Senior VFX Animator (Unity / Spine)

$$

We are looking for a Senior VFX Animator to join a product gaming company building modern casual and skill-based games.

 

Responsibilities

  • Own the full VFX production pipeline from concept to in-game implementation.
  • Create gameplay VFX, UI animations, reward effects, and interaction feedback.
  • Build and optimize VFX using Unity (Particle Systems, Animator, Timeline, Prefabs) and Spine.
  • Ensure high visual quality, gameplay readability, and optimized performance across mobile and desktop.
  • Collaborate closely with designers, artists, and engineers.
  • Improve VFX pipelines and maintain clean asset organization.

 

Requirements

  • 5+ years of experience in real-time VFX and animation.
  • Expert knowledge of Unity and Spine.
  • Strong experience with Particle Systems, Animator/Timeline, Prefabs, shaders/materials, texture atlases, and optimization (draw calls, mobile performance).
  • Experience shipping mobile or cross-platform games.
  • Strong understanding of animation timing, gameplay feedback, and UX.
  • Ability to work independently and communicate effectively.
  • English, Ukrainian, or Mandarin proficiency.

 

Mandatory

  • Portfolio demonstrating VFX work for gambling, casino, poker, or similar gaming products.
  • Verified commercial experience in the gambling industry is required. Candidates without proven gambling experience will not be considered.

Required domain experience

Gambling 4 years

Required languages

English C1 - Advanced
โ€ข Spine, Unity3D, Unity
Published 6 July
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