Senior Game Designer ( LiveOps)

Senior  Game Designer  (LiveOps)  to an international product game studio with Ukrainian roots, a developer and publisher of mobile games that have been ranked in the top of their genres on the global market for over 10 years. The games  with a million-strong audience across 200 countries and a top-3 ranking in the US in its genre, as well as No. 1 in the world in the F2P Hidden Object genre.

The Project -  LiveOps stage of a well-known mobile game (free-to-play, iOS/Android) with a 10-year presence on the market and multi-million audience worldwide.

The company size -  150+ employees

Project  team- up to 70 people (GD  Designers, artists, developers, product owner, etc.)

GD team - 4 people (Lead+GD+ Economy designer)

Location - remote job from any country, office Cyprus (Limassol).

 

 

Requirement:

  • 5+ years of experience as a Game Designer, with 1.5+ years focused on LiveOps in large-scale F2P projects (Casual / Midcore).
  • Hands-on experience with projects $5M+ in gross revenue or products in an active scaling phase.
  • Strong expertise in game systems, including economy balancing, reward math, difficulty design, progression, and player retention mechanics.
  • Strong knowledge of the F2P games market: analyzing competitors, trends, events, and understanding how to adapt successful approaches to HOPA projects.
  • Ability to create clear and structured documentation, logical diagrams, flowcharts, economic models, and balance tables.
  • Experience working closely with analysts, product managers, and development teams to improve key game metrics.

Responsibilities:

  • LiveOps Architecture: Designing and implementing new frameworks (events of different scales, offers, segmentation) and seamlessly integrating them into the core progression.
  • Growth Opportunities: Analyzing player behavior (from non-payers to VIPs) to improve monetization metrics through A/B testing, updates to existing features, or the release of new ones.
  • Game Modernization: Updating FTUE, shop and offer systems, events, gameplay, and economy to meet current market standards and performance expectations.
  • A/B Testing: Finding ways to improve key metrics through bold changes to the game and its economy.
  • Narrative Synergy: Collaborating with writers to create story-driven LiveOps, where each event expands the Hidden City lore.

 

Required domain experience

Gamedev 5 years

Required languages

English B1 - Intermediate
Published 13 January
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