Jobs 2D/3D Artist / Illustrator

26
  • · 26 views · 3 applications · 2d

    Technical Artist

    Full Remote · Countries of Europe or Ukraine · Product · 2 years of experience · English - None
    Our client is a company that is one of the prominent providers of unique online slot games based in Spain. The team creates modern and exciting slot games, providing a unique gaming experience for millions of users. It brings together professionals from...

    Our client is a company that is one of the prominent providers of unique online slot games based in Spain. The team creates modern and exciting slot games, providing a unique gaming experience for millions of users. It brings together professionals from development, design, and art, and is looking for a technical artist who can connect these areas.

     

    Required skills:

    • Experience with graphic editors and tools for game creation (Photoshop, After Effects, Unity, or similar). 
    • Understanding of graphic adaptation principles for different screen ratios. 
    • Basic knowledge of game development fundamentals and working with game engines. 
    • Skills in working with visual effects (animations, shaders, special effects). 
    • Attention to detail and understanding of platform technical limitations. 
    • Ability to work in a team and adapt to interdisciplinary tasks..

       

    Responsibilities:

    • Perform tasks at the intersection of the art team and the development team, ensuring the integration of visual solutions into the final product.
    • Work in an internal development editor to compose game screens for various aspect ratios , based on requests from game designers.
    • Develop and implement new visual effects and approaches in collaboration with the development team.
    • Create visual mockups for GDD and ensure accurate implementation.
    • Participate in optimizing graphics and visual solutions to achieve the best performance without compromising quality.
    • Work closely with the game team to find and implement creative solutions that enhance the user experience.

     

    Сompanу offer:

    • The opportunity to play a key role in developing new team processes.
    • Freedom for experiments and research that influence decision-making.
    • Mentorship from experienced specialists, as well as collaboration in a creative and supportive team.
    • Participation in projects where you can implement cutting-edge technologies and see their real impact.
    • Access to modern tools and resources for learning and professional growth.
    • Flexible schedule and the possibility to work remotely.
    More
  • · 30 views · 6 applications · 4d

    Game Artist (iGaming)

    Full Remote · Countries of Europe or Ukraine · 3 years of experience · English - B1
    About the role We are looking for a Game Artist who will bring casino games to life across multiple verticals: crash games, RNG table games, live dealer experiences, and slots. You are a "visual visionary" who understands that in iGaming, art is about...

    About the role

    We are looking for a Game Artist who will bring casino games to life across multiple verticals: crash games, RNG table games, live dealer experiences, and slots. You are a "visual visionary" who understands that in iGaming, art is about "visualising the win" and building player trust through high-quality aesthetics. You will work within our specialised AI-First Art Production pipeline, using advanced tools to accelerate ideation while maintaining the "premium-by-default" quality. We value the final result and your creative thinking more than a specific software stack, as long as your output seamlessly integrates into our Figma-based workflow.

     

    What you’ll do

    •Asset Creation: Design and render high-quality assets, including character sets, reel symbols, and backgrounds tailored to the game's theme.

    •Branding & Marketing Art: Create compelling game logos and game covers (store tiles/thumbnails) that capture the player's attention in crowded lobbies.

    •AI-First Exploration: Follow our workflow: start with AI generation for research and ideation, then use our decision tree to polish, overpaint, or finalise the output to reach professional standards.

    •Layout & Composition: Develop visual concepts for both Landscape and Portrait orientations, ensuring proper "safe area" management for mobile and desktop.

    •Style Fidelity: Maintain strict adherence to defined style attributes (outlines, gradients, shading, perspective) while aligning visuals with the game’s core mechanics.

    •Figma-Centric Handoff: Ensure all final assets are correctly uploaded to the Figma project file in both raster and vector formats, ready for the design and dev teams.

     

    What you bring (Requirements)

     

    Experience & Hard Skills

    • 3+ years of experience in game art, illustration, or concept art (iGaming or real-money gaming Experience is a significant advantage).

    • Strong Academic Foundation: Deep knowledge of academic drawing, including perspective, light, and shadow, colour theory, anatomy, and composition.

    • Strong Portfolio: Case studies showing "game-ready" asset sheets (symbols, environments) with a focus on visual hierarchy and readability at small scales.

    • Flexible Software Mastery: While we primarily use Adobe Photoshop and Illustrator , we are tool-agnostic. The key requirement is the ability to deliver high-quality raster and vector results directly into Figma.

    • AI Tool Literacy: Proficiency in using AI tools (Freepik, Midjourney, Gemini, or GPT) for rapid prototyping and assets like Recraft for efficient raster-to-vector conversion.

    • Technical Knowledge: Understanding of texture atlases, 9-slice guides, and asset optimisation for web/mobile performance.

    • English B1+: Ability to join reviews, discuss visual feedback, and document asset libraries.

     

    Mindset & Soft Skills

    • "Premium-by-Default" Mindset: A high internal quality bar for detail, logic, and visual consistency.

    • Efficiency: Ability to work within a timeboxed "AI-First" exploration phase before committing to manual

    adjustments.

    • Responsibility: Taking ownership of the visual identity for game assets, the game logo, and the game

    cover.

     

    Nice to have

    •Basic knowledge of Animation principles (to better collaborate with motion designers).

    • Previous experience or basic understanding of Game UI/UX.

     

    Tools we use

    • Art & Design: Figma (Master tool for handoff), Adobe Creative Cloud (Photoshop, Illustrator), Procreate.

    • AI Stack: Freepik AI Models, Recraft, Gemini, ChatGPT.

    • Project Ops: ClickUp (tasks), Slack (comms), Google Drive (delivery).

     

    Additional information

    •Location: Remote.

    •Working Hours: Flexible 40-hour week, with mandatory availability between 11:00 AM and 7:00 PM Kyiv

    time.

    • Compensation: Competitive, based on experience and skill level.

    • Paid Time Off: 15 working days of annual leave + 10 paid sick days.

     

    How to apply: Please send us your CV and a link to your portfolio. We specifically look for "game-ready" asset sheets, logos, and process breakdowns (sketch → AI exploration → final polish).

    More
  • · 24 views · 1 application · 4d

    Middle Technical Artist

    Full Remote · Countries of Europe or Ukraine · Product · 3 years of experience · English - B2
    Strim Duo is a creative digital studio based in Limassol, Cyprus. We specialize in social game development, product engineering, UX/UI design, custom software solutions, mobile apps, and post-launch product support. Our mission is to build products that...

    Strim Duo is a creative digital studio based in Limassol, Cyprus. We specialize in social game development, product engineering, UX/UI design, custom software solutions, mobile apps, and post-launch product support.
    Our mission is to build products that work seamlessly across devices, delivering engaging experiences for millions of users worldwide.

     

    The expertise we’re looking for

     

    • Solid technical skills in Spine 2D.
    • Solid technical skills in TexturePacker.
    • Solid technical skills in Photoshop.
    • Experience with JSON.
    • Work experience as a Tech artist, Animator or Designer.
    • Understanding of principles of graphics optimization.

       

    Would be a plus

     

    • Basic skills in After Effects, VFX.
    • UI/UX general understanding.
    • Previous experience in gaming/iGaming.
    • Proficiency in English, both written and spoken.

     

    Your position will include

     

    • Preparation of arts and animations in Spine for integration
    • Projects optimization;
    • Interaction with developers to ensure control over the correct integration of art resources;
    • Configuring graphics and voice acting in the engine.
    More
  • · 41 views · 2 applications · 10d

    Generalist Technical Artist

    Full Remote · Worldwide · 3 years of experience · English - B2
    This is a senior, highly specialized individual contributor role. We are looking for a very strong and specific candidate who can operate as a one-person function, supporting key processes and working closely with the team. We are seeking a Creative...

    This is a senior, highly specialized individual contributor role. We are looking for a very strong and specific candidate who can operate as a one-person function, supporting key processes and working closely with the team.

    We are seeking a Creative Technical Artist with strong game design intuition and the ability to build, polish, and tune gameplay using lightweight, game-focused coding (“vibe coding”).

    The role focuses on building, iterating, and polishing interactive HTML5 playable ads, where visuals, mechanics, and overall game feel must come together quickly and at a high quality bar.

    Key Responsibilities

    Visual & Technical Art

    • Create, adapt, and polish optimized 2D and 3D assets for playable ads
    • Work in Blender to:
      • Edit and optimize models
      • Adjust materials, lighting, scale, and pivots
      • Export game-ready assets (GLB, textures)
    • Ensure visual clarity, consistency, and performance on mobile devices

    Vibe Coding (Game-Focused)

    • Write and modify JavaScript / TypeScript to:
      • Control gameplay behavior
      • Tune timing, feedback, and interaction flow
      • Connect visuals to interaction logic
    • Read and safely modify existing game codebases
    • Use code as a creative tool to shape game feel
    • Leverage AI coding tools to accelerate iteration while maintaining full understanding and control

    Required Qualifications

    • 3+ years of professional experience as a game artist, technical artist, or interactive artist
    • 2+ years of hands-on experience with Blender creating game-ready 3D assets
    • Proven experience producing real-time 2D and/or 3D assets for games or interactive applications
    • Strong understanding of game mechanics, player feedback, and interaction flow
    • 2+ years of hands-on experience working with a game engine such as Unity or Unreal Engine
    • Experience implementing or supporting gameplay mechanics within a game engine environment
    • Experience integrating art assets into game engines and resolving technical issues

      Hiring Process
    • CV Screen
    • Test Task
    • First Manager Interview (Technical)
    • Second Manager Interview
    • HR Interview 
    • Job Offer
    More
  • · 78 views · 13 applications · 11d

    Digital Artist / Illustrator (cases design for loot boxes CS2) to $2500

    Full Remote · Countries of Europe or Ukraine · Product · 3 years of experience · English - B1
    Hello, we are looking for a Digital Artist / Illustrator for our products in the eSports industry. Mission — To turn life into an interesting game! Vision — To be one of the world leaders in the entertainment industry! Location: remotely. Team: Design...

    Hello, we are looking for a Digital Artist / Illustrator for our products in the eSports industry.

    Mission  — To turn life into an interesting game!  

    Vision — To be one of the world leaders in the entertainment industry!

    Location: remotely.

    Team: Design Team

     

    Requirements:

    • 2+ years of commercial experience as a Digital Artist and Illustrator.
    • Advanced skills in Adobe Photoshop and Adobe Illustrator.
    • Experience working with AI-powered creative tools.
    • AI-image generation, art, and composition basics.
    • Digital painting, AI generation, Art composition
    • Ability to create high-quality digital illustrations from concept to final artwork.
    • Ability to work independently and manage multiple tasks with tight deadlines.
    • English level: Pre-Intermediate or higher.

     

    Responsibilities:

    • Priority — making cases design for loot boxes CS2.

    also maybe

    • Create illustrations, promo materials, and marketing visuals for web projects, social media, and advertising campaigns.
    • Design banners, landing visuals, icons, and other digital assets aligned with brand guidelines.
    • Collaborate with cross-functional teams (design, marketing, development) to ensure cohesive brand visuals.
    • Prepare artwork for production and export assets optimized for web and mobile.
    • Stay up-to-date with current trends in digital art, design, and AI-based creative tools.
    • Completing tasks on time and the team communication.

     

    Will be an advantage:

    • Knowledge of 3D instruments ( Blender, Cinema4D, or similar).
    • Completion of 3D modeling courses or training in digital art.

     

    What we could offer:

    • 24 days of paid leave per year.
    • 100% paid sick leave.
    • Fixed-rate + bonuses.
    • Full-time remote.
    • Long-term collaboration.
    • Sustainable business.
    • Game and entertainment development company.

     

    Stages:

    • Portfolio showcasing strong artistic and technical skills
    • Test task.
    • Technical interview
    More
  • · 90 views · 17 applications · 11d

    Modeler (not gaming)

    Full Remote · Worldwide · Product · 2 years of experience · English - A2
    Who we need: Strong skills modeler (great if with Blender and UnrealEngine experience), who can create precise 3D models of real-world objects (e.g., sofas in multiple fabric variations, chairs, etc.). For reference, see examples from our clients and...

    Who we need:
    Strong skills modeler (great if with Blender and UnrealEngine experience), who can create precise 3D models of real-world objects (e.g., sofas in multiple fabric variations, chairs, etc.).

    For reference, see examples from our clients and similar objects:

    • https://www.arhaus.com/
    • https://dciedge.com/
       

      Ukrainian/russian language is needed to communicate with the team.

      Your responsibilities will be

    • Create 100% accurate 3D models based on provided references
    • Know when and where to cut and how to most effectively optimize meshes without compromising visual quality
    • High/Mid/Low poly modeling
    • Baking textures
    • Understanding the process of creating UnrealEngine-ready 3D Assets
    • Collaborate closely with artists and engineers to ensure that technical requirements are met

     

    Will be a plus if you have these experiences too:

    • Proficiency in at least one of the Modeling Software (Blender / 3ds Max / Maya etc.) 
    • Experience in sculpting and cloth simulation
    • Unreal Engine experience
    • Fluent English
       

    We also need you

    • Communicate to us on what to improve and what to make better on both the processes and technologies
    • Manage your time and manage our expectations
    • Rapid communication back to us on any delays or complications
    • Ability to deliver clean, organized work while still within our technical specifications
    • An exceptional understanding of form, shape, structure, and silhouette
    • Ability to collaborate and work well on a team
    More
  • · 32 views · 1 application · 15d

    Senior Technical Artist (Unity)

    Part-time · Full Remote · Worldwide · Product · 3 years of experience · English - B1
    We are looking for a talented Technical Artist with a solid understanding of 3D content creation, optimization, and integration processes for mobile platforms. As part of our team, you will be responsible for updating and optimizing our rendering...

    We are looking for a talented Technical Artist with a solid understanding of 3D content creation, optimization, and integration processes for mobile platforms.


    As part of our team, you will be responsible for updating and optimizing our rendering pipeline to bring the game’s visuals closer to a Double/Triple-A mobile quality level. 


    This role is offered as a part-time position and can be structured as project-based work or a consulting engagement.


    Ready to be part of a modern, fast-growing, #1 product in its niche while gaining extensive professional growth? Apply now!


    Who are we? 

    memoryOS makes it easy for people to remember what’s important. Proven learning and memory techniques are merged with duolingo-like gamified e-learning with patented virtual mind palace tech. Co-founded by 2X World Memory Champion — Jonas von Essen.


    We're a remote team of 30+ diverse, like-minded professionals, united in solving the problem of the forgetting curve.


    We are proud to be the Most Funded App on Kickstarter. memoryOS was featured on TechCrunch and recognized by Google Brands Accelerator as “light years ahead of any other company in memory space.”


    What you’ll be working on:

    • Integrating 3D assets into the project.
    • Profiling and optimizing 3D content for mobile platforms.
    • Collaborating closely with artists and developers to maintain an efficient production pipeline.
    • Ensuring solid performance on low-end devices while delivering high-quality visuals on high-end devices.

     

    About you:

    • 3+ years of experience as a Technical Artist.
    • Strong understanding of 3D content creation and integration workflows.
    • Hands-on experience with 3D content optimization, including CPU/RAM usage, draw calls/batching, and asset size management.
    • Experience in shader creation, integration, and optimization.
    • Experience working with VFX, particle systems, lighting, and animations in Unity.
    • Ability to analyze, refine, and improve workflows to enhance team productivity.
    • Excellent communication skills and strong attention to detail.
    • Proactive, reliable, and committed to continuous learning and high-quality work standards.
    • English — Intermediate level or higher.


    Bonus Points:

    • Experience creating custom Unity Editor tools.
    • Experience working with 2D asset pipelines.
    • Experience with 2D animation.
    • C# scripting skills.

     

    You will also get:

    • The opportunity to influence trends on the project and take responsibility for making ownership of the right decisions.
    • Developing solutions that have a direct impact on business.
    • Transparent management and regular feedback.
    • Positive team environment.
    • Enjoy a vacation and paid sick leave days to relax every year.
    • Fully remote: you can choose your productive work time and place.


    Getting the job

    Enjoy building a top-level product with us while gaining extensive professional experience in a company with an important mission.

     

    Step-by-step process for this position:

    1. HR interview (up to 40 min): To discuss the position, check basic competencies, and culture fit.
    2. Test Task: Task regarding the position's requirements. 
    3. Interview with the Lead Artist and CTO (up to 1 hour): Detailed сase approach to identify experience and core competencies, discussion of the completed task.
    4. Referral: Recommendations from the previous workplace.
    5. Debrief interview with CEO (30 min): Sum up the information about the candidate, discuss their strengths and weaknesses, and assess their fit for the position.
    6. Offer call (30 min): Discussion of a Job Offer Proposal.

     

    Let's make the world remember!

    More
  • · 98 views · 6 applications · 16d

    Visual Artist

    Office Work · Ukraine (Lviv) · Product · 2 years of experience · English - B2
    Role Overview: We are seeking a Visual Artist to join our team, focusing on narrative-driven composition and visual communication. The ideal candidate will possess specific domain knowledge in tools and tech stacks relevant to visual production....

    Role Overview: 

     

    We are seeking a Visual Artist to join our team, focusing on narrative-driven composition and visual communication. The ideal candidate will possess specific domain knowledge in tools and tech stacks relevant to visual production. Depending on seniority, the role ranges from learning fundamentals to leading strategic creative direction. 

     

    Required skills:  

     

    • 2+ years of experience in video editing;  
    • Experience in 3D Blender or 3Ds Max;  
    • English level upper-intermediate or high;  
    • Experience with non-linear video editing, compositing. 

     

    Will be a plus: 

     

    • Experience in Unreal Engine  

     

    Key Competencies Technical:  

     

    • Proficiency in rendering, lighting, camera movements, and animation production pipelines.  
    • Strategic: Ability to understand project vision constraints and optimize workflows.  
    • Communication: Ability to break down client briefs  to leading client presentations and aligning narrative tone with clients. 

     

    Core Responsibilities:  

     

    • Visual Storytelling & Composition: Create narrative-driven compositions, focusing on lighting, shot composition, and visual communication.  
    • Rendering & Design: Produce clean, accurate visual outputs and optimize visuals through rendering basics and standard design principles.  
    • Pipeline & Workflow: Work within and improve production pipelines, ensuring visual consistency and seamless content integration.  
    • Collaboration: Collaborate with cross-discipline teams to create unified visual styles and cohesive story structures. 

     

    We offer:  

     

    • Competitive salary level;  
    • Career possibilities with growing team;  
    • English classes;  
    • Constant corporate events of different types;  
    • Truly friendly environment and flexible schedule;  
    • Technical challenges that will help you to grow constantly;  
    • 20 working days of paid vacation, paid sick leave. 
    More
  • · 61 views · 10 applications · 19d

    Concept Artist

    Full Remote · Countries of Europe or Ukraine · Product · 2 years of experience · English - None
    We’re looking for a cool, creative, and idea-driven Concept Artist (2D) with 2+ years of experience. The role focuses on shaping the visual style of slot games — from early concepts and fast exploration to polished final artwork ready for production. If...

    We’re looking for a cool, creative, and idea-driven Concept Artist (2D) with 2+ years of experience. The role focuses on shaping the visual style of slot games — from early concepts and fast exploration to polished final artwork ready for production. If you enjoy building worlds, designing memorable characters, and generating fresh visual ideas quickly, this could be a great fit.

     

     

    Required skills:

    • 2+ years of experience as a Concept Artist / 2D Artist (game industry preferred).
    • A strong portfolio with clear examples of character and environment concepts.
    • Solid understanding of composition, lighting, color, and stylization.
    • Ability to generate creative ideas and explore multiple options.
    • Flexible mindset and ability to adapt to an existing project style.
    • Experience working with stylized graphics.
    • Confident use of Photoshop or similar digital art tools.
    • Practical experience with AI tools such as Midjourney, ChatGPT, Nanobanana, StableVision, and AI features in Photoshop.

     

     

    Responsibilities:

    • Create 2D concepts for characters, environments, objects, symbols, UI elements, and atmospheric scenes for slot games.
    • Prototype visual ideas at the early stages of development.
    • Search for references, build moodboards, and propose strong visual directions.
    • Develop and support the overall visual direction and style for new game themes.
    • Produce moodboards, quick sketches, exploration drawings, and color/composition variations.
    • Deliver high-quality final concept artworks ready for production.
    • Work closely with the Art Director, Game Designers, and Product teams.
    • Bring fresh ideas and suggest themes, trends, and visual solutions for future games.

     

    Сompanу offer:

    • Engage in a unique international web project, gaining valuable experience.
    • Experience a dynamic work environment that avoids monotony.
    • Opportunities for professional growth and advancement.
    • Join a welcoming international team.
    • Remote work or relocation options available.


     

    More
  • · 89 views · 9 applications · 21d

    Mobile Game Artist to $2500

    Full Remote · Worldwide · 1 year of experience · English - B2
    We are looking for a Junior Tech Art Auditor to help review and refine AI-generated visuals for mobile game advertisements. If you have an eye for detail, a passion for 3D and 2D game assets, and an interest in working with generative AI, this role is a...

    We are looking for a Junior Tech Art Auditor to help review and refine AI-generated visuals for mobile game advertisements. If you have an eye for detail, a passion for 3D and 2D game assets, and an interest in working with generative AI, this role is a great fit!
     

    About the Role

    In this position, you'll be part of a creative team that specializes in producing engaging mobile game ads with cutting-edge AI technology. You will focus on evaluating and enhancing AI-generated assets, ensuring high-quality results for game advertisements. This is a great opportunity for someone looking to gain hands-on experience in tech art and AI-driven content creation within a dynamic, fast-paced environment.
     

    What You'll Do

    Review AI-Generated Content – Assess AI-created visuals and provide feedback to improve quality.

    3D Editing (Blender) – Adjust models, refine shading, and optimize low-poly assets.

    2D Asset Creation – Edit images and create game-ready assets.

    AI Tools & Workflows – Utilize generative AI tools to develop and enhance assets.

    Bonus: Basic Code Knowledge – A plus if you have an understanding of scripting or automation.
     

    What You Bring

    Experience using Blender for model editing, shading, and optimization.

    Skills in 2D image editing and asset creation.

    Familiarity with generative AI tools for art and asset production.

    Strong attention to detail with the ability to critique and refine assets.

    A passion for casual and mid-core mobile games.

    Bonus: Basic understanding of code.
     

    Why Join?

    Be part of AI-driven innovation in game ad creation.

    Work in a fast-paced, creative environment.

    Gain valuable experience in 3D, 2D, and AI-driven art production.

    Grow and develop in the tech art field.

    This role is perfect for someone starting their tech art career, eager to work with AI-generated content in a dynamic and creative setting.

     

    More
  • · 57 views · 6 applications · 29d

    VFX Artist

    Full Remote · Worldwide · 1 year of experience · English - A1
    We are looking for a VFX Artist (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level candidates are welcome. Remote...

    We are looking for a VFX Artist (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level candidates are welcome. Remote work, flexible schedule, interesting projects and growth opportunities.

    Requirements:

    • 1+ year of experience as a VFX Artist (junior and middle level candidates welcome)
    • Knowledge of Adobe After Effects, Photoshop (or similar tools)
    • Basic skills in creating visual effects: particles, light, smoke, simple motion graphics
    • Creativity and attention to detail
    • Portfolio is a plus

    Responsibilities:

    • Create and edit visual effects for video content (promo, advertising, media)
    • Work with the production team to integrate effects into footage
    • Support video editors with additional graphics and animations

    We offer:

    • Remote work, flexible schedule
    • Interesting media and advertising projects
    • Career growth opportunities
       
    More
  • · 23 views · 4 applications · 29d

    VfX artist specialising in Compositing

    Full Remote · Worldwide · 1 year of experience · English - A1
    We are looking for a VfX artist specialising in Compositing (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level...

    We are looking for a VfX artist specialising in Compositing

    (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level candidates are welcome. Remote work, flexible schedule, interesting projects and growth opportunities.

    Requirements:

    • 1+ year of experience as a VFX Artist (junior and middle level candidates welcome)
    • Knowledge of Adobe After Effects, Photoshop (or similar tools)
    • Basic skills in creating visual effects: particles, light, smoke, simple motion graphics
    • Creativity and attention to detail
    • Portfolio is a plus

    Responsibilities:

    • Create and edit visual effects for video content (promo, advertising, media)
    • Work with the production team to integrate effects into footage
    • Support video editors with additional graphics and animations

    We offer:

    • Remote work, flexible schedule
    • Interesting media and advertising projects
    • Career growth opportunities
       
    More
  • · 59 views · 2 applications · 29d

    Tech Art Auditor who would shape the Future of Game Ads with Generative AI

    Full Remote · Worldwide · 1.5 years of experience · English - B2
    The company is seeking a creative and detail-oriented Tech Art Auditor to join a team dedicated to producing engaging mobile game ads using cutting-edge AI technology. This role focuses on reviewing, refining, and enhancing AI-generated 2D and 3D assets...

    The company is seeking a creative and detail-oriented Tech Art Auditor to join a team dedicated to producing engaging mobile game ads using cutting-edge AI technology. This role focuses on reviewing, refining, and enhancing AI-generated 2D and 3D assets to ensure high-quality visual output for mobile game advertisements.
     

    This is an excellent opportunity for candidates eager to gain hands-on experience in tech art, 3D/2D production, and AI-assisted content creation within a dynamic and fast-paced environment.

     

    What You’ll Do:
     

    • Evaluate AI-Generated Content
      Review AI outputs, spot imperfections, and provide actionable feedback to improve overall quality.
    • 3D Editing in Blender
      Modify and optimise low-poly 3D models, adjust shading, and ensure assets are production-ready.
    • 2D Image Editing & Asset Creation
      Edit images, create visual elements, and prepare polished assets for mobile game ads.
    • Work With Generative AI Tools
      Use AI-driven software to generate, refine, and enhance art assets efficiently.

       

    What You’ll Bring:
     

    Core Skills Required:

    • Blender expertise for model editing, shading, and optimisation
    • 2D editing proficiency (image editing & asset creation)
    • Familiarity with generative AI tools and workflows
    • Strong attention to detail and ability to critique, refine, and polish visual assets
    • Passion for mobile gaming - especially casual and mid-core titles

       

    Why This Role Stands Out:
     

    • Work with innovative AI technologies shaping the future of game advertising
    • Join a creative, fast-moving environment that encourages experimentation and growth
    • Build valuable experience across 3D, 2D, and AI-driven art production
    • Ideal for candidates at the beginning of their tech art career who want meaningful, practical hands-on experience
    • Long-term cooperation, B2B collaboration, remote flexibility, and loyal management

       

    Why You Should Submit Your CV & Contact Information:
     

    To be considered, candidates must leave their CV and contact details so the team can:

    • Evaluate your technical skills and portfolio
    • Match your experience to the right projects
    • Invite you for next-step discussions
    • Keep in touch regarding future AI-art opportunities

       

    Leaving your CV ensures you don’t miss out on a role that can accelerate your growth in tech art and AI-assisted asset creation.

    More
  • · 67 views · 15 applications · 29d

    2D Game Artist (iGaming)

    Part-time · Full Remote · Countries of Europe or Ukraine · 3 years of experience · English - B2
    2D Game Artist (iGaming, Mini Games) Remote | Part-time | Project-based OnePlusOne Solutions is looking for an experienced 2D Game Artist for project-based, part-time collaboration. We work on iGaming mini-games and are looking for a specialist who can...

    2D Game Artist (iGaming, Mini Games)
    Remote | Part-time | Project-based
     

    OnePlusOne Solutions is looking for an experienced 2D Game Artist for project-based, part-time collaboration.
    We work on iGaming mini-games and are looking for a specialist who can jump into specific tasks related to character design and in-game graphics.

    This role is ideal for someone who already has ongoing work but can consistently dedicate around half a working day to our tasks when projects are active.

    What you’ll work on

    • Character design for iGaming mini-games
    • Game graphics and visual elements (characters, props, backgrounds)
    • Maintaining a consistent visual style across game assets
    • Preparing production-ready assets for developers
    • Working closely with game designers and developers to match gameplay needs


    Requirements

    • 2+ years of experience as a 2D Game Artist
    • Mandatory experience in iGaming or game development
    • Strong understanding of game art pipelines and techniques
    • Proven experience designing characters for games
    • Solid knowledge of composition, color theory, and visual consistency
    • Ability to adapt to different styles while keeping quality high
    • Understanding of how assets are integrated into game engines

    English level: B2 or higher

    Work format

    • Fully remote
    • Part-time, project-based
    • Flexible workload (approx. half-day availability when tasks are active)
    • Hourly payment based on time tracking
    • Long-term collaboration possible
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  • · 4 views · 0 applications · 1h

    Technical Artist (Slot Games Pipeline)

    Full Remote · Countries of Europe or Ukraine · Product · 1 year of experience · English - None
    Шукаємо спеціаліста, який зможе перетворювати PSD-макети сцен у готові ігрові ресурси, працювати зі Spine та PIXI.js, оптимізувати графіку й підтримувати повний пайплайн збірки сцен та анімацій для слот-ігор. Основні задачі: Підготовка та структуризація...

    Шукаємо спеціаліста, який зможе перетворювати PSD-макети сцен у готові ігрові ресурси, працювати зі Spine та PIXI.js, оптимізувати графіку й підтримувати повний пайплайн збірки сцен та анімацій для слот-ігор.
     

    Основні задачі:

    • Підготовка та структуризація PSD: коректне групування й найменування шарів.
    • Налаштування тегів для імпорту в Spine та автоматизація імпорту.
    • Масштабування, кадрування та підготовка асетів у різних роздільних здатностях для PIXI.js.
    • Оптимізація анімацій, збірка спрайтшитів.
    • Налаштування ефектів з партиклами.
    • Генерація конфігурацій для Pixi.Text через text-style.pixijs.io.
    • Робота за пайплайном: PSD → Spine → експорт у гру → налаштування конфігів.
    • Потенційна робота у FairyGUI, участь у збірці рескінів слот-ігор.
       

    Вимоги:

    • Впевнена робота у Spine: скіни, констрейнти, експорт.
    • Досвід підготовки PSD та розуміння структури для збірки сцени.
    • Вміння використовувати теги для імпорту у Spine.
    • Навички оптимізації графіки та анімацій.
    • Базові знання JavaScript для взаємодії з об’єктами PIXI.js.
    • Вміння готувати асети під різні роздільні здатності.
    • Володіння інструментами Pixi.Text.
       

    Нам важливо:

    • Відповідальність за якість результату та дотримання дедлайнів.
    • Ініціативність.
    • Бажання професійного зростання та розвитку.
    • Уміння самостійно розбиратися в задачах, знаходити рішення й відповіді на запитання, що виникають.
       

    Буде плюсом:

    • Знання FairyGUI.
    • Досвід роботи з рескінами слот-ігор.


      Ми пропонуємо: 

    • Участь у створенні яскравих та інноваційних слот-ігор; 
    • Роботу в міжнародній команді професіоналів; 
    • Гнучкий графік та можливість працювати віддалено;
    • Конкурентну винагороду, що залежить від досвіду та рівня експертизи;
    • Простір для творчості, ініціативи та професійного зростання.
       

    Наша модель — збільшувати свободу співробітника разом із ростом компанії, а не обмежувати її. Ми прагнемо залучати й надихати крутих людей, щоб мати більше шансів на стабільний успіх.
     

    Якщо наші погляди збігаються — надсилай резюме.

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