Jobs 2D Artist
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Β· 28 views Β· 0 applications Β· 4d
2D Artist
Hybrid Remote Β· Poland Β· Product Β· 2 years of experience Β· English - NoneMoon Active is a company driven by becoming a world mobile gaming leader. Founded in 2011, our passion for creativity, cutting-edge technology, and delivering exceptional player experiences has resulted in games enjoyed by millions worldwide. We're...Moon Active is a company driven by becoming a world mobile gaming leader. Founded in 2011, our passion for creativity, cutting-edge technology, and delivering exceptional player experiences has resulted in games enjoyed by millions worldwide.
We're looking for a 2D Artist to join Moon Active's industry-leading marketing team. You will be responsible for crafting eye-catching visual concepts for Global A-List campaigns across all digital and social platforms.
As part of a great team you will receive everything you can dream of: from super friendly and creative co-workers & a strong focus on your development to projects that will inspire the whole Gaming Industry.
Responsibilities
- Design visually stunning assets for Moon Activeβs Mini Games;
- Research mobile gaming market trends and set the design tone;
- Create mockups, assets, storyboards and animation-ready art;
- Establish and supervise a visual style fitting with Moon Activeβs top standards;
- Own your work: become a key talent among a studio of multidisciplinary artists;
- Deliver high quality artwork in tight deadlines.
Requirements
- Portfolio showcasing works in a casual style;
- Experience of design in the gaming industry (2+ years);
- Strong design, color, composition, typography and ideation skills;
- Experience in illustrating characters, environments and game assets for casual games;
- Excellent knowledge of Photoshop & Illustrator;
- Brainstorming, being a key team-player within a creative team;
- Strong written and verbal communication skills in English.
*** Please attach a portfolio showcasing works in a casual style.
Advantages
- Experience in AI Generative Content (PSD Firefly, Stable Diffusion, DallE-3, etc.);
- Knowledge of After Effects, Unity, Spine, Cinema 4D or Blender;
- Proficiency in game design, UI/UX;
- Personal passion for gaming.
Benefits
Why join Moon Active?
- Be part of a leading global mobile gaming company with a unique product enjoyed by millions;
- Thrive in an exceptional, innovative, and dynamic environment;
- Enjoy full transparency and open communication with talented colleagues across teams;
- Take advantage of tremendous opportunities for professional growth and career advancement within a rapidly expanding company;
- Influence and help build personalized product experiences that impact millions of users worldwide.
We offer
- Generous compensation; paid vacation and sick leave;
- Extensive medical and life insurance coverage for you and your family;
- From Yoga & Pilates to CrossFit & running classes - we keep moving. Plus a MultiSport card to top it off;
- Comfortable and modern office located on KrΓ³lewska 16 street in Warsaw;
- Free daily breakfasts and lunches, and a fully stocked kitchen with snacks and fruits;
- Latest tech equipment, including macOS devices;
- Training & Development/Tuition reimbursement;
- Friend Referral Program with generous bonuses;
- Fun and collaborative workplace culture with regular Friday Happy Hours and team gatherings;
- Relocation bonus for candidates moving to Warsaw;
- Bicycle and Car parking.
We Play to Win! We Play it Smart! We Play as a Team!
We are committed to investing in our employees and fostering a workplace that champions innovation, creativity, and collaboration. At Moon Active, we empower our team members to unleash their potential and achieve remarkable results every day. We encourage bold decision-making and believe that every individual has a significant impact on our success. Join us and level up your career in a supportive and high-achieving environment!
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Β· 15 views Β· 1 application Β· 2d
2D Animator (Spine, After Effects)
Part-time Β· Full Remote Β· Ukraine Β· 2 years of experience Β· English - NoneLocation: [Remote] Role Overview We are seeking a highly creative and technically proficient 2D Animator to join our Team. This role is essential for bringing our game assets to life with smooth, high-impact animation and visual effects. The ideal...π Location: [Remote]
π Role Overview
We are seeking a highly creative and technically proficient 2D Animator to join our Team. This role is essential for bringing our game assets to life with smooth, high-impact animation and visual effects. The ideal candidate will be an expert in skeletal animation using Spine and proficient in creating dynamic motion graphics and visual effects (VFX) using Adobe After Effects, ensuring all animations enhance gameplay and meet the high-quality standards for our casual and slot titles.
π― Key Responsibilities
I. Animation Production & Quality
- Skeletal Animation (Spine): Create high-quality 2D skeletal animations for characters, props, backgrounds, and special game features (e.g., win sequences, reel spins, bonus events) using Esoteric Spine.
- Motion Graphics (After Effects): Design and produce stunning visual effects (VFX), UI/UX animations, logos, screen transitions, and promotional motion graphics using Adobe After Effects.
- Animation Principles: Apply the 12 Principles of Animation (timing, spacing, anticipation, follow-through, etc.) to all work to ensure movements are fluid, weighty, and visually appealing.
- Asset Preparation: Rig and prepare 2D assets (characters and objects) provided by 2D Artists for the animation pipeline in Spine, including mesh creation, bone placement, and weight painting.
- VFX Integration: Design and integrate particle effects, glows, distortion, and screen shake effects to maximize the visual impact of key game moments.
II. Technical Workflow & Optimization
- Game Engine Integration: Prepare, export, and integrate final animation assets (e.g., JSON and image atlases from Spine, exported sequences/spritesheets from After Effects) for use in our game engine (e.g., Unity).
- Optimization: Ensure all animations are technically efficient and optimized for performance across various mobile and desktop platforms, meeting strict memory and frame rate constraints.
- Pipeline Adherence: Follow and contribute to established art pipelines, file naming conventions, and version control processes.
- Troubleshooting: Work with developers to debug and resolve animation-related issues within the game engine.
III. Collaboration & Feedback
- Creative Partnership: Collaborate closely with the Art Director to translate static concepts and gameplay requirements into engaging animated features.
- Receive and Implement Feedback: Proactively seek and effectively implement constructive feedback from the Art Director and other stakeholders, iterating quickly to polish assets.
- Style Consistency: Ensure all animations strictly adhere to the projectβs established visual style, quality bar, and technical specifications.
β Essential Qualifications
- 2+ years of professional experience as a 2D Animator in the Game Development or iGaming industry.
- Expert proficiency with Spine (Esoteric Software), with a strong portfolio showcasing complex character rigging, mesh deformation, and diverse animation cycles.
- Strong proficiency with Adobe After Effects for creating visual effects, motion graphics, and UI animations.
- Solid foundational knowledge of the 12 Principles of Animation and an exceptional eye for timing, composition, and visual impact.
- Experience with asset preparation and working knowledge of Adobe Photoshop for working with source PSD files.
- Familiarity with the technical requirements and optimization techniques for game-ready assets.
- Strong organizational and communication skills, with a proven ability to manage personal deadlines.
- A captivating portfolio/demo reel showcasing relevant game animation work is required.
β Desirable Skills (Will be a Strong Plus)
- Experience animating assets specifically for Slot Games/iGaming or high-fidelity Casual Mobile Games.
- Experience with other animation tools like Adobe Animate/Flash.
- Knowledge of Unity or other game engines for testing and asset integration.
- Experience with scripting or expressions within After Effects (e.g., for procedural animation).
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Β· 29 views Β· 4 applications Β· 2d
Art Director
Full Remote Β· Countries of Europe or Ukraine Β· 3 years of experience Β· English - B1Weβre looking for an experienced Art Director / Art Lead to define and drive the visual identity of our slot games. Youβll lead a talented team of artists, set creative standards, and ensure our games are not only beautiful β but visually distinctive and...Weβre looking for an experienced Art Director / Art Lead to define and drive the visual identity of our slot games. Youβll lead a talented team of artists, set creative standards, and ensure our games are not only beautiful β but visually distinctive and aligned with the studioβs vision.
Weβre a team of people who left safe jobs to build something better. No bureaucracy, no pointless meetings β just sharp minds building games that stand out.
π§© What youβll do- Define and maintain the overall visual direction for our slot portfolio β from concept to release;
- Lead the creation of high-quality game art, ensuring consistency, originality, and a signature visual style across all titles;
- Collaborate with Producers and Mathematicians to translate creative concepts into visually outstanding slot experiences;
- Build and maintain art documentation, moodboards, and style guides across multiple projects;
- Review the teamβs work and provide constructive, actionable feedback β balancing creativity and production needs;
- Establish and refine the art production pipeline, workflows, and quality benchmarks;
- Mentor and grow the art team β guiding development, identifying strengths, and fostering a culture of artistic excellence;
- Drive hiring, onboarding, and integration of new artists into the team.
π§ What you bring- 3+ years of experience in art leadership roles within iGaming or slot development;
- A strong portfolio showcasing mastery in game art, composition, lighting, color theory, and visual storytelling;
- Proven experience defining and delivering visual direction for multiple released titles;
- Deep understanding of slot game production pipelines β from concept to final integration;
- Ability to mentor and lead artists across 2D, 3D, animation, and VFX;
- Strong communication and collaboration skills β able to clearly articulate creative vision;
- English level: B2 or higher.
π Nice to have- Experience working with remote or distributed teams and external art partners;
- Familiarity with production tools (Jira, ClickUp, etc.);
- Understanding of UI/UX design principles in slot games.
π Benefitsβ 21 vacation days + 5 extra day-offs annually;
More
β 12 paid sick days;
β Fully remote format β work from anywhere you feel productive;
β Flexible schedule: start your day anytime between 08:00β12:00 CET;
β Fixed budget for health insurance and gym/fitness;
β We provide all required work equipment;
β Zero bureaucracy and direct communication with founders and C-level;
β Minimal meetings, async-friendly workflow;
β Startup energy: fast motion, creativity, and tight-knit communication;
β Business trips and team meetups several times per year;
β Multiple salary payout options (flexible formats);
β β¦And many more perks unlocked after we hit break-even. -
Β· 11 views Β· 6 applications Β· 19d
Senior 2D Designer (Slots / In-Game)
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 2 years of experience Β· English - B1Description Hraymo is a product game development company creating slot games for the global market. We focus on building visually strong and engaging in-game experiences for players worldwide. We are looking for a Senior 2D Designer who will create...Description
Hraymo is a product game development company creating slot games for the global market. We focus on building visually strong and engaging in-game experiences for players worldwide.
We are looking for a Senior 2D Designer who will create in-game visual elements for slot games: logos, pop-ups, symbols, frames, UI elements and other in-game graphics.
The role works within an established visual style and art direction.
This is not a marketing or promo design role β the focus is on in-game production design for slot games.
Requirements:- 2+ years of experience as a Game Graphic Designer / 2D Designer (must in slots or gaming);
- Strong portfolio with examples of in-game UI, slot elements, symbols, pop-ups or game logos;
- Proven experience in creating game logos (must-have);
- Strong understanding of composition, typography, color and visual hierarchy for games;
- Proficiency in Photoshop and Adobe Illustrator;
- Experience working with production assets (export, optimization, layers, formats);
- Understanding of usability and readability in game interfaces;
- High attention to detail and visual quality;
Intermediate English or higher.
- Soft Skills (important for this role)
- Proactive and initiative-driven approach;
- Ability to suggest improvements and visual solutions, not just execute tasks;
- Ownership of visual quality inside the game;
- Structured and responsible working style;
Good communication and teamwork skills.
Responsibilities:- Create and adapt in-game visual assets for slot games: logos, symbols, UI panels, pop-ups, counters, frames, buttons and win indicators;
- Improve and refine existing in-game content (polishing, reskins, adaptations);
- Prepare and optimize graphic assets for developers and animators (layers, formats, export, naming);
- Adapt visuals to different themes and styles (seasonal versions, variations, reskins);
- Collaborate closely with Artists, Game Designers and Developers to ensure high-quality in-game implementation;
- Maintain visual consistency and quality across all game features and interfaces;
Work with tasks and feedback using Jira and Miro.
We offer:- Competitive salary fixed in EUR with regular performance reviews;
- Friendly and inspiring environment in a team of professionals;
- Freedom to express yourself and opportunity for professional growth;
- Interesting product projects in the gaming industry;
- Remote-friendly working atmosphere;
- Unlimited vacation;
- Flexible working schedule;
- Maternity leave;
- Wedding and newborn baby gifts.
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Β· 21 views Β· 3 applications Β· 10d
Motion Designer
Full Remote Β· Ukraine Β· Product Β· 1 year of experience Β· English - NoneSBC Performance is a digital marketing and advertising technology ecosystem that partners with leading global advertising platforms to drive performance and efficiency. We help brands scale worldwide through high-converting creative marketing solutions...SBC Performance is a digital marketing and advertising technology ecosystem that partners with leading global advertising platforms to drive performance and efficiency. We help brands scale worldwide through high-converting creative marketing solutions and smart campaign optimization. We are proud to be elite partners of TikTok (Top 1 globally), Meta, and Google.
Our team consists of over 200 specialists across the USA, Czech Republic, Poland, Ukraine, and other countries. We build a dynamic culture driven by speed, analytics, and results.
We are expanding our creative department and looking for a Motion Designer who not only masters the tools but also understands what truly βhooksβ the viewer. If you can work fast without compromising quality, create visuals that stop the scroll, and live for the perfect hook in the first 3 seconds β we might be looking for you.
WHAT YOU WILL DO:
- Work closely with the marketing team, turning analytical insights into creative ideas for animations and motion design;
- Create eye-catching short-form video ads for TikTok, Meta, Google, and other major platforms β visuals that truly sell;
- Focus on powerful hooks (the first 3 seconds of a video) to maximize viewer retention;
- Edit, crop, and adapt videos for different formats (Stories, Feeds, Ads);
- Ensure all creatives meet platform technical requirements (resolution, aspect ratio, duration);
- Follow brand guidelines and platform policies;
Participate in creative brainstorms.
REQUIREMENTS:
- 3+ months of experience as a Motion Designer;
- Knowledge of After Effects, Adobe Illustrator, Photoshop, and Adobe Media Encoder;
- Strong communication skills and ability to listen;
- Understanding of TikTok trends;
- Ability to find relevant assets and materials for videos;
- Knowledge of composition and color theory;
Fluent in Ukrainian and Russian (spoken and written).
WE OFFER:
- Remote work format;
- All necessary equipment for comfortable work;
- Competitive salary;
- Project rotation and career growth opportunities;
- Direct, open communication and regular feedback.
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Β· 57 views Β· 15 applications Β· 23d
Senior 2D Artist
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 4 years of experience Β· English - B1Weβre looking for a Senior 2D Artist who knows slot games inside out and can turn concepts into polished, production-ready visuals. What youβll do Create concepts and final 2D art for characters, symbols, props, and environments; Produce high-quality...Weβre looking for a Senior 2D Artist who knows slot games inside out and can turn concepts into polished, production-ready visuals.
π§© What youβll do
- Create concepts and final 2D art for characters, symbols, props, and environments;
- Produce high-quality static assets for slot games, from sketch to final render;
- Prepare assets for animation (layering, structure, consistency);
- Polish and improve existing art to match project style and quality bar;
Work closely with game designers, animators, and producers to keep visuals consistent and sharp.
π§ What you bring
- 4+ years of professional 2D art experience;
- Proven slot game art experience (must-have);
- Strong Photoshop skills;
- Solid understanding of composition, color, lighting, and proportions;
- Experience working with characters, environments, and symbols;
- High attention to detail and ability to iterate based on feedback;
- Portfolio with slot game projects.
π Nice to have- Experience with Spine and/or After Effects;
- Understanding of animation principles;
- Clean asset organization and pipeline mindset;
- Experience working in fast-paced, collaborative teams.
π Benefits
β 21 vacation days + 5 extra day-offs annually;
More
β 12 paid sick days;
β Fully remote format β work from anywhere you feel productive;
β Flexible schedule: start your day anytime between 08:00β12:00 CET;
β Fixed budget for health insurance and gym/fitness;
β We provide all required work equipment;
β Zero bureaucracy and direct communication with founders and C-level;
β Minimal meetings, async-friendly workflow;
β Startup energy: fast motion, creativity, and tight-knit communication;
β Business trips and team meetups several times per year;
β Multiple salary payout options (flexible formats);
β β¦And many more perks unlocked after we hit break-even. -
Β· 18 views Β· 1 application Β· 15d
2DΒ Spine Animator
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 4 years of experience Β· English - B2Gamzix company, a dynamic player in the iGaming industry: Was founded in March 2020 with a vision to redefine the world of online slot games Has already successfully produced 60 slot games The team has grown to over 120 skilled professionals, and we...Gamzix company, a dynamic player in the iGaming industry:
- Was founded in March 2020 with a vision to redefine the world of online slot games
- Has already successfully produced 60 slot games
- The team has grown to over 120 skilled professionals, and we continue to grow
- Our main hub is in Warsaw β right in the heart of Europe
- With a strong focus on quality and compliance, we hold the prestigious MGA B2B Critical Supply License and certifications from industry leaders iTechLabs and GLI, ensuring the highest standards
Hey there! π
The Gamzix team is growing, and weβre looking for an experienced 2D Spine Animator to help us deliver high-quality, production-ready 2D animations for slot games while maintaining strong performance and visual standards.
Responsibilities:- Produce high-quality 2D animations in Spine for slot games (H1βH5, Royals, Wild/Scatter/Bonus, Big/Mega/Epic/Grand Win, FSS, transitions, infographics, etc.).
- Optimize: grids, meshes, constraints, skins, atlases; control project footprint.
- Production hygiene: naming, structure, event timing, clean JSON/atlas exports, dev pipeline compatibility.
- Mentoring: review mid/junior work, provide constructive feedback, raise standards.
- Cross-team collaboration: align with art lead, product/game design, and devs; iterate fast.
Requirements:- 4+ years of Spine 2D in gamedev (slots/casual/mobile).
- Strong portfolio with production examples (ideally shipped builds/projects).
- Proven optimization for engine/device constraints; experience with large symbol & pop-up sets.
- Understanding of export/integration pipelines.
- Solid grasp of composition, rhythm, timing, secondary motion, and readability.
What we offer:- Market-level salary in the IT/Gaming industry
- Relocation support to Warsaw
- Referral bonus β bring in awesome people and get rewarded
- Home-Office coverage
- 7-hour working day 10:00β18:00 (including lunch break)
- Hybrid model in Warsaw; full remote β for other locations
- Paid Sick Leave: up to 10 working days per year
- Paid Time Off: 18 vacation days, 10 days off, paid state holidays
- Corporate benefits: medical coverage, sport compensation, compensation for psychological services
- Professional Development Support: reimbursement for external courses, training & certifications
- Corporate English classes (Business or General) β flexible timing
- Buddy Program
- Internal Gamzix Store (earn coins & exchange for branded gifts)
- Corporate team building and activities
- Open and friendly communication
More
Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.
I give my consent in accordance with the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data. -
Β· 50 views Β· 10 applications Β· 15d
2D Motion UI Designer
Part-time Β· Full Remote Β· Ukraine Β· 3 years of experience Β· English - B1We are looking for a creative and skilled 2D Motion UI Designer to join our team on a project basis. You will work closely with UX/UI designers to create 2D motion animations and micro-interactions for web and mobile interfaces, enhancing the user...We are looking for a creative and skilled 2D Motion UI Designer to join our team on a project basis. You will work closely with UX/UI designers to create 2D motion animations and micro-interactions for web and mobile interfaces, enhancing the user experience and making our products more engaging.
Responsibilities:
- Design and produce 2D motion UI animations for web and mobile applications;
- Create prototypes and interactive animations to demonstrate user interactions;
- Collaborate with UX/UI designers to integrate motion into digital products;
- Ensure visual consistency and high quality across all animations;
- Stay updated with the latest trends in 2D motion design and UI/UX.
Requirements:- Proven experience as a 2D Motion UI Designer or similar role;
- Strong portfolio showcasing motion UI animations and micro-interactions;
- Proficiency in Adobe After Effects, Illustrator, Figma, and other relevant tools;
- Solid understanding of UI/UX principles and best practices;
- Team player with good communication skills;
- Attention to detail and passion for creating visually engaging, user-friendly designs;
- English: Intermediate+.
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Β· 48 views Β· 5 applications Β· 5d
2D Artist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 1 year of experience Β· English - B124PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Bliezkrieg Assault, Street Dude, and more.
We are currently looking for a Concept Artist to share our core company values:
- Creativity: We actively encourage and embrace each otherβs ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Main responsibilities:
- Creating the visual style of the project based on the game design document
- Developing concept art for environments and characters
- Finding visual solutions for game mechanics
Our ideal candidate:
- At least 1 year of relevant experience
- Degree in a related field
- Proficiency in graphic editors such as Adobe Photoshop, Krita, or ProCreate
- Ability to create impactful concept art with consideration for game engine capabilities
- Strong spatial awareness and understanding of perspective
- Knowledge of color theory and composition principles
- Experience working with 3D graphics
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Weekly Events: Enjoy board games, masterclasses, corporate events, BBQs, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
We look forward to receiving your application!
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Β· 19 views Β· 2 applications Β· 2d
Senior 2D Artist
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 4 years of experience Β· English - B1Weβre looking for a Senior 2D Artist who knows slot games inside out and can turn concepts into polished, production-ready visuals. What youβll do Create concepts and final 2D art for characters, symbols, props, and environments; Produce high-quality...Weβre looking for a Senior 2D Artist who knows slot games inside out and can turn concepts into polished, production-ready visuals.
π§© What youβll do
- Create concepts and final 2D art for characters, symbols, props, and environments;
- Produce high-quality static assets for slot games, from sketch to final render;
- Prepare assets for animation (layering, structure, consistency);
- Polish and improve existing art to match project style and quality bar;
- Work closely with game designers, animators, and producers to keep visuals consistent and sharp.
π§ What you bring
- 4+ years of professional 2D art experience;
- Proven slot game art experience (must-have);
- Strong Photoshop skills;
- Solid understanding of composition, color, lighting, and proportions;
- Experience working with characters, environments, and symbols;
- High attention to detail and ability to iterate based on feedback;
- Portfolio with slot game projects.
π Nice to have
- Experience with Spine and/or After Effects;
- Understanding of animation principles;
- Clean asset organization and pipeline mindset;
- Experience working in fast-paced, collaborative teams.
π Benefits
β 21 vacation days + 5 extra day-offs annually;
β 12 paid sick days;
β Fully remote format β work from anywhere you feel productive;
β Flexible schedule: start your day anytime between 08:00β12:00 CET;
β Fixed budget for health insurance and gym/fitness;
β We provide all required work equipment;
β Zero bureaucracy and direct communication with founders and C-level;
β Minimal meetings, async-friendly workflow;
β Startup energy: fast motion, creativity, and tight-knit communication;
β Business trips and team meetups several times per year;
β Multiple salary payout options (flexible formats);
β β¦And many more perks unlocked after we hit break-even.
More -
Β· 91 views Β· 24 applications Β· 5d
2D Artist
Full Remote Β· Worldwide Β· Product Β· 2 years of experience Β· English - B1ΠΠ°ΡΠ°Π·Ρ ΠΌΠΈ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡ Π² ΠΏΠΎΡΡΠΊΠ°Ρ 2D Artist, ΡΠΊΠΈΠΉ(Π°) Π±ΡΠ΄Π΅ Π·Π°ΠΉΠΌΠ°ΡΠΈΡΡ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΡΠ³ΠΎΡ ΡΠΎΡΠΌΠ°ΡΡ NSFW 18+. Π©ΠΎ ΠΏΠΎΡΡΡΠ±Π½ΠΎ Π²ΡΠ΄ ΡΠ΅Π±Π΅: Π²ΡΠ΄ 2-Ρ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Π· Adobe PhotoshoΡ; Π΄ΠΎΡΠ²ΡΠ΄ ΠΌΠ°Π»ΡΠ²Π°Π½Π½Ρ Π½Π° Π³ΡΠ°ΡΡΡΠ½ΠΎΠΌΡ ΠΏΠ»Π°Π½ΡΠ΅ΡΡ; ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΡΡΡΡΠ½ΠΎΠ³ΠΎ...ΠΠ°ΡΠ°Π·Ρ ΠΌΠΈ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡ Π² ΠΏΠΎΡΡΠΊΠ°Ρ 2D Artist, ΡΠΊΠΈΠΉ(Π°) Π±ΡΠ΄Π΅ Π·Π°ΠΉΠΌΠ°ΡΠΈΡΡ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΡΠ³ΠΎΡ ΡΠΎΡΠΌΠ°ΡΡ NSFW 18+.
Π©ΠΎ ΠΏΠΎΡΡΡΠ±Π½ΠΎ Π²ΡΠ΄ ΡΠ΅Π±Π΅:
- Π²ΡΠ΄ 2-Ρ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Π· Adobe PhotoshoΡ;
- Π΄ΠΎΡΠ²ΡΠ΄ ΠΌΠ°Π»ΡΠ²Π°Π½Π½Ρ Π½Π° Π³ΡΠ°ΡΡΡΠ½ΠΎΠΌΡ ΠΏΠ»Π°Π½ΡΠ΅ΡΡ;
- ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΡΡΡΡΠ½ΠΎΠ³ΠΎ ΡΠ½ΡΠ΅Π»Π΅ΠΊΡΡ ΡΠ° Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ;
- Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π·Ρ Stable Diffusion;
- Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Ρ ΡΡΠΈΠ»Ρ Π°Π½ΡΠΌΠ΅;
- Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ;
- Π°ΠΊΡΡΠ°ΡΠ½ΡΡΡΡ ΡΠ° ΡΠ²Π°Π³Π° Π΄ΠΎ Π΄Π΅ΡΠ°Π»Π΅ΠΉ.
Π§ΠΎΠΌΡ Ρ Π½Π°Ρ ΠΊΡΡΡΠΎ Ρ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΎ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ? ΠΠΎ Π½Π°ΡΠ° ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ ΠΏΡΠΎΠΏΠΎΠ½ΡΡ:
β’ ΠΊΠΎΠΌΡΠΎΡΡΠ½Ρ ΡΠΌΠΎΠ²ΠΈ ΡΠΎΠ±ΠΎΡΠΈ, ΠΊΠΎΠ½ΠΊΡΡΠ΅Π½ΡΠ½Ρ Π·Π°ΡΠΏΠ»Π°ΡΡ, ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΎ;
β’ Π³Π½ΡΡΠΊΠΈΠΉ Π³ΡΠ°ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ;
β’ ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΡΡΠ°ΡΡΡ Ρ ΠΏΠΎΠ²Π½ΠΎΠΌΡ ΡΠΈΠΊΠ»Ρ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΡΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ ΡΠ²ΡΡΠΎΠ²ΠΎΠ³ΠΎ ΡΡΠ²Π½Ρ;
β’ Π±Π°Π·ΠΎΠ²Ρ Π±Π΅Π½Π΅ΡΡΡΠΈ (24 ΠΊΠ°Π»Π΅Π½Π΄Π°ΡΠ½ΠΈΡ Π΄Π½Ρ ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΎΡ Π²ΡΠ΄ΠΏΡΡΡΠΊΠΈ Π½Π° ΡΡΠΊ, ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½Ρ Π»ΡΠΊΠ°ΡΠ½ΡΠ½Ρ).
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Β· 213 views Β· 48 applications Β· 1d
2D Artist (iGaming)
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 5 years of experienceΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ 2D Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°, ΡΠΊΠΈΠΉ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈΠΌΠ΅ ΠΏΡΠ΅ΠΌΡΠ°Π»ΡΠ½ΠΈΠΉ Π°ΡΡ Π΄Π»Ρ real-money ΡΠ³ΠΎΡ: ΡΠΈΠΌΠ²ΠΎΠ»ΠΈ, ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡ, ΡΠΎΠ½ΠΈ, UI-Π΅Π»Π΅ΠΌΠ΅Π½ΡΠΈ ΡΠ° key-visuals. Π‘ΡΠΈΠ»Ρ - Π°Π³ΡΠ΅ΡΠΈΠ²Π½ΠΈΠΉ, Π²ΠΈΡΠ°Π·Π½ΠΈΠΉ, Π· Π°ΠΊΡΠ΅Π½ΡΠΎΠΌ Π½Π° Π΅ΠΌΠΎΡΡΡ Ρ ΡΠΈΡΠ°Π±Π΅Π»ΡΠ½ΡΡΡΡ Ρ Π²ΠΈΡΠΎΠΊΡΠΉ Π΄ΠΈΠ½Π°ΠΌΡΡΡ. Π ΠΏΡΡΠΎΡΠΈΡΠ΅ΡΡ ΡΡΠ»Π»-ΡΠ°ΠΉΠΌ, Π°Π»Π΅...ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ 2D Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°, ΡΠΊΠΈΠΉ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈΠΌΠ΅ ΠΏΡΠ΅ΠΌΡΠ°Π»ΡΠ½ΠΈΠΉ Π°ΡΡ Π΄Π»Ρ real-money ΡΠ³ΠΎΡ: ΡΠΈΠΌΠ²ΠΎΠ»ΠΈ, ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡ, ΡΠΎΠ½ΠΈ, UI-Π΅Π»Π΅ΠΌΠ΅Π½ΡΠΈ ΡΠ° key-visuals. Π‘ΡΠΈΠ»Ρ - Π°Π³ΡΠ΅ΡΠΈΠ²Π½ΠΈΠΉ, Π²ΠΈΡΠ°Π·Π½ΠΈΠΉ, Π· Π°ΠΊΡΠ΅Π½ΡΠΎΠΌ Π½Π° Π΅ΠΌΠΎΡΡΡ Ρ ΡΠΈΡΠ°Π±Π΅Π»ΡΠ½ΡΡΡΡ Ρ Π²ΠΈΡΠΎΠΊΡΠΉ Π΄ΠΈΠ½Π°ΠΌΡΡΡ.
Π ΠΏΡΡΠΎΡΠΈΡΠ΅ΡΡ ΡΡΠ»Π»-ΡΠ°ΠΉΠΌ, Π°Π»Π΅ ΡΠΎΠ·Π³Π»ΡΠ½Π΅ΠΌΠΎ ΡΠ°ΠΊΠΎΠΆ ΠΏΠ°ΡΡ-ΡΠ°ΠΉΠΌ Π°Π±ΠΎ ΠΏΠΎΠΏΡΠΎΡΠΊΡΠ½ΠΎ.
ΠΡΠ½ΠΎΠ²Π½Ρ Π·Π°Π΄Π°ΡΡ
1. Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°ΡΡΡΠ² Π΄Π»Ρ ΡΠ»ΠΎΡΡΠ², ΡΠ½ΡΡΠ°Π½ΡΡΠ² ΡΠ° ΡΠ΅ΠΉΠ±Π»-ΡΠ³ΠΎΡ
ΠΡΠΎΠΏΡΠ°ΡΡΠ²Π°Π½Π½Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΡΠΈΠΌΠ²ΠΎΠ»ΡΠ², ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡΠ², Π±Π΅ΠΊΠ³ΡΠ°ΡΠ½Π΄ΡΠ² ΡΠ· Π²ΠΈΡΠΎΠΊΠΎΡ Π΄Π΅ΡΠ°Π»ΡΠ·Π°ΡΡΡΡ.
ΠΠ°ΠΆΠ»ΠΈΠ²ΠΎ: ΡΡΡΠΊΡΡΡΡ ΡΠΈΠ»ΡΠ΅ΡΡΠ² ΡΠ° ΡΠΈΡΠ°Π½Π½Ρ Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ² Π½Π°Π²ΡΡΡ Π½Π° ΠΌΠ°Π»Π΅Π½ΡΠΊΠΈΡ Π΅ΠΊΡΠ°Π½Π°Ρ .2. Π ΠΎΠ·ΡΠΎΠ±ΠΊΠ° key-visuals Π΄Π»Ρ ΡΠ΅Π»ΡΠ·ΡΠ² Ρ ΡΡΠ΅ΠΉΠ»Π΅ΡΡΠ²
ΠΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° Π²Π΅Π»ΠΈΠΊΠΈΡ ΡΡΠ΅Π½, ΠΏΠΎΠ·, ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΠΉ, ΡΠΊΡ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΡΡΡΡ Π² ΠΌΠ°ΡΠΊΠ΅ΡΠΈΠ½Π³Ρ ΡΠ° ΠΏΡΠΎΠΌΠΎΠΌΠ°ΡΠ΅ΡΡΠ°Π»Π°Ρ .3. Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°ΡΡΠ΅ΡΡΠ² Π΄Π»Ρ UI/UX ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ
ΠΠ»Π΅ΠΌΠ΅Π½ΡΠΈ ΡΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΡ, ΡΡΠ°ΡΠΈΡΡ Π΄Π»Ρ Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ², ΠΎΠΊΡΠ΅ΠΌΡ ΡΠ°ΡΡΠΈΠ½ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², Π΄Π΅ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ ΠΏΡΠ΄ ΡΡΠ³Π³ΡΠ½Π³.4. ΠΠΏΡΠ°ΡΡΠ²Π°Π½Π½Ρ ΡΡΠΈΠ»Ρ ΡΠ° Ρ ΡΠ΄ΠΎΠΆΠ½ΡΠΎΡ ΠΏΠΎΡΠ»ΡΠ΄ΠΎΠ²Π½ΠΎΡΡΡ
Π£ΡΠ°ΡΡΡ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΡΠΈΠ»Ρ-Π³Π°ΠΉΠ΄ΡΠ², Π·Π±Π΅ΡΠ΅ΠΆΠ΅Π½Π½Ρ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎΡ Π»ΠΎΠ³ΡΠΊΠΈ Ρ Π²ΡΡΡ ΡΠ³ΡΠ°Ρ Dominator Play.5. ΠΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° production-ready Π°ΡΡΠ΅ΡΡΠ²
ΠΠΊΡΠΏΠΎΡΡ Ρ ΠΏΠΎΡΡΡΠ±Π½ΠΈΡ ΡΠΎΠ·Π΄ΡΠ»ΡΠ½ΠΎΡΡΡΡ , ΡΠΈΡΡΡ PNG/WebP, ΠΎΡΠ³Π°Π½ΡΠ·ΠΎΠ²Π°Π½Ρ ΡΠ°ΡΠΈ, ΡΠ΅Ρ Π½ΡΡΠ½Ρ Π²ΠΈΠΌΠΎΠ³ΠΈ ΠΏΡΠ΄ Unity/JS.6. Π ΠΎΠ±ΠΎΡΠ° Π· ΠΏΡΠΎΠ΄ΡΡΠ΅ΡΠ°ΠΌΠΈ, Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ ΡΠ° Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ
ΠΠΏΠ΅ΡΠ°ΡΠΈΠ²Π½Ρ ΠΏΡΠ°Π²ΠΊΠΈ, ΡΠ²ΠΈΠ΄ΠΊΠ° ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ, ΡΠΎΡΠ½Π΅ Π²Π»ΡΡΠ°Π½Π½Ρ Ρ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΠ°ΠΌΠΊΠΈ ΡΠ° Π³Π΅ΠΉΠΌΠΏΠ»Π΅ΠΉΠ½ΠΈΠΉ Π±ΡΠΈΡ.7. Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΌΠ°ΡΠΊΠ΅ΡΠΈΠ½Π³ΠΎΠ²ΠΈΡ Π°ΡΡΡΠ²
ΠΠ΅ΡΠΎΡ, Π»ΠΎΠ³ΠΎΡΠΈΠΏΠΈ, ΡΠ»ΡΡΡΡΠ°ΡΡΡ Π΄Π»Ρ Π±Π°Π½Π΅ΡΡΠ², ΡΠ²Π΅Π½ΡΡΠ², ΡΡΠΎΡΡΠ½ΠΎΠΊ ΡΠ΅Π»ΡΠ·ΡΠ².
ΠΠΈΠΌΠΎΠ³ΠΈ
- ΠΠΎΡΠ²ΡΠ΄ Ρ iGaming Π°Π±ΠΎ gamedev (ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΎΠ²ΠΎ)
- Π‘ΠΈΠ»ΡΠ½ΠΈΠΉ Π°ΡΡ-ΡΡΠΈΠ»Ρ, Π²ΡΠ΄ΡΡΡΡΡ ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ, ΡΠ²ΡΡΠ»Π°, ΠΊΠΎΠ»ΡΠΎΡΡ
- ΠΠΌΡΠ½Π½Ρ ΠΌΠ°Π»ΡΠ²Π°ΡΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ² ΡΠ° ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΈ ΡΡΠ·Π½ΠΎΡ ΡΠΊΠ»Π°Π΄Π½ΠΎΡΡΡ
- ΠΠ°Π²ΠΈΡΠΊΠΈ ΡΠΎΠ±ΠΎΡΠΈ Π² Photoshop / Procreate / Krita
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ Π²ΠΈΠΌΠΎΠ³ Π΄Π»Ρ Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ
- ΠΠΎΡΡΡΠΎΠ»ΡΠΎ Π· ΡΠ³ΡΠΎΠ²ΠΈΠΌΠΈ Π°ΡΡΠΎΠΌ (ΡΠ»ΠΎΡΠΈ - Π²Π΅Π»ΠΈΡΠ΅Π·Π½ΠΈΠΉ ΠΏΠ»ΡΡ)
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Β· 28 views Β· 1 application Β· 22d
Senior 2D Animator
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 5 years of experience Β· English - B1ΠΡΠΎ Charstudio ΠΠΈ β ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠΎ ΡΡΠ²ΠΎΡΡΡ ΠΏΠΎΠΏΡΠ»ΡΡΠ½Ρ ΠΊΠ°Π·ΡΠ°Π»ΡΠ½Ρ ΡΠ° puzzle-ΡΠ³ΡΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌ. ΠΠ°Ρ ΡΠΎΠΊΡΡ β Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎ ΠΏΡΠΈΠ²Π°Π±Π»ΠΈΠ²Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ Π· Π²ΠΈΡΠΎΠΊΠΎΡ Π·Π°Π»ΡΡΠ΅Π½ΡΡΡΡ Π³ΡΠ°Π²ΡΡΠ². ΠΠΈ Π² ΠΏΠΎΡΡΠΊΡ Senior 2D Animator, ΡΠΊΠΈΠΉ Π΄ΠΎΠΏΠΎΠΌΠΎΠΆΠ΅ Π½Π°ΠΌ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΏΡΠ°Π²ΠΆΠ½ΡΠΉ Π²Π°Ρ-Π΅ΡΠ΅ΠΊΡ...ΠΡΠΎ Charstudio
ΠΠΈ β ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠΎ ΡΡΠ²ΠΎΡΡΡ ΠΏΠΎΠΏΡΠ»ΡΡΠ½Ρ ΠΊΠ°Π·ΡΠ°Π»ΡΠ½Ρ ΡΠ° puzzle-ΡΠ³ΡΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌ.
ΠΠ°Ρ ΡΠΎΠΊΡΡ β Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎ ΠΏΡΠΈΠ²Π°Π±Π»ΠΈΠ²Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ Π· Π²ΠΈΡΠΎΠΊΠΎΡ Π·Π°Π»ΡΡΠ΅Π½ΡΡΡΡ Π³ΡΠ°Π²ΡΡΠ².ΠΠΈ Π² ΠΏΠΎΡΡΠΊΡ Senior 2D Animator, ΡΠΊΠΈΠΉ Π΄ΠΎΠΏΠΎΠΌΠΎΠΆΠ΅ Π½Π°ΠΌ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΏΡΠ°Π²ΠΆΠ½ΡΠΉ Π²Π°Ρ-Π΅ΡΠ΅ΠΊΡ ΡΠ΅ΡΠ΅Π· Π°Π½ΡΠΌΠ°ΡΡΡ, Π·Π°Π΄Π°Π²Π°ΡΠΈ ΠΏΠ»Π°Π½ΠΊΡ ΡΠΊΠΎΡΡΡ Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° ΠΎΠΆΠΈΠ²Π»ΡΡΠΈ Π½Π°ΡΡ ΠΏΡΠΎΡΠΊΡΠΈ, ΠΏΠ΅ΡΠ΅Π΄Π°ΡΡΠΈ Π΅ΠΌΠΎΡΡΡ Π³ΡΠ°Π²ΡΡΠΌ ΡΠ΅ΡΠ΅Π· ΠΊΠΎΠΆΠ΅Π½ ΡΡΡ .
ΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ:
- 5+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ Π² 2D-Π°Π½ΡΠΌΠ°ΡΡΡ Π±Π°ΠΆΠ°Π½ΠΎ Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΡΠ°Ρ .
- ΠΠΊΡΠΏΠ΅ΡΡ Ρ Spine (rigging, skinning, mesh deformation) ΡΠ° Adobe Animate, ΠΏΠ»ΡΡΠΎΠΌ Π±ΡΠ΄Π΅ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π² Adobe AfterEffects.
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Unity ΠΏΡΠΎΡΠΊΡΠ°ΠΌΠΈ ΡΠΈ ΡΠ½ΡΠΈΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΡΡΡΡΡΠ².
- ΠΠ½Π°ΡΡ ΠΏΡΠΈΠ½ΡΠΈΠΏΠΈ Π°Π½ΡΠΌΠ°ΡΡΡ, ΠΌΠ°ΡΡ Π³Π°ΡΠ½Π΅ Π²ΡΠ΄ΡΡΡΡΡ Π΄ΠΈΠ½Π°ΠΌΡΠΊΠΈ, ΠΊΠΎΠ»ΡΠΎΡΡ ΡΠ° ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ.
- Π ΠΎΠ·ΡΠΌΡΡΡ Π½ΡΠ°Π½ΡΠΈ ΡΠΎΠ±ΠΎΡΠΈ ΡΠ°ΡΡΡΠΎΠ²ΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ.
- Π ΡΠ°ΠΊΠΎΠΆ ΠΌΠ°ΡΡ Π³Π°ΡΠ½Π΅ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ.)
- ΠΡΠ΄Π΅ ΠΏΠ»ΡΡΠΎΠΌ ΡΠΊΡΠΎ Ρ ΡΠ΅Π±Π΅ Ρ:
- Π₯ΡΠ΄ΠΎΠΆΠ½Ρ ΠΎΡΠ²ΡΡΠ°;
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΠΏΡΠΎΡΠΊΡΠ°ΠΌΠΈ ΡΠΊΡ ΡΡΠΏΡΡΠ½ΠΎ Π²ΠΈΠΏΡΡΡΠΈΠ»ΠΈΡΡ.
- Π ΡΠ°ΠΊΠΎΠΆ ΠΌΠ°ΡΡ Π³Π°ΡΠ½Π΅ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ.)
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΠΉ ΡΠ΅Π°Π»ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½Ρ 2D-Π°Π½ΡΠΌΠ°ΡΡΡ Π΄Π»Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΡΠΈΠΌΠ²ΠΎΠ»ΡΠ² ΡΠ° UI Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ².
- Π ΠΎΠ·Π²ΠΈΠ²Π°ΡΠΈ Π°Π½ΡΠΌΠ°ΡΡΠΉΠ½ΠΈΠΉ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ β Π²ΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ.
- Π ΠΎΠ±ΠΎΡΠ° Π· ΠΏΠ°ΡΡΠΈΠΊΠ»Π°ΠΌΠΈ.
- ΠΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ Π°Π½ΡΠΌΠ°ΡΡΡ Π΄Π»Ρ ΡΠ³ΡΠΎΠ²ΠΈΡ ΡΡΡΡΡΠ², Π²ΡΠ°Ρ ΠΎΠ²ΡΡΡΠΈ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½Π½Ρ.
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ ΠΉ Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ Π΄Π»Ρ Π²ΡΡΠ»Π΅Π½Π½Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΡΠΎΠ³ΠΎ Π±Π°ΡΠ΅Π½Π½Ρ.
- ΠΡΠ΄ΡΡΠΈΠΌΡΠ²Π°ΡΠΈ Π²ΠΈΡΠΎΠΊΡ ΡΠΊΡΡΡΡ Π°Π½ΡΠΌΠ°ΡΡΠΉ Π½Π° Π²ΡΡΡ Π΅ΡΠ°ΠΏΠ°Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ.
- ΠΠ°ΠΏΠΎΠ²Π½ΡΠ²Π°ΡΠΈ Π³Π°ΡΠ½Π΅ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ.)
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:
- ΠΠ½ΡΡΠΊΠΈΠΉ Π³ΡΠ°ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ (Ρ ΠΌΠ΅ΠΆΠ°Ρ Π· 8:00 Π΄ΠΎ 20:00 Π·Π° ΡΠΊΡΠ°ΡΠ½ΡΡΠΊΠΈΠΌ ΡΠ°ΡΠΎΠΌ)
- ΠΠ°ΡΠΈΡΠ½Ρ ΡΠ° Π΄ΡΡΠΆΠ½Ρ ΡΠΎΠ±ΠΎΡΡ Π°ΡΠΌΠΎΡΡΠ΅ΡΡ
- ΠΡΠ±ΡΠΈΠ΄Π½ΠΈΠΉ ΡΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ (2 Π΄Π½Ρ Π· ΠΊΠΎΠ²ΠΎΡΠΊΡΠ½Π³Ρ, 3 Π΄Π½Ρ Π· Π΄ΠΎΠΌΡ) Π°Π±ΠΎ ΠΏΠΎΠ²Π½ΡΡΡΡ Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΈΠΉ ΡΠΎΡΠΌΠ°Ρ β Π·Π° Π±Π°ΠΆΠ°Π½Π½ΡΠΌ
- Π¦ΡΠΊΠ°Π²Ρ ΠΏΡΠΎΡΠΊΡΠΈ, ΡΠΎ Π΄Π°ΡΡΡ ΠΌΠΎΠΆΠ»ΠΈΠ²ΠΎΡΡΡ Π΄Π»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ Π·ΡΠΎΡΡΠ°Π½Π½Ρ ΡΠ° ΡΠ°ΠΌΠΎΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΠ΅Π±ΡΡΠΎΠΊΡΠ°ΡΠΈΡΠ½Ρ ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠ²Π½Ρ ΠΊΡΠ»ΡΡΡΡΡ
- ΠΡΠ΄ΠΊΡΠΈΡΡ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ ΡΠ° ΠΏΡΡΠΌΠΈΠΉ Π΄ΠΎΡΡΡΠΏ Π΄ΠΎ ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½ΡΡ
- ΠΠΏΠ»Π°ΡΡΠ²Π°Π½Ρ ΡΠΎΡΡΡΠ½Ρ Π²ΡΠ΄ΠΏΡΡΡΠΊΡ (20 Π΄Π½ΡΠ²) ΡΠ° ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½Ρ Π»ΡΠΊΠ°ΡΠ½ΡΠ½Ρ (10 Π΄Π½ΡΠ²)
- Π§Π°ΡΡΠΊΠΎΠ²Ρ Π°Π±ΠΎ ΠΏΠΎΠ²Π½Ρ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ Π½Π°Π²ΡΠ°Π½Π½Ρ ΡΠ° ΠΊΡΡΡΡΠ² (Π·Π° ΠΏΠΎΡΡΠ΅Π±ΠΈ Π°Π±ΠΎ ΠΎΠ΄ΠΈΠ½ ΡΠ°Π· Π½Π° ΡΡΠΊ)
- ΠΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΠΌΠ΅Π΄ΠΈΡΠ½ΠΈΡ ΡΠ° ΡΠΏΠΎΡΡΠΈΠ²Π½ΠΈΡ ΠΏΠΎΡΠ»ΡΠ³
- ΠΠ΅Π·ΠΊΠΎΡΡΠΎΠ²Π½Ρ Π·Π°Π½ΡΡΡΡ Π· Π°Π½Π³Π»ΡΠΉΡΡΠΊΠΎΡ ΠΌΠΎΠ²ΠΈ (ΠΎΠ΄ΠΈΠ½ ΡΠ°Π· Π½Π° ΡΡΠΊ Π°Π±ΠΎ Π·Π° ΠΏΠΎΡΡΠ΅Π±ΠΈ, ΡΠΊΡΠΎ ΡΠΎΠ±ΠΎΡΠ° Π²ΠΈΠΌΠ°Π³Π°Ρ ΠΏΠΎΠΊΡΠ°ΡΠ΅Π½Π½Ρ ΡΡΠ²Π½Ρ Π°Π½Π³Π»ΡΠΉΡΡΠΊΠΎΡ)
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π±ΡΠ°ΡΠΈ ΡΡΠ°ΡΡΡ Π² IT-ΡΡΡΠ±ΠΎΠ»ΡΠ½ΡΠΉ Π»ΡΠ·Ρ
- ΠΠ΅Π·ΠΊΠΎΡΡΠΎΠ²Π½Ρ ΠΊΠ°Π²Ρ, ΠΏΠ΅ΡΠΈΠ²ΠΎ ΡΠ° ΡΠ²ΡΠΆΡ ΡΡΡΠΊΡΠΈ Π² ΠΊΠΎΠ²ΠΎΡΠΊΡΠ½Π³Ρ
- Π Π΅Π³ΡΠ»ΡΡΠ½Ρ ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠ²Π½Ρ Π·Π°Ρ ΠΎΠ΄ΠΈ (ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠ²ΠΈ, ΡΡΠΌΠ±ΡΠ»Π΄ΠΈΠ½Π³ΠΈ ΡΠΎΡΠΎ)
- ΠΠΎΠ΄Π°ΡΠΊΠΎΠ²Ρ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΡΠ° Π±ΡΡ Π³Π°Π»ΡΠ΅ΡΡΡΠΊΠΈΠΉ ΡΡΠΏΡΠΎΠ²ΡΠ΄
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Β· 43 views Β· 12 applications Β· 5d
Senior 2D Artist (Slots)
Hybrid Remote Β· Worldwide Β· Product Β· 5 years of experience Β· English - B1Π£ NeverEnding ΠΌΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ ΡΠΏΡΠ°Π²ΠΆΠ½ΡΠΉ Π²ΡΠ·ΡΠ°Π» β ΡΠ΅ Π½Π΅ ΠΏΡΠΎΡΡΠΎ βΠΊΡΠ°ΡΠΈΠ²ΠΎβ. Π¦Π΅ ΡΡΡΠΎΡΡΡ. Π¦Π΅ Π΅ΠΌΠΎΡΡΡ. Π¦Π΅ ΠΌΠ°Π³ΡΡ, ΡΠΊΠ° Π·ΠΌΡΡΡΡ ΠΏΠΎΠ²Π΅ΡΡΠ°ΡΠΈΡΡ Π·Π½ΠΎΠ²Ρ. ΠΠ°ΡΠ°Π· ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Senior 2D Artist (Slots), ΡΠΊΠΈΠΉ Π΄ΠΎΠΏΠΎΠΌΠΎΠΆΠ΅ Π½Π°ΠΌ ΠΏΠΎΠ±ΡΠ΄ΡΠ²Π°ΡΠΈ ΡΠ½ΡΠΊΠ°Π»ΡΠ½ΠΈΠΉ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ Π½Π°ΡΠΈΡ ΡΠ³ΠΎΡ, Π·ΡΠ±ΡΠ°ΡΠΈ...Π£ NeverEnding ΠΌΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ ΡΠΏΡΠ°Π²ΠΆΠ½ΡΠΉ Π²ΡΠ·ΡΠ°Π» β ΡΠ΅ Π½Π΅ ΠΏΡΠΎΡΡΠΎ βΠΊΡΠ°ΡΠΈΠ²ΠΎβ. Π¦Π΅ ΡΡΡΠΎΡΡΡ. Π¦Π΅ Π΅ΠΌΠΎΡΡΡ. Π¦Π΅ ΠΌΠ°Π³ΡΡ, ΡΠΊΠ° Π·ΠΌΡΡΡΡ ΠΏΠΎΠ²Π΅ΡΡΠ°ΡΠΈΡΡ Π·Π½ΠΎΠ²Ρ.
ΠΠ°ΡΠ°Π· ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Senior 2D Artist (Slots), ΡΠΊΠΈΠΉ Π΄ΠΎΠΏΠΎΠΌΠΎΠΆΠ΅ Π½Π°ΠΌ ΠΏΠΎΠ±ΡΠ΄ΡΠ²Π°ΡΠΈ ΡΠ½ΡΠΊΠ°Π»ΡΠ½ΠΈΠΉ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ Π½Π°ΡΠΈΡ ΡΠ³ΠΎΡ, Π·ΡΠ±ΡΠ°ΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΌΠΈΡΡΡΠ² ΡΠ° Π·Π°Π΄Π°ΡΠΈ ΡΠΎΠ½ Π²ΡΡΠΎΠΌΡ, ΡΠΎ Π±Π°ΡΠ°ΡΡ Ρ Π²ΡΠ΄ΡΡΠ²Π°ΡΡΡ Π³ΡΠ°Π²ΡΡ.
ΠΠ°ΠΌ Π±ΡΠ΄Π΅ Π΄ΠΎΠ²ΡΡΠ΅Π½ΠΎ Π½Π°ΠΉΠ²Π°ΠΆΠ»ΠΈΠ²ΡΡΠ΅ - Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ Π΄ΡΡΡ NeverEnding. Π―ΠΊΡΠΎ Π²ΠΈ ΠΌΡΡΡΡΠ΅ ΠΏΠΎΡΠ΄Π½ΡΠ²Π°ΡΠΈ ΠΊΡΠ΅Π°ΡΠΈΠ² Ρ Π»ΡΠ΄Π΅ΡΡΡΠ²ΠΎ, Π»ΡΠ±ΠΈΡΠ΅ Π΄ΠΈΠ½Π°ΠΌΡΠΊΡ ΡΠ° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΡΡΡΡ - Ρ Π½Π°Ρ Ρ ΠΏΠΎΠ»ΠΎΡΠ½ΠΎ, Π½Π° ΡΠΊΠΎΠΌΡ Π²ΠΈ Π·ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ²ΠΎΡΠΈΡΠΈ.
Π©ΠΎ ΡΠΎΠ±ΠΈΡΠΈ:
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ Ρ ΠΏΡΠ΄ΡΡΠΈΠΌΡΠ²Π°ΡΠΈ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ ΠΎΠ΄ΡΠ°Π·Ρ Π΄Π»Ρ ΠΊΡΠ»ΡΠΊΠΎΡ ΡΠ³ΠΎΡ.
- ΠΠΈΡΠΎΠ±Π»ΡΡΠΈ Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½Ρ Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΠΈ: ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡ, Π±Π΅ΠΊΠ³ΡΠ°ΡΠ½Π΄ΠΈ, ΡΠΈΠΌΠ²ΠΎΠ»ΠΈ, UI ΡΠ° ΡΠ½ΡΠ΅.
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ, Π΄Π΅Π²Π΅Π»ΠΎΠΏΠ΅ΡΠ°ΠΌΠΈ ΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΈΠΌΠΈ ΠΌΠ΅Π½Π΅Π΄ΠΆΠ΅ΡΠ°ΠΌΠΈ.
- ΠΠΎΡΡΠΈΠΌΡΠ²Π°ΡΠΈΡΡ Π°ΡΡ-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ, Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠ°ΡΡΡ ΡΠ° Π³Π°ΠΉΠ΄Π»Π°ΠΉΠ½ΡΠ².
- ΠΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ²Π°ΡΠΈ Π· Π½ΠΎΠ²ΠΈΠΌΠΈ AI-ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ Π² ΠΏΡΠΎΡΠ΅ΡΠ°Ρ ΡΠ° ΡΡΠ·Π½ΠΈΠΌΠΈ ΡΡΠΈΠ»ΡΠΌΠΈ.
- ΠΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°ΡΠΈ Π·Π° ΡΠ²ΠΎΡΡΠ°ΡΠ½Ρ Ρ ΡΠΊΡΡΠ½Ρ Π·Π΄Π°ΡΡ Π²ΡΡΡ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΡ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½ΡΡΠ².
- Π ΠΎΠ·ΡΠΎΠ±Π»ΡΡΠΈ mood board'ΠΈ ΡΠ° ΠΊΠΎΠ½ΡΠ΅ΠΏΡΡΠ°Π»ΡΠ½Ρ Π΅ΡΠΊΡΠ·ΠΈ Π΄Π»Ρ Π²ΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Π½Ρ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ Π½Π°ΠΏΡΡΠΌΠΊΡ, ΡΠΎΠ½Ρ ΡΠ° ΡΠ΅ΠΌΠ°ΡΠΈΠΊΠΈ.
- ΠΠΈΠ·Π°ΠΉΠ½ΠΈΡΠΈ ΡΠ° ΡΠ΅Π½Π΄Π΅ΡΠΈΡΠΈ ΡΡΠ½Π°Π»ΡΠ½ΠΈΠΉ 2D Π°ΡΡ, Π²ΠΊΠ»ΡΡΠ°ΡΡΠΈ ΡΠΊΠΎΠ½ΠΊΠΈ, ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡ ΡΠ° Π±Π΅ΠΊΠ³ΡΠ°ΡΠ½Π΄ΠΈ Π²ΡΠ΄ ΠΏΠΎΡΠ°ΡΠΊΠΎΠ²ΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΡ Π΄ΠΎ Π³ΠΎΡΠΎΠ²ΠΈΡ Π΄ΠΎ Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ Π² Π³ΡΡ Π°ΡΡΠ΅ΡΡΠ².
ΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ:
- 5+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ 2D-Π°ΡΡΡ Π΄Π»Ρ ΡΠ»ΠΎΡΡΠ² Π°Π±ΠΎ ΡΡΠΌΡΠΆΠ½ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² Ρ iGaming.
- Π‘ΠΈΠ»ΡΠ½Π΅ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ, ΡΠΊΠ΅ Π΄Π΅ΠΌΠΎΠ½ΡΡΡΡΡ Π²Π°Ρ ΡΡΠΈΠ»Ρ, ΡΠΊΡΡΡΡ Ρ Π³Π»ΠΈΠ±ΠΈΠ½Ρ.
- ΠΠ»ΠΈΠ±ΠΎΠΊΠ΅ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² Π΄ΠΈΠ·Π°ΠΉΠ½Ρ ΡΠ»ΠΎΡ-ΡΠ³ΠΎΡ.
- ΠΠΏΠ΅Π²Π½Π΅Π½Π΅ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌΠΈ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ.
- ΠΡΠ΄ΠΌΡΠ½Π½Π° ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ, Π²ΠΌΡΠ½Π½Ρ ΡΠΎΠ·ΡΡΠ°Π²Π»ΡΡΠΈ ΠΏΡΡΠΎΡΠΈΡΠ΅ΡΠΈ ΠΉ ΡΠΏΡΠ°Π²Π»ΡΡΠΈ ΡΠ°ΡΠΎΠΌ.
- ΠΠ½ΡΡΠΊΡΡΡΡ Ρ Π·Π΄Π°ΡΠ½ΡΡΡΡ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΡΠ²ΠΈΠ΄ΠΊΠΎΠΌΡ ΡΠ΅ΠΌΠΏΡ.
- ΠΠΎΠ½ΡΡΠΎΠΌ Π±ΡΠ΄Π΅: Π΄ΠΎΡΠ²ΡΠ΄ Ρ ΡΠΎΠ±ΠΎΡΡ Π· AI-ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ (Midjourney, DALL-E, Firefly) ΡΠ° Π·Π½Π°Π½Π½Ρ 3D.
ΠΡΠΎΠ±ΠΈΡΡΡ ΡΠΊΠΎΡΡΡ:
- ΠΡΠ·ΡΠΎΠ½Π΅Ρ, ΡΠΊΠΈΠΉ ΠΏΠΎΡΠ΄Π½ΡΡ Π΅ΠΌΠΎΡΡΠΉΠ½ΠΈΠΉ ΡΠ½ΡΠ΅Π»Π΅ΠΊΡ Π·Ρ ΡΡΡΡΠΊΡΡΡΠΎΠ²Π°Π½ΡΡΡΡ.
- ΠΠΌΡΡ ΠΏΠ΅ΡΠ΅ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΡΠ΄Π±Π΅ΠΊ Π½Π° ΡΡΠ½Ρ, ΠΌΠΎΡΠΈΠ²ΡΡΡΡ ΠΊΡΠΎΠΊΠΈ Π΄Π»Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
- Π‘ΡΡΠ°ΡΠ΅Π³ΡΡΠ½Π΅ ΠΌΠΈΡΠ»Π΅Π½Π½Ρ + Π²ΠΈΡΠΎΠΊΡ ΡΡΠ°Π½Π΄Π°ΡΡΠΈ Π΄ΠΎ ΡΠΊΠΎΡΡΡ.
- ΠΡΠ±ΠΎΠ² Π΄ΠΎ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΠΌΠΈΡΡΠ΅ΡΡΠ²Π°, ΡΠ³ΠΎΡ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅ΡΠ΅ΠΉ, ΡΠΊΡ ΡΠΏΡΠ°Π²Π΄Ρ ΡΡΠΏΠ»ΡΡΡΡ.
Π§ΠΎΠΌΡ NeverEnding?
- ΠΠΈ ΡΡΠΎΡΠΌΡΡΠ΅ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΠ²ΡΡ Π±ΡΠ΅Π½Π΄Ρ, ΡΠΊΠΈΠΉ ΡΡΠ»ΡΠΊΠΈ Π½Π°ΡΠΎΠ΄ΠΆΡΡΡΡΡΡ.
- ΠΡΡΠΈΠΌΠ°ΡΡΠ΅ ΠΏΠΎΠ²Π½Ρ ΡΠ²ΠΎΠ±ΠΎΠ΄Ρ Π² ΠΏΡΠΎΡΠ΅ΡΠ°Ρ Ρ ΡΡΠΈΠ»Ρ - Π±Π΅Π· Π±ΡΡΠΎΠΊΡΠ°ΡΡΡ.
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈΠΌΠ΅ΡΠ΅ Π· ΡΠ°ΡΠ½Π΄Π΅ΡΠ°ΠΌΠΈ Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ - ΡΠΊ ΡΠ²ΠΎΡΠ΅ΡΡ, Π° Π½Π΅ Π²ΠΈΠΊΠΎΠ½Π°Π²Π΅ΡΡ.
- Π’Π²ΠΎΡΠΈΡΠΈΠΌΠ΅ΡΠ΅ Π½Π΅ ΠΏΡΠΎΡΡΠΎ Π³Π°ΡΠ½Ρ Π³ΡΠ°ΡΡΠΊΡ, Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ Π°ΠΉΠ΄Π΅Π½ΡΠΈΠΊΡ Π· ΡΡΡΠΎΡΡΡΡ.
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈΠΌΠ΅ΡΠ΅ Ρ ΡΠ²ΠΈΠ΄ΠΊΡΠΉ, Π°ΠΌΠ±ΡΡΠ½ΡΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, ΡΠΊΠ° Π²ΠΆΠ΅ ΠΌΠ°Ρ ΡΡΠ½Π°Π½ΡΡΠ²Π°Π½Π½Ρ Ρ ΠΏΠ»Π°Π½ ΡΠΎΡΡΡ.
π Remote / Hybrid - ΠΎΠ±ΠΈΡΠ°ΠΉΡΠ΅ ΡΠΎΡΠΌΠ°Ρ
π ΠΠΎΠ²Π½Π° Π·Π°ΠΉΠ½ΡΡΡΡΡΡ | 40 Π³ΠΎΠ΄/ΡΠΈΠΆΠ΄Π΅Π½Ρ | Π³ΡΠ°ΡΡΠΊ 5/2
π° ΠΠΎΠ½ΠΊΡΡΠ΅Π½ΡΠ½Π° Π·Π°ΡΠΏΠ»Π°ΡΠ° - ΠΎΠ±Π³ΠΎΠ²ΠΎΡΡΡΡΡΡΡ
ΠΡΠ΄ΡΡΠ²Π°ΡΡ, ΡΠΎ Ρ ΠΎΡΠ΅Ρ ΠΌΠ°Π»ΡΠ²Π°ΡΠΈ ΡΠ²ΡΡ, ΡΠΊΠΈΠΉ βΠ½Π΅ Π²ΡΠ΄ΠΏΡΡΠΊΠ°Ρβ?
Π’ΠΎΠ΄Ρ NeverEnding - ΡΠ²ΠΎΡ ΠΌΡΡΡΠ΅.
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2D Animator (Casual) to $2000
Full Remote Β· Worldwide Β· 1 year of experience Β· English - NoneΠΠΈ β AAA Game Art Studio β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΡΡΡΡΠΌΠΊΠΎ ΡΠ° Π΄ΠΈΠ½Π°ΠΌΡΡΠ½ΠΎ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΡΡΡΡ Π² art outsource ΡΠ· ΡΠΎΠΊΡΡΠΎΠΌ Π½Π° GameDev. ΠΠ°ΡΠΈΠΌΠΈ ΠΊΠ»ΡΡΠ½ΡΠ°ΠΌΠΈ Ρ Playtika, Wooga, A Thinking Ape ΡΠ° Π±Π°Π³Π°ΡΠΎ ΡΠ½ΡΠΈΡ . Π£ Π·Π²'ΡΠ·ΠΊΡ Π· Π°ΠΊΡΠΈΠ²Π½ΠΈΠΌ ΡΠΎΠ·Π²ΠΈΡΠΊΠΎΠΌ ΠΏΠΎΠ²ΡΠ΄ΠΎΠΌΠ»ΡΡΠΌΠΎ ΠΏΡΠΎ Π²ΡΠ΄ΠΊΡΠΈΡΡΡ Π²Π°ΠΊΠ°Π½ΡΡΡ...ΠΠΈ β AAA Game Art Studio β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΡΡΡΡΠΌΠΊΠΎ ΡΠ° Π΄ΠΈΠ½Π°ΠΌΡΡΠ½ΠΎ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΡΡΡΡ Π² art outsource ΡΠ· ΡΠΎΠΊΡΡΠΎΠΌ Π½Π° GameDev. ΠΠ°ΡΠΈΠΌΠΈ ΠΊΠ»ΡΡΠ½ΡΠ°ΠΌΠΈ Ρ Playtika, Wooga, A Thinking Ape ΡΠ° Π±Π°Π³Π°ΡΠΎ ΡΠ½ΡΠΈΡ . Π£ Π·Π²'ΡΠ·ΠΊΡ Π· Π°ΠΊΡΠΈΠ²Π½ΠΈΠΌ ΡΠΎΠ·Π²ΠΈΡΠΊΠΎΠΌ ΠΏΠΎΠ²ΡΠ΄ΠΎΠΌΠ»ΡΡΠΌΠΎ ΠΏΡΠΎ Π²ΡΠ΄ΠΊΡΠΈΡΡΡ Π²Π°ΠΊΠ°Π½ΡΡΡ βLead Animator Spineβ.
Π―ΠΊΠΎΠ³ΠΎ ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡΠ° ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ:
- Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΏΡΠ°Π²Π»ΡΠ½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ² Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΎ ΡΠ° Π΄ΠΎΡΠ²ΡΠ΄ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΠΏΡΠΎΡΠΊΡΡΠ² ΡΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ Π°ΡΡΡ;
- Π²ΠΏΠ΅Π²Π½Π΅Π½Π΅ Π·Π½Π°Π½Π½Ρ Spine;
- Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π½Π° Π°Π½Π°Π»ΠΎΠ³ΡΡΠ½ΡΠΉ ΠΏΠΎΠ·ΠΈΡΡΡ Π² ΡΠ³ΡΠΎΠ²ΡΠΉ ΡΠΈ ΡΡΠΌΡΠΆΠ½ΡΠΉ ΡΠ½Π΄ΡΡΡΡΡΡ Π½Π΅ ΠΌΠ΅Π½ΡΠ΅ 1 ΡΠΎΠΊΡ;
- Π·Π½Π°Π½Π½Ρ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² Π°Π½ΡΠΌΠ°ΡΡΡ, ΡΠΈΡΠΌΠΈ, Π΄Π΅ΡΠΎΡΠΌΠ°ΡΡΡ, Π·Π°Ρ Π»ΡΠΎΡΡΡΠ²Π°Π½Π½Ρ ΡΠΎΡΠΎ;
- ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΡΡΠ·ΠΈΠΊΠΈ ΠΎΠ±'ΡΠΊΡΡΠ² (ΡΠΊΠ°Π½ΠΈΠ½Π° Π·Π°Π»ΠΈΡΠ°ΡΡΡΡΡ Π»Π΅Π³ΠΊΠΎΡ ΡΠ° ΠΏΠ»Π°ΡΡΠΈΡΠ½ΠΎΡ, ΠΌΠ΅ΡΠ°Π» Π½Π΅ ΠΏΠ΅ΡΠ΅ΡΠ²ΠΎΡΡΡΡΡΡΡ Π½Π° Π³ΡΠΌΡ);
- Π²ΡΡΠ°ΡΡΡΡΡ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π΅ΡΠ΅ΠΊΡΠ°ΠΌΠΈ (Ρ ΡΠΎΠΌΡ ΡΠΈΡΠ»Ρ ΠΉ ΠΏΠΎΠΊΠ°Π΄ΡΠΎΠ²ΠΎ);
- ΡΠ²Π°ΠΆΠ½ΡΡΡΡ Π΄ΠΎ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ Π·Π°Π²Π΄Π°Π½Ρ;
- ΡΠΎΠ±ΠΎΡΠ° Π· PSD-Π²ΠΈΡ ΡΠ΄Π½ΠΈΠΊΠ°ΠΌΠΈ;
- Π·Π½Π°Π½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² Π°Π½ΡΠΌΠ°ΡΡΡ, Π³Π°ΡΠ½Π΅ ΠΏΠΎΡΡΡΡΡ Π΄ΠΈΠ½Π°ΠΌΡΠΊΠΈ, ΡΠΎΡΠΌΠΈ, ΠΊΠΎΠ»ΡΠΎΡΡ ΡΠ° ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ, Π°Π½Π°ΡΠΎΠΌΡΡ Π»ΡΠ΄ΠΈΠ½ΠΈ ΡΠ° ΡΠ²Π°ΡΠΈΠ½;
- Π½Π°ΡΠ²Π½ΡΡΡΡ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ° Π³ΠΎΡΠΎΠ²Π½ΡΡΡΡ Π²ΠΈΠΊΠΎΠ½Π°ΡΠΈ ΡΠ΅ΡΡΠΎΠ²Π΅ Π·Π°Π²Π΄Π°Π½Π½Ρ.
- Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΠΠ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ.
ΠΠΎ ΠΎΠ±ΠΎΠ²ΚΌΡΠ·ΠΊΡΠ² Π²Ρ ΠΎΠ΄ΠΈΡΠΈΠΌΠ΅:
- Π²Π΅Π΄Π΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ² Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΎ;
- ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ ΡΠΊΠΎΡΡΡ ΡΠ° Π΅ΡΠ΅ΠΊΡΠΈΠ²Π½ΠΎΡΡΡ ΠΏΡΠΎΡΠΊΡΡ;
- Π½Π°Π»Π°Π³ΠΎΠ΄ΠΆΠ΅Π½Π½Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΠΏΠ»Π°Π½ΡΠ²Π°Π½Π½Ρ Π²ΡΠ΅ΡΠ΅Π΄ΠΈΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ ΡΠ° ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ Π·Π° Π΄ΠΎΡΡΠΈΠΌΠ°Π½Π½ΡΠΌ ΠΏΠ»Π°Π½ΡΠ² ΡΠ°Π·ΠΎΠΌ Π· PM;
- Π·Π²ΡΡΠΈ ΠΏΡΠΎ Ρ ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π½Π°Π΄ ΠΏΡΠΎΡΠΊΡΠ°ΠΌΠΈ Π°ΡΡΠ΄ΠΈΡΠ΅ΠΊΡΠΎΡΡ;
- Π½Π°ΠΏΠΈΡΠ°Π½Π½Ρ ΡΡΠ΄Π±Π΅ΠΊΡΠ² ΡΠ»Π΅Π½Π°ΠΌ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ;
- ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ Spine;
- ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΡΠ°ΠΉΠ»Ρ PSD;
- ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°Π½ΡΠΌΠ°ΡΡΡ ΠΎΠ±'ΡΠΊΡΡΠ² Π·Π° Π΄ΠΎΠΏΠΎΠΌΠΎΠ³ΠΎΡ ΡΠ»ΠΎΡΡΠ²;
- Π²ΠΈΠ²Π΅Π΄Π΅Π½Π½Ρ Π°ΡΠ»Π°ΡΡ;
- ΡΠΎΠ±ΠΎΡΠ° Π· Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠ° Π°ΡΡΠ΄ΠΈΡΠ΅ΠΊΡΠΎΡΠΎΠΌ Π΄Π»Ρ Π°Π½ΡΠΌΠ°ΡΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ², ΠΎΡΠΎΡΠ΅Π½Π½Ρ ΡΠ° FX;
- Π΅ΠΊΡΠΏΠΎΡΡ Π°Π½ΡΠΌΠ°ΡΡΠΉ Π· ΡΡΠ°Ρ ΡΠ²Π°Π½Π½ΡΠΌ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ Π²ΠΈΠΌΠΎΠ³.
ΠΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ:
- Ρ ΡΠ΄ΠΎΠΆΠ½Ρ ΠΎΡΠ²ΡΡΠ°;
- ΡΡΠ°ΡΡΡ Ρ Π²ΠΈΠΏΡΡΠ΅Π½ΠΈΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΠΏΡΠΎΡΠΊΡΠ°Ρ ;
- Π²ΠΌΡΠ½Π½Ρ ΠΌΠ°Π»ΡΠ²Π°ΡΠΈ Π²ΡΠ΄ ΡΡΠΊΠΈ.
ΠΠΎΠΌΠΏΠ°Π½ΡΡ ΠΏΡΠΎΠΏΠΎΠ½ΡΡ:
- Π²ΡΠ΄Π΄Π°Π»Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΡ Π² ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΈΡ Π΄ΠΎΠΌΠ°ΡΠ½ΡΡ ΡΠΌΠΎΠ²Π°Ρ ;
- Π³ΡΠ°ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ Π· 10:00 Π΄ΠΎ 19:00 (8 Π³ΠΎΠ΄ΠΈΠ½ + Π³ΠΎΠ΄ΠΈΠ½Π° ΠΎΠ±ΡΠ΄Ρ) ΠΏΠΎ GMT+2;
- ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½Ρ Π²ΡΠ΄ΠΏΡΡΡΠΊΡ Ρ Π»ΡΠΊΠ°ΡΠ½ΡΠ½ΠΈΠΉ;
- ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΈΠΉ ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ;
- ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠ²ΠΎΡ ΡΡΡΠ΅Π½Π½Ρ ΡΠ° ΡΠ΄Π΅Ρ;
- ΡΠ²ΠΎΡΡΠ°ΡΠ½Ρ Π²ΠΈΠΏΠ»Π°ΡΡ Π·Π°ΡΠΎΠ±ΡΡΠ½ΠΎΡ ΠΏΠ»Π°ΡΠΈ ΡΠ° ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Ρ ΡΡ ΠΏΠ΅ΡΠ΅Π³Π»ΡΠ΄Ρ Π·Π° ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ°ΠΌΠΈ ΡΠΎΠ±ΠΎΡΠΈ.
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