About the role
We are looking for a Game Artist who will bring casino games to life across multiple verticals: crash games, RNG table games, live dealer experiences, and slots. You are a "visual visionary" who understands that in iGaming, art is about "visualising the win" and building player trust through high-quality aesthetics. You will work within our specialised AI-First Art Production pipeline, using advanced tools to accelerate ideation while maintaining the "premium-by-default" quality. We value the final result and your creative thinking more than a specific software stack, as long as your output seamlessly integrates into our Figma-based workflow.
What youβll do
β’Asset Creation: Design and render high-quality assets, including character sets, reel symbols, and backgrounds tailored to the game's theme.
β’Branding & Marketing Art: Create compelling game logos and game covers (store tiles/thumbnails) that capture the player's attention in crowded lobbies.
β’AI-First Exploration: Follow our workflow: start with AI generation for research and ideation, then use our decision tree to polish, overpaint, or finalise the output to reach professional standards.
β’Layout & Composition: Develop visual concepts for both Landscape and Portrait orientations, ensuring proper "safe area" management for mobile and desktop.
β’Style Fidelity: Maintain strict adherence to defined style attributes (outlines, gradients, shading, perspective) while aligning visuals with the gameβs core mechanics.
β’Figma-Centric Handoο¬: Ensure all final assets are correctly uploaded to the Figma project file in both raster and vector formats, ready for the design and dev teams.
What you bring (Requirements)
Experience & Hard Skills
β’ 3+ years of experience in game art, illustration, or concept art (iGaming or real-money gaming Experience is a significant advantage).
β’ Strong Academic Foundation: Deep knowledge of academic drawing, including perspective, light, and shadow, colour theory, anatomy, and composition.
β’ Strong Portfolio: Case studies showing "game-ready" asset sheets (symbols, environments) with a focus on visual hierarchy and readability at small scales.
β’ Flexible Software Mastery: While we primarily use Adobe Photoshop and Illustrator , we are tool-agnostic. The key requirement is the ability to deliver high-quality raster and vector results directly into Figma.
β’ AI Tool Literacy: Proficiency in using AI tools (Freepik, Midjourney, Gemini, or GPT) for rapid prototyping and assets like Recraft for eο¬cient raster-to-vector conversion.
β’ Technical Knowledge: Understanding of texture atlases, 9-slice guides, and asset optimisation for web/mobile performance.
β’ English B1+: Ability to join reviews, discuss visual feedback, and document asset libraries.
Mindset & Soft Skills
β’ "Premium-by-Default" Mindset: A high internal quality bar for detail, logic, and visual consistency.
β’ Eο¬ciency: Ability to work within a timeboxed "AI-First" exploration phase before committing to manual
adjustments.
β’ Responsibility: Taking ownership of the visual identity for game assets, the game logo, and the game
cover.
Nice to have
β’Basic knowledge of Animation principles (to better collaborate with motion designers).
β’ Previous experience or basic understanding of Game UI/UX.
Tools we use
β’ Art & Design: Figma (Master tool for handoο¬), Adobe Creative Cloud (Photoshop, Illustrator), Procreate.
β’ AI Stack: Freepik AI Models, Recraft, Gemini, ChatGPT.
β’ Project Ops: ClickUp (tasks), Slack (comms), Google Drive (delivery).
Additional information
β’Location: Remote.
β’Working Hours: Flexible 40-hour week, with mandatory availability between 11:00 AM and 7:00 PM Kyiv
time.
β’ Compensation: Competitive, based on experience and skill level.
β’ Paid Time Oο¬: 15 working days of annual leave + 10 paid sick days.
How to apply: Please send us your CV and a link to your portfolio. We specifically look for "game-ready" asset sheets, logos, and process breakdowns (sketch β AI exploration β final polish).