Stylized 3D Environment Artist / World Builder Offline
Stylized 3D Environment Artist / World Builder
GameDev · Unreal Engine 5 · Stylized Environment Art
About the Project
An international GameDev team is working on a multiplayer Science Fiction MMO.
Players will explore a futuristic world featuring diverse planets, alien civilizations, unusual architecture, and advanced technologies.
The team is currently actively developing the game world, its visual style, and key locations. One of the first major tasks will be creating a fully-fledged game hub where players can meet, interact, receive quests, and access various in-game services.
Art Style
This is one of the most important aspects of the role.
We are looking for a 3D Environment Artist who enjoys creating stylized, organic, and atmospheric game worlds and can bring them to life in Unreal Engine.
The project focuses on:
Soft, expressive, and exaggerated shapes
Organic landscapes, vegetation, trees, grass, rocks, and terrain
Rich but harmonious color palettes
High-quality hand-painted PBR textures
Stylized futuristic architecture
Unique technological objects and props
Cohesive environments that feel alive while remaining clear and readable during gameplay
Visual references include Wayfinder, HAWKED, Wildgate, as well as the work of Tyler Smith.
We are not looking for photorealistic environments or artists focused primarily on hard-surface assets. The main focus is on organic stylization, hand-painted texturing, and creating cohesive game environments.
What You Will Do
Create complete game environments in Unreal Engine 5.
Work on the first futuristic game hub.
Create organic 3D assets such as trees, vegetation, grass, rocks, terrain, and other landscape elements.
Create stylized architecture, modular structures, props, and visual landmarks.
Create and refine hand-painted PBR textures.
Work with shape, color, composition, and visual hierarchy.
Build and set up scenes directly in Unreal Engine 5.
Work with materials, lighting, and atmospheric effects.
Create clear and functional gameplay spaces with routes and interaction areas.
Optimize models, textures, and scenes for stable game performance.
Collaborate with the Creative Director, Game Designer, and other team members.
Contribute to the visual direction and the asset/location production pipeline.
What We Are Looking For
Practical experience with Unreal Engine 5.
A strong portfolio featuring stylized 3D environments.
Experience creating not only individual assets but also complete game environments.
Strong 3D modeling and texturing skills.
Experience creating hand-painted PBR textures.
Understanding of organic modeling and natural forms.
Experience creating modular assets and game locations.
Ability to work with both natural environments and stylized architecture.
Understanding of composition, color, and artistic stylization.
Understanding of 3D asset optimization for game engines.
Ability to take a location from blockout to final result independently.
Most importantly: your portfolio should demonstrate complete environment scenes, preferably including examples created in Unreal Engine.
Nice to Have
Experience working on Wayfinder, HAWKED, or Wildgate.
Experience in MMO or open-world projects.
Experience creating game hubs, settlements, cities, or social spaces.
Strong organic sculpting skills.
Experience creating stylized vegetation.
Experience developing or maintaining a visual style for a game project.
Experience working with large-scale landscapes.
Experience with atmospheric effects and advanced lighting.
Ability to make independent artistic decisions and work with feedback from a Creative Director.
Tools
Unreal Engine 5
Blender / Maya / 3ds Max
ZBrush
Substance 3D Painter
Photoshop or similar tools
Tools for creating and optimizing game assets