Jobs

14
  • Β· 51 views Β· 10 applications Β· 19d

    Game artist (Slot Games)

    Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 3 years of experience
    Key Knowledge/Requirements: A strong, visually compelling portfolio. Strong artistic skills. Some Knowledge in animation. Creative thinking. Great knowledge of digital art software. Understanding and interest in game design and development Good...

    Key Knowledge/Requirements:

    A strong, visually compelling portfolio.
    Strong artistic skills.
    Some Knowledge in animation.
    Creative thinking.
    Great knowledge of digital art software.
    Understanding and interest in game design and development
    Good communication skills in English, both written and verbal.


    Key Responsibilities:

    1. Concept Art and Design
    Create initial concept sketches for slot game themes (e.g., Egyptian, Fantasy, Adventure).
    Design character art, symbols, and background environments.
    Collaborate with game designers to align visuals with game mechanics and narratives.
    2. Creation of Game Assets
    Design reels symbols (low-value symbols, high-value symbols, scatters, wilds, etc.).
    Produce background illustrations that enhance the theme.
    Create animations for winning combinations, bonus rounds, and transitions.
    Design UI elements like buttons, banners, progress bars, and menus.

     

    Bonus Points For:

    Animation and motion design (Spine, AFX or similar).
    Passionate about games.
    Ability to create and follow art guidelines.
    Understanding of casino games mechanics.


    Some software we use:

    Photoshop – Clip Studio – After Effects – Spine - Nuke – Substance – Maya - Zbrush

    More
  • Β· 35 views Β· 1 application Β· 19d

    Creative Game Artist to $2000

    Hybrid Remote Β· Ukraine (Kyiv, Poltava) Β· 3 years of experience Β· B1 - Intermediate
    Hey there! It’s an amazing time to join Digicode as we continue empowering as many innovators as possible to change the world. We deliver outstanding technology consulting, R&D, design, and software development services in the USA, UK, and EU markets....

    Hey there!

    It’s an amazing time to join Digicode as we continue empowering as many innovators as possible to change the world. We deliver outstanding technology consulting, R&D, design, and software development services in the USA, UK, and EU markets. This is where you come in.

    We are looking for a Creative Game Artist to join our amazing team and participate in creating a project from scratch!

    Who we’re looking for:

    • 3+ years of experience;
    • Relevant and consistent portfolio with IGaming examples;
    • Independence and versatility (characters design, game elements, environment), extraordinary design and composition abilities;
    • Organized person, capable of coping with bold objectives and being creative in strict deadlines
    • Fast learner;
    • Ability to adapt to a dynamic team;
    • Practical skills and expertise in Adobe Suite (Photoshop is mandatory);
    • Flexible artistic style, capable of being creative in a requested style;
    • Passion for art and Gaming;

    Nice to have:

    • Knowledge of Classical art techniques;
    • 3D Modelling, experience in sculpting and texturing (both low and high poly).
    • 2D Animation (spine animation, frame animation, particles animation etc..);

    What you’re going to do:

    • Creates illustrations, characters, game elements and environment, collaborating with the design team, based on the specifications given by the Game Producer and Art Director;
    • Designs all the elements in a game;
    • Makes sure that all the graphic elements have a uniform appearance, in accordance with the predetermined style of the game;
    • Collaborates with the team in order to achieve the requests above.
    More
  • Β· 370 views Β· 30 applications Β· 9d

    3D Character Artist

    Full Remote Β· Worldwide Β· 2 years of experience Β· B1 - Intermediate
    [HIRING] 3D Character Artist (Unreal Engine β€” Games & Cinematics), semi-realism, realism, hyperrealism Location: Remote Type: Project-based (with potential for long-term contract) Level: Midβ€”Senior About Us HiMASTERS is a 3D outsourcing studio led by...

    [HIRING] 3D Character Artist (Unreal Engine β€” Games & Cinematics), semi-realism, realism, hyperrealism

    Location: Remote

    Type: Project-based (with potential for long-term contract)

    Level: Midβ€”Senior

     

    About Us

    HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β€” stylized or realistic, always production-ready.

     

    About the Role

    We’re looking for a Character Artist who specializes in semi-realistic, realistic and hyperrealistic human characters β€” both in game development and cinematic production. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.

    This is a hands-on, production-focused role for someone with deep knowledge of the character pipeline β€” from sculpting and simulation to texturing and final engine integration.

     

    Responsibilities

    β€’ Create high-quality realistic characters for Unreal Engine (β‰ˆ70%) and Unity (β‰ˆ30%)

    β€’ Work with scanned heads/bodies, MetaHuman bases (create it in Meta human), and Character Creator 4

    β€’ Sculpt custom elements in ZBrush, including clothing refinement

    β€’ Design and simulate clothing using Marvelous Designer or any similar tools (wrinkle, drape, fit accuracy)

    β€’ Produce photorealistic PBR textures compatible with Unreal & Unity

    β€’ Optimize models for real-time usage: clean topology, proper UVs, and texture baking

    β€’ Collaborate with riggers, animators, and tech artists to ensure engine integration

    β€’ Deliver character assets ready for cinematic sequences and gameplay

    β€’ Create facial expression systems and blendshapes

     

    Ideal Candidate Profile

    β€’ Expert in anatomy, with a sharp eye for form and proportion

    β€’ Strong ability to balance custom creation vs. asset adaptation

    β€’ Comfortable optimizing pipeline per task β€” from scratch or scan-based

    β€’ Maintains high attention to detail, from silhouettes to wrinkles

    β€’ Loves working on games and understands how characters serve gameplay

    β€’ Works efficiently under deadlines and thrives in a collaborative environment

     

    Nice to Have

    β€’ Experience with rigging and skinning (even basic)

    β€’ Ability to model and texture creatures or semi-realistic characters

    β€’ Experience working with MetaHuman, Character Creator 4, or iClone

    β€’ Familiarity with Unreal’s Groom or Unity hair tools

    β€’ Understanding of facial expression systems and blendshape pipelines

     

    Tools & Technologies

    β€’ ZBrush

    β€’ Marvelous Designer

    β€’ CC4 / MetaHuman / iClone

    β€’ Substance Painter / Designer

    β€’ Unreal Engine 5 / Unity

    β€’ Blender / Maya

    β€’ Photoshop, Marmoset (optional)

     

    What We Offer

    β€’ Work on high-end characters for game and cinematic productions

    β€’ Fully remote collaboration with a skilled and supportive team

    β€’ Project-based contract with the potential to grow into a long-term role

    β€’ Opportunity to work across styles: realism, stylized realism, and creatures

    β€’ Real impact on projects delivered in Unreal and Unity pipelines

     

    How to Apply

    Send your CV and Portfolio

    More
  • Β· 42 views Β· 5 applications Β· 26d

    Technical Artist (Unity)

    Full Remote Β· Ukraine Β· 2 years of experience Β· B2 - Upper Intermediate
    Please, send the CV along with your portfolio Experience in Unity - a must Hiring process: 2-3 stage - HR, technical + home assignment Description: About project: mobile gaming studio that develops exciting and popular games, focusing on skill games,...

    Please, send the CV along with your portfolio

    Experience in Unity - a must
    Hiring process: 2-3 stage - HR, technical + home assignment 

    Description: 

    About project: mobile gaming studio that develops exciting and popular games, focusing on skill games, provides entertainment to millions of users around the world.

    Responsibilities:
     

    Liaising between the design and development departments.
    Import assets & animations, and implement them into the game engine, ensuring product quality and efficiency.
    Collaborations with designers and developers.
    Investigate and implement new techniques and tools to enhance the workflow and performance.
    Solving complex technical issues during development.
     

    Requirements
     

    2 years of experience as a Tech Artist in the mobile games industry
    Proficiency in Unity - a must (knowledge in UI, animation system, optimization, and proper hierarchy structure).
    Profound expertise in Photoshop. - a must
    A creative designer/artist with a penchant for analytical and technical thinking.
    Strong problem-solving abilities.
    High attention to detail
    A self-disciplined, great communication skills, autonomous, and effective team member.
    Basic knowledge in Git
    Basic knowledge in C# - Nice to have
     

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  • Β· 131 views Β· 34 applications Β· 26d

    3D Environment Artist (UEFN)

    Full Remote Β· Ukraine Β· Product Β· 1 year of experience
    Responsibilities Create and polish environmental assets, props, and set dressing for Fortnite maps. Apply lighting, materials, and VFX to achieve immersive environments. Customize Fortnite stock assets to achieve a unique art style. Work closely with...

    Responsibilities

    • Create and polish environmental assets, props, and set dressing for Fortnite maps.
    • Apply lighting, materials, and VFX to achieve immersive environments.
    • Customize Fortnite stock assets to achieve a unique art style.
    • Work closely with designers and programmers to ensure assets fit gameplay needs.
    • Optimize models, textures, and lighting for cross-platform performance.
       

    Requirements

    • Experience with 3D art in Unreal Engine, Blender, Maya, or similar tools.
    • Knowledge of modular asset design and optimization techniques.
    • Strong artistic sense for composition, color, and atmosphere.
    • Portfolio showing 3D environments or game-ready assets.
    More
  • Β· 74 views Β· 13 applications Β· 23d

    VFX Artist

    Full Remote Β· Worldwide Β· 1 year of experience Β· A1 - Beginner
    We are looking for a VFX Artist (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level candidates are welcome. Remote...

    We are looking for a VFX Artist (Junior/Middle) to join our media projects. Tasks include creating and editing visual effects for promo, advertising and video content. 1+ year of experience is enough, junior and middle level candidates are welcome. Remote work, flexible schedule, interesting projects and growth opportunities.

    Requirements:

    • 1+ year of experience as a VFX Artist (junior and middle level candidates welcome)
    • Knowledge of Adobe After Effects, Photoshop (or similar tools)
    • Basic skills in creating visual effects: particles, light, smoke, simple motion graphics
    • Creativity and attention to detail
    • Portfolio is a plus

    Responsibilities:

    • Create and edit visual effects for video content (promo, advertising, media)
    • Work with the production team to integrate effects into footage
    • Support video editors with additional graphics and animations

    We offer:

    • Remote work, flexible schedule
    • Interesting media and advertising projects
    • Career growth opportunities
       
    More
  • Β· 51 views Β· 3 applications Β· 16d

    3D Character Artist

    Hybrid Remote Β· Slovakia Β· Product Β· 4 years of experience Β· B2 - Upper Intermediate
    About us: Migdal Entertainment builds cutting-edge gaming platforms for operators worldwide. Our mission is to revolutionise the iGaming industry through reliable, scalable and innovative Unity-based solutions. Key duties: - Model, texture and rig...

    About us:

    Migdal Entertainment builds cutting-edge gaming platforms for operators worldwide. Our mission is to revolutionise the iGaming industry through reliable, scalable and innovative Unity-based solutions.


    Key duties:

    - Model, texture and rig character assets for slot-machine avatars, mascots & UI characters.

    - Create facial rigs / blendshapes for expressive animations.

    - Optimize characters for mobile/web (poly count < 10k, efficient shaders).

    - Collaborate with animators & developers to integrate characters into Unity scenes.

    Qualifications:
    Must-have: 

    - 4+ years character modelling/ texturing experience.

    - Strong skills in ZBrush, Maya/3ds Max & Substance tools.

    - Understanding of topology for animation & deformation.

    - English fluency; Slovak optional. 
    Preferred:
    - Portfolio of stylised or semi-realistic game characters (incl. rigging).
    - Experience with Unity’s Animator Controller and Timeline.
    - Knowledge of iGaming character branding / mascot design.
    - Ability to create simple particle effects or shaders for characters.
     

    Compensation:

    - €30 000 – 48 000 gross/yr + performance bonus.

    - 25 days paid vacation, flexible hours, hybrid work model.

    - Health insurance, meal vouchers, hardware stipend (high-end workstation).

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  • Β· 23 views Β· 2 applications Β· 12d

    VFX Artist

    Full Remote Β· EU Β· Product Β· 3 years of experience Β· B2 - Upper Intermediate
    At Enjoy Gaming, we’re a passionate team of industry experts, backed by market specialists and foreign investment. We’re thrilled to create live dealer shows and slots. We’re making our games to provide an even better gaming experience. Our core values of...

    At Enjoy Gaming, we’re a passionate team of industry experts, backed by market specialists and foreign investment. We’re thrilled to create live dealer shows and slots. We’re making our games to provide an even better gaming experience.
    Our core values of ownership, communication, and honesty drive everything we do.

    Join us and be part of our innovative journey in the gaming world!

    We are currently seeking a skilled and experienced VFX Artist to join our creative team.

     

    Responsibilities:

    • Design and develop high-quality real-time visual effects using Unreal Engine’s Niagara and Cascade systems
    • Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life
    • Optimize VFX assets for performance while maintaining visual quality across various platforms
    • Create shaders and materials using Unreal Engine’s Material Editor to support complex VFX systems
    • Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements
    • Iterate based on feedback from team members, balancing artistic vision and technical limitations
    • Maintain documentation for workflows, tools, and best practices

       

    Skills:

    • Strong proficiency with Unreal Engine, especially the Niagara VFX system
    • Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects
    • Experience with shader development and material creation in Unreal Engine
    • Familiarity with game development pipelines and performance optimization
    • Knowledge of 3D software such as Maya, Blender, or Houdini is a plus
    • Artistic eye for motion, color, composition, and timing
    • Ability to work independently and in a collaborative team environment
    • Good written and spoken English

       

    What You Get in Return:

    • Competitive Salary: A fixed salary in EUR with annual performance reviews to recognise your growth
    • Remote Work Option: Enjoy the flexibility and comfort of working remotely
    • Comprehensive Benefits: Includes medical insurance, access to a psychologist, and participation in our English-speaking club
    • Paid Time Off: 20 vacation days + 10 lieu days, plus national holidays
    • Paid Sick Leave: Up to 10 working days per year
    • Professional Development Support: We reimburse courses, training, and certifications to help you grow in your career
    • Self-Development Perks: Reimbursement available for language classes, sports activities, massages, or sessions with a life coach

    Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.

    I give my consent following the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.

    Π’ΠΈΠΌΠΎΠ³ΠΈ Π΄ΠΎ володіння ΠΌΠΎΠ²Π°ΠΌΠΈ

    English

    B2 – Π’ΠΈΡ‰Π΅ ΡΠ΅Ρ€Π΅Π΄Π½ΡŒΠΎΠ³ΠΎ

    ΠŸΡ€ΠΎ ΠΊΠΎΠΌΠΏΠ°Π½Ρ–ΡŽ Enjoy GamingAt Enjoy Gaming, we are a team of experienced professionals in the gambling industry, supported by market experts and stable foreign investments. We are dedicated to launching innovative products in the live-dealer and slots sectors.

    Why Join Us?
    Initiative and Independence: We invite proactive and independent professionals to join our team and become key players in our business. Ambitious newcomers are also welcome to grow into skilled specialists within our team.

    Flexibility: We understand the importance of work-life balance. You can choose where and how you work, where you live, and even how you dress. We have offices and co-working spaces in Kyiv and Bratislava, but a significant part of our team works remotely.

    Stable Employment and Compensation: We offer official employment and timely compensation, thanks to our stable foreign investments. You’ll enjoy all the perks of the industry without delays or complications.

    Focus on Results: Our main priority is achieving results. If you are result-oriented and deliver with minimal management, processes, or bureaucracy, you’ll thrive here.

    Startup Spirit with Stability: Experience the startup spirit with financial stability and cool mentors to guide you along the way.

    Our Core Values:

    Ownership: We believe in taking responsibility and being accountable for our work.
    Communication: Clear, open, and honest communication is essential to our success.
    Honesty: We value integrity and transparency in all our interactions.

    If you want to be part of an innovative journey in the gaming world with financial stability and great mentors, get in touch! We look forward to meeting you!
     


     

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  • Β· 41 views Β· 5 applications Β· 4d

    Freelance Senior 3D Hard Surface Artist (#4135)

    Full Remote Β· Ukraine Β· 4 years of experience Β· B1 - Intermediate
    N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other...

    N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.

    We are currently seeking an experienced 3D Artist to work remotely, in-house, or on a freelance basis, delivering high-quality, realistic hard-surface 3D assets, such as weapons, vehicles, and props, for AAA games across various genres.

     

    Responsibilities:

    • Creation of high-quality vehicles/weapons/props
    • Match the required art style of a project
    • Cooperate with other artists to streamline the art creation process
    • Work with the team lead to create a plan and schedule

       

    Required Skills:

    • Knowledge of SubD modelling
    • Strong modelling and texturing skills
    • Ability to rationally distribute polycount at the facility
    • Understanding different UV types (tiles, rectangular, UDIM)
    • Ability to follow and correctly interpret the concept
    • Ability to create 3D models from a photo/drawing
    • Strong knowledge of 3dsMax, Photoshop, Substance Painter,  Marmoset Toolbag
    • Understanding of modern pipelines and technical limitations for creating hard surface models
    • Good understanding of PBR pipelines for texturing
    • Strong portfolio showing 3D art skills
    • Good organization, time management, problem-solving, and communication skills
    • Familiarity with the game development cycle

       

    As a plus:

    • Sculpting in Zbrush, CAD modeling
    • Knowledge of Substance Designer, Fusion 360/Plasticity, ImageModeler, UE5, Unity
    • Ability to communicate in English
    • Passion for games
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  • Β· 17 views Β· 0 applications Β· 2d

    Freelance Senior 3D Environment Artist

    Part-time Β· Full Remote Β· Ukraine Β· 3 years of experience Β· A1 - Beginner
    N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other...

    N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.

    We are currently seeking an experienced Senior 3D Artist to work remotely, in-house, or on a freelance basis, delivering high-quality, realistic 3D environment props for AAA games across various genres.

     

    Responsibilities:

    • Creation of high-quality environment props
    • Match the required art style of a project
    • Cooperate with other artists to streamline the art creation process
    • Work with the team lead to create a plan and schedule

    Required Skills:

    • Knowledge of SubD modelling
    • Strong modelling and texturing skills
    • Ability to rationally distribute polycount at the facility
    • Understanding different UV types (tiles, rectangular, UDIM)
    • Ability to follow and correctly interpret the concept
    • Ability to create 3D models from a photo/drawing
    • Strong knowledge of 3dsMax, Photoshop, Substance Painter, and Marmoset Toolbag
    • Understanding of modern pipelines and technical limitations for creating hard surface models
    • Good understanding of PBR pipelines for texturing
    • Strong portfolio showing 3D art skills
    • Good organization, time management, problem-solving, and communication skills
    • Familiarity with the game development cycle

    As a plus:

    • Sculpting in ZBrush, CAD modeling
    • Knowledge of Substance Designer, Fusion 360/Plasticity, ImageModeler, UE4,5
    • Ability to communicate in English
    • Passion for games

    We offer*:

    • Flexible working format - remote, office-based or flexible
    • A competitive salary and good compensation package
    • Personalized career growth
    • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
    • Active tech communities with regular knowledge sharing
    • Education reimbursement
    • Memorable anniversary presents
    • Corporate events and team buildings
    • Other location-specific benefits

    *not applicable for freelancers

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  • Β· 103 views Β· 13 applications Β· 19d

    2D AI Artist Stable to $2500

    Full Remote Β· Worldwide
    Кого ΠΌΠΈ ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ: Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρƒ Π³Π΅Π½Π΅Ρ€Π°Ρ†Ρ–Ρ— Ρ‚Π° Π½Π°Π²Ρ‡Π°Π½Π½Ρ– ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ Високий Ρ€Ρ–Π²Π΅Π½ΡŒ володіння Ρ„ΠΎΡ‚ΠΎΠ±Π°ΡˆΠΈΠ½Π³ΠΎΠΌ Розуміння Π°Ρ€Ρ‚-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² Ρƒ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ– Знання основних Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для ΠΌΠΎΠ±Ρ–Π»ΡŒΠ½ΠΈΡ… Ρ–Π³ΠΎΡ€ Π”ΠΎΠ±Ρ€Ρ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ‚ΠΈΠ²Π½Ρ– Ρ‚Π°...

    Кого ΠΌΠΈ ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ:

    • Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρƒ Π³Π΅Π½Π΅Ρ€Π°Ρ†Ρ–Ρ— Ρ‚Π° Π½Π°Π²Ρ‡Π°Π½Π½Ρ– ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ
    • Високий Ρ€Ρ–Π²Π΅Π½ΡŒ володіння Ρ„ΠΎΡ‚ΠΎΠ±Π°ΡˆΠΈΠ½Π³ΠΎΠΌ
    • Розуміння Π°Ρ€Ρ‚-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² Ρƒ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ–
    • Знання основних Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для ΠΌΠΎΠ±Ρ–Π»ΡŒΠ½ΠΈΡ… Ρ–Π³ΠΎΡ€
    • Π”ΠΎΠ±Ρ€Ρ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ‚ΠΈΠ²Π½Ρ– Ρ‚Π° ΠΎΡ€Π³Π°Π½Ρ–Π·Π°Ρ†Ρ–ΠΉΠ½Ρ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ
    • Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· таск-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½Ρ‚ систСмами (Π½Π°ΠΏΡ€ΠΈΠΊΠ»Π°Π΄, Jira, Trello)
    • Π’ΠΏΠ΅Π²Π½Π΅Π½Π΅ володіння Photoshop Ρ‚Π° Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΈΠΌ ΠΏΠ»Π°Π½ΡˆΠ΅Ρ‚ΠΎΠΌ

       

    ΠžΠ±ΠΎΠ²β€™ΡΠ·ΠΊΠΈ:

    • Навчання Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆ ΠΏΡ–Π΄ спСцифіку Ρ€Ρ–Π·Π½ΠΈΡ… ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρ–Π² ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ—
    • БтворСння Ρ‚Π° ΠΎΠ±Ρ€ΠΎΠ±ΠΊΠ° Π°Ρ€Ρ‚Ρƒ Π· використанням AI
    • ΠšΠΎΠ½ΡΡƒΠ»ΡŒΡ‚ΡƒΠ²Π°Π½Π½Ρ, ΠΏΡ–Π΄Ρ‚Ρ€ΠΈΠΌΠΊΠ° Ρ‚Π° навчання ΠΊΠΎΠ»Π΅Π³ Π· Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆ Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ½-процСси

       

    Π‘ΡƒΠ΄Π΅ ΠΏΠ΅Ρ€Π΅Π²Π°Π³ΠΎΡŽ:

    • ΠšΠΎΠΌΠ΅Ρ€Ρ†Ρ–ΠΉΠ½ΠΈΠΉ досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆΠ°ΠΌΠΈ Stable Diffusion
    • Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Ρ€Ρ–Π·Π½ΠΎΠΌΠ°Π½Ρ–Ρ‚Π½ΠΈΠΌ софтом для Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΎΠ³ΠΎ рСдагування
    • Розуміння процСсу створСння Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Π±Π΅Π· застосування Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆ
    • Π₯удоТня освіта

       

    Ми ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΡ”ΠΌΠΎ:

    • Π’Ρ–Π΄Π΄Π°Π»Π΅Π½Ρƒ Ρ€ΠΎΠ±ΠΎΡ‚Ρƒ Ρƒ ΠΊΠΎΠΌΡ„ΠΎΡ€Ρ‚Π½ΠΈΡ… Π΄ΠΎΠΌΠ°ΡˆΠ½Ρ–Ρ… ΡƒΠΌΠΎΠ²Π°Ρ…
    • Π“Ρ€Π°Ρ„Ρ–ΠΊ Π· 10:00 Π΄ΠΎ 19:00 (8 Π³ΠΎΠ΄ΠΈΠ½ + Π³ΠΎΠ΄ΠΈΠ½Π° ΠΎΠ±Ρ–Π΄Ρƒ) Π·Π° часом GMT+3
    • ΠœΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ профСсійного Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ
    • ΠŸΡ€ΠΎΡΡ‚Ρ–Ρ€ для Ρ–Π½Ρ–Ρ†Ρ–Π°Ρ‚ΠΈΠ²ΠΈ Ρ‚Π° Ρ€Π΅Π°Π»Ρ–Π·Π°Ρ†Ρ–Ρ— власних Ρ–Π΄Π΅ΠΉ
    • Бвоєчасну ΠΎΠΏΠ»Π°Ρ‚Ρƒ ΠΏΡ€Π°Ρ†Ρ– Π· ΠΏΠ΅Ρ€ΡΠΏΠ΅ΠΊΡ‚ΠΈΠ²ΠΎΡŽ пСрСгляду


     

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  • Β· 64 views Β· 5 applications Β· 6d

    2D AI Artist to $2500

    Full Remote Β· Worldwide Β· 1 year of experience
    Кого ΠΌΠΈ ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ: Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρƒ Π³Π΅Π½Π΅Ρ€Π°Ρ†Ρ–Ρ— Ρ‚Π° Π½Π°Π²Ρ‡Π°Π½Π½Ρ– ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ Високий Ρ€Ρ–Π²Π΅Π½ΡŒ володіння Ρ„ΠΎΡ‚ΠΎΠ±Π°ΡˆΠΈΠ½Π³ΠΎΠΌ Розуміння Π°Ρ€Ρ‚-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² Ρƒ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ– Знання основних Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для ΠΌΠΎΠ±Ρ–Π»ΡŒΠ½ΠΈΡ… Ρ–Π³ΠΎΡ€ Π”ΠΎΠ±Ρ€Ρ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ‚ΠΈΠ²Π½Ρ– Ρ‚Π°...

    Кого ΠΌΠΈ ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ:

    • Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρƒ Π³Π΅Π½Π΅Ρ€Π°Ρ†Ρ–Ρ— Ρ‚Π° Π½Π°Π²Ρ‡Π°Π½Π½Ρ– ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ
    • Високий Ρ€Ρ–Π²Π΅Π½ΡŒ володіння Ρ„ΠΎΡ‚ΠΎΠ±Π°ΡˆΠΈΠ½Π³ΠΎΠΌ
    • Розуміння Π°Ρ€Ρ‚-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² Ρƒ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ–
    • Знання основних Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для ΠΌΠΎΠ±Ρ–Π»ΡŒΠ½ΠΈΡ… Ρ–Π³ΠΎΡ€
    • Π”ΠΎΠ±Ρ€Ρ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ‚ΠΈΠ²Π½Ρ– Ρ‚Π° ΠΎΡ€Π³Π°Π½Ρ–Π·Π°Ρ†Ρ–ΠΉΠ½Ρ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ
    • Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· таск-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½Ρ‚ систСмами (Π½Π°ΠΏΡ€ΠΈΠΊΠ»Π°Π΄, Jira, Trello)
    • Π’ΠΏΠ΅Π²Π½Π΅Π½Π΅ володіння Photoshop Ρ‚Π° Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΈΠΌ ΠΏΠ»Π°Π½ΡˆΠ΅Ρ‚ΠΎΠΌ

       

    ΠžΠ±ΠΎΠ²β€™ΡΠ·ΠΊΠΈ:

    • Навчання Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆ ΠΏΡ–Π΄ спСцифіку Ρ€Ρ–Π·Π½ΠΈΡ… ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρ–Π² ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ—
    • БтворСння Ρ‚Π° ΠΎΠ±Ρ€ΠΎΠ±ΠΊΠ° Π°Ρ€Ρ‚Ρƒ Π· використанням AI
    • ΠšΠΎΠ½ΡΡƒΠ»ΡŒΡ‚ΡƒΠ²Π°Π½Π½Ρ, ΠΏΡ–Π΄Ρ‚Ρ€ΠΈΠΌΠΊΠ° Ρ‚Π° навчання ΠΊΠΎΠ»Π΅Π³ Π· Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆ Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ½-процСси

       

    Π‘ΡƒΠ΄Π΅ ΠΏΠ΅Ρ€Π΅Π²Π°Π³ΠΎΡŽ:

    • ΠšΠΎΠΌΠ΅Ρ€Ρ†Ρ–ΠΉΠ½ΠΈΠΉ досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆΠ°ΠΌΠΈ Stable Diffusion
    • Досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Ρ€Ρ–Π·Π½ΠΎΠΌΠ°Π½Ρ–Ρ‚Π½ΠΈΠΌ софтом для Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΎΠ³ΠΎ рСдагування
    • Розуміння процСсу створСння Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Π±Π΅Π· застосування Π½Π΅ΠΉΡ€ΠΎΠΌΠ΅Ρ€Π΅ΠΆ
    • Π₯удоТня освіта

       

    Ми ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΡ”ΠΌΠΎ:

    • Π’Ρ–Π΄Π΄Π°Π»Π΅Π½Ρƒ Ρ€ΠΎΠ±ΠΎΡ‚Ρƒ Ρƒ ΠΊΠΎΠΌΡ„ΠΎΡ€Ρ‚Π½ΠΈΡ… Π΄ΠΎΠΌΠ°ΡˆΠ½Ρ–Ρ… ΡƒΠΌΠΎΠ²Π°Ρ…
    • Π“Ρ€Π°Ρ„Ρ–ΠΊ Π· 10:00 Π΄ΠΎ 19:00 (8 Π³ΠΎΠ΄ΠΈΠ½ + Π³ΠΎΠ΄ΠΈΠ½Π° ΠΎΠ±Ρ–Π΄Ρƒ) Π·Π° часом GMT+3
    • ΠœΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ профСсійного Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ
    • ΠŸΡ€ΠΎΡΡ‚Ρ–Ρ€ для Ρ–Π½Ρ–Ρ†Ρ–Π°Ρ‚ΠΈΠ²ΠΈ Ρ‚Π° Ρ€Π΅Π°Π»Ρ–Π·Π°Ρ†Ρ–Ρ— власних Ρ–Π΄Π΅ΠΉ
    • Бвоєчасну ΠΎΠΏΠ»Π°Ρ‚Ρƒ ΠΏΡ€Π°Ρ†Ρ– Π· ΠΏΠ΅Ρ€ΡΠΏΠ΅ΠΊΡ‚ΠΈΠ²ΠΎΡŽ пСрСгляду

     

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  • Β· 12 views Β· 3 applications Β· 4d

    Middle-Senior Tech Artist (Photoshop, Spine)

    Full Remote Β· Ukraine Β· 4 years of experience Β· B1 - Intermediate
    Команда LeaSoft ΡˆΡƒΠΊΠ°Ρ” Middle-Senior Tech Artist, який ΡΠΏΠ΅Ρ†Ρ–Π°Π»Ρ–Π·ΡƒΡ”Ρ‚ΡŒΡΡ Π½Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— 2D Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ. Π―ΠΊΡ‰ΠΎ Ρ‚ΠΈ Π΄ΠΎΠ±Ρ€Π΅ Ρ€ΠΎΠ·ΡƒΠΌΡ–Ρ”Ρˆ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ сторону ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π², моТСш ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ процСс ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠΈ Ρ‚Π° впровадТСння ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρƒ Π³Ρ€Ρƒ, Ρ– Ρ…ΠΎΡ‡Π΅Ρˆ...

    Команда LeaSoft ΡˆΡƒΠΊΠ°Ρ” Middle-Senior Tech Artist, який ΡΠΏΠ΅Ρ†Ρ–Π°Π»Ρ–Π·ΡƒΡ”Ρ‚ΡŒΡΡ Π½Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— 2D Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ. Π―ΠΊΡ‰ΠΎ Ρ‚ΠΈ Π΄ΠΎΠ±Ρ€Π΅ Ρ€ΠΎΠ·ΡƒΠΌΡ–Ρ”Ρˆ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ сторону ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π², моТСш ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ процСс ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠΈ Ρ‚Π° впровадТСння ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρƒ Π³Ρ€Ρƒ, Ρ– Ρ…ΠΎΡ‡Π΅Ρˆ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· Ρ‚ΠΎΠΏΠΎΠ²ΠΈΠΌΠΈ фахівцями Ρƒ сфСрі iGaming - ця Ρ€ΠΎΠ»ΡŒ самС для Ρ‚Π΅Π±Π΅.

    НиТчС - Π±Ρ–Π»ΡŒΡˆΠ΅, Ρƒ питаннях Ρ‚Π° відповідях 
     

    Π₯Ρ‚ΠΎ ΠΌΠΈ Ρ‚Π° Ρ‰ΠΎ ΠΌΠΈ Ρ€ΠΎΠ±ΠΈΠΌΠΎ?

    LeaSoft - сСрвісна компанія, яка ΠΌΠ°Ρ” Π°ΠΌΠ±Ρ–Ρ†Ρ–ΡŽ стати консалтинговим Π»Ρ–Π΄Π΅Ρ€ΠΎΠΌ Ρƒ сфСрах Payments, eCommerce Ρ‚Π° GameDev протягом Π½Π°ΠΉΠ±Π»ΠΈΠΆΡ‡ΠΎΠ³ΠΎ Ρ€ΠΎΠΊΡƒ. Ми ΠΏΠΈΡˆΠ°Ρ”ΠΌΠΎΡΡ своїми досягнСннями Ρƒ GameDev Ρ‚Π° Π²ΠΆΠ΅ створили власний ΡƒΡΠΏΡ–ΡˆΠ½ΠΈΠΉ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ .

    Π’Π°ΠΊΠΎΠΆ ΠΌΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎ Ρ€ΠΎΠ·Π²ΠΈΠ²Π°Ρ”ΠΌΠΎ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΎΠ²ΠΈΠΉ напрямок, Π·Π°ΠΏΡƒΡΠΊΠ°ΡŽΡ‡ΠΈ Π½ΠΎΠ²Ρ– B2C Ρ‚Π° B2B Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ, які Π·ΠΌΡ–Π½ΡŽΡŽΡ‚ΡŒ Ρ–Π½Π΄ΡƒΡΡ‚Ρ€Ρ–ΡŽ.

     

    Наш Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΉ ΠΏΡ€Ρ–ΠΎΡ€ΠΈΡ‚Π΅Ρ‚ - люди 

    • Π‘ΠΏΡ–Π²Ρ€ΠΎΠ±Ρ–Ρ‚Π½ΠΈΠΊΠΈ. Π“Π°Ρ€Π½Ρ– люди β†’ Π³Π°Ρ€Π½Ρ– ΠΊΠ»Ρ–Ρ”Π½Ρ‚ΠΈ.
    • ΠšΠ»Ρ–Ρ”Π½Ρ‚ΠΈ. Π“Π°Ρ€Π½Ρ– ΠΊΠ»Ρ–Ρ”Π½Ρ‚ΠΈ β†’ ΠΏΡ€ΠΈΠ±ΡƒΡ‚ΠΊΠΎΠ²Ρ– ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ Ρ‚Π° Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΎΠΊ.
       

    Π§ΠΎΠΌΡƒ ΠΌΠΈ Ρ†Π΅ Ρ€ΠΎΠ±ΠΈΠΌΠΎ?

    Ми Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°Ρ”ΠΌΠΎ ΠΌΡ–ΠΆΠ½Π°Ρ€ΠΎΠ΄Π½ΠΈΠΌ ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€Π°ΠΌ ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ якісні ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ покоління. Наша місія - ΠΏΡ–Π΄Π²ΠΈΡ‰ΡƒΠ²Π°Ρ‚ΠΈ ΡΠΊΡ–ΡΡ‚ΡŒ Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ‡Π΅Ρ€Π΅Π· ΡΠΈΠ»ΡŒΠ½Ρƒ ΠΊΠΎΠΌΠ°Π½Π΄Ρƒ Ρ‚Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ‡Π½Ρƒ СкспСртизу.

     

    Π§ΠΈΠΌ ΠΌΠΈ Π²Ρ–Π΄Ρ€Ρ–Π·Π½ΡΡ”ΠΌΠΎΡΡŒ Π²Ρ–Π΄ Ρ–Π½ΡˆΠΈΡ…?

    • Ми Π²Ρ–Ρ€ΠΈΠΌΠΎ, Ρ‰ΠΎ Π²Π΅Π»ΠΈΠΊΡ– Ρ€Π΅Ρ‡Ρ– ΡΡ‚Π²ΠΎΡ€ΡŽΡŽΡ‚ΡŒΡΡ лишС Π· Π³Π°Ρ€Π½ΠΈΠΌΠΈ людьми 
    • Π’Ρ–Π΄ΠΊΡ€ΠΈΡ‚Π°, Π΄Π΅ΠΌΠΎΠΊΡ€Π°Ρ‚ΠΈΡ‡Π½Π° структура - ΠΊΠΎΠΆΠ΅Π½ ΠΌΠΎΠΆΠ΅ Π²ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° стратСгічні Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ.
    • Π’ΠΈ Π±Π΅Ρ€Π΅Ρ‚Π΅ Π½Π° сСбС лишС Ρ‚Ρ– обов’язки, які Π²Π°ΠΌ Ρ†Ρ–ΠΊΠ°Π²Ρ–.
    • АргумСнтовані дискусії - частина ΠΊΡƒΠ»ΡŒΡ‚ΡƒΡ€ΠΈ.
    • Π†Π½Ρ–Ρ†Ρ–Π°Ρ‚ΠΈΠ²Π° Π·Π°Π²ΠΆΠ΄ΠΈ Π²Ρ–Ρ‚Π°Ρ”Ρ‚ΡŒΡΡ ΠΉ Π½Ρ–ΠΊΠΎΠ»ΠΈ Π½Π΅ ΠΊΠ°Ρ€Π°Ρ”Ρ‚ΡŒΡΡ
       

    Π‘ΠΊΡ–Π»ΡŒΠΊΠΈ Ρ€ΠΎΠΊΡ–Π² ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρƒ? ΠŸΠΎΡ‚ΠΎΡ‡Π½Π° стадія ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρƒ?

    Наш ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€ ΠΏΡ€Π°Ρ†ΡŽΡ” Π½Π° Ρ€ΠΈΠ½ΠΊΡƒ Π²ΠΆΠ΅ 9 Ρ€ΠΎΠΊΡ–Π² Ρ‚Π° Ρ” ΠΏΡƒΠ±Π»Ρ–Ρ‡Π½ΠΎΡŽ ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ”ΡŽ, яка Π²Ρ…ΠΎΠ΄ΠΈΡ‚ΡŒ Π΄ΠΎ списку NASDAQ. Наразі Π²ΠΎΠ½ΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎ Ρ€ΠΎΠ·ΡˆΠΈΡ€ΡŽΡŽΡ‚ΡŒ напрямок Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ Ρ–Π³ΠΎΡ€ Ρ– Π²Π½ΡƒΡ‚Ρ€Ρ–ΡˆΠ½Ρ–Ρ… інструмСнтів, Π΄Π΅ ΠΌΠΈ Π±Π΅Ρ€Π΅ΠΌΠΎ ΡƒΡ‡Π°ΡΡ‚ΡŒ як ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΈΠΉ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΠΉ ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€.

     

    ΠŸΡ€ΠΎ ΠΏΡ€ΠΎΡ”ΠΊΡ‚:

    Π¦Π΅ Π΄ΠΎΠ²Π³ΠΎΡ‚Ρ€ΠΈΠ²Π°Π»ΠΈΠΉ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ Ρƒ сфСрі iGaming, спрямований Π½Π° створСння Ρ–Π½Π½ΠΎΠ²Π°Ρ†Ρ–ΠΉΠ½ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ‚Π° Ρ–Π³ΠΎΡ€ Π½ΠΎΠ²ΠΎΠ³ΠΎ покоління. Π’ΠΈ Π±ΡƒΠ΄Π΅Ρ‚Π΅ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Ρƒ ΠΊΠΎΠΌΠ°Π½Π΄Ρ– Π· досвідчСними Ρ–Π½ΠΆΠ΅Π½Π΅Ρ€Π°ΠΌΠΈ Ρ‚Π° Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΠΌ Π°Ρ€Ρ…Ρ–Ρ‚Π΅ΠΊΡ‚ΠΎΡ€ΠΎΠΌ Π· 15+ Ρ€ΠΎΠΊΠ°ΠΌΠΈ досвіду.

    Π–ΠΎΠ΄Π½ΠΎΠ³ΠΎ лСгасі - Π²ΠΈ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈΠΌΠ΅Ρ‚Π΅ Π· Ρ‡ΠΈΡΡ‚ΠΈΠΌ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΎΠΌ, сучасними інструмСнтами Ρ‚Π° ΠΌΠ°Ρ‚ΠΈΠΌΠ΅Ρ‚Π΅ прямий Π²ΠΏΠ»ΠΈΠ² Π½Π° Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΈΠΉ ΡΡ‚ΠΈΠ»ΡŒ Ρ‚Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–ΡŽ Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Π΅Π»Π΅ΠΌΠ΅Π½Ρ‚Ρ–Π².

     

    Π©ΠΎ Ρ€ΠΎΠ±ΠΈΡ‚ΠΈ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρ–?

    Π―ΠΊ Tech Artist, Π²ΠΈ станСтС ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΎΡŽ ланкою ΠΌΡ–ΠΆ командою Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΡ–Π², Π°Π½Ρ–ΠΌΠ°Ρ‚ΠΎΡ€Ρ–Π² Ρ‚Π° Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΡ–Π². Π’Π°ΡˆΠ° Π³ΠΎΠ»ΠΎΠ²Π½Π° Π·ΠΎΠ½Π° Π²Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½ΠΎΡΡ‚Ρ– - Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Π° інтСграція Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚, Π° Ρ‚Π°ΠΊΠΎΠΆ ΠΏΠΎΠ±ΡƒΠ΄ΠΎΠ²Π° Π΅Ρ„Π΅ΠΊΡ‚ΠΈΠ²Π½ΠΈΡ… ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² для Ρ—Ρ…Π½ΡŒΠΎΠ³ΠΎ використання Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ΅Π½Ρ–.

    • ΠžΡ€Π³Π°Π½Ρ–Π·ΠΎΠ²ΡƒΠ²Π°Ρ‚ΠΈ Ρ‚Π° Π³ΠΎΡ‚ΡƒΠ²Π°Ρ‚ΠΈ Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½Ρ– ассСти, Π½Π°Π΄Π°Π½Ρ– Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, для Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Ρƒ Ρ€ΡƒΡˆΡ–ΠΉ
    • Π†Π½Ρ‚Π΅Π³Ρ€ΡƒΠ²Π°Ρ‚ΠΈ Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ— Ρ‚Π° 2D-Π³Ρ€Π°Ρ„Ρ–ΠΊΡƒ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚, Π·Π°Π±Π΅Π·ΠΏΠ΅Ρ‡ΡƒΡŽΡ‡ΠΈ Ρ—Ρ… ΠΊΠΎΡ€Π΅ΠΊΡ‚Π½Ρƒ Ρ€ΠΎΠ±ΠΎΡ‚Ρƒ Π² Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠΌΡƒ часі.
    • ΠžΠΏΡ‚ΠΈΠΌΡ–Π·ΡƒΠ²Π°Ρ‚ΠΈ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚ ΠΏΡ–Π΄ Π²ΠΈΠΌΠΎΠ³ΠΈ Ρ€ΡƒΡˆΡ–Ρ Ρ‚Π° продуктивності.
    • ΠΠ°Π»Π°ΡˆΡ‚ΠΎΠ²ΡƒΠ²Π°Ρ‚ΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΈ Ρ‚Π° Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– інструмСнти для спрощСння Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
    • Π—Π±ΠΈΡ€Π°Ρ‚ΠΈ Ρ„Ρ–Ρ‡Ρ– Ρƒ Π³Ρ€Ρ– Π²ΠΈΠΊΠΎΡ€ΠΈΡΡ‚ΠΎΠ²ΡƒΡŽΡ‡ΠΈ Π³ΠΎΡ‚ΠΎΠ²Ρ– Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ— Π· використанням Internal No Code AI Framework
    • Π‘ΠΏΡ–Π²ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€Π°ΠΌΠΈ, Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π°Π½Ρ–ΠΌΠ°Ρ‚ΠΎΡ€Π°ΠΌΠΈ Ρ‚Π° Ρ„Ρ€ΠΎΠ½Ρ‚Π΅Π½Π΄-Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ для узгодТСння Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ.
    • Π’ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½Ρƒ ΡΠΊΡ–ΡΡ‚ΡŒ Ρ„Ρ–Π½Π°Π»ΡŒΠ½ΠΈΡ… ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρ–Π² Ρ‡Π΅Ρ€Π΅Π· Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ СкспСртизу.

     

    Π―ΠΊΡ– Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ— ΠΌΠΈ використовуємо?

    • Photoshop
    • Spine
    • Internal No Code AI Frontend Framework

     

    ΠŸΠ΅Ρ€Π΅Π²Π°ΠΆΠ½ΠΈΠΉ профСсійний Ρ€Ρ–Π²Π΅Π½ΡŒ

    Middle-Senior, Π· Π³Π»ΠΈΠ±ΠΎΠΊΠΈΠΌΠΈ знаннями Ρ‚Π° Ρ€Π΅Π°Π»ΡŒΠ½ΠΈΠΌ досвідом Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ΅Π½Ρ– Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρ‚Π° Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½Ρ–ΠΉ ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²Ρ†Ρ–. Π›ΡŽΠ΄ΠΈΠ½Π°, яка ΠΌΠΎΠΆΠ΅ самостійно ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½, Π·Π½Π°Ρ…ΠΎΠ΄ΠΈΡ‚ΠΈ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ Ρ‚Π° Π±Ρ€Π°Ρ‚ΠΈ ΡƒΡ‡Π°ΡΡ‚ΡŒ Ρƒ ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ†Ρ–Ρ— Π· ΠΌΡ–ΠΆΠ½Π°Ρ€ΠΎΠ΄Π½ΠΎΡŽ командою.

     

    Π―ΠΊΡ– профСсійні Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²Ρ–?

    • 3+ Ρ€ΠΎΠΊΡ–Π² досвіду Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Tech Artist or Similar
    • Π’ΠΏΠ΅Π²Π½Π΅Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚Π° Π² Photoshop
    • Π’ΠΏΠ΅Π²Π½Π΅Π½ΠΈΠΉ Ρ€Ρ–Π²Π΅Π½ΡŒ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Ρƒ Spine (створСння складних Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ, rigging)
      Розуміння ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏΡ–Π² ΠΎΠΏΡ‚ΠΈΠΌΡ–Π·Π°Ρ†Ρ–Ρ— Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠ³ΠΎ часу
    • Досвід Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ
    • Π‘Π°Π·ΠΎΠ²Ρ– знання ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² 2D-Ρ–Π³ΠΎΡ€
    • Π’Ρ–Π΄ΠΌΡ–Π½Π½Ρ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ†Ρ–ΠΉΠ½Ρ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Ρ‚Π° ΠΊΠΎΠΌΠ°Π½Π΄Π½Π° взаємодія
    • Вміння ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· наявними ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Π°ΠΌΠΈ Ρ‚Π° ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΠ²Π°Ρ‚ΠΈ покращСння
       

    Π§ΠΈ ΠΏΠΎΡ‚Ρ€Ρ–Π±Π½Π° Π°Π½Π³Π»Ρ–ΠΉΡΡŒΠΊΠ°?

    • Π’Π°ΠΊ 

     ΠœΡ–Π½Ρ–ΠΌΠ°Π»ΡŒΠ½ΠΈΠΉ Ρ€Ρ–Π²Π΅Π½ΡŒ -Intermediate (Ρ€ΠΎΠ·ΠΌΠΎΠ²Π½ΠΈΠΉ), Π· Π³ΠΎΡ‚ΠΎΠ²Π½Ρ–ΡΡ‚ΡŽ ΠΏΡ–Π΄Π²ΠΈΡ‰ΠΈΡ‚ΠΈ Π΄ΠΎ Upper-Intermediate, ΠΎΡΠΊΡ–Π»ΡŒΠΊΠΈ ΠΏΠ΅Ρ€Π΅Π΄Π±Π°Ρ‡Π°Ρ”Ρ‚ΡŒΡΡ рСгулярна взаємодія Π· англомовною командою Π² Π›ΠΎΠ½Π΄ΠΎΠ½Ρ–.

     

    Π©ΠΎ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ Ρƒ Π»ΡŽΠ΄ΠΈΠ½Ρ–?

    Ми ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ Π»ΡŽΠ΄ΠΈΠ½Ρƒ, Π· якою ΠΏΡ€ΠΈΡ”ΠΌΠ½ΠΎ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Ρ– ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ. Π’ΠΎΠΌΡƒ Π²Π°ΠΆΠ»ΠΈΠ²Ρ–:

    • ΠŸΠΎΠ·ΠΈΡ‚ΠΈΠ²Π½Π΅ мислСння
    • Π’Ρ–Π΄ΠΊΡ€ΠΈΡ‚Ρ–ΡΡ‚ΡŒ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ
    • ΠŸΡ€ΠΎΠ°ΠΊΡ‚ΠΈΠ²Π½Ρ–ΡΡ‚ΡŒ
    • ΠŸΡ€Π°Π³Π½Π΅Π½Π½Ρ Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ
    • ΠΠ²Ρ‚ΠΎΠ½ΠΎΠΌΠ½Ρ–ΡΡ‚ΡŒ
    • Π”ΠΎΠΏΠΈΡ‚Π»ΠΈΠ²Ρ–ΡΡ‚ΡŒ
    • Π’Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½Ρ–ΡΡ‚ΡŒ
       

    Π§ΠΎΠΌΡƒ Π²Ρ–Π΄ΠΊΡ€ΠΈΡ‚ΠΎ ΠΏΠΎΠ·ΠΈΡ†Ρ–ΡŽ?

    Π ΠΎΠ·ΡˆΠΈΡ€Π΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Ρƒ зв’язку Π· Π°ΠΊΡ‚ΠΈΠ²Π½ΠΈΠΌ ростом напряму ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ.

     

    ΠŸΠ΅Ρ€ΡΠΏΠ΅ΠΊΡ‚ΠΈΠ²Π° зростання/Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ Π·Π° даною ΠΏΠΎΠ·ΠΈΡ†Ρ–Ρ”ΡŽ?

    • Lead Tech Artist

     

    Π ΠΎΠ·ΠΌΡ–Ρ€ Ρ‚Π° структура ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ

    • Π£ΠΊΡ€Π°Ρ—Π½Π°: Π—Π°Ρ€Π°Π· Π½Π°Π΄ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΎΠΌ ΠΏΡ€Π°Ρ†ΡŽΡ” 11 спСціалістів Π· Π½Π°ΡˆΠΎΡ— сторони:

    6 Front-end Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΡ–Π²
    3 Back-end Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠΈ
    4 Π’Π΅ΡΡ‚ΡƒΠ²Π°Π»ΡŒΠ½ΠΈΠΊΠΈ

    • Π›ΠΎΠ½Π΄ΠΎΠ½: Game Designer, Artists, Back-end Dev

    ΠŸΡ–ΡΠ»Ρ ΠΏΠ΅Ρ€Π΅ΠΌΠΎΠ³ΠΈ - ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±Π°Π·ΡƒΡ”Ρ‚ΡŒΡΡ Ρƒ Π₯Π°Ρ€ΠΊΠΎΠ²Ρ–, Π°Π»Π΅ розглядаємо Ρ– ΠΏΠΎΠ²Π½Ρ–ΡΡ‚ΡŽ Π²Ρ–Π΄Π΄Π°Π»Π΅Π½ΠΈΠΉ Ρ„ΠΎΡ€ΠΌΠ°Ρ‚ співпраці.

     

    Π”Π΅ ΠΏΡ€ΠΈΠΉΠΌΠ°ΡŽΡ‚ΡŒΡΡ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ?

    • ВисокорівнСві Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ - ΡΠΏΡ–Π»ΡŒΠ½ΠΎ Π· Π›Ρ–Π΄ΠΎΠΌ Π· Π½Π°ΡˆΠΎΡ— сторони Ρ‚Π° Π›ΠΎΠ½Π΄ΠΎΠ½ΡΡŒΠΊΠΎΡŽ ΡΡ‚ΡƒΠ΄Ρ–Ρ”ΡŽ
    • Π‘Π΅Ρ€Π΅Π΄Π½Ρ–ΠΉ Ρ‚Π° низький Ρ€Ρ–Π²Π΅Π½ΡŒ - Π·ΠΎΠ½Π° Π²Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½ΠΎΡΡ‚Ρ– ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, Π²ΠΊΠ»ΡŽΡ‡Π½ΠΎ Π· Π²Π°ΠΌΠΈ

     

    Π—Π° ΡƒΠΌΠΎΠ²Π°ΠΌΠΈ:

    • Π’ΠΈΠΏΡ€ΠΎΠ±ΡƒΠ²Π°Π»ΡŒΠ½ΠΈΠΉ Ρ‚Π΅Ρ€ΠΌΡ–Π½: 1 ΠΌΡ–ΡΡΡ†ΡŒ
    • ΠžΠ²Π΅Ρ€Ρ‚Π°ΠΉΠΌΠΈ: Π½Π΅ ΠΏΡ€Π°ΠΊΡ‚ΠΈΠΊΡƒΡŽΡ‚ΡŒΡΡ Ρ‚Π° Π½Π΅ ΠΏΠ»Π°Π½ΡƒΡŽΡ‚ΡŒΡΡ
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    Middle-Senior Tech Artist (Photoshop, Spine)

    Full Remote Β· Ukraine Β· 3 years of experience Β· B1 - Intermediate
    Команда LeaSoft ΡˆΡƒΠΊΠ°Ρ” Middle-Senior Tech Artist, який ΡΠΏΠ΅Ρ†Ρ–Π°Π»Ρ–Π·ΡƒΡ”Ρ‚ΡŒΡΡ Π½Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— 2D Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ. Π―ΠΊΡ‰ΠΎ Ρ‚ΠΈ Π΄ΠΎΠ±Ρ€Π΅ Ρ€ΠΎΠ·ΡƒΠΌΡ–Ρ”Ρˆ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ сторону ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π², моТСш ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ процСс ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠΈ Ρ‚Π° впровадТСння ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρƒ Π³Ρ€Ρƒ, Ρ– Ρ…ΠΎΡ‡Π΅Ρˆ...

    Команда LeaSoft ΡˆΡƒΠΊΠ°Ρ” Middle-Senior Tech Artist, який ΡΠΏΠ΅Ρ†Ρ–Π°Π»Ρ–Π·ΡƒΡ”Ρ‚ΡŒΡΡ Π½Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— 2D Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ. Π―ΠΊΡ‰ΠΎ Ρ‚ΠΈ Π΄ΠΎΠ±Ρ€Π΅ Ρ€ΠΎΠ·ΡƒΠΌΡ–Ρ”Ρˆ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ сторону ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π², моТСш ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ процСс ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠΈ Ρ‚Π° впровадТСння ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρƒ Π³Ρ€Ρƒ, Ρ– Ρ…ΠΎΡ‡Π΅Ρˆ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· Ρ‚ΠΎΠΏΠΎΠ²ΠΈΠΌΠΈ фахівцями Ρƒ сфСрі iGaming - ця Ρ€ΠΎΠ»ΡŒ самС для Ρ‚Π΅Π±Π΅.

    НиТчС - Π±Ρ–Π»ΡŒΡˆΠ΅, Ρƒ питаннях Ρ‚Π° відповідях 
     

    Π₯Ρ‚ΠΎ ΠΌΠΈ Ρ‚Π° Ρ‰ΠΎ ΠΌΠΈ Ρ€ΠΎΠ±ΠΈΠΌΠΎ?

    LeaSoft - сСрвісна компанія, яка ΠΌΠ°Ρ” Π°ΠΌΠ±Ρ–Ρ†Ρ–ΡŽ стати консалтинговим Π»Ρ–Π΄Π΅Ρ€ΠΎΠΌ Ρƒ сфСрах Payments, eCommerce Ρ‚Π° GameDev протягом Π½Π°ΠΉΠ±Π»ΠΈΠΆΡ‡ΠΎΠ³ΠΎ Ρ€ΠΎΠΊΡƒ. Ми ΠΏΠΈΡˆΠ°Ρ”ΠΌΠΎΡΡ своїми досягнСннями Ρƒ GameDev Ρ‚Π° Π²ΠΆΠ΅ створили власний ΡƒΡΠΏΡ–ΡˆΠ½ΠΈΠΉ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ .

    Π’Π°ΠΊΠΎΠΆ ΠΌΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎ Ρ€ΠΎΠ·Π²ΠΈΠ²Π°Ρ”ΠΌΠΎ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΎΠ²ΠΈΠΉ напрямок, Π·Π°ΠΏΡƒΡΠΊΠ°ΡŽΡ‡ΠΈ Π½ΠΎΠ²Ρ– B2C Ρ‚Π° B2B Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ, які Π·ΠΌΡ–Π½ΡŽΡŽΡ‚ΡŒ Ρ–Π½Π΄ΡƒΡΡ‚Ρ€Ρ–ΡŽ.

     

    Наш Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΉ ΠΏΡ€Ρ–ΠΎΡ€ΠΈΡ‚Π΅Ρ‚ - люди

    Π‘ΠΏΡ–Π²Ρ€ΠΎΠ±Ρ–Ρ‚Π½ΠΈΠΊΠΈ. Π“Π°Ρ€Π½Ρ– люди β†’ Π³Π°Ρ€Π½Ρ– ΠΊΠ»Ρ–Ρ”Π½Ρ‚ΠΈ.
    ΠšΠ»Ρ–Ρ”Π½Ρ‚ΠΈ. Π“Π°Ρ€Π½Ρ– ΠΊΠ»Ρ–Ρ”Π½Ρ‚ΠΈ β†’ ΠΏΡ€ΠΈΠ±ΡƒΡ‚ΠΊΠΎΠ²Ρ– ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ Ρ‚Π° Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΎΠΊ.

    Π§ΠΎΠΌΡƒ ΠΌΠΈ Ρ†Π΅ Ρ€ΠΎΠ±ΠΈΠΌΠΎ?

    Ми Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°Ρ”ΠΌΠΎ ΠΌΡ–ΠΆΠ½Π°Ρ€ΠΎΠ΄Π½ΠΈΠΌ ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€Π°ΠΌ ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ якісні ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ покоління. Наша місія - ΠΏΡ–Π΄Π²ΠΈΡ‰ΡƒΠ²Π°Ρ‚ΠΈ ΡΠΊΡ–ΡΡ‚ΡŒ Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ‡Π΅Ρ€Π΅Π· ΡΠΈΠ»ΡŒΠ½Ρƒ ΠΊΠΎΠΌΠ°Π½Π΄Ρƒ Ρ‚Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ‡Π½Ρƒ СкспСртизу.

     

    Π§ΠΈΠΌ ΠΌΠΈ Π²Ρ–Π΄Ρ€Ρ–Π·Π½ΡΡ”ΠΌΠΎΡΡŒ Π²Ρ–Π΄ Ρ–Π½ΡˆΠΈΡ…?

    Ми Π²Ρ–Ρ€ΠΈΠΌΠΎ, Ρ‰ΠΎ Π²Π΅Π»ΠΈΠΊΡ– Ρ€Π΅Ρ‡Ρ– ΡΡ‚Π²ΠΎΡ€ΡŽΡŽΡ‚ΡŒΡΡ лишС Π· Π³Π°Ρ€Π½ΠΈΠΌΠΈ людьми 
    Π’Ρ–Π΄ΠΊΡ€ΠΈΡ‚Π°, Π΄Π΅ΠΌΠΎΠΊΡ€Π°Ρ‚ΠΈΡ‡Π½Π° структура - ΠΊΠΎΠΆΠ΅Π½ ΠΌΠΎΠΆΠ΅ Π²ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° стратСгічні Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ.
    Π’ΠΈ Π±Π΅Ρ€Π΅Ρ‚Π΅ Π½Π° сСбС лишС Ρ‚Ρ– обов’язки, які Π²Π°ΠΌ Ρ†Ρ–ΠΊΠ°Π²Ρ–.
    АргумСнтовані дискусії - частина ΠΊΡƒΠ»ΡŒΡ‚ΡƒΡ€ΠΈ.
    Π†Π½Ρ–Ρ†Ρ–Π°Ρ‚ΠΈΠ²Π° Π·Π°Π²ΠΆΠ΄ΠΈ Π²Ρ–Ρ‚Π°Ρ”Ρ‚ΡŒΡΡ ΠΉ Π½Ρ–ΠΊΠΎΠ»ΠΈ Π½Π΅ ΠΊΠ°Ρ€Π°Ρ”Ρ‚ΡŒΡΡ

    Π‘ΠΊΡ–Π»ΡŒΠΊΠΈ Ρ€ΠΎΠΊΡ–Π² ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρƒ? ΠŸΠΎΡ‚ΠΎΡ‡Π½Π° стадія ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρƒ?

    Наш ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€ ΠΏΡ€Π°Ρ†ΡŽΡ” Π½Π° Ρ€ΠΈΠ½ΠΊΡƒ Π²ΠΆΠ΅ 9 Ρ€ΠΎΠΊΡ–Π² Ρ‚Π° Ρ” ΠΏΡƒΠ±Π»Ρ–Ρ‡Π½ΠΎΡŽ ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ”ΡŽ, яка Π²Ρ…ΠΎΠ΄ΠΈΡ‚ΡŒ Π΄ΠΎ списку NASDAQ. Наразі Π²ΠΎΠ½ΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎ Ρ€ΠΎΠ·ΡˆΠΈΡ€ΡŽΡŽΡ‚ΡŒ напрямок Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ Ρ–Π³ΠΎΡ€ Ρ– Π²Π½ΡƒΡ‚Ρ€Ρ–ΡˆΠ½Ρ–Ρ… інструмСнтів, Π΄Π΅ ΠΌΠΈ Π±Π΅Ρ€Π΅ΠΌΠΎ ΡƒΡ‡Π°ΡΡ‚ΡŒ як ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΈΠΉ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΠΉ ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€.

     

    ΠŸΡ€ΠΎ ΠΏΡ€ΠΎΡ”ΠΊΡ‚:

    Π¦Π΅ Π΄ΠΎΠ²Π³ΠΎΡ‚Ρ€ΠΈΠ²Π°Π»ΠΈΠΉ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ Ρƒ сфСрі iGaming, спрямований Π½Π° створСння Ρ–Π½Π½ΠΎΠ²Π°Ρ†Ρ–ΠΉΠ½ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ‚Π° Ρ–Π³ΠΎΡ€ Π½ΠΎΠ²ΠΎΠ³ΠΎ покоління. Π’ΠΈ Π±ΡƒΠ΄Π΅Ρ‚Π΅ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Ρƒ ΠΊΠΎΠΌΠ°Π½Π΄Ρ– Π· досвідчСними Ρ–Π½ΠΆΠ΅Π½Π΅Ρ€Π°ΠΌΠΈ Ρ‚Π° Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΠΌ Π°Ρ€Ρ…Ρ–Ρ‚Π΅ΠΊΡ‚ΠΎΡ€ΠΎΠΌ Π· 15+ Ρ€ΠΎΠΊΠ°ΠΌΠΈ досвіду.

    Π–ΠΎΠ΄Π½ΠΎΠ³ΠΎ лСгасі - Π²ΠΈ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈΠΌΠ΅Ρ‚Π΅ Π· чистим ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΎΠΌ, сучасними інструмСнтами Ρ‚Π° ΠΌΠ°Ρ‚ΠΈΠΌΠ΅Ρ‚Π΅ прямий Π²ΠΏΠ»ΠΈΠ² Π½Π° Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΈΠΉ ΡΡ‚ΠΈΠ»ΡŒ Ρ‚Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–ΡŽ Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Π΅Π»Π΅ΠΌΠ΅Π½Ρ‚Ρ–Π².

     

    Π©ΠΎ Ρ€ΠΎΠ±ΠΈΡ‚ΠΈ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρ–?

    Π―ΠΊ Tech Artist, Π²ΠΈ станСтС ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΎΡŽ ланкою ΠΌΡ–ΠΆ командою Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΡ–Π², Π°Π½Ρ–ΠΌΠ°Ρ‚ΠΎΡ€Ρ–Π² Ρ‚Π° Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΡ–Π². Π’Π°ΡˆΠ° Π³ΠΎΠ»ΠΎΠ²Π½Π° Π·ΠΎΠ½Π° Π²Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½ΠΎΡΡ‚Ρ– - Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Π° інтСграція Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚, Π° Ρ‚Π°ΠΊΠΎΠΆ ΠΏΠΎΠ±ΡƒΠ΄ΠΎΠ²Π° Π΅Ρ„Π΅ΠΊΡ‚ΠΈΠ²Π½ΠΈΡ… ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² для Ρ—Ρ…Π½ΡŒΠΎΠ³ΠΎ використання Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ΅Π½Ρ–.

    ΠžΡ€Π³Π°Π½Ρ–Π·ΠΎΠ²ΡƒΠ²Π°Ρ‚ΠΈ Ρ‚Π° Π³ΠΎΡ‚ΡƒΠ²Π°Ρ‚ΠΈ Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½Ρ– ассСти, Π½Π°Π΄Π°Π½Ρ– Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, для Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Ρƒ Ρ€ΡƒΡˆΡ–ΠΉ
    Π†Π½Ρ‚Π΅Π³Ρ€ΡƒΠ²Π°Ρ‚ΠΈ Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ— Ρ‚Π° 2D-Π³Ρ€Π°Ρ„Ρ–ΠΊΡƒ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚, Π·Π°Π±Π΅Π·ΠΏΠ΅Ρ‡ΡƒΡŽΡ‡ΠΈ Ρ—Ρ… ΠΊΠΎΡ€Π΅ΠΊΡ‚Π½Ρƒ Ρ€ΠΎΠ±ΠΎΡ‚Ρƒ Π² Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠΌΡƒ часі.
    ΠžΠΏΡ‚ΠΈΠΌΡ–Π·ΡƒΠ²Π°Ρ‚ΠΈ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚ ΠΏΡ–Π΄ Π²ΠΈΠΌΠΎΠ³ΠΈ Ρ€ΡƒΡˆΡ–Ρ Ρ‚Π° продуктивності.
    ΠΠ°Π»Π°ΡˆΡ‚ΠΎΠ²ΡƒΠ²Π°Ρ‚ΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΈ Ρ‚Π° Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– інструмСнти для спрощСння Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
    Π—Π±ΠΈΡ€Π°Ρ‚ΠΈ Ρ„Ρ–Ρ‡Ρ– Ρƒ Π³Ρ€Ρ– Π²ΠΈΠΊΠΎΡ€ΠΈΡΡ‚ΠΎΠ²ΡƒΡŽΡ‡ΠΈ Π³ΠΎΡ‚ΠΎΠ²Ρ– Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ— Π· використанням Internal No Code AI Framework
    Π‘ΠΏΡ–Π²ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€Π°ΠΌΠΈ, Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π°Π½Ρ–ΠΌΠ°Ρ‚ΠΎΡ€Π°ΠΌΠΈ Ρ‚Π° Ρ„Ρ€ΠΎΠ½Ρ‚Π΅Π½Π΄-Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ для узгодТСння Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ.
    Π’ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½Ρƒ ΡΠΊΡ–ΡΡ‚ΡŒ Ρ„Ρ–Π½Π°Π»ΡŒΠ½ΠΈΡ… ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρ–Π² Ρ‡Π΅Ρ€Π΅Π· Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ СкспСртизу.
     

    Π―ΠΊΡ– Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ— ΠΌΠΈ використовуємо?

    Photoshop
    Spine
    Internal No Code AI Frontend Framework
     

    ΠŸΠ΅Ρ€Π΅Π²Π°ΠΆΠ½ΠΈΠΉ профСсійний Ρ€Ρ–Π²Π΅Π½ΡŒ

    Middle-Senior, Π· Π³Π»ΠΈΠ±ΠΎΠΊΠΈΠΌΠΈ знаннями Ρ‚Π° Ρ€Π΅Π°Π»ΡŒΠ½ΠΈΠΌ досвідом Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ΅Π½Ρ– Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρ‚Π° Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½Ρ–ΠΉ ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²Ρ†Ρ–. Π›ΡŽΠ΄ΠΈΠ½Π°, яка ΠΌΠΎΠΆΠ΅ самостійно ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½, Π·Π½Π°Ρ…ΠΎΠ΄ΠΈΡ‚ΠΈ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ Ρ‚Π° Π±Ρ€Π°Ρ‚ΠΈ ΡƒΡ‡Π°ΡΡ‚ΡŒ Ρƒ ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ†Ρ–Ρ— Π· ΠΌΡ–ΠΆΠ½Π°Ρ€ΠΎΠ΄Π½ΠΎΡŽ командою.

     

    Π―ΠΊΡ– профСсійні Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²Ρ–?

    3+ Ρ€ΠΎΠΊΡ–Π² досвіду Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Tech Artist or Similar
    Π’ΠΏΠ΅Π²Π½Π΅Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚Π° Π² Photoshop
    Π’ΠΏΠ΅Π²Π½Π΅Π½ΠΈΠΉ Ρ€Ρ–Π²Π΅Π½ΡŒ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Ρƒ Spine (створСння складних Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ, rigging)
    Розуміння ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏΡ–Π² ΠΎΠΏΡ‚ΠΈΠΌΡ–Π·Π°Ρ†Ρ–Ρ— Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠ³ΠΎ часу
    Досвід Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ
    Π‘Π°Π·ΠΎΠ²Ρ– знання ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² 2D-Ρ–Π³ΠΎΡ€
    Π’Ρ–Π΄ΠΌΡ–Π½Π½Ρ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ†Ρ–ΠΉΠ½Ρ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Ρ‚Π° ΠΊΠΎΠΌΠ°Π½Π΄Π½Π° взаємодія
    Вміння ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· наявними ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Π°ΠΌΠΈ Ρ‚Π° ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΠ²Π°Ρ‚ΠΈ покращСння

    Π§ΠΈ ΠΏΠΎΡ‚Ρ€Ρ–Π±Π½Π° Π°Π½Π³Π»Ρ–ΠΉΡΡŒΠΊΠ°?

    Π’Π°ΠΊ 
    ΠœΡ–Π½Ρ–ΠΌΠ°Π»ΡŒΠ½ΠΈΠΉ Ρ€Ρ–Π²Π΅Π½ΡŒ -Intermediate (Ρ€ΠΎΠ·ΠΌΠΎΠ²Π½ΠΈΠΉ), Π· Π³ΠΎΡ‚ΠΎΠ²Π½Ρ–ΡΡ‚ΡŽ ΠΏΡ–Π΄Π²ΠΈΡ‰ΠΈΡ‚ΠΈ Π΄ΠΎ Upper-Intermediate, ΠΎΡΠΊΡ–Π»ΡŒΠΊΠΈ ΠΏΠ΅Ρ€Π΅Π΄Π±Π°Ρ‡Π°Ρ”Ρ‚ΡŒΡΡ рСгулярна взаємодія Π· англомовною командою Π² Π›ΠΎΠ½Π΄ΠΎΠ½Ρ–.

     

    Π©ΠΎ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ Ρƒ Π»ΡŽΠ΄ΠΈΠ½Ρ–?

    Ми ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ Π»ΡŽΠ΄ΠΈΠ½Ρƒ, Π· якою ΠΏΡ€ΠΈΡ”ΠΌΠ½ΠΎ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Ρ– ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ. Π’ΠΎΠΌΡƒ Π²Π°ΠΆΠ»ΠΈΠ²Ρ–:

    ΠŸΠΎΠ·ΠΈΡ‚ΠΈΠ²Π½Π΅ мислСння
    Π’Ρ–Π΄ΠΊΡ€ΠΈΡ‚Ρ–ΡΡ‚ΡŒ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ
    ΠŸΡ€ΠΎΠ°ΠΊΡ‚ΠΈΠ²Π½Ρ–ΡΡ‚ΡŒ
    ΠŸΡ€Π°Π³Π½Π΅Π½Π½Ρ Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ
    ΠΠ²Ρ‚ΠΎΠ½ΠΎΠΌΠ½Ρ–ΡΡ‚ΡŒ
    Π”ΠΎΠΏΠΈΡ‚Π»ΠΈΠ²Ρ–ΡΡ‚ΡŒ
    Π’Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½Ρ–ΡΡ‚ΡŒ

    Π§ΠΎΠΌΡƒ Π²Ρ–Π΄ΠΊΡ€ΠΈΡ‚ΠΎ ΠΏΠΎΠ·ΠΈΡ†Ρ–ΡŽ?

    Π ΠΎΠ·ΡˆΠΈΡ€Π΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Ρƒ зв’язку Π· Π°ΠΊΡ‚ΠΈΠ²Π½ΠΈΠΌ ростом напряму ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ.

     

    ΠŸΠ΅Ρ€ΡΠΏΠ΅ΠΊΡ‚ΠΈΠ²Π° зростання/Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ Π·Π° даною ΠΏΠΎΠ·ΠΈΡ†Ρ–Ρ”ΡŽ?

    Lead Tech Artist
     

    Π ΠΎΠ·ΠΌΡ–Ρ€ Ρ‚Π° структура ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ

    Π£ΠΊΡ€Π°Ρ—Π½Π°: Π—Π°Ρ€Π°Π· Π½Π°Π΄ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΎΠΌ ΠΏΡ€Π°Ρ†ΡŽΡ” 11 спСціалістів Π· Π½Π°ΡˆΠΎΡ— сторони:
    6 Front-end Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΡ–Π²
    3 Back-end Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠΈ
    4 Π’Π΅ΡΡ‚ΡƒΠ²Π°Π»ΡŒΠ½ΠΈΠΊΠΈ

    Π›ΠΎΠ½Π΄ΠΎΠ½: Game Designer, Artists, Back-end Dev
    ΠŸΡ–ΡΠ»Ρ ΠΏΠ΅Ρ€Π΅ΠΌΠΎΠ³ΠΈ - ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±Π°Π·ΡƒΡ”Ρ‚ΡŒΡΡ Ρƒ Π₯Π°Ρ€ΠΊΠΎΠ²Ρ–, Π°Π»Π΅ розглядаємо Ρ– ΠΏΠΎΠ²Π½Ρ–ΡΡ‚ΡŽ Π²Ρ–Π΄Π΄Π°Π»Π΅Π½ΠΈΠΉ Ρ„ΠΎΡ€ΠΌΠ°Ρ‚ співпраці.

     

    Π”Π΅ ΠΏΡ€ΠΈΠΉΠΌΠ°ΡŽΡ‚ΡŒΡΡ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ?

    ВисокорівнСві Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ - ΡΠΏΡ–Π»ΡŒΠ½ΠΎ Π· Π›Ρ–Π΄ΠΎΠΌ Π· Π½Π°ΡˆΠΎΡ— сторони Ρ‚Π° Π›ΠΎΠ½Π΄ΠΎΠ½ΡΡŒΠΊΠΎΡŽ ΡΡ‚ΡƒΠ΄Ρ–Ρ”ΡŽ
    Π‘Π΅Ρ€Π΅Π΄Π½Ρ–ΠΉ Ρ‚Π° низький Ρ€Ρ–Π²Π΅Π½ΡŒ - Π·ΠΎΠ½Π° Π²Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½ΠΎΡΡ‚Ρ– ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, Π²ΠΊΠ»ΡŽΡ‡Π½ΠΎ Π· Π²Π°ΠΌΠΈ
     

    Π—Π° ΡƒΠΌΠΎΠ²Π°ΠΌΠΈ:

    Π’ΠΈΠΏΡ€ΠΎΠ±ΡƒΠ²Π°Π»ΡŒΠ½ΠΈΠΉ Ρ‚Π΅Ρ€ΠΌΡ–Π½: 1 ΠΌΡ–ΡΡΡ†ΡŒ
    ΠžΠ²Π΅Ρ€Ρ‚Π°ΠΉΠΌΠΈ: Π½Π΅ ΠΏΡ€Π°ΠΊΡ‚ΠΈΠΊΡƒΡŽΡ‚ΡŒΡΡ Ρ‚Π° Π½Π΅ ΠΏΠ»Π°Π½ΡƒΡŽΡ‚ΡŒΡΡ
    Π“Ρ€Π°Ρ„Ρ–ΠΊ: Π±Π°Π·ΠΎΠ²ΠΎ 9:00–18:00, Π³Π½ΡƒΡ‡ΠΊΠΎ
    Π’Ρ–Π΄Π΄Π°Π»Π΅Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚Π°: Π΄Π΅ΠΊΡ–Π»ΡŒΠΊΠ° Π΄Π½Ρ–Π² Π½Π° Ρ‚ΠΈΠΆΠ΄Π΅Π½ΡŒ, ΠΌΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ ΠΏΠΎΠ²Π½ΠΎΠ³ΠΎ Ρ€Π΅ΠΌΠΎΡƒΡ‚Ρƒ тимчасово
    Відпустка: 15 Ρ€ΠΎΠ±ΠΎΡ‡ΠΈΡ… Π΄Π½Ρ–Π² Π½Π° Ρ€Ρ–ΠΊ (20 після 3 Ρ€ΠΎΠΊΡ–Π²)
    Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ‚: Π½Π°Ρ€Π°Π·Ρ– Π½Π΅ ΠΏΠ΅Ρ€Π΅Π΄Π±Π°Ρ‡Π΅Π½ΠΎ
    Π—Π°Ρ€ΠΏΠ»Π°Ρ‚Π°: Ρƒ Π³Ρ€ΠΈΠ²Π½Ρ– Π·Π° курсом Π„Π²Ρ€ΠΎ Π½Π° дСнь ΠΊΠΎΠ½Π²Π΅Ρ€Ρ‚Π°Ρ†Ρ–Ρ—. ΠŸΠΎΠ΄Π°Ρ‚ΠΊΠΈ сплачує спСціаліст, бухгалтСрія ΠΊΠΎΠΌΠΏΠ΅Π½ΡΡƒΡ”Ρ‚ΡŒΡΡ ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ”ΡŽ

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