Jobs
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Β· 51 views Β· 10 applications Β· 19d
Game artist (Slot Games)
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 3 years of experienceKey Knowledge/Requirements: A strong, visually compelling portfolio. Strong artistic skills. Some Knowledge in animation. Creative thinking. Great knowledge of digital art software. Understanding and interest in game design and development Good...Key Knowledge/Requirements:
A strong, visually compelling portfolio.
Strong artistic skills.
Some Knowledge in animation.
Creative thinking.
Great knowledge of digital art software.
Understanding and interest in game design and development
Good communication skills in English, both written and verbal.
Key Responsibilities:1. Concept Art and Design
Create initial concept sketches for slot game themes (e.g., Egyptian, Fantasy, Adventure).
Design character art, symbols, and background environments.
Collaborate with game designers to align visuals with game mechanics and narratives.
2. Creation of Game Assets
Design reels symbols (low-value symbols, high-value symbols, scatters, wilds, etc.).
Produce background illustrations that enhance the theme.
Create animations for winning combinations, bonus rounds, and transitions.
Design UI elements like buttons, banners, progress bars, and menus.Bonus Points For:
Animation and motion design (Spine, AFX or similar).
Passionate about games.
Ability to create and follow art guidelines.
Understanding of casino games mechanics.
Some software we use:Photoshop β Clip Studio β After Effects β Spine - Nuke β Substance β Maya - Zbrush
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Β· 35 views Β· 1 application Β· 19d
Creative Game Artist to $2000
Hybrid Remote Β· Ukraine (Kyiv, Poltava) Β· 3 years of experience Β· B1 - IntermediateHey there! Itβs an amazing time to join Digicode as we continue empowering as many innovators as possible to change the world. We deliver outstanding technology consulting, R&D, design, and software development services in the USA, UK, and EU markets....Hey there!
Itβs an amazing time to join Digicode as we continue empowering as many innovators as possible to change the world. We deliver outstanding technology consulting, R&D, design, and software development services in the USA, UK, and EU markets. This is where you come in.
We are looking for a Creative Game Artist to join our amazing team and participate in creating a project from scratch!
Who weβre looking for:
- 3+ years of experience;
- Relevant and consistent portfolio with IGaming examples;
- Independence and versatility (characters design, game elements, environment), extraordinary design and composition abilities;
- Organized person, capable of coping with bold objectives and being creative in strict deadlines
- Fast learner;
- Ability to adapt to a dynamic team;
- Practical skills and expertise in Adobe Suite (Photoshop is mandatory);
- Flexible artistic style, capable of being creative in a requested style;
- Passion for art and Gaming;
Nice to have:
- Knowledge of Classical art techniques;
- 3D Modelling, experience in sculpting and texturing (both low and high poly).
- 2D Animation (spine animation, frame animation, particles animation etc..);
What youβre going to do:
- Creates illustrations, characters, game elements and environment, collaborating with the design team, based on the specifications given by the Game Producer and Art Director;
- Designs all the elements in a game;
- Makes sure that all the graphic elements have a uniform appearance, in accordance with the predetermined style of the game;
- Collaborates with the team in order to achieve the requests above.
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Β· 370 views Β· 30 applications Β· 9d
3D Character Artist
Full Remote Β· Worldwide Β· 2 years of experience Β· B1 - Intermediate[HIRING] 3D Character Artist (Unreal Engine β Games & Cinematics), semi-realism, realism, hyperrealism Location: Remote Type: Project-based (with potential for long-term contract) Level: MidβSenior About Us HiMASTERS is a 3D outsourcing studio led by...[HIRING] 3D Character Artist (Unreal Engine β Games & Cinematics), semi-realism, realism, hyperrealism
Location: Remote
Type: Project-based (with potential for long-term contract)
Level: MidβSenior
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β stylized or realistic, always production-ready.
About the Role
Weβre looking for a Character Artist who specializes in semi-realistic, realistic and hyperrealistic human characters β both in game development and cinematic production. Youβll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with deep knowledge of the character pipeline β from sculpting and simulation to texturing and final engine integration.
Responsibilities
β’ Create high-quality realistic characters for Unreal Engine (β70%) and Unity (β30%)
β’ Work with scanned heads/bodies, MetaHuman bases (create it in Meta human), and Character Creator 4
β’ Sculpt custom elements in ZBrush, including clothing refinement
β’ Design and simulate clothing using Marvelous Designer or any similar tools (wrinkle, drape, fit accuracy)
β’ Produce photorealistic PBR textures compatible with Unreal & Unity
β’ Optimize models for real-time usage: clean topology, proper UVs, and texture baking
β’ Collaborate with riggers, animators, and tech artists to ensure engine integration
β’ Deliver character assets ready for cinematic sequences and gameplay
β’ Create facial expression systems and blendshapes
Ideal Candidate Profile
β’ Expert in anatomy, with a sharp eye for form and proportion
β’ Strong ability to balance custom creation vs. asset adaptation
β’ Comfortable optimizing pipeline per task β from scratch or scan-based
β’ Maintains high attention to detail, from silhouettes to wrinkles
β’ Loves working on games and understands how characters serve gameplay
β’ Works efficiently under deadlines and thrives in a collaborative environment
Nice to Have
β’ Experience with rigging and skinning (even basic)
β’ Ability to model and texture creatures or semi-realistic characters
β’ Experience working with MetaHuman, Character Creator 4, or iClone
β’ Familiarity with Unrealβs Groom or Unity hair tools
β’ Understanding of facial expression systems and blendshape pipelines
Tools & Technologies
β’ ZBrush
β’ Marvelous Designer
β’ CC4 / MetaHuman / iClone
β’ Substance Painter / Designer
β’ Unreal Engine 5 / Unity
β’ Blender / Maya
β’ Photoshop, Marmoset (optional)
What We Offer
β’ Work on high-end characters for game and cinematic productions
β’ Fully remote collaboration with a skilled and supportive team
β’ Project-based contract with the potential to grow into a long-term role
β’ Opportunity to work across styles: realism, stylized realism, and creatures
β’ Real impact on projects delivered in Unreal and Unity pipelines
How to Apply
Send your CV and Portfolio
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Β· 42 views Β· 5 applications Β· 26d
Technical Artist (Unity)
Full Remote Β· Ukraine Β· 2 years of experience Β· B2 - Upper IntermediatePlease, send the CV along with your portfolio Experience in Unity - a must Hiring process: 2-3 stage - HR, technical + home assignment Description: About project: mobile gaming studio that develops exciting and popular games, focusing on skill games,...Please, send the CV along with your portfolio
Experience in Unity - a must
Hiring process: 2-3 stage - HR, technical + home assignment
Description:
About project: mobile gaming studio that develops exciting and popular games, focusing on skill games, provides entertainment to millions of users around the world.
Responsibilities:
Liaising between the design and development departments.
Import assets & animations, and implement them into the game engine, ensuring product quality and efficiency.
Collaborations with designers and developers.
Investigate and implement new techniques and tools to enhance the workflow and performance.
Solving complex technical issues during development.
Requirements
2 years of experience as a Tech Artist in the mobile games industry
More
Proficiency in Unity - a must (knowledge in UI, animation system, optimization, and proper hierarchy structure).
Profound expertise in Photoshop. - a must
A creative designer/artist with a penchant for analytical and technical thinking.
Strong problem-solving abilities.
High attention to detail
A self-disciplined, great communication skills, autonomous, and effective team member.
Basic knowledge in Git
Basic knowledge in C# - Nice to have
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Β· 131 views Β· 34 applications Β· 26d
3D Environment Artist (UEFN)
Full Remote Β· Ukraine Β· Product Β· 1 year of experienceResponsibilities Create and polish environmental assets, props, and set dressing for Fortnite maps. Apply lighting, materials, and VFX to achieve immersive environments. Customize Fortnite stock assets to achieve a unique art style. Work closely with...Responsibilities
- Create and polish environmental assets, props, and set dressing for Fortnite maps.
- Apply lighting, materials, and VFX to achieve immersive environments.
- Customize Fortnite stock assets to achieve a unique art style.
- Work closely with designers and programmers to ensure assets fit gameplay needs.
- Optimize models, textures, and lighting for cross-platform performance.
Requirements
- Experience with 3D art in Unreal Engine, Blender, Maya, or similar tools.
- Knowledge of modular asset design and optimization techniques.
- Strong artistic sense for composition, color, and atmosphere.
- Portfolio showing 3D environments or game-ready assets.
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Β· 74 views Β· 13 applications Β· 23d
VFX Artist
Full Remote Β· Worldwide Β· 1 year of experience Β· A1 - BeginnerWe are looking for a VFX Artist (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level candidates are welcome. Remote...We are looking for a VFX Artist (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level candidates are welcome. Remote work, flexible schedule, interesting projects and growth opportunities.
Requirements:- 1+ year of experience as a VFX Artist (junior and middle level candidates welcome)
- Knowledge of Adobe After Effects, Photoshop (or similar tools)
- Basic skills in creating visual effects: particles, light, smoke, simple motion graphics
- Creativity and attention to detail
- Portfolio is a plus
Responsibilities:
- Create and edit visual effects for video content (promo, advertising, media)
- Work with the production team to integrate effects into footage
- Support video editors with additional graphics and animations
We offer:
- Remote work, flexible schedule
- Interesting media and advertising projects
- Career growth opportunities
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Β· 51 views Β· 3 applications Β· 16d
3D Character Artist
Hybrid Remote Β· Slovakia Β· Product Β· 4 years of experience Β· B2 - Upper IntermediateAbout us: Migdal Entertainment builds cutting-edge gaming platforms for operators worldwide. Our mission is to revolutionise the iGaming industry through reliable, scalable and innovative Unity-based solutions. Key duties: - Model, texture and rig...About us:
Migdal Entertainment builds cutting-edge gaming platforms for operators worldwide. Our mission is to revolutionise the iGaming industry through reliable, scalable and innovative Unity-based solutions.
Key duties:- Model, texture and rig character assets for slot-machine avatars, mascots & UI characters.
- Create facial rigs / blendshapes for expressive animations.
- Optimize characters for mobile/web (poly count < 10k, efficient shaders).
- Collaborate with animators & developers to integrate characters into Unity scenes.
Qualifications:
Must-have:- 4+ years character modelling/ texturing experience.
- Strong skills in ZBrush, Maya/3ds Max & Substance tools.
- Understanding of topology for animation & deformation.
- English fluency; Slovak optional.
Preferred:
- Portfolio of stylised or semi-realistic game characters (incl. rigging).
- Experience with Unityβs Animator Controller and Timeline.
- Knowledge of iGaming character branding / mascot design.
- Ability to create simple particle effects or shaders for characters.
Compensation:
- β¬30 000 β 48 000 gross/yr + performance bonus.
- 25 days paid vacation, flexible hours, hybrid work model.
- Health insurance, meal vouchers, hardware stipend (high-end workstation).
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Β· 23 views Β· 2 applications Β· 12d
VFX Artist
Full Remote Β· EU Β· Product Β· 3 years of experience Β· B2 - Upper IntermediateAt Enjoy Gaming, weβre a passionate team of industry experts, backed by market specialists and foreign investment. Weβre thrilled to create live dealer shows and slots. Weβre making our games to provide an even better gaming experience. Our core values of...At Enjoy Gaming, weβre a passionate team of industry experts, backed by market specialists and foreign investment. Weβre thrilled to create live dealer shows and slots. Weβre making our games to provide an even better gaming experience.
Our core values of ownership, communication, and honesty drive everything we do.
Join us and be part of our innovative journey in the gaming world!
We are currently seeking a skilled and experienced VFX Artist to join our creative team.Responsibilities:
- Design and develop high-quality real-time visual effects using Unreal Engineβs Niagara and Cascade systems
- Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life
- Optimize VFX assets for performance while maintaining visual quality across various platforms
- Create shaders and materials using Unreal Engineβs Material Editor to support complex VFX systems
- Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements
- Iterate based on feedback from team members, balancing artistic vision and technical limitations
Maintain documentation for workflows, tools, and best practices
Skills:
- Strong proficiency with Unreal Engine, especially the Niagara VFX system
- Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects
- Experience with shader development and material creation in Unreal Engine
- Familiarity with game development pipelines and performance optimization
- Knowledge of 3D software such as Maya, Blender, or Houdini is a plus
- Artistic eye for motion, color, composition, and timing
- Ability to work independently and in a collaborative team environment
Good written and spoken English
What You Get in Return:
- Competitive Salary: A fixed salary in EUR with annual performance reviews to recognise your growth
- Remote Work Option: Enjoy the flexibility and comfort of working remotely
- Comprehensive Benefits: Includes medical insurance, access to a psychologist, and participation in our English-speaking club
- Paid Time Off: 20 vacation days + 10 lieu days, plus national holidays
- Paid Sick Leave: Up to 10 working days per year
- Professional Development Support: We reimburse courses, training, and certifications to help you grow in your career
- Self-Development Perks: Reimbursement available for language classes, sports activities, massages, or sessions with a life coach
Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.
I give my consent following the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.
ΠΠΈΠΌΠΎΠ³ΠΈ Π΄ΠΎ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΠΌΠΎΠ²Π°ΠΌΠΈ
English
B2 β ΠΠΈΡΠ΅ ΡΠ΅ΡΠ΅Π΄Π½ΡΠΎΠ³ΠΎ
ΠΡΠΎ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ Enjoy GamingAt Enjoy Gaming, we are a team of experienced professionals in the gambling industry, supported by market experts and stable foreign investments. We are dedicated to launching innovative products in the live-dealer and slots sectors.
Why Join Us?
Initiative and Independence: We invite proactive and independent professionals to join our team and become key players in our business. Ambitious newcomers are also welcome to grow into skilled specialists within our team.
Flexibility: We understand the importance of work-life balance. You can choose where and how you work, where you live, and even how you dress. We have offices and co-working spaces in Kyiv and Bratislava, but a significant part of our team works remotely.
Stable Employment and Compensation: We offer official employment and timely compensation, thanks to our stable foreign investments. Youβll enjoy all the perks of the industry without delays or complications.
Focus on Results: Our main priority is achieving results. If you are result-oriented and deliver with minimal management, processes, or bureaucracy, youβll thrive here.
Startup Spirit with Stability: Experience the startup spirit with financial stability and cool mentors to guide you along the way.
Our Core Values:
Ownership: We believe in taking responsibility and being accountable for our work.
Communication: Clear, open, and honest communication is essential to our success.
Honesty: We value integrity and transparency in all our interactions.
If you want to be part of an innovative journey in the gaming world with financial stability and great mentors, get in touch! We look forward to meeting you!
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Β· 41 views Β· 5 applications Β· 4d
Freelance Senior 3D Hard Surface Artist (#4135)
Full Remote Β· Ukraine Β· 4 years of experience Β· B1 - IntermediateN-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other...N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.
We are currently seeking an experienced 3D Artist to work remotely, in-house, or on a freelance basis, delivering high-quality, realistic hard-surface 3D assets, such as weapons, vehicles, and props, for AAA games across various genres.
Responsibilities:
- Creation of high-quality vehicles/weapons/props
- Match the required art style of a project
- Cooperate with other artists to streamline the art creation process
Work with the team lead to create a plan and schedule
Required Skills:
- Knowledge of SubD modelling
- Strong modelling and texturing skills
- Ability to rationally distribute polycount at the facility
- Understanding different UV types (tiles, rectangular, UDIM)
- Ability to follow and correctly interpret the concept
- Ability to create 3D models from a photo/drawing
- Strong knowledge of 3dsMax, Photoshop, Substance Painter, Marmoset Toolbag
- Understanding of modern pipelines and technical limitations for creating hard surface models
- Good understanding of PBR pipelines for texturing
- Strong portfolio showing 3D art skills
- Good organization, time management, problem-solving, and communication skills
Familiarity with the game development cycle
As a plus:
- Sculpting in Zbrush, CAD modeling
- Knowledge of Substance Designer, Fusion 360/Plasticity, ImageModeler, UE5, Unity
- Ability to communicate in English
- Passion for games
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Β· 17 views Β· 0 applications Β· 2d
Freelance Senior 3D Environment Artist
Part-time Β· Full Remote Β· Ukraine Β· 3 years of experience Β· A1 - BeginnerN-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other...N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.
We are currently seeking an experienced Senior 3D Artist to work remotely, in-house, or on a freelance basis, delivering high-quality, realistic 3D environment props for AAA games across various genres.
Responsibilities:
- Creation of high-quality environment props
- Match the required art style of a project
- Cooperate with other artists to streamline the art creation process
- Work with the team lead to create a plan and schedule
Required Skills:
- Knowledge of SubD modelling
- Strong modelling and texturing skills
- Ability to rationally distribute polycount at the facility
- Understanding different UV types (tiles, rectangular, UDIM)
- Ability to follow and correctly interpret the concept
- Ability to create 3D models from a photo/drawing
- Strong knowledge of 3dsMax, Photoshop, Substance Painter, and Marmoset Toolbag
- Understanding of modern pipelines and technical limitations for creating hard surface models
- Good understanding of PBR pipelines for texturing
- Strong portfolio showing 3D art skills
- Good organization, time management, problem-solving, and communication skills
- Familiarity with the game development cycle
As a plus:
- Sculpting in ZBrush, CAD modeling
- Knowledge of Substance Designer, Fusion 360/Plasticity, ImageModeler, UE4,5
- Ability to communicate in English
- Passion for games
We offer*:
- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
*not applicable for freelancers
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Β· 103 views Β· 13 applications Β· 19d
2D AI Artist Stable to $2500
Full Remote Β· WorldwideΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ: ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρ Π³Π΅Π½Π΅ΡΠ°ΡΡΡ ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ ΠΠΈΡΠΎΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΡΠΎΡΠΎΠ±Π°ΡΠΈΠ½Π³ΠΎΠΌ Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ ΠΠ½Π°Π½Π½Ρ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡ Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΠΎΡ ΠΠΎΠ±ΡΡ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΠΈΠ²Π½Ρ ΡΠ°...ΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ:
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρ Π³Π΅Π½Π΅ΡΠ°ΡΡΡ ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ
- ΠΠΈΡΠΎΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΡΠΎΡΠΎΠ±Π°ΡΠΈΠ½Π³ΠΎΠΌ
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ
- ΠΠ½Π°Π½Π½Ρ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡ Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΠΎΡ
- ΠΠΎΠ±ΡΡ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΠΈΠ²Π½Ρ ΡΠ° ΠΎΡΠ³Π°Π½ΡΠ·Π°ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΠ°ΡΠΊ-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½Ρ ΡΠΈΡΡΠ΅ΠΌΠ°ΠΌΠΈ (Π½Π°ΠΏΡΠΈΠΊΠ»Π°Π΄, Jira, Trello)
ΠΠΏΠ΅Π²Π½Π΅Π½Π΅ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ Photoshop ΡΠ° Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌ ΠΏΠ»Π°Π½ΡΠ΅ΡΠΎΠΌ
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- ΠΠ°Π²ΡΠ°Π½Π½Ρ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ ΠΏΡΠ΄ ΡΠΏΠ΅ΡΠΈΡΡΠΊΡ ΡΡΠ·Π½ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ
- Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ° ΠΎΠ±ΡΠΎΠ±ΠΊΠ° Π°ΡΡΡ Π· Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½ΡΠΌ AI
ΠΠΎΠ½ΡΡΠ»ΡΡΡΠ²Π°Π½Π½Ρ, ΠΏΡΠ΄ΡΡΠΈΠΌΠΊΠ° ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΊΠΎΠ»Π΅Π³ Π· ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ½-ΠΏΡΠΎΡΠ΅ΡΠΈ
ΠΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ:
- ΠΠΎΠΌΠ΅ΡΡΡΠΉΠ½ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΡΠ·Π½ΠΎΠΌΠ°Π½ΡΡΠ½ΠΈΠΌ ΡΠΎΡΡΠΎΠΌ Π΄Π»Ρ Π³ΡΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ ΡΠ΅Π΄Π°Π³ΡΠ²Π°Π½Π½Ρ
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Π±Π΅Π· Π·Π°ΡΡΠΎΡΡΠ²Π°Π½Π½Ρ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ
Π₯ΡΠ΄ΠΎΠΆΠ½Ρ ΠΎΡΠ²ΡΡΠ°
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:
- ΠΡΠ΄Π΄Π°Π»Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΡ Ρ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΈΡ Π΄ΠΎΠΌΠ°ΡΠ½ΡΡ ΡΠΌΠΎΠ²Π°Ρ
- ΠΡΠ°ΡΡΠΊ Π· 10:00 Π΄ΠΎ 19:00 (8 Π³ΠΎΠ΄ΠΈΠ½ + Π³ΠΎΠ΄ΠΈΠ½Π° ΠΎΠ±ΡΠ΄Ρ) Π·Π° ΡΠ°ΡΠΎΠΌ GMT+3
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΡΠΎΡΡΡΡ Π΄Π»Ρ ΡΠ½ΡΡΡΠ°ΡΠΈΠ²ΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ Π²Π»Π°ΡΠ½ΠΈΡ ΡΠ΄Π΅ΠΉ
- Π‘Π²ΠΎΡΡΠ°ΡΠ½Ρ ΠΎΠΏΠ»Π°ΡΡ ΠΏΡΠ°ΡΡ Π· ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²ΠΎΡ ΠΏΠ΅ΡΠ΅Π³Π»ΡΠ΄Ρ
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Β· 64 views Β· 5 applications Β· 6d
2D AI Artist to $2500
Full Remote Β· Worldwide Β· 1 year of experienceΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ: ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρ Π³Π΅Π½Π΅ΡΠ°ΡΡΡ ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ ΠΠΈΡΠΎΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΡΠΎΡΠΎΠ±Π°ΡΠΈΠ½Π³ΠΎΠΌ Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ ΠΠ½Π°Π½Π½Ρ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡ Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΠΎΡ ΠΠΎΠ±ΡΡ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΠΈΠ²Π½Ρ ΡΠ°...ΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ:
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρ Π³Π΅Π½Π΅ΡΠ°ΡΡΡ ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ
- ΠΠΈΡΠΎΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΡΠΎΡΠΎΠ±Π°ΡΠΈΠ½Π³ΠΎΠΌ
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ
- ΠΠ½Π°Π½Π½Ρ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡ Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΠΎΡ
- ΠΠΎΠ±ΡΡ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΠΈΠ²Π½Ρ ΡΠ° ΠΎΡΠ³Π°Π½ΡΠ·Π°ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΠ°ΡΠΊ-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½Ρ ΡΠΈΡΡΠ΅ΠΌΠ°ΠΌΠΈ (Π½Π°ΠΏΡΠΈΠΊΠ»Π°Π΄, Jira, Trello)
ΠΠΏΠ΅Π²Π½Π΅Π½Π΅ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ Photoshop ΡΠ° Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌ ΠΏΠ»Π°Π½ΡΠ΅ΡΠΎΠΌ
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- ΠΠ°Π²ΡΠ°Π½Π½Ρ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ ΠΏΡΠ΄ ΡΠΏΠ΅ΡΠΈΡΡΠΊΡ ΡΡΠ·Π½ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ
- Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ° ΠΎΠ±ΡΠΎΠ±ΠΊΠ° Π°ΡΡΡ Π· Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½ΡΠΌ AI
ΠΠΎΠ½ΡΡΠ»ΡΡΡΠ²Π°Π½Π½Ρ, ΠΏΡΠ΄ΡΡΠΈΠΌΠΊΠ° ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΊΠΎΠ»Π΅Π³ Π· ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ½-ΠΏΡΠΎΡΠ΅ΡΠΈ
ΠΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ:
- ΠΠΎΠΌΠ΅ΡΡΡΠΉΠ½ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΡΠ·Π½ΠΎΠΌΠ°Π½ΡΡΠ½ΠΈΠΌ ΡΠΎΡΡΠΎΠΌ Π΄Π»Ρ Π³ΡΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ ΡΠ΅Π΄Π°Π³ΡΠ²Π°Π½Π½Ρ
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Π±Π΅Π· Π·Π°ΡΡΠΎΡΡΠ²Π°Π½Π½Ρ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ
Π₯ΡΠ΄ΠΎΠΆΠ½Ρ ΠΎΡΠ²ΡΡΠ°
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:
- ΠΡΠ΄Π΄Π°Π»Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΡ Ρ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΈΡ Π΄ΠΎΠΌΠ°ΡΠ½ΡΡ ΡΠΌΠΎΠ²Π°Ρ
- ΠΡΠ°ΡΡΠΊ Π· 10:00 Π΄ΠΎ 19:00 (8 Π³ΠΎΠ΄ΠΈΠ½ + Π³ΠΎΠ΄ΠΈΠ½Π° ΠΎΠ±ΡΠ΄Ρ) Π·Π° ΡΠ°ΡΠΎΠΌ GMT+3
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΡΠΎΡΡΡΡ Π΄Π»Ρ ΡΠ½ΡΡΡΠ°ΡΠΈΠ²ΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ Π²Π»Π°ΡΠ½ΠΈΡ ΡΠ΄Π΅ΠΉ
- Π‘Π²ΠΎΡΡΠ°ΡΠ½Ρ ΠΎΠΏΠ»Π°ΡΡ ΠΏΡΠ°ΡΡ Π· ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²ΠΎΡ ΠΏΠ΅ΡΠ΅Π³Π»ΡΠ΄Ρ
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Β· 12 views Β· 3 applications Β· 4d
Middle-Senior Tech Artist (Photoshop, Spine)
Full Remote Β· Ukraine Β· 4 years of experience Β· B1 - IntermediateΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ...ΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΡΠΎΠΏΠΎΠ²ΠΈΠΌΠΈ ΡΠ°Ρ ΡΠ²ΡΡΠΌΠΈ Ρ ΡΡΠ΅ΡΡ iGaming - ΡΡ ΡΠΎΠ»Ρ ΡΠ°ΠΌΠ΅ Π΄Π»Ρ ΡΠ΅Π±Π΅.
ΠΠΈΠΆΡΠ΅ - Π±ΡΠ»ΡΡΠ΅, Ρ ΠΏΠΈΡΠ°Π½Π½ΡΡ ΡΠ° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄ΡΡ
Π₯ΡΠΎ ΠΌΠΈ ΡΠ° ΡΠΎ ΠΌΠΈ ΡΠΎΠ±ΠΈΠΌΠΎ?
LeaSoft - ΡΠ΅ΡΠ²ΡΡΠ½Π° ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΠΌΠ°Ρ Π°ΠΌΠ±ΡΡΡΡ ΡΡΠ°ΡΠΈ ΠΊΠΎΠ½ΡΠ°Π»ΡΠΈΠ½Π³ΠΎΠ²ΠΈΠΌ Π»ΡΠ΄Π΅ΡΠΎΠΌ Ρ ΡΡΠ΅ΡΠ°Ρ Payments, eCommerce ΡΠ° GameDev ΠΏΡΠΎΡΡΠ³ΠΎΠΌ Π½Π°ΠΉΠ±Π»ΠΈΠΆΡΠΎΠ³ΠΎ ΡΠΎΠΊΡ. ΠΠΈ ΠΏΠΈΡΠ°ΡΠΌΠΎΡΡ ΡΠ²ΠΎΡΠΌΠΈ Π΄ΠΎΡΡΠ³Π½Π΅Π½Π½ΡΠΌΠΈ Ρ GameDev ΡΠ° Π²ΠΆΠ΅ ΡΡΠ²ΠΎΡΠΈΠ»ΠΈ Π²Π»Π°ΡΠ½ΠΈΠΉ ΡΡΠΏΡΡΠ½ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ .
Π’Π°ΠΊΠΎΠΆ ΠΌΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΠΌΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΈΠΉ Π½Π°ΠΏΡΡΠΌΠΎΠΊ, Π·Π°ΠΏΡΡΠΊΠ°ΡΡΠΈ Π½ΠΎΠ²Ρ B2C ΡΠ° B2B ΡΡΡΠ΅Π½Π½Ρ, ΡΠΊΡ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠ½Π΄ΡΡΡΡΡΡ.
ΠΠ°Ρ Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΉ ΠΏΡΡΠΎΡΠΈΡΠ΅Ρ - Π»ΡΠ΄ΠΈ
- Π‘ΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΠΈ. ΠΠ°ΡΠ½Ρ Π»ΡΠ΄ΠΈ β Π³Π°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ.
- ΠΠ»ΡΡΠ½ΡΠΈ. ΠΠ°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ β ΠΏΡΠΈΠ±ΡΡΠΊΠΎΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ.
Π§ΠΎΠΌΡ ΠΌΠΈ ΡΠ΅ ΡΠΎΠ±ΠΈΠΌΠΎ?
ΠΠΈ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΈΠΌ ΠΏΠ°ΡΡΠ½Π΅ΡΠ°ΠΌ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΠ½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠ°ΡΠ° ΠΌΡΡΡΡ - ΠΏΡΠ΄Π²ΠΈΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ΅ΡΠ΅Π· ΡΠΈΠ»ΡΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π§ΠΈΠΌ ΠΌΠΈ Π²ΡΠ΄ΡΡΠ·Π½ΡΡΠΌΠΎΡΡ Π²ΡΠ΄ ΡΠ½ΡΠΈΡ ?
- ΠΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ Π²Π΅Π»ΠΈΠΊΡ ΡΠ΅ΡΡ ΡΡΠ²ΠΎΡΡΡΡΡΡΡ Π»ΠΈΡΠ΅ Π· Π³Π°ΡΠ½ΠΈΠΌΠΈ Π»ΡΠ΄ΡΠΌΠΈ
- ΠΡΠ΄ΠΊΡΠΈΡΠ°, Π΄Π΅ΠΌΠΎΠΊΡΠ°ΡΠΈΡΠ½Π° ΡΡΡΡΠΊΡΡΡΠ° - ΠΊΠΎΠΆΠ΅Π½ ΠΌΠΎΠΆΠ΅ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΡΡΡΠ°ΡΠ΅Π³ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ.
- ΠΠΈ Π±Π΅ΡΠ΅ΡΠ΅ Π½Π° ΡΠ΅Π±Π΅ Π»ΠΈΡΠ΅ ΡΡ ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ, ΡΠΊΡ Π²Π°ΠΌ ΡΡΠΊΠ°Π²Ρ.
- ΠΡΠ³ΡΠΌΠ΅Π½ΡΠΎΠ²Π°Π½Ρ Π΄ΠΈΡΠΊΡΡΡΡ - ΡΠ°ΡΡΠΈΠ½Π° ΠΊΡΠ»ΡΡΡΡΠΈ.
- ΠΠ½ΡΡΡΠ°ΡΠΈΠ²Π° Π·Π°Π²ΠΆΠ΄ΠΈ Π²ΡΡΠ°ΡΡΡΡΡ ΠΉ Π½ΡΠΊΠΎΠ»ΠΈ Π½Π΅ ΠΊΠ°ΡΠ°ΡΡΡΡΡ
Π‘ΠΊΡΠ»ΡΠΊΠΈ ΡΠΎΠΊΡΠ² ΠΏΡΠΎΡΠΊΡΡ? ΠΠΎΡΠΎΡΠ½Π° ΡΡΠ°Π΄ΡΡ ΠΏΡΠΎΡΠΊΡΡ?
ΠΠ°Ρ ΠΏΠ°ΡΡΠ½Π΅Ρ ΠΏΡΠ°ΡΡΡ Π½Π° ΡΠΈΠ½ΠΊΡ Π²ΠΆΠ΅ 9 ΡΠΎΠΊΡΠ² ΡΠ° Ρ ΠΏΡΠ±Π»ΡΡΠ½ΠΎΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ, ΡΠΊΠ° Π²Ρ ΠΎΠ΄ΠΈΡΡ Π΄ΠΎ ΡΠΏΠΈΡΠΊΡ NASDAQ. ΠΠ°ΡΠ°Π·Ρ Π²ΠΎΠ½ΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·ΡΠΈΡΡΡΡΡ Π½Π°ΠΏΡΡΠΌΠΎΠΊ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΡΠ³ΠΎΡ Ρ Π²Π½ΡΡΡΡΡΠ½ΡΡ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ², Π΄Π΅ ΠΌΠΈ Π±Π΅ΡΠ΅ΠΌΠΎ ΡΡΠ°ΡΡΡ ΡΠΊ ΠΊΠ»ΡΡΠΎΠ²ΠΈΠΉ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΉ ΠΏΠ°ΡΡΠ½Π΅Ρ.
ΠΡΠΎ ΠΏΡΠΎΡΠΊΡ:
Π¦Π΅ Π΄ΠΎΠ²Π³ΠΎΡΡΠΈΠ²Π°Π»ΠΈΠΉ ΠΏΡΠΎΡΠΊΡ Ρ ΡΡΠ΅ΡΡ iGaming, ΡΠΏΡΡΠΌΠΎΠ²Π°Π½ΠΈΠΉ Π½Π° ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ° ΡΠ³ΠΎΡ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π· Π΄ΠΎΡΠ²ΡΠ΄ΡΠ΅Π½ΠΈΠΌΠΈ ΡΠ½ΠΆΠ΅Π½Π΅ΡΠ°ΠΌΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΌ Π°ΡΡ ΡΡΠ΅ΠΊΡΠΎΡΠΎΠΌ Π· 15+ ΡΠΎΠΊΠ°ΠΌΠΈ Π΄ΠΎΡΠ²ΡΠ΄Ρ.
ΠΠΎΠ΄Π½ΠΎΠ³ΠΎ Π»Π΅Π³Π°ΡΡ - Π²ΠΈ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈΠΌΠ΅ΡΠ΅ Π· ΡΠΈΡΡΠΈΠΌ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΎΠΌ, ΡΡΡΠ°ΡΠ½ΠΈΠΌΠΈ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ ΡΠ° ΠΌΠ°ΡΠΈΠΌΠ΅ΡΠ΅ ΠΏΡΡΠΌΠΈΠΉ Π²ΠΏΠ»ΠΈΠ² Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ ΡΠ° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ².
Π©ΠΎ ΡΠΎΠ±ΠΈΡΠΈ Ρ ΠΏΡΠΎΡΠΊΡΡ?
Π―ΠΊ Tech Artist, Π²ΠΈ ΡΡΠ°Π½Π΅ΡΠ΅ ΠΊΠ»ΡΡΠΎΠ²ΠΎΡ Π»Π°Π½ΠΊΠΎΡ ΠΌΡΠΆ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ², Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ² ΡΠ° ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ². ΠΠ°ΡΠ° Π³ΠΎΠ»ΠΎΠ²Π½Π° Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ - ΡΠ΅Ρ Π½ΡΡΠ½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡ, Π° ΡΠ°ΠΊΠΎΠΆ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²Π° Π΅ΡΠ΅ΠΊΡΠΈΠ²Π½ΠΈΡ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Π΄Π»Ρ ΡΡ Π½ΡΠΎΠ³ΠΎ Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ.
- ΠΡΠ³Π°Π½ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠ° Π³ΠΎΡΡΠ²Π°ΡΠΈ Π³ΡΠ°ΡΡΡΠ½Ρ Π°ΡΡΠ΅ΡΠΈ, Π½Π°Π΄Π°Π½Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π΄Π»Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Ρ ΡΡΡΡΠΉ
- ΠΠ½ΡΠ΅Π³ΡΡΠ²Π°ΡΠΈ Spine-Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° 2D-Π³ΡΠ°ΡΡΠΊΡ Ρ ΠΏΡΠΎΡΠΊΡ, Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΡΡΡΠΈ ΡΡ ΠΊΠΎΡΠ΅ΠΊΡΠ½Ρ ΡΠΎΠ±ΠΎΡΡ Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌΡ ΡΠ°ΡΡ.
- ΠΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ ΠΊΠΎΠ½ΡΠ΅Π½Ρ ΠΏΡΠ΄ Π²ΠΈΠΌΠΎΠ³ΠΈ ΡΡΡΡΡ ΡΠ° ΠΏΡΠΎΠ΄ΡΠΊΡΠΈΠ²Π½ΠΎΡΡΡ.
- ΠΠ°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΈ Π΄Π»Ρ ΡΠΏΡΠΎΡΠ΅Π½Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
- ΠΠ±ΠΈΡΠ°ΡΠΈ ΡΡΡΡ Ρ Π³ΡΡ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΡΠΈ Π³ΠΎΡΠΎΠ²Ρ Π°Π½ΡΠΌΠ°ΡΡΡ Π· Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½ΡΠΌ Internal No Code AI Framework
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ, Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ ΡΠ° ΡΡΠΎΠ½ΡΠ΅Π½Π΄-ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ Π΄Π»Ρ ΡΠ·Π³ΠΎΠ΄ΠΆΠ΅Π½Π½Ρ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ.
- ΠΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ ΡΠΊΡΡΡΡ ΡΡΠ½Π°Π»ΡΠ½ΠΈΡ ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ² ΡΠ΅ΡΠ΅Π· ΡΠ΅Ρ Π½ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π―ΠΊΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΠΌΠΈ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΠΌΠΎ?
- Photoshop
- Spine
- Internal No Code AI Frontend Framework
ΠΠ΅ΡΠ΅Π²Π°ΠΆΠ½ΠΈΠΉ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ
Middle-Senior, Π· Π³Π»ΠΈΠ±ΠΎΠΊΠΈΠΌΠΈ Π·Π½Π°Π½Π½ΡΠΌΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ½ΠΈΠΌ Π΄ΠΎΡΠ²ΡΠ΄ΠΎΠΌ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ ΡΠ° Π³ΡΠ°ΡΡΡΠ½ΡΠΉ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΡΡ. ΠΡΠ΄ΠΈΠ½Π°, ΡΠΊΠ° ΠΌΠΎΠΆΠ΅ ΡΠ°ΠΌΠΎΡΡΡΠΉΠ½ΠΎ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½, Π·Π½Π°Ρ ΠΎΠ΄ΠΈΡΠΈ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ ΡΠ° Π±ΡΠ°ΡΠΈ ΡΡΠ°ΡΡΡ Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ Π· ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ.
Π―ΠΊΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²Ρ?
- 3+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Tech Artist or Similar
- ΠΠΏΠ΅Π²Π½Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ° Π² Photoshop
- ΠΠΏΠ΅Π²Π½Π΅Π½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ Ρ Spine (ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠΊΠ»Π°Π΄Π½ΠΈΡ
Π°Π½ΡΠΌΠ°ΡΡΠΉ, rigging)
Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ°ΡΡ - ΠΠΎΡΠ²ΡΠ΄ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ
- ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² 2D-ΡΠ³ΠΎΡ
- ΠΡΠ΄ΠΌΡΠ½Π½Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ
- ΠΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π½Π°ΡΠ²Π½ΠΈΠΌΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Π°ΠΌΠΈ ΡΠ° ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ ΠΏΠΎΠΊΡΠ°ΡΠ΅Π½Π½Ρ
Π§ΠΈ ΠΏΠΎΡΡΡΠ±Π½Π° Π°Π½Π³Π»ΡΠΉΡΡΠΊΠ°?
- Π’Π°ΠΊ
ΠΡΠ½ΡΠΌΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ -Intermediate (ΡΠΎΠ·ΠΌΠΎΠ²Π½ΠΈΠΉ), Π· Π³ΠΎΡΠΎΠ²Π½ΡΡΡΡ ΠΏΡΠ΄Π²ΠΈΡΠΈΡΠΈ Π΄ΠΎ Upper-Intermediate, ΠΎΡΠΊΡΠ»ΡΠΊΠΈ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ°ΡΡΡΡΡ ΡΠ΅Π³ΡΠ»ΡΡΠ½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ Π· Π°Π½Π³Π»ΠΎΠΌΠΎΠ²Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π² ΠΠΎΠ½Π΄ΠΎΠ½Ρ.
Π©ΠΎ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ Ρ Π»ΡΠ΄ΠΈΠ½Ρ?
ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Π»ΡΠ΄ΠΈΠ½Ρ, Π· ΡΠΊΠΎΡ ΠΏΡΠΈΡΠΌΠ½ΠΎ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ. Π’ΠΎΠΌΡ Π²Π°ΠΆΠ»ΠΈΠ²Ρ:
- ΠΠΎΠ·ΠΈΡΠΈΠ²Π½Π΅ ΠΌΠΈΡΠ»Π΅Π½Π½Ρ
- ΠΡΠ΄ΠΊΡΠΈΡΡΡΡΡ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ
- ΠΡΠΎΠ°ΠΊΡΠΈΠ²Π½ΡΡΡΡ
- ΠΡΠ°Π³Π½Π΅Π½Π½Ρ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΠ²ΡΠΎΠ½ΠΎΠΌΠ½ΡΡΡΡ
- ΠΠΎΠΏΠΈΡΠ»ΠΈΠ²ΡΡΡΡ
- ΠΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΡΡΡΡ
Π§ΠΎΠΌΡ Π²ΡΠ΄ΠΊΡΠΈΡΠΎ ΠΏΠΎΠ·ΠΈΡΡΡ?
Π ΠΎΠ·ΡΠΈΡΠ΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Ρ Π·Π²βΡΠ·ΠΊΡ Π· Π°ΠΊΡΠΈΠ²Π½ΠΈΠΌ ΡΠΎΡΡΠΎΠΌ Π½Π°ΠΏΡΡΠΌΡ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ.
ΠΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Π° Π·ΡΠΎΡΡΠ°Π½Π½Ρ/ΡΠΎΠ·Π²ΠΈΡΠΊΡ Π·Π° Π΄Π°Π½ΠΎΡ ΠΏΠΎΠ·ΠΈΡΡΡΡ?
- Lead Tech Artist
Π ΠΎΠ·ΠΌΡΡ ΡΠ° ΡΡΡΡΠΊΡΡΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ
- Π£ΠΊΡΠ°ΡΠ½Π°: ΠΠ°ΡΠ°Π· Π½Π°Π΄ ΠΏΡΠΎΡΠΊΡΠΎΠΌ ΠΏΡΠ°ΡΡΡ 11 ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡΡΠ² Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ:
6 Front-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ²
3 Back-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠΈ
4 Π’Π΅ΡΡΡΠ²Π°Π»ΡΠ½ΠΈΠΊΠΈ- ΠΠΎΠ½Π΄ΠΎΠ½: Game Designer, Artists, Back-end Dev
ΠΡΡΠ»Ρ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠ³ΠΈ - ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±Π°Π·ΡΡΡΡΡΡ Ρ Π₯Π°ΡΠΊΠΎΠ²Ρ, Π°Π»Π΅ ΡΠΎΠ·Π³Π»ΡΠ΄Π°ΡΠΌΠΎ Ρ ΠΏΠΎΠ²Π½ΡΡΡΡ Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΈΠΉ ΡΠΎΡΠΌΠ°Ρ ΡΠΏΡΠ²ΠΏΡΠ°ΡΡ.
ΠΠ΅ ΠΏΡΠΈΠΉΠΌΠ°ΡΡΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ?
- ΠΠΈΡΠΎΠΊΠΎΡΡΠ²Π½Π΅Π²Ρ ΡΡΡΠ΅Π½Π½Ρ - ΡΠΏΡΠ»ΡΠ½ΠΎ Π· ΠΡΠ΄ΠΎΠΌ Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ ΡΠ° ΠΠΎΠ½Π΄ΠΎΠ½ΡΡΠΊΠΎΡ ΡΡΡΠ΄ΡΡΡ
- Π‘Π΅ΡΠ΅Π΄Π½ΡΠΉ ΡΠ° Π½ΠΈΠ·ΡΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ - Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, Π²ΠΊΠ»ΡΡΠ½ΠΎ Π· Π²Π°ΠΌΠΈ
ΠΠ° ΡΠΌΠΎΠ²Π°ΠΌΠΈ:
- ΠΠΈΠΏΡΠΎΠ±ΡΠ²Π°Π»ΡΠ½ΠΈΠΉ ΡΠ΅ΡΠΌΡΠ½: 1 ΠΌΡΡΡΡΡ
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ΠΡΠ°ΡΡΠΊ: Π±Π°Π·ΠΎΠ²ΠΎ 9:00β18:00, Π³Π½ΡΡΠΊΠΎ - ΠΡΠ΄Π΄Π°Π»Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ°: Π΄Π΅ΠΊΡΠ»ΡΠΊΠ° Π΄Π½ΡΠ² Π½Π° ΡΠΈΠΆΠ΄Π΅Π½Ρ, ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΠΎΠ²Π½ΠΎΠ³ΠΎ ΡΠ΅ΠΌΠΎΡΡΡ ΡΠΈΠΌΡΠ°ΡΠΎΠ²ΠΎ
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ°: 15 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² Π½Π° ΡΡΠΊ (20 ΠΏΡΡΠ»Ρ 3 ΡΠΎΠΊΡΠ²)
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ: Π½Π°ΡΠ°Π·Ρ Π½Π΅ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ΅Π½ΠΎ
- ΠΠ°ΡΠΏΠ»Π°ΡΠ°: Ρ Π³ΡΠΈΠ²Π½Ρ Π·Π° ΠΊΡΡΡΠΎΠΌ ΠΠ²ΡΠΎ Π½Π° Π΄Π΅Π½Ρ ΠΊΠΎΠ½Π²Π΅ΡΡΠ°ΡΡΡ. ΠΠΎΠ΄Π°ΡΠΊΠΈ ΡΠΏΠ»Π°ΡΡΡ ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡ, Π±ΡΡ Π³Π°Π»ΡΠ΅ΡΡΡ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΡΡΡΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ
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Β· 4 views Β· 1 application Β· 1d
Middle-Senior Tech Artist (Photoshop, Spine)
Full Remote Β· Ukraine Β· 3 years of experience Β· B1 - IntermediateΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ...ΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΡΠΎΠΏΠΎΠ²ΠΈΠΌΠΈ ΡΠ°Ρ ΡΠ²ΡΡΠΌΠΈ Ρ ΡΡΠ΅ΡΡ iGaming - ΡΡ ΡΠΎΠ»Ρ ΡΠ°ΠΌΠ΅ Π΄Π»Ρ ΡΠ΅Π±Π΅.
ΠΠΈΠΆΡΠ΅ - Π±ΡΠ»ΡΡΠ΅, Ρ ΠΏΠΈΡΠ°Π½Π½ΡΡ ΡΠ° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄ΡΡ
Π₯ΡΠΎ ΠΌΠΈ ΡΠ° ΡΠΎ ΠΌΠΈ ΡΠΎΠ±ΠΈΠΌΠΎ?
LeaSoft - ΡΠ΅ΡΠ²ΡΡΠ½Π° ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΠΌΠ°Ρ Π°ΠΌΠ±ΡΡΡΡ ΡΡΠ°ΡΠΈ ΠΊΠΎΠ½ΡΠ°Π»ΡΠΈΠ½Π³ΠΎΠ²ΠΈΠΌ Π»ΡΠ΄Π΅ΡΠΎΠΌ Ρ ΡΡΠ΅ΡΠ°Ρ Payments, eCommerce ΡΠ° GameDev ΠΏΡΠΎΡΡΠ³ΠΎΠΌ Π½Π°ΠΉΠ±Π»ΠΈΠΆΡΠΎΠ³ΠΎ ΡΠΎΠΊΡ. ΠΠΈ ΠΏΠΈΡΠ°ΡΠΌΠΎΡΡ ΡΠ²ΠΎΡΠΌΠΈ Π΄ΠΎΡΡΠ³Π½Π΅Π½Π½ΡΠΌΠΈ Ρ GameDev ΡΠ° Π²ΠΆΠ΅ ΡΡΠ²ΠΎΡΠΈΠ»ΠΈ Π²Π»Π°ΡΠ½ΠΈΠΉ ΡΡΠΏΡΡΠ½ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ .
Π’Π°ΠΊΠΎΠΆ ΠΌΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΠΌΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΈΠΉ Π½Π°ΠΏΡΡΠΌΠΎΠΊ, Π·Π°ΠΏΡΡΠΊΠ°ΡΡΠΈ Π½ΠΎΠ²Ρ B2C ΡΠ° B2B ΡΡΡΠ΅Π½Π½Ρ, ΡΠΊΡ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠ½Π΄ΡΡΡΡΡΡ.
ΠΠ°Ρ Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΉ ΠΏΡΡΠΎΡΠΈΡΠ΅Ρ - Π»ΡΠ΄ΠΈ
Π‘ΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΠΈ. ΠΠ°ΡΠ½Ρ Π»ΡΠ΄ΠΈ β Π³Π°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ.
ΠΠ»ΡΡΠ½ΡΠΈ. ΠΠ°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ β ΠΏΡΠΈΠ±ΡΡΠΊΠΎΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ.
Π§ΠΎΠΌΡ ΠΌΠΈ ΡΠ΅ ΡΠΎΠ±ΠΈΠΌΠΎ?ΠΠΈ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΈΠΌ ΠΏΠ°ΡΡΠ½Π΅ΡΠ°ΠΌ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΠ½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠ°ΡΠ° ΠΌΡΡΡΡ - ΠΏΡΠ΄Π²ΠΈΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ΅ΡΠ΅Π· ΡΠΈΠ»ΡΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π§ΠΈΠΌ ΠΌΠΈ Π²ΡΠ΄ΡΡΠ·Π½ΡΡΠΌΠΎΡΡ Π²ΡΠ΄ ΡΠ½ΡΠΈΡ ?
ΠΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ Π²Π΅Π»ΠΈΠΊΡ ΡΠ΅ΡΡ ΡΡΠ²ΠΎΡΡΡΡΡΡΡ Π»ΠΈΡΠ΅ Π· Π³Π°ΡΠ½ΠΈΠΌΠΈ Π»ΡΠ΄ΡΠΌΠΈ
ΠΡΠ΄ΠΊΡΠΈΡΠ°, Π΄Π΅ΠΌΠΎΠΊΡΠ°ΡΠΈΡΠ½Π° ΡΡΡΡΠΊΡΡΡΠ° - ΠΊΠΎΠΆΠ΅Π½ ΠΌΠΎΠΆΠ΅ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΡΡΡΠ°ΡΠ΅Π³ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ.
ΠΠΈ Π±Π΅ΡΠ΅ΡΠ΅ Π½Π° ΡΠ΅Π±Π΅ Π»ΠΈΡΠ΅ ΡΡ ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ, ΡΠΊΡ Π²Π°ΠΌ ΡΡΠΊΠ°Π²Ρ.
ΠΡΠ³ΡΠΌΠ΅Π½ΡΠΎΠ²Π°Π½Ρ Π΄ΠΈΡΠΊΡΡΡΡ - ΡΠ°ΡΡΠΈΠ½Π° ΠΊΡΠ»ΡΡΡΡΠΈ.
ΠΠ½ΡΡΡΠ°ΡΠΈΠ²Π° Π·Π°Π²ΠΆΠ΄ΠΈ Π²ΡΡΠ°ΡΡΡΡΡ ΠΉ Π½ΡΠΊΠΎΠ»ΠΈ Π½Π΅ ΠΊΠ°ΡΠ°ΡΡΡΡΡ
Π‘ΠΊΡΠ»ΡΠΊΠΈ ΡΠΎΠΊΡΠ² ΠΏΡΠΎΡΠΊΡΡ? ΠΠΎΡΠΎΡΠ½Π° ΡΡΠ°Π΄ΡΡ ΠΏΡΠΎΡΠΊΡΡ?ΠΠ°Ρ ΠΏΠ°ΡΡΠ½Π΅Ρ ΠΏΡΠ°ΡΡΡ Π½Π° ΡΠΈΠ½ΠΊΡ Π²ΠΆΠ΅ 9 ΡΠΎΠΊΡΠ² ΡΠ° Ρ ΠΏΡΠ±Π»ΡΡΠ½ΠΎΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ, ΡΠΊΠ° Π²Ρ ΠΎΠ΄ΠΈΡΡ Π΄ΠΎ ΡΠΏΠΈΡΠΊΡ NASDAQ. ΠΠ°ΡΠ°Π·Ρ Π²ΠΎΠ½ΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·ΡΠΈΡΡΡΡΡ Π½Π°ΠΏΡΡΠΌΠΎΠΊ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΡΠ³ΠΎΡ Ρ Π²Π½ΡΡΡΡΡΠ½ΡΡ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ², Π΄Π΅ ΠΌΠΈ Π±Π΅ΡΠ΅ΠΌΠΎ ΡΡΠ°ΡΡΡ ΡΠΊ ΠΊΠ»ΡΡΠΎΠ²ΠΈΠΉ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΉ ΠΏΠ°ΡΡΠ½Π΅Ρ.
ΠΡΠΎ ΠΏΡΠΎΡΠΊΡ:
Π¦Π΅ Π΄ΠΎΠ²Π³ΠΎΡΡΠΈΠ²Π°Π»ΠΈΠΉ ΠΏΡΠΎΡΠΊΡ Ρ ΡΡΠ΅ΡΡ iGaming, ΡΠΏΡΡΠΌΠΎΠ²Π°Π½ΠΈΠΉ Π½Π° ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ° ΡΠ³ΠΎΡ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π· Π΄ΠΎΡΠ²ΡΠ΄ΡΠ΅Π½ΠΈΠΌΠΈ ΡΠ½ΠΆΠ΅Π½Π΅ΡΠ°ΠΌΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΌ Π°ΡΡ ΡΡΠ΅ΠΊΡΠΎΡΠΎΠΌ Π· 15+ ΡΠΎΠΊΠ°ΠΌΠΈ Π΄ΠΎΡΠ²ΡΠ΄Ρ.
ΠΠΎΠ΄Π½ΠΎΠ³ΠΎ Π»Π΅Π³Π°ΡΡ - Π²ΠΈ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈΠΌΠ΅ΡΠ΅ Π· ΡΠΈΡΡΠΈΠΌ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΎΠΌ, ΡΡΡΠ°ΡΠ½ΠΈΠΌΠΈ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ ΡΠ° ΠΌΠ°ΡΠΈΠΌΠ΅ΡΠ΅ ΠΏΡΡΠΌΠΈΠΉ Π²ΠΏΠ»ΠΈΠ² Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ ΡΠ° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ².
Π©ΠΎ ΡΠΎΠ±ΠΈΡΠΈ Ρ ΠΏΡΠΎΡΠΊΡΡ?
Π―ΠΊ Tech Artist, Π²ΠΈ ΡΡΠ°Π½Π΅ΡΠ΅ ΠΊΠ»ΡΡΠΎΠ²ΠΎΡ Π»Π°Π½ΠΊΠΎΡ ΠΌΡΠΆ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ², Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ² ΡΠ° ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ². ΠΠ°ΡΠ° Π³ΠΎΠ»ΠΎΠ²Π½Π° Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ - ΡΠ΅Ρ Π½ΡΡΠ½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡ, Π° ΡΠ°ΠΊΠΎΠΆ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²Π° Π΅ΡΠ΅ΠΊΡΠΈΠ²Π½ΠΈΡ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Π΄Π»Ρ ΡΡ Π½ΡΠΎΠ³ΠΎ Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ.
ΠΡΠ³Π°Π½ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠ° Π³ΠΎΡΡΠ²Π°ΡΠΈ Π³ΡΠ°ΡΡΡΠ½Ρ Π°ΡΡΠ΅ΡΠΈ, Π½Π°Π΄Π°Π½Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π΄Π»Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Ρ ΡΡΡΡΠΉ
ΠΠ½ΡΠ΅Π³ΡΡΠ²Π°ΡΠΈ Spine-Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° 2D-Π³ΡΠ°ΡΡΠΊΡ Ρ ΠΏΡΠΎΡΠΊΡ, Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΡΡΡΠΈ ΡΡ ΠΊΠΎΡΠ΅ΠΊΡΠ½Ρ ΡΠΎΠ±ΠΎΡΡ Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌΡ ΡΠ°ΡΡ.
ΠΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ ΠΊΠΎΠ½ΡΠ΅Π½Ρ ΠΏΡΠ΄ Π²ΠΈΠΌΠΎΠ³ΠΈ ΡΡΡΡΡ ΡΠ° ΠΏΡΠΎΠ΄ΡΠΊΡΠΈΠ²Π½ΠΎΡΡΡ.
ΠΠ°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΈ Π΄Π»Ρ ΡΠΏΡΠΎΡΠ΅Π½Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
ΠΠ±ΠΈΡΠ°ΡΠΈ ΡΡΡΡ Ρ Π³ΡΡ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΡΠΈ Π³ΠΎΡΠΎΠ²Ρ Π°Π½ΡΠΌΠ°ΡΡΡ Π· Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½ΡΠΌ Internal No Code AI Framework
Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ, Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ ΡΠ° ΡΡΠΎΠ½ΡΠ΅Π½Π΄-ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ Π΄Π»Ρ ΡΠ·Π³ΠΎΠ΄ΠΆΠ΅Π½Π½Ρ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ.
ΠΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ ΡΠΊΡΡΡΡ ΡΡΠ½Π°Π»ΡΠ½ΠΈΡ ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ² ΡΠ΅ΡΠ΅Π· ΡΠ΅Ρ Π½ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π―ΠΊΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΠΌΠΈ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΠΌΠΎ?
Photoshop
Spine
Internal No Code AI Frontend Framework
ΠΠ΅ΡΠ΅Π²Π°ΠΆΠ½ΠΈΠΉ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ
Middle-Senior, Π· Π³Π»ΠΈΠ±ΠΎΠΊΠΈΠΌΠΈ Π·Π½Π°Π½Π½ΡΠΌΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ½ΠΈΠΌ Π΄ΠΎΡΠ²ΡΠ΄ΠΎΠΌ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ ΡΠ° Π³ΡΠ°ΡΡΡΠ½ΡΠΉ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΡΡ. ΠΡΠ΄ΠΈΠ½Π°, ΡΠΊΠ° ΠΌΠΎΠΆΠ΅ ΡΠ°ΠΌΠΎΡΡΡΠΉΠ½ΠΎ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½, Π·Π½Π°Ρ ΠΎΠ΄ΠΈΡΠΈ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ ΡΠ° Π±ΡΠ°ΡΠΈ ΡΡΠ°ΡΡΡ Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ Π· ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ.
Π―ΠΊΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²Ρ?
3+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Tech Artist or Similar
ΠΠΏΠ΅Π²Π½Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ° Π² Photoshop
ΠΠΏΠ΅Π²Π½Π΅Π½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ Ρ Spine (ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠΊΠ»Π°Π΄Π½ΠΈΡ Π°Π½ΡΠΌΠ°ΡΡΠΉ, rigging)
Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ°ΡΡ
ΠΠΎΡΠ²ΡΠ΄ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ
ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² 2D-ΡΠ³ΠΎΡ
ΠΡΠ΄ΠΌΡΠ½Π½Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ
ΠΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π½Π°ΡΠ²Π½ΠΈΠΌΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Π°ΠΌΠΈ ΡΠ° ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ ΠΏΠΎΠΊΡΠ°ΡΠ΅Π½Π½Ρ
Π§ΠΈ ΠΏΠΎΡΡΡΠ±Π½Π° Π°Π½Π³Π»ΡΠΉΡΡΠΊΠ°?Π’Π°ΠΊ
ΠΡΠ½ΡΠΌΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ -Intermediate (ΡΠΎΠ·ΠΌΠΎΠ²Π½ΠΈΠΉ), Π· Π³ΠΎΡΠΎΠ²Π½ΡΡΡΡ ΠΏΡΠ΄Π²ΠΈΡΠΈΡΠΈ Π΄ΠΎ Upper-Intermediate, ΠΎΡΠΊΡΠ»ΡΠΊΠΈ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ°ΡΡΡΡΡ ΡΠ΅Π³ΡΠ»ΡΡΠ½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ Π· Π°Π½Π³Π»ΠΎΠΌΠΎΠ²Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π² ΠΠΎΠ½Π΄ΠΎΠ½Ρ.Π©ΠΎ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ Ρ Π»ΡΠ΄ΠΈΠ½Ρ?
ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Π»ΡΠ΄ΠΈΠ½Ρ, Π· ΡΠΊΠΎΡ ΠΏΡΠΈΡΠΌΠ½ΠΎ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ. Π’ΠΎΠΌΡ Π²Π°ΠΆΠ»ΠΈΠ²Ρ:
ΠΠΎΠ·ΠΈΡΠΈΠ²Π½Π΅ ΠΌΠΈΡΠ»Π΅Π½Π½Ρ
ΠΡΠ΄ΠΊΡΠΈΡΡΡΡΡ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ
ΠΡΠΎΠ°ΠΊΡΠΈΠ²Π½ΡΡΡΡ
ΠΡΠ°Π³Π½Π΅Π½Π½Ρ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
ΠΠ²ΡΠΎΠ½ΠΎΠΌΠ½ΡΡΡΡ
ΠΠΎΠΏΠΈΡΠ»ΠΈΠ²ΡΡΡΡ
ΠΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΡΡΡΡ
Π§ΠΎΠΌΡ Π²ΡΠ΄ΠΊΡΠΈΡΠΎ ΠΏΠΎΠ·ΠΈΡΡΡ?Π ΠΎΠ·ΡΠΈΡΠ΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Ρ Π·Π²βΡΠ·ΠΊΡ Π· Π°ΠΊΡΠΈΠ²Π½ΠΈΠΌ ΡΠΎΡΡΠΎΠΌ Π½Π°ΠΏΡΡΠΌΡ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ.
ΠΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Π° Π·ΡΠΎΡΡΠ°Π½Π½Ρ/ΡΠΎΠ·Π²ΠΈΡΠΊΡ Π·Π° Π΄Π°Π½ΠΎΡ ΠΏΠΎΠ·ΠΈΡΡΡΡ?
Lead Tech Artist
Π ΠΎΠ·ΠΌΡΡ ΡΠ° ΡΡΡΡΠΊΡΡΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ
Π£ΠΊΡΠ°ΡΠ½Π°: ΠΠ°ΡΠ°Π· Π½Π°Π΄ ΠΏΡΠΎΡΠΊΡΠΎΠΌ ΠΏΡΠ°ΡΡΡ 11 ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡΡΠ² Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ:
6 Front-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ²
3 Back-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠΈ
4 Π’Π΅ΡΡΡΠ²Π°Π»ΡΠ½ΠΈΠΊΠΈΠΠΎΠ½Π΄ΠΎΠ½: Game Designer, Artists, Back-end Dev
ΠΡΡΠ»Ρ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠ³ΠΈ - ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±Π°Π·ΡΡΡΡΡΡ Ρ Π₯Π°ΡΠΊΠΎΠ²Ρ, Π°Π»Π΅ ΡΠΎΠ·Π³Π»ΡΠ΄Π°ΡΠΌΠΎ Ρ ΠΏΠΎΠ²Π½ΡΡΡΡ Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΈΠΉ ΡΠΎΡΠΌΠ°Ρ ΡΠΏΡΠ²ΠΏΡΠ°ΡΡ.ΠΠ΅ ΠΏΡΠΈΠΉΠΌΠ°ΡΡΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ?
ΠΠΈΡΠΎΠΊΠΎΡΡΠ²Π½Π΅Π²Ρ ΡΡΡΠ΅Π½Π½Ρ - ΡΠΏΡΠ»ΡΠ½ΠΎ Π· ΠΡΠ΄ΠΎΠΌ Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ ΡΠ° ΠΠΎΠ½Π΄ΠΎΠ½ΡΡΠΊΠΎΡ ΡΡΡΠ΄ΡΡΡ
Π‘Π΅ΡΠ΅Π΄Π½ΡΠΉ ΡΠ° Π½ΠΈΠ·ΡΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ - Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, Π²ΠΊΠ»ΡΡΠ½ΠΎ Π· Π²Π°ΠΌΠΈ
ΠΠ° ΡΠΌΠΎΠ²Π°ΠΌΠΈ:
ΠΠΈΠΏΡΠΎΠ±ΡΠ²Π°Π»ΡΠ½ΠΈΠΉ ΡΠ΅ΡΠΌΡΠ½: 1 ΠΌΡΡΡΡΡ
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ΠΠ²Π΅ΡΡΠ°ΠΉΠΌΠΈ: Π½Π΅ ΠΏΡΠ°ΠΊΡΠΈΠΊΡΡΡΡΡΡ ΡΠ° Π½Π΅ ΠΏΠ»Π°Π½ΡΡΡΡΡΡ
ΠΡΠ°ΡΡΠΊ: Π±Π°Π·ΠΎΠ²ΠΎ 9:00β18:00, Π³Π½ΡΡΠΊΠΎ
ΠΡΠ΄Π΄Π°Π»Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ°: Π΄Π΅ΠΊΡΠ»ΡΠΊΠ° Π΄Π½ΡΠ² Π½Π° ΡΠΈΠΆΠ΄Π΅Π½Ρ, ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΠΎΠ²Π½ΠΎΠ³ΠΎ ΡΠ΅ΠΌΠΎΡΡΡ ΡΠΈΠΌΡΠ°ΡΠΎΠ²ΠΎ
ΠΡΠ΄ΠΏΡΡΡΠΊΠ°: 15 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² Π½Π° ΡΡΠΊ (20 ΠΏΡΡΠ»Ρ 3 ΡΠΎΠΊΡΠ²)
Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ: Π½Π°ΡΠ°Π·Ρ Π½Π΅ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ΅Π½ΠΎ
ΠΠ°ΡΠΏΠ»Π°ΡΠ°: Ρ Π³ΡΠΈΠ²Π½Ρ Π·Π° ΠΊΡΡΡΠΎΠΌ ΠΠ²ΡΠΎ Π½Π° Π΄Π΅Π½Ρ ΠΊΠΎΠ½Π²Π΅ΡΡΠ°ΡΡΡ. ΠΠΎΠ΄Π°ΡΠΊΠΈ ΡΠΏΠ»Π°ΡΡΡ ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡ, Π±ΡΡ Π³Π°Π»ΡΠ΅ΡΡΡ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΡΡΡΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ