Jobs
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Β· 173 views Β· 6 applications Β· 3d
Lead Character Artist
Full Remote Β· Worldwide Β· 5 years of experience Β· B1 - Intermediate[HIRING] Lead 3D Character Artist (Games & Cinematics) Location: Remote Type: Project-based (with potential for long-term contract) About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and...[HIRING] Lead 3D Character Artist (Games & Cinematics)
Location: Remote
Type: Project-based (with potential for long-term contract)
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β stylized or realistic, always production-ready.
About the Role
Weβre looking for a Lead Character Artist who specializes in semi-realistic, realistic and hyperrealistic human characters β both in game development and cinematic production. Youβll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with deep knowledge of the character pipeline β from sculpting and simulation to texturing and final engine integration.
Key Responsibilities:
- Own and lead the character art development process β from sculpting high-resolution models to game-ready assets (retopo, UVs, baking, texturing).
- Supervise and review work produced by the character team to ensure consistency in quality, style, and technical requirements.
- Collaborate closely with Art Director, Rigging, Animation, Tech Art, and Game Design teams to ensure characters are visually compelling and technically sound.
- Translate 2D concepts or photogrammetry scans into 3D characters that are production-ready.
- Establish and maintain pipelines, workflows, naming conventions, and documentation for efficient production and onboarding.
- Ensure optimal asset performance for real-time engines (Unreal Engine / Unity), including LODs, polycount budget, and texture memory usage.
- Mentor and support junior and mid-level artists, providing feedback, training, and guidance when needed.
- Research and implement new tools and techniques to improve character production efficiency and quality.
- Drive outsourcing coordination: giving feedback, performing QA, and ensuring external deliveries match studio standards.
Requirements:
- 5+ years of experience in game development or CGI industry as a character artist.
- 1+ years of experience in a leadership or senior position.
- Strong portfolio showcasing realistic or stylized character art (including anatomy, costuming, and facial expression systems).
- Expert knowledge of industry-standard software: ZBrush, Maya/Blender, Marvelous Designer, Substance Painter/Designer, Marmoset/Toolbag, Photoshop, etc.
- Solid understanding of topology for deformation, rigging constraints, and blendshape creation.
- Familiarity with character integration into game engines (UE5 or Unity), including material setup and shader basics.
- Excellent communication and time management skills; ability to work across departments and manage production schedules.
- Passion for characters, storytelling, and pushing visual quality to the next level.
What We Offer
β’ Work on high-end characters for game and cinematic productions
β’ Fully remote collaboration with a skilled and supportive team
β’ Project-based contract with the potential to grow into a long-term role
β’ Opportunity to work across styles: realism, stylized realism, semi-stylized
β’ Real impact on projects delivered in Unreal and Unity pipelines
How to Apply
Send your CV and Portfolio
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Β· 857 views Β· 122 applications Β· 3d
3D artist
Full Remote Β· Worldwide Β· B1 - Intermediate[HIRING] 3D Artist (Hard Surface modeling) Location: Remote Type: Project-based (3+ month of full-time workload, with a potential for long-term contract after that period). About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades...[HIRING] 3D Artist (Hard Surface modeling)
Location: Remote
Type: Project-based (3+ month of full-time workload, with a potential for long-term contract after that period).
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β stylized or realistic, always production-ready.
ABOUT THE JOB
HiMASTERS β is looking for Hard-surface artists to create assets for Flying simulators, Train simulators, Third-person mech shooters (PC, mobile), weapons for FPS, TPS games.
RESPONSIBILITIES
- Create 3d models and textures of planes, vehicles and machinery with high-level of similarity. Ideally using camera/photo matching techniques. Simulator projects require a high-level of similarity. Ideally there should not be a difference between a photo and a model.
- Create hard-surface models using different techniques and pipelines (high-to-low, mid-poly, low-to-high poly)
- Retopologize and transform 3d scans and CAD models to game ready models.
- Ensure consistency and quality of your work and be able to match the project requirements.
- Receive feedback and modify work based on art direction.
- Report work progress. We require 1 screenshot and 1 sentence report regarding the work progress at the end of the day. We use it to keep our clients up to date.
REQUIREMENTS
- The main requirement is responsibility.
- Knowledge of modern modeling pipelines
- Functional knowledge of articulation and mechanical aptitude
- Experience with creating PBR materials
- Proficiency in 3ds max, blender, Zbrush, Substance painter, Fusion 3d, MOI, Plasticity
- Intermediate English. All the documentations and communications with the clients and your Lead would be held in English.
- Good communication and interpersonal skills and willingness to help everyone
- Ability to create a basic machinery rigging and animations
- Minimum experience with game engine integration (Unity, Unreal)
WILL BE A BIG PLUS
- Desire to develop as a specialist further
- Ability to check the quality of the models and provide feedback.
- Ability to estimate models and projects.
- Good English written and speaking
- Camera matching experience: Image modeler, 3ds max camera matching, Blender fSpy and Perspective Plotter.
- CAD experience.
- Ability to set up the asset for game engine exporting in blender and 3ds max. We do not care where the model was created. But most of the custom engines we work use 3ds max or blender addons for exporting.
- Experience with LODs, collisions, damage model creation, emitters etc.
How to Apply
Send your CV and Portfolio
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Β· 296 views Β· 14 applications Β· 4d
3D Artist / Generalist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 1 year of experience Β· B1 - Intermediate24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019.
We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Blitzkrieg Assault, Street Dude, and more.
We are currently looking for a 3D Artist/Generalist to share our core company values:
- Creativity: We actively encourage and embrace each otherβs ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Our ideal candidate:
- 1+ year of professional experience
- Confident modeling skills based on references
- Ability to stylize and maintain a consistent visual style
- Proficient in texturing and efficient use of texture space
- Basic skills in rigging, skinning, and animation
Key responsibilities:
- Creating in-game assets and integrating them into the engine (Unity)
- Designing promotional and UI graphics for the game
- Developing effective visual solutions for game design tasks
Nice to have:
- Understanding of the mobile games market and personal gaming experience
- Experience with Unity or other game engines
- Basic knowledge of color theory and composition
- Understanding of graphic optimization for mobile devices
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Bonus System: A unique reward system designed to motivate employees by aligning their performance with the companyβs financial goals.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Events: Enjoy board games, masterclasses, corporate events, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
- 35-Hour Work Week: Reduced working hours as a benefit for loyal employees.
We look forward to receiving your application!
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Β· 19 views Β· 0 applications Β· 29d
3D Software Developer (TS3D / Kubotek / CAD Visualization)
Full Remote Β· Worldwide Β· 3 years of experience Β· C1 - AdvancedEngagement Type: Full-time Remote / Outstaffing Model (developer will integrate into customerβs engineering team) About the Customer: An established U.S. company specializing in industrial and manufacturing documentation, 3D modeling, and data exchange...Engagement Type:
Full-time Remote / Outstaffing Model (developer will integrate into customerβs engineering team)
About the Customer:
An established U.S. company specializing in industrial and manufacturing documentation, 3D modeling, and data exchange tools, part of a larger corporate group with 40+ business units.
Their core platform leverages TS3D HOOPS Exchange and Visualizer for CAD data reading, translation, and rendering.Responsibilities:
- Develop and maintain 3D exchange and visualization components integrated into client's software.
- Implement data import/export and conversion between native CAD formats.
- Collaborate with client's internal engineers and technical leads
- Optimize existing pipelines for performance and compatibility across different CAD sources.
- Work with multiple 3D APIs (TS3D, Kubotek Kosmos, or equivalent).
Participate in technical meetings, provide progress updates, and follow established coding standards.
Requirements:
- 3β5+ years of software development experience with a focus on 3D CAD applications.
- Proven experience with TS3D HOOPS Exchange / Visualize or Kubotek Kosmos SDK.
- Strong proficiency in C++ (preferred), C#, or .NET environment.
- Knowledge of 3D geometry, file formats (STEP, IGES, DWG, STL, etc.), and rendering pipelines.
- Familiarity with OpenGL or DirectX is a plus.
- Experience integrating 3D SDKs into desktop or cloud-based applications.
Excellent English communication and ability to work in distributed teams.
Nice to Have:
- Experience with AMC Bridge or similar 3D outsourcing firms.
- Familiarity with manufacturing or industrial software systems.
Exposure to DevOps, CI/CD pipelines for 3D apps.
Soft Skills:
- Self-driven, collaborative, proactive in communication.
- Comfortable working in agile and distributed team environments.
Problem-solver capable of handling legacy codebases and SDK integrations.
Engagement Details:
- Format: Dedicated developer integrated into customerβs internal team.
- Duration: Long-term (6β12 months) with possible extension.
- Time zone overlap with the US preferred.
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Β· 38 views Β· 5 applications Β· 24d
3D Print Designer for Shipbuilding
Office Work Β· Ukraine (Mykolaiv) Β· Product Β· 3 years of experience Β· B2 - Upper IntermediateWe are a forward-thinking company in the field of shipbuilding and marine technologies, utilizing innovative approaches and 3D printing to create prototypes and functional components for vessels. We are looking for a talented 3D Print Designer to work on...We are a forward-thinking company in the field of shipbuilding and marine technologies, utilizing innovative approaches and 3D printing to create prototypes and functional components for vessels. We are looking for a talented 3D Print Designer to work on key elements of marine structures, combining engineering precision and the capabilities of additive manufacturing.
Key Responsibilities:
- 3D Model Creation: Developing digital 3D models for printing key elements and assemblies of vessels (prototypes, interior details, functional components).
- Print Optimization: Adapting and optimizing existing engineering drawings and CAD models for 3D printing technology.
- Material Selection: Choosing and testing 3D printing materials (composites, metals, high-strength plastics) with regard to marine environment requirements (salt resistance, durability).
- Tool Proficiency: Using specialized software for modeling (e.g., Blender, Fusion 360, SolidWorks) and slicers for preparing print files.
- AI Integration (A Plus): Utilizing AI tools to accelerate and enhance the precision of design generation (similar to the use in AI Vibe coding), as well as for geometry optimization under load.
- Testing and Quality Control: Conducting print runs, evaluating the quality and strength characteristics of the finished models, and adjusting parameters.
Candidate Requirements:
- Experience in 3D modeling and 3D printing.
- In-depth knowledge of additive technologies (FDM, SLA, SLS, or similar).
- Experience with CAD systems and 3D modeling software.
- Understanding of engineering principles and stress analysis (preferably in mechanical engineering or shipbuilding).
- Ability to rapidly adapt designs to real-world production tasks and requirements.
- Experience with AI tools (e.g., generative AI in design, like Midjourney or Stable Diffusion) will be a significant advantage.
- Analytical and problem-solving mindset.
What We Offer:
- An opportunity to work at the intersection of high-tech shipbuilding and cutting-edge 3D printing technologies.
- Competitive salary.
- Flexible working hours and remote work options (by agreement).
- Professional development, training, and access to innovative research in materials and 3D printing.
- A dynamic environment with a focus on technology and growth.
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Β· 75 views Β· 16 applications Β· 23d
3D Artist (Architectural Visualization)
Part-time Β· Full Remote Β· Worldwide Β· 2 years of experience Β· B1 - IntermediateManifest Render creates photorealistic 3D visuals and animations for architecture and design. We work with architects, designers, and developers worldwide to bring spaces to life through high-end visualization. Role Weβre looking for a talented 3D...Manifest Render creates photorealistic 3D visuals and animations for architecture and design. We work with architects, designers, and developers worldwide to bring spaces to life through high-end visualization.
Role
Weβre looking for a talented 3D Artist experienced in interiors and/or exteriors who can turn models and drawings into stunning, realistic images. We work in 3dsMax and Corona Render, so experience in this software is a must!Responsibilities
- Create high-quality 3D renderings for interior and/or exterior architectural projects.
- Work from drawings, CAD/Revit/SketchUp models, sketches, and reference materials.
- Create realistic materials, textures, and lighting setups.
- Maintain consistency in visual style and quality across projects.
- Produce a photo-realistic rendering, that maintains the company standards.
Requirements
- Proven experience in architectural visualization (interior and/or exterior).
- Strong skills in 3ds Max, Corona Renderer (or V-Ray), and Photoshop.
- Good understanding of architecture, lighting, and material realism.
- Ability to interpret design intent and efficiently mantain deadlines.
- Strong attention to detail, accuracy, and passion for producing high-end visuals.
- Ability to interpret feedback in English (or confidently use a translator).
- (Bonus) Experience with animation, Revit, Unreal, or Lumion.
We Offer
- Remote, flexible work environment.
- Competitive pay based on experience and project scope.
- Opportunity to work on international projects with a talented, supportive team.
Professional growth in a studio that values creativity, quality, and teamwork.
How to Apply
Send us your portfolio, CV, and a short note about your experience. Please include examples of interior and/or exterior renderings that best showcase your skills.
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Β· 51 views Β· 3 applications Β· 8d
3D Artist and Simulation Engineer
Full Remote Β· Ukraine Β· 5 years of experience Β· B2 - Upper IntermediateDescription Exciting new project in public transport and urban modelling is seeking a skilled professional with expertise in 3D modelling, simulation, and rendering techniques. Requirements For an exciting new project in public transport and urban...Description
Exciting new project in public transport and urban modelling is seeking a skilled professional with expertise in 3D modelling, simulation, and rendering techniques.
Requirements
For an exciting new project in public transport and urban modelling, we are seeking a skilled professional with expertise in 3D modelling, simulation, and rendering techniques.
The ideal candidate should have hands-on experience in 3D modelling and NVIDIA Omniverse, including an understanding of its core components such as USD (Universal Scene Description), Nucleus, and Omniverse Kit.
Proficiency in real-time 3D rendering and simulation workflows, along with the ability to optimise modelsβ performance, is essential.
The role also requires sufficient English language proficiency.
It would be a great plus to have:
β Sufficient proficiency in programming languages such as Python, C++, or JavaScript.
β Experience in integrating sensor models (camera, radar, lidar, etc.) into Omniverse.
β Experience with AI or machine learning integration within 3D environments.Job responsibilities
β Design 3D scenery in NVIDIA Omniverse.
β Create and optimise high-quality 3D models, materials, and environments for real-time simulation in NVIDIA Omniverse
β Assemble and manage complex 3D scenes using Universal Scene Description (USD) principles, including layering and composition
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Β· 63 views Β· 8 applications Β· 15d
3D Animator For Rom Youtube Channel
Full Remote Β· Worldwide Β· 1 year of experience Β· A1 - BeginnerMor Media is looking for a 3D Animator to join the Rom Youtube channel β one of the fastest-growing animation channels on YouTube. About the project: Rom is a personal branded short form animation channel with over 800k subscribers focused on various...Mor Media is looking for a 3D Animator to join the Rom Youtube channel β one of the fastest-growing animation channels on YouTube.
About the project:
Rom is a personal branded short form animation channel with over 800k subscribers focused on various topics such as money, sports and casino tricks. The channel currently has over 1B views across all platforms with our goal being to hit 10M subscribers in the next 2 years.Our values are letting our animators think outside the box with creative ideas and the ability to make the highest quality animation stories on all of Youtube.
What youβll be doing:
π¬ Creating engaging 3D documentaries (15β30 seconds)
βοΈ Working through the full cycle: modeling, texturing, lighting, camera work
π Delivering fast and high-quality results β in the style of Zack D Films and RomWhatβs important:
βοΈ Portfolio with dynamic 3D animations
βοΈ Experience with Blender (currently not accepting other softwares at the moment)βοΈ Ability to control viewer attention through framing, lighting, and dynamic camera movement movement
βοΈ Realistic character rigging and textures
βοΈCreativity to think outside the box to add βwow factorsβ into our videos
What we offer:
β’ Minimal revisions β youβre responsible for the final result
β’ Flexible schedule with clear deadlines
β’ Opportunity to grow into a team lead role in 3β4 months
β’ Bonuses for viral videosWant to create content watched by millions? Join us.
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Note: We are a US based company. Must have very basic english. -
Β· 166 views Β· 57 applications Β· 13d
3D Artist
Full Remote Β· Worldwide Β· Product Β· 1 year of experienceYouβre the talented 3D Artist weβre looking for if you: Have 1+ year of experience in the GameDev industry Have experience drawing with a graphic tablet Own a portfolio showcasing your skills and completed tasks Have experience designing game UI...Youβre the talented 3D Artist weβre looking for if you:
- Have 1+ year of experience in the GameDev industry
- Have experience drawing with a graphic tablet
- Own a portfolio showcasing your skills and completed tasks
- Have experience designing game UI elements
- Are a creative artist with a strong sense of composition, color, dynamics, and form
- Are committed to self-development and constantly improving your professional skills
- Are ready to complete a test task
Your Responsibilities:
- Create art assets from concept to final render (characters, environments, backgrounds, icons)
- Collaborate with other team members to meet project goals
- Manage your own workflow, deadlines, and quality of work
What We Offer:
- Remote work format, MondayβFriday, 10:00β19:00
- Continuous development of your technical skills
- Mentorship and support throughout your journey with us
- Paid vacation and sick leave
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Β· 79 views Β· 8 applications Β· 10d
Senior 3D Artist β photorealistic assets (#4231)
Full Remote Β· Ukraine Β· 2.5 years of experience Β· A2 - ElementaryFounded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR...Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.
At N-iX Games, we strive to deliver AAA quality of our work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!
We are currently looking for an experienced Senior 3D Artist to work remotely, in-house, to deliver great-looking, photorealistic assets for AAA games of different genres.
Responsibilities:
- Creation of high-quality assets with given references and requirements
- Match the required art style of a project
- Optimize of finished objects in accordance with the specified technical limitations
- Cooperate with other artists to streamline the art creation process
Work with the team lead to create a plan and schedule
Required Skills:
- Good understanding of composition and lighting
- Good knowledge of gameplay and level design
- Strong knowledge of 3dsMax, Photoshop, Substance Painter, Marmoset Toolbag
- Strong modeling and texturing skills
- Ability to rationally distribute polycount at the facility
- Understanding different UV types (tiles, rectangular, UDIM)
- Good understanding of PBR pipelines for texturing
- Understanding vertex paint workflow in 3ds Max
- Ability to follow and correctly interpret the concept
- Ability to create 3D models from a photo, a drawing
- Knowledge of modern pipelines and technical limitations for assets creation
- Strong portfolio showing 3D art skills
- Good organization, time management, problem-solving, and communication skills
Familiarity with a game development cycle
As a plus:
- Knowledge of Houdini, blueprints in UE5, Unity, Maya/Blender, Substance Designer
- Work with game engines (Unity, EU5)
- Ability to communicate in English
Passion for games
We offer*:
- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
*not applicable for freelancers
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Β· 22 views Β· 1 application Β· 4d
Senior 3D Environment Artist
Full Remote Β· Ukraine, Poland Β· 3 years of experience Β· B1 - IntermediateN-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other...N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.
We are currently seeking an experienced Senior 3D Artist to work remotely, in-house, or on a freelance basis, delivering high-quality, realistic 3D environment props for AAA games across various genres.
Responsibilities:- Creation of high-quality environment props
- Match the required art style of a project
- Cooperate with other artists to streamline the art creation process
- Work with the team lead to create a plan and schedule
Required Skills:- Knowledge of SubD modelling
- Strong modelling and texturing skills
- Ability to rationally distribute polycount at the facility
- Understanding different UV types (tiles, rectangular, UDIM)
- Ability to follow and correctly interpret the concept
- Ability to create 3D models from a photo/drawing
- Strong knowledge of 3dsMax, Photoshop, Substance Painter, and Marmoset Toolbag
- Understanding of modern pipelines and technical limitations for creating hard surface models
- Good understanding of PBR pipelines for texturing
- Strong portfolio showing 3D art skills
- Good organization, time management, problem-solving, and communication skills
- Familiarity with the game development cycle
As a plus:- Sculpting in ZBrush, CAD modeling
- Knowledge of Substance Designer, Fusion 360/Plasticity, ImageModeler, UE4,5
- Ability to communicate in English
- Passion for games
We offer*:- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
*not applicable for freelancers
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Β· 13 views Β· 0 applications Β· 3d
Senior 3D Character artist (Realistic Characters)
Full Remote Β· Ukraine Β· 3 years of experienceFounded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR...Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.
At N-iX Games, we strive to deliver AAA quality of our work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!We are currently looking for an experienced 3D Artist to work remotely, in-house, or on a freelance basis to deliver great-looking realistic 3D characters for AAA games of different genres.
Responsibilities:- Creation of realistic characters
- Match the required art style of a project
- Cooperate with other artists to streamline the art creation process
- Work with team lead to create a plan and schedule
Required Skills:- Strong sculpting, modeling and texturing skills
- Ability to follow and correctly interpret the concept
- Strong knowledge of anatomy, color, shape, scale, silhouette, proportion
- Strong knowledge of cloth simulation
- Good understanding of character topology for animation
- Strong knowledge of 3dsMax/Maya/Blender, ZBrush, Photoshop, Marvelous Designer, Substance Painter, Marmoset Toolbag
- Ability to create realistic hair with cards
- Understanding of technical limitations and art pipelines for the photoreal character creation
- Strong portfolio showing 3D art skills
- Good organization, time management, problem-solving, and communication skills
- Familiarity with the game development cycle
As a plus:- Ability to create and texture a 3D model from an image or description
- Knowledge of Unreal engine 4/5, Unity
- Ability to communicate in English
- Experience with AAA production pipeline
- Passion for games
We offer*:- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
*not applicable for freelancers
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Β· 94 views Β· 16 applications Β· 11d
3D Artist (Architectural Visualization) to $3000
Worldwide Β· 2 years of experience Β· B1 - IntermediateΠ‘ΡΡΠ΄ΡΡ Π°ΡΡ ΡΡΠ΅ΠΊΡΡΡΠ½ΠΎΡ Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ HISM ΡΡΠΊΠ°Ρ ΡΠ°Π»Π°Π½ΠΎΠ²ΠΈΡΠΈΡ 3d Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ² Π Π°Π·ΠΎΠΌ Π· ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π΄ΠΎΡΠ²ΡΠ΄ΡΠ΅Π½ΠΈΡ Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΠΎΡΡΠ² Π²ΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΌ ΡΡΠΈΠ»Π΅ΠΌ HISM ΡΠ° Π²ΡΡΠ»Π΅Π½Π½ΡΠΌ Π½Π°ΠΉΡΠΌΡΠ»ΠΈΠ²ΡΡΠΈΡ ΡΠ΄Π΅ΠΉ Π² ΡΠ΅Π°Π»ΡΠ½ΡΡΡΡ. Π©ΠΎ ΠΌΠΈ ΠΎΡΡΠΊΡΡΠΌΠΎ Π²ΡΠ΄ ΠΊΠ°Π½Π΄ΠΈΠ΄Π°ΡΠ°: Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ 3D...Π‘ΡΡΠ΄ΡΡ Π°ΡΡ ΡΡΠ΅ΠΊΡΡΡΠ½ΠΎΡ Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ HISM ΡΡΠΊΠ°Ρ ΡΠ°Π»Π°Π½ΠΎΠ²ΠΈΡΠΈΡ 3d Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ²
Π Π°Π·ΠΎΠΌ Π· ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π΄ΠΎΡΠ²ΡΠ΄ΡΠ΅Π½ΠΈΡ Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΠΎΡΡΠ² Π²ΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΌ ΡΡΠΈΠ»Π΅ΠΌ HISM ΡΠ° Π²ΡΡΠ»Π΅Π½Π½ΡΠΌ Π½Π°ΠΉΡΠΌΡΠ»ΠΈΠ²ΡΡΠΈΡ ΡΠ΄Π΅ΠΉ Π² ΡΠ΅Π°Π»ΡΠ½ΡΡΡΡ.
Π©ΠΎ ΠΌΠΈ ΠΎΡΡΠΊΡΡΠΌΠΎ Π²ΡΠ΄ ΠΊΠ°Π½Π΄ΠΈΠ΄Π°ΡΠ°:
- Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ 3D MAX
- Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ Photoshop
- ΠΏΡΠΈΡΡΡΠ°ΡΡΡ Π΄ΠΎ ΠΊΠ°ΡΡΠΈΠ½ΠΎΠΊ
- ΡΠΈΠ»ΡΠ½Π° Ρ ΡΠ΄ΠΎΠΆΠ½Ρ Π±Π°Π·Π°
ΠΡΠ½ΠΎΠ²Π½Π° Π·Π°Π΄Π°ΡΠ°: ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠΎΡΠΎΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ Ρ Π΄Π΅ΡΠ°Π»ΡΠ½ΠΈΡ ΠΊΠ°ΡΡΠΈΠ½ΠΎΠΊ Π°ΡΡ ΡΡΠ΅ΠΊΡΡΡΠΈ.
ΠΠΈ ΡΠ°Π΄Ρ ΡΠΎΠ±Ρ Π·Π°ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ:
- Π£ΡΠ°ΡΡΡ Ρ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΈΡ ΠΏΡΠΎΡΠΊΡΠ°Ρ ΡΠ°Π·ΠΎΠΌ ΡΠ· Π½Π°ΠΉΠ²ΡΠ΄ΠΎΠΌΡΡΠΈΠΌΠΈ Π°ΡΡ ΡΡΠ΅ΠΊΡΠΎΡΠ°ΠΌΠΈ (Forest + Partners, OMA, Ricardo Bofill, Aedas, Snohetta)
- Π ΠΎΠ±ΠΎΡΠ° Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π²ΠΈΡΠΎΠΊΠΎΠΊΠ²Π°Π»ΡΡΡΠΊΠΎΠ²Π°Π½ΠΈΡ , ΠΌΠΎΡΠΈΠ²ΠΎΠ²Π°Π½ΠΈΡ ΡΠ° Π΄ΡΡΠΆΠ½ΡΡ ΠΏΡΠΎΡΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ²
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°Π²ΡΠ°Π½Π½Ρ ΡΠ° ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΠ°ΠΎΡ ΠΎΡΠ΅Π½Π½Ρ ΡΠ½ΡΡΡΠ°ΡΠΈΠ² ΡΠ° Π½ΠΎΠ²ΠΈΡ ΡΠ΄Π΅ΠΉ
- ΠΠΎΠ½ΠΊΡΡΠ΅Π½ΡΠ½Π° Π·Π°ΡΠΎΠ±ΡΡΠ½Π° ΠΏΠ»Π°ΡΠ° Π· ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΡΠ΄Π²ΠΈΡΠ΅Π½Π½Ρ Π² ΠΏΡΠΎΡΠ΅ΡΡ ΠΊΠ°Ρ'ΡΡΠ½ΠΎΠ³ΠΎ Π·ΡΠΎΡΡΠ°Π½Π½Ρ Π² ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ
- ΠΠΏΠ»Π°ΡΡΠ²Π°Π½Π° Π²ΡΠ΄ΠΏΡΡΡΠΊΠ° Π½Π° 20 Π΄Π½ΡΠ² ΠΏΠ»ΡΡ Π ΡΠ·Π΄Π²ΡΠ½Ρ ΠΊΠ°Π½ΡΠΊΡΠ»ΠΈ
- ΠΠΏΠ»Π°ΡΡΠ²Π°Π½Ρ Π»ΡΠΊΠ°ΡΠ½ΡΠ½Ρ Π΄ΠΎ 10 Π΄Π½ΡΠ²
- Π Π΅Π³ΡΠ»ΡΡΠ½Ρ ΡΡΠΌΠ±ΡΠ»Π΄ΡΠ½Π³ΠΈ Π΄Π²ΡΡΡ Π½Π° ΡΡΠΊ
- Π§ΡΡΠΊΠ° ΠΏΡΠΎΡΠΊΡΠ°ΡΠ½ΡΡΠΊΠ° ΠΏΠΎΠ·ΠΈΡΡΡ ΡΠ° Π·Π½Π°ΡΠ½Π° Π±Π»Π°Π³ΠΎΠ΄ΡΠΉΠ½Π° ΠΏΡΠ΄ΡΡΠΈΠΌΠΊΠ° Π΄Π»Ρ Π·Π°Ρ ΠΈΡΠ½ΠΈΠΊΡΠ²
Π§Π΅ΠΊΠ°ΡΠΌΠΎ Π½Π° Π²Π°ΡΡ ΡΠ΅Π·ΡΠΌΠ΅ ΡΠ° ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ Ρ ΡΠΎΡΠΌΠ°ΡΡ PDF.
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Β· 100 views Β· 10 applications Β· 8d
3D artist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 3 years of experienceSoftSvit β ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²Π° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ Π½Π΅ ΡΡΠ»ΡΠΊΠΈ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ, Π°Π»Π΅ Ρ ΠΏΡΠΎΡΡΠ²Π°Π½Π½ΡΠΌ Π²Π»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ. Π¨ΡΠΊΠ°ΡΠΌΠΎ 3D artist-Π° Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΠΈΡΠ°Π·Π½ΠΎΡ ΡΠ° Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½ΠΎΡ ΡΡΠΈΠ²ΠΈΠΌΡΡΠ½ΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ β ΡΠΊ ΡΡΠ°ΡΠΈΡΠ½ΠΎΡ, ΡΠ°ΠΊ Ρ Π°Π½ΡΠΌΠΎΠ²Π°Π½ΠΎΡ. ΠΠΎΡΡΡΠ±Π΅Π½ ΡΠ°Ρ ΡΠ²Π΅ΡΡ, ΡΠΊΠΈΠΉ ΠΏΡΠ°Π³Π½Π΅...SoftSvit β ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²Π° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ Π½Π΅ ΡΡΠ»ΡΠΊΠΈ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ, Π°Π»Π΅ Ρ ΠΏΡΠΎΡΡΠ²Π°Π½Π½ΡΠΌ Π²Π»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ.
Π¨ΡΠΊΠ°ΡΠΌΠΎ 3D artist-Π° Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΠΈΡΠ°Π·Π½ΠΎΡ ΡΠ° Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½ΠΎΡ ΡΡΠΈΠ²ΠΈΠΌΡΡΠ½ΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ β ΡΠΊ ΡΡΠ°ΡΠΈΡΠ½ΠΎΡ, ΡΠ°ΠΊ Ρ Π°Π½ΡΠΌΠΎΠ²Π°Π½ΠΎΡ. ΠΠΎΡΡΡΠ±Π΅Π½ ΡΠ°Ρ ΡΠ²Π΅ΡΡ, ΡΠΊΠΈΠΉ ΠΏΡΠ°Π³Π½Π΅ Π·ΡΠΎΡΡΠ°ΡΠΈ Π² ΠΊΠΎΠΌΠ°Π½Π΄Ρ, Π½Π΅ Π±ΠΎΡΡΡΡΡ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ² ΡΠ° Π³ΠΎΡΠΎΠ²ΠΈΠΉ ΡΠ΅Π°Π»ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠΌΡΠ»ΠΈΠ²Ρ ΠΉ ΠΌΠ°ΡΡΡΠ°Π±Π½Ρ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½Ρ ΡΠ΄Π΅Ρ.
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΠ½Ρ 3D-ΠΌΠΎΠ΄Π΅Π»Ρ Π΄Π»Ρ ΡΡΠ°ΡΠΈΡΠ½ΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° 3D motion Π²ΡΠ΄Π΅ΠΎ;
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΠΏΠΎΠ²Π½ΠΎΡΡΠ½Π½Ρ 3D ΡΡΠ΅Π½ΠΈ Π΄Π»Ρ ΡΠΌΠΏΠ»Π΅ΠΌΠ΅Π½ΡΠ°ΡΡΡ Π΄ΠΎ key visual;
- ΠΠΎΡΡΠ²Π°ΡΠΈ ΠΌΠΎΠ΄Π΅Π»Ρ Π΄Π»Ρ ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Ρ ΡΠ° ΠΏΠΎΠ΄Π°Π»ΡΡΠΎΡ Π°Π½ΡΠΌΠ°ΡΡΡ;
- Π’Π΅ΠΊΡΡΡΡΡΠ²Π°ΡΠΈ ΡΠ° Π½Π°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΠΈ;
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΎΡΠ²ΡΡΠ»Π΅Π½Π½ΡΠΌ Ρ ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡΡ ΡΡΠ΅Π½ Π΄Π»Ρ ΡΠΊΡΡΠ½ΠΎΠ³ΠΎ ΡΡΠ½Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡ;
- ΠΠΏΡΠΈΠΌΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ Π³Π΅ΠΎΠΌΠ΅ΡΡΡΡ ΡΠ° ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΠΈ Π΄Π»Ρ ΡΠ²ΠΈΠ΄ΠΊΠΎΠ³ΠΎ ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Ρ;
- Π’ΡΡΠ½ΠΎ ΡΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ ΡΠ° motion-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ Π΄Π»Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 3D-Π³ΡΠ°ΡΡΠΊΠΈ.
ΠΠΈΠΌΠΎΠ³ΠΈ:
- ΠΠ°Ρ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ 3D-ΠΌΠΎΠ΄Π΅Π»Π΅ΡΠΎΠΌ Π²ΡΠ΄ 3 ΡΠΎΠΊΡΠ²;
- ΠΠΏΠ΅Π²Π½Π΅Π½ΠΎ Π²ΠΎΠ»ΠΎΠ΄ΡΡ: Cinema 4D Π°Π±ΠΎ Blender, 3ds MAX;
- ΠΠ°Ρ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Photoshop, Illustrator;
- ΠΠΌΡΡ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΎΡΠ²ΡΡΠ»Π΅Π½Π½ΡΠΌ Ρ ΠΌΠ°ΡΠ΅ΡΡΠ°Π»Π°ΠΌΠΈ Π΄Π»Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΡΠ° ΡΡΠΈΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΡΠ΅Π½Π΄Π΅ΡΡΠ²;
- ΠΠ°Ρ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ 3D-Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ² Π΄Π»Ρ motion-Π΄ΠΈΠ·Π°ΠΉΠ½Ρ;
- ΠΠΌΡΡ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π² ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ° Π΄ΠΎΡΡΠΈΠΌΡΠ²Π°ΡΠΈΡΡ Π΄Π΅Π΄Π»Π°ΠΉΠ½ΡΠ²;
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π°Π½ΡΠΌΠ°ΡΡΠΉΠ½ΠΈΠΌΠΈ ΡΡΠ΅Π½Π°ΠΌΠΈ β Π±ΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ.
Π£ΠΌΠΎΠ²ΠΈ ΡΠΎΠ±ΠΎΡΠΈ:
- Π‘ΡΡΠ°ΡΠ½ΠΈΠΉ ΠΎΡΡΡ ΠΏΠΎΡΡΡ Π· ΠΌΠ΅ΡΡΠΎ;
- ΠΡΠ°ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ: ΠΠ½-ΠΡ Π· 10:00 Π΄ΠΎ 19:00;
- ΠΠ°ΡΠ΅ Π½Π° ΡΠ΅ΡΠΈΡΠΎΡΡΡ ΠΎΡΡΡΡ;
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΊΠ°Ρ'ΡΡΠ½ΠΎΠ³ΠΎ Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ Π·ΡΠΎΡΡΠ°Π½Π½Ρ;
- ΠΡΡΡΡΠΉΠ½Π΅ ΠΎΡΠΎΡΠΌΠ»Π΅Π½Π½Ρ, ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½Π° Π²ΡΠ΄ΠΏΡΡΡΠΊΠ° ΡΠ° Π»ΡΠΊΠ°ΡΠ½ΡΠ½Ρ;
- ΠΡΡΠ°, Π½Π°ΠΏΠΎΡ, Π½Π°ΡΡΡΠ»ΡΠ½Ρ ΡΠ³ΡΠΈ Π·Π° ΡΠ°Ρ ΡΠ½ΠΎΠΊ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ;
- ΠΠΈ Π·Π° ΡΠΏΠΎΡΡ, ΡΠΎΠΌΡ ΡΠΎΡΠΈΠΆΠ½Ρ Π³ΡΠ°ΡΠΌΠΎ Ρ Π²ΠΎΠ»Π΅ΠΉΠ±ΠΎΠ»;
- ΠΠ°Π²Π°, ΡΠ°ΠΉ, ΠΏΠ΅ΡΠΈΠ²ΠΎ, ΡΡΡΠΊΡΠΈ ΡΠ° Π³Π°ΡΠ½ΠΈΠΉ Π½Π°ΡΡΡΡΠΉ ΡΠΎΠ΄Π½Ρ.
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Β· 72 views Β· 13 applications Β· 16d
Character 3D Artist
Part-time Β· Full Remote Β· Worldwide Β· Product Β· 3 years of experienceΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ° ΠΏΠΎ 3d, ΡΠΊΠΈΠΉ ΡΡΠ΄ΠΎΠ²ΠΎ Π²ΠΌΡΡ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ². ΠΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΡΠ²Π°ΡΠΈ ΡΠ° ΡΠ΅ΠΊΡΡΡΡΡΠ²Π°ΡΠΈ Π΄Π΅ΡΠ°Π»ΡΠ·ΠΎΠ²Π°Π½Ρ ΡΡΠ»Π°, ΡΠΊΡΡΡ ΡΠ° ΠΎΠ±Π»ΠΈΡΡΡ, ΠΎΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ ΠΌΠΎΠ΄Π΅Π»Ρ, Π° ΠΏΠΎΡΡΠΌ ΡΠΌΠΏΠΎΡΡΡΠ²Π°ΡΠΈ ΡΠ° Π½Π°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΡ Π² Unity. ΠΠ°ΡΠ²Π½ΡΡΡΡ ΠΏΠΎΡΡΠΆΠ½ΠΎΠ³ΠΎ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ...ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ° ΠΏΠΎ 3d, ΡΠΊΠΈΠΉ ΡΡΠ΄ΠΎΠ²ΠΎ Π²ΠΌΡΡ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ². ΠΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΡΠ²Π°ΡΠΈ ΡΠ° ΡΠ΅ΠΊΡΡΡΡΡΠ²Π°ΡΠΈ Π΄Π΅ΡΠ°Π»ΡΠ·ΠΎΠ²Π°Π½Ρ ΡΡΠ»Π°, ΡΠΊΡΡΡ ΡΠ° ΠΎΠ±Π»ΠΈΡΡΡ, ΠΎΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ ΠΌΠΎΠ΄Π΅Π»Ρ, Π° ΠΏΠΎΡΡΠΌ ΡΠΌΠΏΠΎΡΡΡΠ²Π°ΡΠΈ ΡΠ° Π½Π°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΡ Π² Unity.
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ΠΠ°ΡΠ²Π½ΡΡΡΡ ΠΏΠΎΡΡΠΆΠ½ΠΎΠ³ΠΎ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠΎΡΠΎΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡΠ² ΡΠ° ΠΏΡΠ°ΠΊΡΠΈΡΠ½ΠΎΠ³ΠΎ Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ