Jobs
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· 62 views · 9 applications · 25d
Art Director/Art Lead
Full Remote · Countries of Europe or Ukraine · Product · 4 years of experienceWe're looking for an independent, creative, and experienced Art Director who understands how to build open world game environments from concept to final integration. This person will become the core of our environment art team and, in the future, will...We're looking for an independent, creative, and experienced Art Director who understands how to build open world game environments from concept to final integration. This person will become the core of our environment art team and, in the future, will lead a small team of environment artists.
We are also actively looking for an experienced Art Lead or Art Director to take charge of creating a large, detailed open world.
What you'll be doing:
- Create and oversee the development of large open world areas with diverse biomes, urban spaces, interiors, and landmarks.
- Handle the full creation pipeline—from initial concept and blockout to final, optimized in-game version—including terrain shaping, prop placement, and atmosphere setup.
What matters to us:
- Most importantly, you're passionate about open world environment art and always aim to make each location better, while keeping a good balance with development speed.
- You have experience creating complete open world or large-scale game environments.
- You're creative and proactive—we want someone who can generate ideas and execute them based on our vision. In the early stages, we won’t have a concept artist or level designer on the team.
- You’re skilled with tools like Blender / Maya / 3ds Max, Substance Painter, and Unity.
- You understand mobile limitations, optimization, and scene setup.
- You can work independently and make quick decisions without micromanagement.
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· 108 views · 18 applications · 17d
3D Artist – Interior and Exterior Visualization
Full Remote · Worldwide · 1 year of experience · B1 - IntermediateWe are hiring: 3D Visualizer (Full-Time, Remote) Salary: €1000–€2000/month (depending on skills and portfolio) We are a 3D agency working with European furniture manufacturers. Our projects include photorealistic 3D visualizations of furniture in modern...We are hiring: 3D Visualizer (Full-Time, Remote)
Salary: €1000–€2000/month (depending on skills and portfolio)We are a 3D agency working with European furniture manufacturers.
Our projects include photorealistic 3D visualizations of furniture in modern interiors, and now we’re looking for a talented 3D visualizer to join our team full-time.What you'll be doing:
- Creating high-quality, realistic 3D renders of interiors with furniture
- Working closely with our project manager and art director
- Using our references and briefs to produce clean, commercial-ready visuals
Meeting weekly deadlines and maintaining consistent quality
What we expect:
- Strong skills in 3ds Max + Corona Renderer
- Ability to model or optimize furniture 3D models when needed
- Understanding of composition, lighting, and material settings
- Responsibility and good communication
- Ability to work with feedback and improve based on review
Important:
We’d be happy to check out your portfolio with interior renders. Feel free to send it along!
Please note that we only schedule calls after reviewing portfolios.You can also take a look at our page and Instagram to get a feel for what we do: https://onvirtue.pl/
https://www.instagram.com/onvirtue/
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· 74 views · 4 applications · 10d
Lead Character Artist
Full Remote · Worldwide · 5 years of experience · B1 - Intermediate[HIRING] Lead 3D Character Artist (Games & Cinematics) Location: Remote Type: Project-based (with potential for long-term contract) About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and...[HIRING] Lead 3D Character Artist (Games & Cinematics)
Location: Remote
Type: Project-based (with potential for long-term contract)
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.
About the Role
We’re looking for a Lead Character Artist who specializes in semi-realistic, realistic and hyperrealistic human characters — both in game development and cinematic production. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with deep knowledge of the character pipeline — from sculpting and simulation to texturing and final engine integration.
Key Responsibilities:
- Own and lead the character art development process — from sculpting high-resolution models to game-ready assets (retopo, UVs, baking, texturing).
- Supervise and review work produced by the character team to ensure consistency in quality, style, and technical requirements.
- Collaborate closely with Art Director, Rigging, Animation, Tech Art, and Game Design teams to ensure characters are visually compelling and technically sound.
- Translate 2D concepts or photogrammetry scans into 3D characters that are production-ready.
- Establish and maintain pipelines, workflows, naming conventions, and documentation for efficient production and onboarding.
- Ensure optimal asset performance for real-time engines (Unreal Engine / Unity), including LODs, polycount budget, and texture memory usage.
- Mentor and support junior and mid-level artists, providing feedback, training, and guidance when needed.
- Research and implement new tools and techniques to improve character production efficiency and quality.
- Drive outsourcing coordination: giving feedback, performing QA, and ensuring external deliveries match studio standards.
Requirements:
- 5+ years of experience in game development or CGI industry as a character artist.
- 1+ years of experience in a leadership or senior position.
- Strong portfolio showcasing realistic or stylized character art (including anatomy, costuming, and facial expression systems).
- Expert knowledge of industry-standard software: ZBrush, Maya/Blender, Marvelous Designer, Substance Painter/Designer, Marmoset/Toolbag, Photoshop, etc.
- Solid understanding of topology for deformation, rigging constraints, and blendshape creation.
- Familiarity with character integration into game engines (UE5 or Unity), including material setup and shader basics.
- Excellent communication and time management skills; ability to work across departments and manage production schedules.
- Passion for characters, storytelling, and pushing visual quality to the next level.
What We Offer
• Work on high-end characters for game and cinematic productions
• Fully remote collaboration with a skilled and supportive team
• Project-based contract with the potential to grow into a long-term role
• Opportunity to work across styles: realism, stylized realism, semi-stylized
• Real impact on projects delivered in Unreal and Unity pipelines
How to Apply
Send your CV and Portfolio
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· 71 views · 10 applications · 29d
Senior Unreal Engine Artist (Archviz) to $3500
Full Remote · Worldwide · 3 years of experience · B2 - Upper IntermediateVolume Vision is a studio where visuals are not just a result, but a language. We create scenes that don’t just look “beautiful,” but impress — through light, camera, composition, and attention to detail. We are currently looking for a strong Unreal...Volume Vision is a studio where visuals are not just a result, but a language. We create scenes that don’t just look “beautiful,” but impress — through light, camera, composition, and attention to detail.
We are currently looking for a strong Unreal Engine Artist who doesn’t just “assemble scenes,” but builds emotions.
Your responsibilities:
- Build interior and exterior scenes from scratch to final result: from blockout to finished walkthrough;
- Set up materials, lighting, camera, and post-processing;
- Work with visual dramaturgy — artistic presentation is as important as technical skills;
- Prepare final stills, videos, and 360 walkthroughs;
- Optimize scenes for rendering and/or real-time performance (Unreal Insights, CPU/GPU profiling).
Our ideal candidate:
- Confident user of Unreal Engine 5 (materials, sequencer, post-processing);
- Has assembled dozens of full scenes (interiors/exteriors);
- Skilled in creating complex materials (Layered, POM, Detail maps, Masked, etc.);
- Knowledgeable in post-processing, color grading, and artistic lighting;
- Understands cinematic language: composition, camera work, cinematics;
- Able to edit video (After Effects, Premiere Pro, or DaVinci Resolve).
Bonus skills:
- Experience with Blueprints;
- Familiarity with Substance Painter;
- Optimization skills for VR/AR or game performance.
What we offer:
- Remote work in a team of professionals who value visual intuition and artistic approach;
- Tasks where it’s important not only to “make it look good,” but to convey atmosphere;
- Clear processes without bureaucracy;
- Opportunity to influence artistic decisions and the studio’s pipeline development;
- Competitive salary + bonuses for outstanding results.
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· 232 views · 44 applications · 11d
3D artist
Full Remote · Worldwide · B1 - Intermediate[HIRING] 3D Artist (Hard Surface modeling) Location: Remote Type: Project-based (3+ month of full-time workload, with a potential for long-term contract after that period). About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades...[HIRING] 3D Artist (Hard Surface modeling)
Location: Remote
Type: Project-based (3+ month of full-time workload, with a potential for long-term contract after that period).
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.
ABOUT THE JOB
HiMASTERS — is looking for Hard-surface artists to create assets for Flying simulators, Train simulators, Third-person mech shooters (PC, mobile), weapons for FPS, TPS games.
RESPONSIBILITIES
- Create 3d models and textures of planes, vehicles and machinery with high-level of similarity. Ideally using camera/photo matching techniques. Simulator projects require a high-level of similarity. Ideally there should not be a difference between a photo and a model.
- Create hard-surface models using different techniques and pipelines (high-to-low, mid-poly, low-to-high poly)
- Retopologize and transform 3d scans and CAD models to game ready models.
- Ensure consistency and quality of your work and be able to match the project requirements.
- Receive feedback and modify work based on art direction.
- Report work progress. We require 1 screenshot and 1 sentence report regarding the work progress at the end of the day. We use it to keep our clients up to date.
REQUIREMENTS
- The main requirement is responsibility.
- Knowledge of modern modeling pipelines
- Functional knowledge of articulation and mechanical aptitude
- Experience with creating PBR materials
- Proficiency in 3ds max, blender, Zbrush, Substance painter, Fusion 3d, MOI, Plasticity
- Intermediate English. All the documentations and communications with the clients and your Lead would be held in English.
- Good communication and interpersonal skills and willingness to help everyone
- Ability to create a basic machinery rigging and animations
- Minimum experience with game engine integration (Unity, Unreal)
WILL BE A BIG PLUS
- Desire to develop as a specialist further
- Ability to check the quality of the models and provide feedback.
- Ability to estimate models and projects.
- Good English written and speaking
- Camera matching experience: Image modeler, 3ds max camera matching, Blender fSpy and Perspective Plotter.
- CAD experience.
- Ability to set up the asset for game engine exporting in blender and 3ds max. We do not care where the model was created. But most of the custom engines we work use 3ds max or blender addons for exporting.
- Experience with LODs, collisions, damage model creation, emitters etc.
How to Apply
Send your CV and Portfolio
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· 62 views · 8 applications · 8d
3D Designer
Full Remote · Worldwide · Product · 4 years of experience · B2 - Upper IntermediateAbout the role We’re hiring a 3D Product Designer to turn ideas into production-ready models and polished visuals across several product lines. What you’ll work on Payment rings (wearable/NFC) Phone cases & small accessories Energy drink cans &...About the role
We’re hiring a 3D Product Designer to turn ideas into production-ready models and polished visuals across several product lines.
What you’ll work on
- Payment rings (wearable/NFC)
- Phone cases & small accessories
- Energy drink cans & sleeves
- Nicotine pouch tins & labeling
Occasional related consumer goods and packaging
What you’ll do (high level)
- Create and iterate 3D prototypes and production-ready files.
- Deliver photoreal renders/turntables for presentations and marketing.
Collaborate with engineering and vendors to move designs toward production.
You’re a fit if you have
- A strong portfolio in product/industrial 3D (wearables, packaging, or similar).
- Proficiency in CAD (e.g., Fusion 360 / SolidWorks / Rhino) and a render stack (KeyShot or Blender/Cycles/Octane/Redshift).
Clear communication, fast iteration, and attention to detail.
Nice to have
- Experience with compact wearables or small form-factor products.
- Familiarity with metals and plastics workflows, plus basic packaging/label prep.
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· 59 views · 1 application · 6d
3D Artist for Creatives (Playable Ads)
Office Work · Ukraine (Kyiv) · Product · 1 year of experience · B1 - Intermediate24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019.
We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Blitzkrieg Assault, Street Dude, and more.
We are currently looking for a 3D Artist for Creatives (Playable Ads) to share our core company values:
- Creativity: We actively encourage and embrace each other’s ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Key responsibilities:
- Create and optimize 2D/3D assets for playable ads.
- Build scenes with lighting, shadows, and materials.
- Add and adjust VFX (particles, effects) for web platforms.
- Export assets from Unity or make them from scratch.
- Work with devs, artists, and marketing to deliver ready creatives.
Our ideal candidate:
- 1+ year in games or playable ads.
- Portfolio with playable ad examples.
- Strong skills in asset creation and optimization.
- Confident in Blender: topology, UVs, geometry.
- Able to set up lighting and materials.
- Experience with VFX systems.
- Basics of art: composition, color, perspective, stylization.
- English: Intermediate+.
Nice to have:
- Experience in Unity.
- Skills in VFX for web.
- Simple animations in engines.
- Knowledge of Three.js.
- Understanding of game marketing.
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Bonus System: A unique reward system designed to motivate employees by aligning their performance with the company’s financial goals.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Events: Enjoy board games, masterclasses, corporate events, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
- 35-Hour Work Week: Reduced working hours as a benefit for loyal employees.
We look forward to receiving your application!
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· 19 views · 1 application · 5d
3D Animator (Lead)
Full Remote · Worldwide · Product · 5 years of experience · B2 - Upper IntermediateWe are looking for a skilled Lead 3D Animator to design and maintain the full animation pipeline, starting from rigging stylized low-poly 3D characters to producing clean 2D animation assets in Spine and integrating them into Unity. You will take...We are looking for a skilled Lead 3D Animator to design and maintain the full animation pipeline, starting from rigging stylized low-poly 3D characters to producing clean 2D animation assets in Spine and integrating them into Unity. You will take ownership of the workflow, set animation standards, and collaborate with designers, engineers, and VFX artists to ensure smooth, high-quality motion in game. This role is both creative and technical, offering the opportunity to build a robust pipeline that delivers expressive and optimized animations for live products.
Key Responsibilities
- Pipeline development: Define and manage the 3D → 2D render process (camera setup, frame rate, resolution, lighting, export templates) ensuring consistency across Spine assets.
- Spine animation: Build skeletons, mesh weights, skins, and constraints; create polished animation clips (idle, movement, attacks, reactions, emotes).
- Asset preparation: Deliver optimized sprite sheets and Spine exports (JSON/Binary) ready for Unity integration.
- Rigging & character animation: Rig low-poly characters with clean deformations and expressive poses; animate game-ready cycles with strong timing, weight, and exaggeration.
- Integration: Implement Spine content into Unity, set up animation states, transitions, and events; collaborate with engineers to connect gameplay logic.
Collaboration & workflow: Partner with artists, designers, and VFX to ensure clarity, performance, and visual quality. Establish standards, documentation, and tools for scalable production.
Required Skills & Experience
- 5+ years of character animation experience in games or interactive media.
- Strong rigging and keyframe animation skills in Blender or Maya (low-poly stylized characters).
- Hands-on experience creating Spine rigs and animations for runtime integration.
- Proven knowledge of 3D → 2D rendering pipelines optimized for mobile performance.
- Excellent grasp of animation principles (timing, spacing, arcs, weight, anticipation, follow-through).
Ability to write clear documentation and specifications for engineers and other team members.
Nice to Have
- Familiarity with Unity animation systems (Animator Controller, blend trees, Timeline).
- Experience customizing Spine-Unity runtime or shaders for 2D/Spine content.
- Knowledge of live-ops delivery systems (asset bundles, addressables).
Basic scripting for automation (Python/MEL for rigging, C# for Unity integration).
What We Offer
- A leadership role with creative influence on animation style and production.
- Opportunity to establish and refine a scalable animation pipeline.
- Collaborative environment with cross-disciplinary teams.
- Competitive salary, flexible working model (remote/hybrid/on-site).
- Professional growth support (learning budget, mentoring opportunities).
- Hardware allowance and paid time off.
- Travel opportunities if relocation or on-site collaboration is of interest.
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· 49 views · 1 application · 4d
3D Artist / Generalist
Office Work · Ukraine (Kyiv) · Product · 1 year of experience · B1 - Intermediate24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019.
We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Blitzkrieg Assault, Street Dude, and more.
We are currently looking for a 3D Artist/Generalist to share our core company values:
- Creativity: We actively encourage and embrace each other’s ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Our ideal candidate:
- 1+ year of professional experience
- Confident modeling skills based on references
- Ability to stylize and maintain a consistent visual style
- Proficient in texturing and efficient use of texture space
- Basic skills in rigging, skinning, and animation
Key responsibilities:
- Creating in-game assets and integrating them into the engine (Unity)
- Designing promotional and UI graphics for the game
- Developing effective visual solutions for game design tasks
Nice to have:
- Understanding of the mobile games market and personal gaming experience
- Experience with Unity or other game engines
- Basic knowledge of color theory and composition
- Understanding of graphic optimization for mobile devices
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Bonus System: A unique reward system designed to motivate employees by aligning their performance with the company’s financial goals.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Events: Enjoy board games, masterclasses, corporate events, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
- 35-Hour Work Week: Reduced working hours as a benefit for loyal employees.
We look forward to receiving your application!
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· 159 views · 30 applications · 20d
3d artist-generalist
Full Remote · Ukraine · Product · 3 years of experienceШукаємо 3D Generalist’а Привіт! Ми в Playfo робимо мобільні ігри, які хочеться показати мамі. Шукаємо 3D-героя або героїню, яка вміє в Unity. Обовʼязки: Моделювання простих 3D-об’єктів (декорації, елементи інтерфейсу, середовище) Налаштування...🎯Шукаємо 3D Generalist’а
Привіт!
Ми в Playfo робимо мобільні ігри, які хочеться показати мамі.
Шукаємо 3D-героя або героїню, яка вміє в Unity.
🔧 Обовʼязки:
- Моделювання простих 3D-об’єктів (декорації, елементи інтерфейсу, середовище)
- Налаштування матеріалів, кольору, освітлення, тіней у Unity
- Робота з анімаціями (імпорт, базове налаштування)
- Збірка сцен, створення префабів, оптимізація для мобілок
- Співпраця з художниками, розробниками та геймдизайнерами
- Робота через Git у команді
- Робота з чужими ассетами зі стору
👤 Ідеальний кандидат:
- Має 3+ роки досвіду
- Добре знає Unity
- Розуміє основи рендерингу, композиції, оптимізації
- Впевнено користується Git та звик до командної роботи
- Є в портфоліо ігри випущені в Google Play або App Store
➕ Переваги:
- Досвід з URP або Shader Graph
- Знання ріггінгу/анімації
- Базове розуміння мобільного геймдев-процесу
📩 Надішліть будь ласка:
- Резюме
- Посилання на портфоліо або на ігри, в яких ви робили арт
- Ваші очікування по зарплаті або погодинному рейту
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· 32 views · 1 application · 14d
3D Artist для менторінгу курсу “Unreal Engine для 3D-художників”
Part-time · Full Remote · Worldwide · Product · 2 years of experiencevarto.school – онлайн-школа комп’ютерної графіки та GameDev, де викладають практики з Ubisoft, GSC Game World, Room 8 Studio та інших студій. Ми створюємо програми, які відповідають реальним пайплайнам індустрії, а не відірваній теорії. Зараз ми готуємо...varto.school – онлайн-школа комп’ютерної графіки та GameDev, де викладають практики з Ubisoft, GSC Game World, Room 8 Studio та інших студій. Ми створюємо програми, які відповідають реальним пайплайнам індустрії, а не відірваній теорії.
Зараз ми готуємо курс для 3D-художників, які хочуть опанувати Unreal Engine як частину повноцінного пайплайну. І шукаємо ментора або менторку, який не просто розбирається в рушії, а розуміє, як саме з ним працює художник – із фокусом на візуальний результат, оптимізацію та практичні задачі.
Мета курсу:
Навчити 3D-художників використовувати Unreal Engine для створення повноцінних ігрових локацій – з освітленням, шейдерами, постобробкою та навичками фінальної подачі.
Обов’язки:
- Участь у розробці та покращенні програми: структура, теми, практичні завдання;
- Проведення лекцій у форматі онлайн-стрімів або записаних відео;
- Пояснення принципів роботи з Unreal Engine з урахуванням художніх потреб;
- Менторство: фідбек на роботи студентів, відповіді на запитання, супровід студентів;
- Співпраця з продюсером курсу та технічною командою.
Вимоги:
- Досвід роботи від 2 років у GameDev як 3D Artist;
- Практичний досвід роботи з Unreal Engine 5;
- Знання ключових інструментів рушія: освітлення, шейдери, постобробка, оптимізація, навігація сценами;
- Знання технічних аспектів Unreal (Blueprints, Nanite, Lumen);
- Вміння пояснювати процеси, приймати рішення, працювати з пайплайном художника;
- Навички самостійної організації роботи, відкритість до командної взаємодії;
- Портфоліо з прикладами локацій, сцен або ассетів, зібраних в Unreal Engine.
Буде перевагою:
- Досвід викладання або менторства, проведення воркшопів або навчання;
- Знання LMS-платформ, знання Notion, Asana або подібних, Discord;
- Досвід підготовки сцен для презентації або релізу (lighting pass, camera work, постобробка).
Ми пропонуємо:
- Часткову зайнятість (до 2 години на день / 1–2 дні на тиждень у період активної фази курсу);
- Віддалений формат роботи;
- Погодинну/полекційну оплату або оплату за навчальний блок – узгоджуємо індивідуально;
- Команду, яка забезпечує технічну, методичну й продюсерську підтримку;
- Аудиторію, яка вже працює в CG і хоче вивести навички на новий рівень;
- Можливість впливати на зміст курсу – ваша експертиза дійсно важлива.
Як податись:
Надішліть портфоліо, коротко про себе та приклад роботи або кейс в Unreal Engine.
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· 19 views · 0 applications · 14d
3D Artist для менторінгу курсу “Анатомія для 3D-художників”
Part-time · Full Remote · Worldwide · Product · 2 years of experiencevarto.school – онлайн-школа комп’ютерної графіки та GameDev, де викладають практики з Ubisoft, GSC Game World, Room 8 Studio та інших студій. Ми створюємо програми, які відповідають реальним пайплайнам індустрії, а не відірваній теорії. Готуємо курс з...varto.school – онлайн-школа комп’ютерної графіки та GameDev, де викладають практики з Ubisoft, GSC Game World, Room 8 Studio та інших студій. Ми створюємо програми, які відповідають реальним пайплайнам індустрії, а не відірваній теорії.
Готуємо курс з анатомії для 3D-художників – шукаємо ментора або менторку, який/яка не просто розуміє, як побудоване тіло, а вміє пояснити це мовою форм, обʼємів і логіки у 3D.
Пиши нам, якщо:
- В тебе є ґрунтовні знання анатомії людини, та досвід роботи від 2 років у персонажному скульптингу або моделюванні (ZBrush, Blender), досвід роботи в ігровій індустрії;
- Маєш портфоліо з анатомічно точними моделями – з увагою до пропорцій, мʼязових форм, натягу тканин і т.д.;
- Здатний/на анатомічно аналізувати референси, вказувати на помилки, демонструвати побудову форми в розрізі;
- Розумієш, як адаптувати анатомію для стилізованих і реалістичних персонажів;
- Вмієш навчати, давати якісний фідбек, підтримувати студентів і пояснювати складні речі просто;
- Це про тебе: відповідальність, пунктуальність і готовність співпрацювати з продюсерською командою;
Що треба робити:
- Брати участь у створенні програми курсу – логіка модулів, розстановка акцентів, практичні завдання;
- Записувати або проводити онлайн-лекції (залежить від формату);
- Аналізувати студентські роботи, виявляти помилки, надавати фідбек, показувати шляхи їх виправлення;
- Пояснювати ключові анатомічні блоки у форматі, який легко застосувати у 3D;
- Допомагати студентам з практичними завданнями, відповідати на питання, підтримувати під час навчання.
Буде перевагою:
- Досвід менторства або викладання;
- Розуміння специфіки 3D для ігор;
- Готовність робити демонстрації, пояснення або анатомічні аналізи в реальному часі.
Ми пропонуємо:
- Часткову зайнятість (до 2х години на день / 1–2 дні на тиждень у період активної фази курсу);
- Віддалений формат роботи;
- Погодинну/полекційну оплату або оплату за навчальний блок – узгоджуємо індивідуально;
- Команду, яка забезпечує технічну, методичну й продюсерську підтримку;
- Аудиторію, яка прагне, або вже працює в CG та бажає підвищити якість своєї роботи;
- Можливість впливати на зміст курсу – ваша експертиза дійсно важлива.
Як податись:
Розкажи коротко про себе, додай лінк на портфоліо (з фокусом на анатомію) і напиши, чому тобі цікаво стати ментором курсу.
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· 367 views · 59 applications · 7d
3D Artist
Full Remote · Countries of Europe or Ukraine · Product · 1 year of experienceВітаємо! Наша команда шукає талановитого та вмотивованного 3D Artist'a, який підсилить існучу 3D команду. Ми очікуємо від кандидата розуміння та бажання розвиватися у сфері геймдеву, тобто, людину яка любить ігри так само як і ми...Вітаємо!
Наша команда шукає талановитого та вмотивованного 3D Artist'a, який підсилить існучу 3D команду.
Ми очікуємо від кандидата розуміння та бажання розвиватися у сфері геймдеву, тобто, людину яка любить ігри так само як і ми :)
Обов’язки:- Створення унікального та стильного одягу для персонажів.
- Адаптація 3D-моделей під формат гри GTA V.
- Робота з 3D-моделями та текстурами: створення, оптимізація, запікання, UV-розгортка.
Вимоги:
- Досвід створення одягу для GTA V або інших ігрових/візуалізаційних платформ.
- Впевнене володіння Blender.
- Бажано знання Marmoset, ZBrush.
- Базові навички роботи з Photoshop, Illustrator, Sampler.
- Досвід текстурування в Substance Painter.
- Відчуття стилю та смаку, базове розуміння сучасної моди, її трендів і вподобань цільової аудиторії.
Ми пропонуємо:
- Роботу над унікальними творчими проєктами.
- Гнучкий графік.
- Можливість реалізовувати власні ідеї в дизайні.