2D Artist / Art Generalist
$$
Product
Strim Duo is a creative digital studio based in Limassol, Cyprus. We specialize in social game development, product engineering, UX/UI design, custom software solutions, mobile apps, and post-launch product support.
Our mission is to build products that work seamlessly across devices, delivering engaging experiences for millions of users worldwide.
The expertise weβre looking for (must-have):
- Exceptional portfolio with illustrations, concept art, and characters (including faces).
- Expertise in digital painting with a drawing tablet.
- Proficiency in Adobe Photoshop and Adobe Illustrator.
- Strong understanding of human and animal anatomy, composition, color theory, lighting, and material rendering.
- Flexibility in different art styles and techniques; ability to match a defined style and reference.
- Ability to sketch and draw any asset from scratch β when AI generation isnβt a fit, or to paint over and refine AI-generated output.
- Skill in drawing characters, objects, and environments.
- Basic understanding of UI/UX principles.
- Preparing art for rigging/animation: cleaning up, separating assets into clean named layers, painting in hidden/overlapped parts, simplifying asymmetrical decor, keeping geometry rig-friendly for hand-off to animators.
- Ability to generate ideas and provide visuals according to references and briefs.
- Good time management and consistent on-time delivery.
- Upper-Intermediate English (B2 or higher).
Working with generative AI (must-have):
- A solid working understanding of different generative AI tools (e.g. Stable Diffusion, Midjourney) and confidence generating visual concepts and concept sheets.
- Using AI output as a base and polishing it to production quality β including cleanup of AI artifacts (hands, edges, stray logos, doubled parts).
- A clear desire to grow your AI skills as the toolset evolves.
Would be a plus:
- Experience in the iGaming / gaming industry.
- AI depth: style-consistency discipline (seed / prompt / LoRA), pose & composition control via ControlNet (OpenPose / Depth), ComfyUI pipelines, AI-assisted layer separation and inpainting (SD Inpaint, Photoshop AI, GPT-4o), and 3D-to-AI pose workflows.
- Basic knowledge of Spine 2D and After Effects; understanding of 2D animation / rigging workflows.
- UI/UX design experience.
Familiarity with using 3D models for posing/reference (Daz3D, Blender).
Your role will include:
- Generating visual concepts and concept sheets.
- Creating final art for social and mobile platforms.
- Creating concept art (characters, locations, game elements, and assets).
- Drawing and painting from scratch where AI isnβt a fit, and refining AI-generated bases to production quality.
- Preparing rig-ready assets β cleanup, layer separation, naming, hidden-part paint-in β and handing them off to animators per the production pipeline.
- Building mood boards at project start and iterating after reviews.
- Actively participating in the game development process.
Required languages
| English | B1 - Intermediate |
| Ukrainian | Native |
Published 8 June
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