Jobs 3D Artist
15-
Β· 195 views Β· 8 applications Β· 3d
Lead Character Artist
Full Remote Β· Worldwide Β· 5 years of experience Β· B1 - Intermediate[HIRING] Lead 3D Character Artist (Games & Cinematics) Location: Remote Type: Project-based (with potential for long-term contract) About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and...[HIRING] Lead 3D Character Artist (Games & Cinematics)
Location: Remote
Type: Project-based (with potential for long-term contract)
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β stylized or realistic, always production-ready.
About the Role
Weβre looking for a Lead Character Artist who specializes in semi-realistic, realistic and hyperrealistic human characters β both in game development and cinematic production. Youβll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with deep knowledge of the character pipeline β from sculpting and simulation to texturing and final engine integration.
Key Responsibilities:
- Own and lead the character art development process β from sculpting high-resolution models to game-ready assets (retopo, UVs, baking, texturing).
- Supervise and review work produced by the character team to ensure consistency in quality, style, and technical requirements.
- Collaborate closely with Art Director, Rigging, Animation, Tech Art, and Game Design teams to ensure characters are visually compelling and technically sound.
- Translate 2D concepts or photogrammetry scans into 3D characters that are production-ready.
- Establish and maintain pipelines, workflows, naming conventions, and documentation for efficient production and onboarding.
- Ensure optimal asset performance for real-time engines (Unreal Engine / Unity), including LODs, polycount budget, and texture memory usage.
- Mentor and support junior and mid-level artists, providing feedback, training, and guidance when needed.
- Research and implement new tools and techniques to improve character production efficiency and quality.
- Drive outsourcing coordination: giving feedback, performing QA, and ensuring external deliveries match studio standards.
Requirements:
- 5+ years of experience in game development or CGI industry as a character artist.
- 1+ years of experience in a leadership or senior position.
- Strong portfolio showcasing realistic or stylized character art (including anatomy, costuming, and facial expression systems).
- Expert knowledge of industry-standard software: ZBrush, Maya/Blender, Marvelous Designer, Substance Painter/Designer, Marmoset/Toolbag, Photoshop, etc.
- Solid understanding of topology for deformation, rigging constraints, and blendshape creation.
- Familiarity with character integration into game engines (UE5 or Unity), including material setup and shader basics.
- Excellent communication and time management skills; ability to work across departments and manage production schedules.
- Passion for characters, storytelling, and pushing visual quality to the next level.
What We Offer
β’ Work on high-end characters for game and cinematic productions
β’ Fully remote collaboration with a skilled and supportive team
β’ Project-based contract with the potential to grow into a long-term role
β’ Opportunity to work across styles: realism, stylized realism, semi-stylized
β’ Real impact on projects delivered in Unreal and Unity pipelines
How to Apply
Send your CV and Portfolio
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Β· 999 views Β· 134 applications Β· 3d
3D artist
Full Remote Β· Worldwide Β· B1 - Intermediate[HIRING] 3D Artist (Hard Surface modeling) Location: Remote Type: Project-based (3+ month of full-time workload, with a potential for long-term contract after that period). About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades...[HIRING] 3D Artist (Hard Surface modeling)
Location: Remote
Type: Project-based (3+ month of full-time workload, with a potential for long-term contract after that period).
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β stylized or realistic, always production-ready.
ABOUT THE JOB
HiMASTERS β is looking for Hard-surface artists to create assets for Flying simulators, Train simulators, Third-person mech shooters (PC, mobile), weapons for FPS, TPS games.
RESPONSIBILITIES
- Create 3d models and textures of planes, vehicles and machinery with high-level of similarity. Ideally using camera/photo matching techniques. Simulator projects require a high-level of similarity. Ideally there should not be a difference between a photo and a model.
- Create hard-surface models using different techniques and pipelines (high-to-low, mid-poly, low-to-high poly)
- Retopologize and transform 3d scans and CAD models to game ready models.
- Ensure consistency and quality of your work and be able to match the project requirements.
- Receive feedback and modify work based on art direction.
- Report work progress. We require 1 screenshot and 1 sentence report regarding the work progress at the end of the day. We use it to keep our clients up to date.
REQUIREMENTS
- The main requirement is responsibility.
- Knowledge of modern modeling pipelines
- Functional knowledge of articulation and mechanical aptitude
- Experience with creating PBR materials
- Proficiency in 3ds max, blender, Zbrush, Substance painter, Fusion 3d, MOI, Plasticity
- Intermediate English. All the documentations and communications with the clients and your Lead would be held in English.
- Good communication and interpersonal skills and willingness to help everyone
- Ability to create a basic machinery rigging and animations
- Minimum experience with game engine integration (Unity, Unreal)
WILL BE A BIG PLUS
- Desire to develop as a specialist further
- Ability to check the quality of the models and provide feedback.
- Ability to estimate models and projects.
- Good English written and speaking
- Camera matching experience: Image modeler, 3ds max camera matching, Blender fSpy and Perspective Plotter.
- CAD experience.
- Ability to set up the asset for game engine exporting in blender and 3ds max. We do not care where the model was created. But most of the custom engines we work use 3ds max or blender addons for exporting.
- Experience with LODs, collisions, damage model creation, emitters etc.
How to Apply
Send your CV and Portfolio
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Β· 367 views Β· 16 applications Β· 2d
3D Artist / Generalist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 1 year of experience Β· B1 - Intermediate24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019.
We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Blitzkrieg Assault, Street Dude, and more.
We are currently looking for a 3D Artist/Generalist to share our core company values:
- Creativity: We actively encourage and embrace each otherβs ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Our ideal candidate:
- 1+ year of professional experience
- Confident modeling skills based on references
- Ability to stylize and maintain a consistent visual style
- Proficient in texturing and efficient use of texture space
- Basic skills in rigging, skinning, and animation
Key responsibilities:
- Creating in-game assets and integrating them into the engine (Unity)
- Designing promotional and UI graphics for the game
- Developing effective visual solutions for game design tasks
Nice to have:
- Understanding of the mobile games market and personal gaming experience
- Experience with Unity or other game engines
- Basic knowledge of color theory and composition
- Understanding of graphic optimization for mobile devices
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Bonus System: A unique reward system designed to motivate employees by aligning their performance with the companyβs financial goals.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Events: Enjoy board games, masterclasses, corporate events, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
- 35-Hour Work Week: Reduced working hours as a benefit for loyal employees.
We look forward to receiving your application!
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Β· 13 views Β· 0 applications Β· 13d
3D Print Designer for Shipbuilding
Office Work Β· Ukraine (Mykolaiv) Β· Product Β· 3 years of experience Β· B2 - Upper IntermediateWe are a forward-thinking company in the field of shipbuilding and marine technologies, utilizing innovative approaches and 3D printing to create prototypes and functional components for vessels. We are looking for a talented 3D Print Designer to work on...We are a forward-thinking company in the field of shipbuilding and marine technologies, utilizing innovative approaches and 3D printing to create prototypes and functional components for vessels. We are looking for a talented 3D Print Designer to work on key elements of marine structures, combining engineering precision and the capabilities of additive manufacturing.
Key Responsibilities:
- 3D Model Creation: Developing digital 3D models for printing key elements and assemblies of vessels (prototypes, interior details, functional components).
- Print Optimization: Adapting and optimizing existing engineering drawings and CAD models for 3D printing technology.
- Material Selection: Choosing and testing 3D printing materials (composites, metals, high-strength plastics) with regard to marine environment requirements (salt resistance, durability).
- Tool Proficiency: Using specialized software for modeling (e.g., Blender, Fusion 360, SolidWorks) and slicers for preparing print files.
- AI Integration (A Plus): Utilizing AI tools to accelerate and enhance the precision of design generation (similar to the use in AI Vibe coding), as well as for geometry optimization under load.
- Testing and Quality Control: Conducting print runs, evaluating the quality and strength characteristics of the finished models, and adjusting parameters.
Candidate Requirements:
- Experience in 3D modeling and 3D printing.
- In-depth knowledge of additive technologies (FDM, SLA, SLS, or similar).
- Experience with CAD systems and 3D modeling software.
- Understanding of engineering principles and stress analysis (preferably in mechanical engineering or shipbuilding).
- Ability to rapidly adapt designs to real-world production tasks and requirements.
- Experience with AI tools (e.g., generative AI in design, like Midjourney or Stable Diffusion) will be a significant advantage.
- Analytical and problem-solving mindset.
What We Offer:
- An opportunity to work at the intersection of high-tech shipbuilding and cutting-edge 3D printing technologies.
- Competitive salary.
- Flexible working hours and remote work options (by agreement).
- Professional development, training, and access to innovative research in materials and 3D printing.
- A dynamic environment with a focus on technology and growth.
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Β· 36 views Β· 3 applications Β· 8d
3D Artist (Architectural Visualization)
Part-time Β· Full Remote Β· Worldwide Β· 2 years of experience Β· B1 - IntermediateManifest Render creates photorealistic 3D visuals and animations for architecture and design. We work with architects, designers, and developers worldwide to bring spaces to life through high-end visualization. Role Weβre looking for a talented 3D...Manifest Render creates photorealistic 3D visuals and animations for architecture and design. We work with architects, designers, and developers worldwide to bring spaces to life through high-end visualization.
Role
Weβre looking for a talented 3D Artist experienced in interiors and/or exteriors who can turn models and drawings into stunning, realistic images. We work in 3dsMax and Corona Render, so experience in this software is a must!Responsibilities
- Create high-quality 3D renderings for interior and/or exterior architectural projects.
- Work from drawings, CAD/Revit/SketchUp models, sketches, and reference materials.
- Create realistic materials, textures, and lighting setups.
- Maintain consistency in visual style and quality across projects.
- Produce a photo-realistic rendering, that maintains the company standards.
Requirements
- Proven experience in architectural visualization (interior and/or exterior).
- Strong skills in 3ds Max, Corona Renderer (or V-Ray), and Photoshop.
- Good understanding of architecture, lighting, and material realism.
- Ability to interpret design intent and efficiently mantain deadlines.
- Strong attention to detail, accuracy, and passion for producing high-end visuals.
- Ability to interpret feedback in English (or confidently use a translator).
- (Bonus) Experience with animation, Revit, Unreal, or Lumion.
We Offer
- Remote, flexible work environment.
- Competitive pay based on experience and project scope.
- Opportunity to work on international projects with a talented, supportive team.
Professional growth in a studio that values creativity, quality, and teamwork.
How to Apply
Send us your portfolio, CV, and a short note about your experience. Please include examples of interior and/or exterior renderings that best showcase your skills.
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Β· 73 views Β· 4 applications Β· 28d
3D Artist and Simulation Engineer
Full Remote Β· Ukraine Β· 5 years of experience Β· B2 - Upper IntermediateDescription Exciting new project in public transport and urban modelling is seeking a skilled professional with expertise in 3D modelling, simulation, and rendering techniques. Requirements For an exciting new project in public transport and urban...Description
Exciting new project in public transport and urban modelling is seeking a skilled professional with expertise in 3D modelling, simulation, and rendering techniques.
Requirements
For an exciting new project in public transport and urban modelling, we are seeking a skilled professional with expertise in 3D modelling, simulation, and rendering techniques.
The ideal candidate should have hands-on experience in 3D modelling and NVIDIA Omniverse, including an understanding of its core components such as USD (Universal Scene Description), Nucleus, and Omniverse Kit.
Proficiency in real-time 3D rendering and simulation workflows, along with the ability to optimise modelsβ performance, is essential.
The role also requires sufficient English language proficiency.
It would be a great plus to have:
β Sufficient proficiency in programming languages such as Python, C++, or JavaScript.
β Experience in integrating sensor models (camera, radar, lidar, etc.) into Omniverse.
β Experience with AI or machine learning integration within 3D environments.Job responsibilities
β Design 3D scenery in NVIDIA Omniverse.
β Create and optimise high-quality 3D models, materials, and environments for real-time simulation in NVIDIA Omniverse
β Assemble and manage complex 3D scenes using Universal Scene Description (USD) principles, including layering and composition
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Β· 47 views Β· 10 applications Β· 13d
3D Animator
Part-time Β· Full Remote Β· Worldwide Β· 1 year of experienceWe are developing a dark-fantasy game Darkest Messiah featuring multiple gods, branching narrative, cult systems, and stylized 3D characters. We are looking for a 3D Animator who can bring our characters, creatures, and rituals to life with expressive,...We are developing a dark-fantasy game Darkest Messiah featuring multiple gods, branching narrative, cult systems, and stylized 3D characters.
We are looking for a 3D Animator who can bring our characters, creatures, and rituals to life with expressive, high-quality animation.Your task will be to create combat, ritualistic, idle, cinematic, and environmental animations based on dark-fantasy aesthetics.
You will work closely with the art director and game designer to ensure stylistic consistency with our world and gods.Required Skills
3D character animation
Strong knowledge of human and monsters body mechanics
Experience with Maya, Blender, or 3ds Max
Experience with Unity animation pipelines
Ability to create both stylized and realistic animation
Basic rigging skills (optional but desirable)
Additional Skills
Experience animating cloaks, robes, cloth simulations
Experience with dark-fantasy or gothic-style projects
Understanding of animation for gameplay (attacks, spells, hit reactions)
Ability to work with motion capture data (optional)
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Β· 16 views Β· 1 application Β· 1d
3D Artist for Creatives (Playable Ads)
Office Work Β· Ukraine (Kyiv) Β· Product Β· 1 year of experience Β· B1 - Intermediate24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019. We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include...24PLAY is a product company from Ukraine that has been developing and publishing mobile games since 2019.
We are a team of professionals who have launched dozens of popular games and gained over 100 million satisfied players worldwide. Our games include Zombiepunk, Blitzkrieg Assault, Street Dude, and more.
We are currently looking for a 3D Artist for Creatives (Playable Ads) to share our core company values:
- Creativity: We actively encourage and embrace each otherβs ideas, transforming them into reality through collaboration and innovative thinking.
- Integrity: We commit to providing honest feedback and realistically assessing situations, fostering a culture of trust and transparency.
- Productivity: We strive to optimize our workflows to achieve the best possible results in the shortest timeframe, ensuring efficiency and effectiveness in our operations.
- Uncompromising Quality: Our commitment to excellence drives us to prioritize the quality of our work above all else, ensuring that we consistently deliver outstanding results.
- Healthy Lifestyle: We advocate for a healthy lifestyle and stand against harmful habits, promoting well-being and balance within our team.
We are looking for a professional for the role that requires:
- Full-time job;
- Office-based in Kyiv.
Key responsibilities:
- Create and optimize 2D/3D assets for playable ads.
- Build scenes with lighting, shadows, and materials.
- Add and adjust VFX (particles, effects) for web platforms.
- Export assets from Unity or make them from scratch.
- Work with devs, artists, and marketing to deliver ready creatives.
Our ideal candidate:
- 1+ year in games or playable ads.
- Strong skills in asset creation and optimization.
- Confident in Blender: topology, UVs, geometry.
- Able to set up lighting and materials.
- Experience with VFX systems.
- Basics of art: composition, color, perspective, stylization.
- English: Intermediate+.
Nice to have:
- Experience in Unity.
- Skills in VFX for web.
- Simple animations in engines.
- Understanding of game marketing.
Why join our team?
- Fully Legal: Official employment in full compliance with Ukrainian labor legislation, including paid vacation (24 days) and sick leave (unlimited).
- Professional Team: A high-performing group of skilled individuals committed to excellence.
- No Overtime: We prioritize a healthy work-life balance, with no overtime required.
- Stable Payments: No payment delays since the foundation of the company.
- Bonus System: A unique reward system designed to motivate employees by aligning their performance with the companyβs financial goals.
- Professional Development: Access to mentorship programs and our internal library for continuous growth.
- Events: Enjoy board games, masterclasses, corporate events, sports activities, and free English classes.
- Comfortable Workspace: A modern office in Kyiv featuring a spacious lounge, fully-equipped kitchen, sports zone, cinema, and complimentary spa facilities for employees.
- 35-Hour Work Week: Reduced working hours as a benefit for loyal employees.
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Β· 127 views Β· 28 applications Β· 15d
3D Π³ΡΠ°ΡΡΡΠ½ΠΈΠΉ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ (Amazon)
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 0.5 years of experience Β· B1 - IntermediateΠΠΈ - ΡΠ²ΡΠΎΠΏΠ΅ΠΉΡΡΠΊΠ° ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ Π΅Π»Π΅ΠΊΡΡΠΎΠ½Π½ΠΎΡ ΠΊΠΎΠΌΠ΅ΡΡΡΡ Π· ΠΏΠΎΠ½Π°Π΄ 7-ΡΡΡΠ½ΠΈΠΌ Π΄ΠΎΡΠ²ΡΠ΄ΠΎΠΌ ΠΏΡΠΎΠ΄Π°ΠΆΡ Π²Π»Π°ΡΠ½ΠΎΡ ΡΠ° ΡΠ΅Π·ΠΎΠ½Π½ΠΎΡ ΠΏΡΠΎΠ΄ΡΠΊΡΡΡ Ρ ΠΏΠΎΠ½Π°Π΄ 14 ΠΊΡΠ°ΡΠ½Π°Ρ ΡΠ²ΡΡΡ. ΠΠ°ΡΡ ΠΎΡΠ½ΠΎΠ²Π½Ρ ΠΊΠ°Π½Π°Π»ΠΈ Π·Π±ΡΡΡ Π²ΠΊΠ»ΡΡΠ°ΡΡΡ Amazon, Shopify ΡΠ° eBay. ΠΡΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ β ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΡΠ΄ΠΎΠΌΠΈΡ Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½ΠΈΡ ...ΠΠΈ - ΡΠ²ΡΠΎΠΏΠ΅ΠΉΡΡΠΊΠ° ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ Π΅Π»Π΅ΠΊΡΡΠΎΠ½Π½ΠΎΡ ΠΊΠΎΠΌΠ΅ΡΡΡΡ Π· ΠΏΠΎΠ½Π°Π΄ 7-ΡΡΡΠ½ΠΈΠΌ Π΄ΠΎΡΠ²ΡΠ΄ΠΎΠΌ ΠΏΡΠΎΠ΄Π°ΠΆΡ Π²Π»Π°ΡΠ½ΠΎΡ ΡΠ° ΡΠ΅Π·ΠΎΠ½Π½ΠΎΡ ΠΏΡΠΎΠ΄ΡΠΊΡΡΡ Ρ ΠΏΠΎΠ½Π°Π΄ 14 ΠΊΡΠ°ΡΠ½Π°Ρ ΡΠ²ΡΡΡ. ΠΠ°ΡΡ ΠΎΡΠ½ΠΎΠ²Π½Ρ ΠΊΠ°Π½Π°Π»ΠΈ Π·Π±ΡΡΡ Π²ΠΊΠ»ΡΡΠ°ΡΡΡ Amazon, Shopify ΡΠ° eBay.
ΠΡΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ β ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΡΠ΄ΠΎΠΌΠΈΡ Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½ΠΈΡ Π±ΡΠ΅Π½Π΄ΡΠ².
Π¨ΡΠΊΠ°ΡΠΌΠΎ Π² ΠΊΠΎΠΌΠ°Π½Π΄Ρ 3D Π³ΡΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°! ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ Π²Π°Ρ-Π΅ΡΠ΅ΠΊΡ, ΡΠΊΠΈΠΉ ΠΏΡΠΎΠ΄Π°ΡΡΡΡΡ Ρ Π±Π°Π³Π°ΡΡΠΎΡ ΠΊΡΠ°ΡΠ½Π°Ρ ΡΠ²ΡΡΡ. Π―ΠΊΡΠΎ ΡΠΈ Ρ ΠΎΡΠ΅Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΡΠ΅Π°Π»ΡΠ½ΠΈΠΌΠΈ ΠΏΡΠΎΠ΄ΡΠΊΡΠ°ΠΌΠΈ ΡΠ° ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠ΅Π½Π΄Π΅ΡΠΈ, Π²ΡΠ΄ ΡΠΊΠΈΡ Π·Π°Ρ ΠΎΡΠ΅ΡΡΡΡ ΠΊΠ»ΡΠΊΠ½ΡΡΠΈ Β«Π² ΠΊΠΎΡΠΈΠΊΒ» - ΡΠΎΠ±Ρ Π΄ΠΎ Π½Π°Ρ.
π§ Π©ΠΎ ΠΏΠΎΡΡΡΠ±Π½ΠΎ ΡΠΎΠ±ΠΈΡΠΈ:
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ 3D-ΠΌΠΎΠ΄Π΅Π»Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ² Π·Π° Π’Π (Π·Π° Π΄ΠΎΠΏΠΎΠΌΠΎΠ³ΠΎΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈ - Blender Π°Π±ΠΎ ΡΡ ΠΎΠΆΠΈΡ )
- ΠΠ°ΡΡΠΎΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠ΅ΠΊΡΡΡΡΠΈ ΡΠ° ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΠΈ Π΄Π»Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΎΠ³ΠΎ Π²ΡΠ΄ΠΎΠ±ΡΠ°ΠΆΠ΅Π½Π½Ρ ΡΠΎΠ²Π°ΡΡ
- Π ΠΎΠ±ΠΈΡΠΈ Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ Π΄Π»Ρ ΠΌΠ°ΡΠΊΠ΅ΡΠΏΠ»Π΅ΠΉΡΡΠ²
- Π ΠΎΠ·ΡΠΎΠ±Π»ΡΡΠΈ ΠΏΡΠΎΡΠΎΡΠΈΠΏΠΈ, ΡΠ½ΠΎΠ΄Ρ - ΠΏΡΠ΄ 3D-Π΄ΡΡΠΊ
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈ ΡΠ°Π·ΠΎΠΌ Π· ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΡΠ² ΡΠ° ΠΌΠ°ΡΠΊΠ΅ΡΠΎΠ»ΠΎΠ³ΡΠ².
π Π©ΠΎ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ:
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π²ΡΠ΄ 0,5β1 ΡΠΎΠΊΡ Π² 3D Π³Π°Π»ΡΠ·Ρ
- ΠΠ°Π²ΠΈΡΠΊΠΈ ΡΠΎΠ±ΠΎΡΠΈ Ρ Blender / Corona Renderer / Photoshop
- ΠΡΠ³Π°Π½ΡΠ·ΠΎΠ²Π°Π½ΡΡΡΡ, ΡΠ²Π°Π³Π° Π΄ΠΎ Π΄Π΅ΡΠ°Π»Π΅ΠΉ, Π²ΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ.
π ΠΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ:
- ΠΠΎΡΠ²ΡΠ΄ Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ AI-ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ², ΡΠΎΡΡΡΠ² Ρ 3D.
π ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:
- ΠΠΎΠ½ΠΊΡΡΠ΅Π½ΡΠ½Π° Π·Π°ΡΠΎΠ±ΡΡΠ½Π° ΠΏΠ»Π°ΡΠ° Π² Π΄ΠΎΠ»Π°ΡΠ°Ρ Π‘Π¨Π
- 24 ΠΊΠ°Π»Π΅Π½Π΄Π°ΡΠ½Ρ Π΄Π½Ρ ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΎΡ Π²ΡΠ΄ΠΏΡΡΡΠΊΠΈ
- ΠΠ°Ρ'ΡΡΠ½ΠΈΠΉ ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ Ρ ΡΠ²ΠΈΠ΄ΠΊΠΎΠ·ΡΠΎΡΡΠ°ΡΡΡΠΉ ΡΠ²ΡΠΎΠΏΠ΅ΠΉΡΡΠΊΡΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ
- ΠΠ½ΡΡΠΊΠΈΠΉ Π³ΡΠ°ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ Π·Π° ΡΠ²ΡΠΎΠΏΠ΅ΠΉΡΡΠΊΠΈΠΌ ΡΠ°ΡΠΎΠ²ΠΈΠΌ ΠΏΠΎΡΡΠΎΠΌ
- ΠΡΠ΄Π΄Π°Π»Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΡ Ρ Π΄ΡΡΠΆΠ½ΡΠΉ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΡΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Ρ
- ΠΡΠ΄ΡΡΠΈΠΌΡΡΡΠ° ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠ²Π½Π° ΠΊΡΠ»ΡΡΡΡΠ°, ΠΎΡΡΡΠ½ΡΠΎΠ²Π°Π½Π° Π½Π° Π»ΡΠ΄Π΅ΠΉ, Π· ΡΠΈΠ»ΡΠ½ΠΎΡ ΡΠ° Π΄ΡΡΠΆΠ½ΡΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ.
Π―ΠΊΡΠΎ Π² ΡΠ΅Π±Π΅ Ρ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ Ρ ΡΠΈ Ρ ΠΎΡΠ΅Ρ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΠΈΡΡ - Π½Π°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠΎΠ±ΠΎΡΠΈ ΡΠ° ΠΊΡΠ»ΡΠΊΠ° ΡΠ»ΡΠ² ΠΏΡΠΎ ΡΠ΅Π±Π΅. ΠΡΠΎΠ±ΠΈΠΌΠΎ ΠΊΡΡΡΠ΅ ΡΠ°Π·ΠΎΠΌ π₯
π© ΠΠΎΠ΄Π°ΠΉΡΠ΅ Π·Π°ΡΠ²ΠΊΡ Π·Π°ΡΠ°Π· Ρ ΡΡΠ°Π½ΡΡΠ΅ ΠΊΠ»ΡΡΠΎΠ²ΠΎΡ ΡΠ°ΡΡΠΈΠ½ΠΎΡ Π½Π°ΡΠΎΡ ΡΡΡΠΎΡΡΡ ΡΡΠΏΡΡ Ρ! ΠΠΈ ΡΠ°Π΄Ρ ΠΏΠΎΠ·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ Π· Π»ΡΠ΄Π΅ΡΠΎΠΌ, ΡΠΊΠΈΠΉ Π³ΠΎΡΠΎΠ²ΠΈΠΉ Π·ΠΌΡΠ½ΠΈΡΠΈ ΡΠΈΡΡΠ°ΡΡΡ Π½Π° ΠΊΡΠ°ΡΠ΅.
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3D artist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 3 years of experienceSoftSvit β ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²Π° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ Π½Π΅ ΡΡΠ»ΡΠΊΠΈ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ, Π°Π»Π΅ Ρ ΠΏΡΠΎΡΡΠ²Π°Π½Π½ΡΠΌ Π²Π»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ. Π¨ΡΠΊΠ°ΡΠΌΠΎ 3D artist-Π° Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΠΈΡΠ°Π·Π½ΠΎΡ ΡΠ° Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½ΠΎΡ ΡΡΠΈΠ²ΠΈΠΌΡΡΠ½ΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ β ΡΠΊ ΡΡΠ°ΡΠΈΡΠ½ΠΎΡ, ΡΠ°ΠΊ Ρ Π°Π½ΡΠΌΠΎΠ²Π°Π½ΠΎΡ. ΠΠΎΡΡΡΠ±Π΅Π½ ΡΠ°Ρ ΡΠ²Π΅ΡΡ, ΡΠΊΠΈΠΉ ΠΏΡΠ°Π³Π½Π΅...SoftSvit β ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²Π° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ Π½Π΅ ΡΡΠ»ΡΠΊΠΈ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ, Π°Π»Π΅ Ρ ΠΏΡΠΎΡΡΠ²Π°Π½Π½ΡΠΌ Π²Π»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ.
Π¨ΡΠΊΠ°ΡΠΌΠΎ 3D artist-Π° Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΠΈΡΠ°Π·Π½ΠΎΡ ΡΠ° Π²ΠΈΡΠΎΠΊΠΎΡΠΊΡΡΠ½ΠΎΡ ΡΡΠΈΠ²ΠΈΠΌΡΡΠ½ΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ β ΡΠΊ ΡΡΠ°ΡΠΈΡΠ½ΠΎΡ, ΡΠ°ΠΊ Ρ Π°Π½ΡΠΌΠΎΠ²Π°Π½ΠΎΡ. ΠΠΎΡΡΡΠ±Π΅Π½ ΡΠ°Ρ ΡΠ²Π΅ΡΡ, ΡΠΊΠΈΠΉ ΠΏΡΠ°Π³Π½Π΅ Π·ΡΠΎΡΡΠ°ΡΠΈ Π² ΠΊΠΎΠΌΠ°Π½Π΄Ρ, Π½Π΅ Π±ΠΎΡΡΡΡΡ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ² ΡΠ° Π³ΠΎΡΠΎΠ²ΠΈΠΉ ΡΠ΅Π°Π»ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠΌΡΠ»ΠΈΠ²Ρ ΠΉ ΠΌΠ°ΡΡΡΠ°Π±Π½Ρ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½Ρ ΡΠ΄Π΅Ρ.
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΠ½Ρ 3D-ΠΌΠΎΠ΄Π΅Π»Ρ Π΄Π»Ρ ΡΡΠ°ΡΠΈΡΠ½ΠΎΡ Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° 3D motion Π²ΡΠ΄Π΅ΠΎ;
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΠΏΠΎΠ²Π½ΠΎΡΡΠ½Π½Ρ 3D ΡΡΠ΅Π½ΠΈ Π΄Π»Ρ ΡΠΌΠΏΠ»Π΅ΠΌΠ΅Π½ΡΠ°ΡΡΡ Π΄ΠΎ key visual;
- ΠΠΎΡΡΠ²Π°ΡΠΈ ΠΌΠΎΠ΄Π΅Π»Ρ Π΄Π»Ρ ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Ρ ΡΠ° ΠΏΠΎΠ΄Π°Π»ΡΡΠΎΡ Π°Π½ΡΠΌΠ°ΡΡΡ;
- Π’Π΅ΠΊΡΡΡΡΡΠ²Π°ΡΠΈ ΡΠ° Π½Π°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΠΈ;
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΎΡΠ²ΡΡΠ»Π΅Π½Π½ΡΠΌ Ρ ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡΡ ΡΡΠ΅Π½ Π΄Π»Ρ ΡΠΊΡΡΠ½ΠΎΠ³ΠΎ ΡΡΠ½Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡ;
- ΠΠΏΡΠΈΠΌΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ Π³Π΅ΠΎΠΌΠ΅ΡΡΡΡ ΡΠ° ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΠΈ Π΄Π»Ρ ΡΠ²ΠΈΠ΄ΠΊΠΎΠ³ΠΎ ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Ρ;
- Π’ΡΡΠ½ΠΎ ΡΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ ΡΠ° motion-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ Π΄Π»Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 3D-Π³ΡΠ°ΡΡΠΊΠΈ.
ΠΠΈΠΌΠΎΠ³ΠΈ:
- ΠΠ°Ρ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ 3D-ΠΌΠΎΠ΄Π΅Π»Π΅ΡΠΎΠΌ Π²ΡΠ΄ 3 ΡΠΎΠΊΡΠ²;
- ΠΠΏΠ΅Π²Π½Π΅Π½ΠΎ Π²ΠΎΠ»ΠΎΠ΄ΡΡ: Cinema 4D Π°Π±ΠΎ Blender, 3ds MAX;
- ΠΠ°Ρ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Photoshop, Illustrator;
- ΠΠΌΡΡ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΎΡΠ²ΡΡΠ»Π΅Π½Π½ΡΠΌ Ρ ΠΌΠ°ΡΠ΅ΡΡΠ°Π»Π°ΠΌΠΈ Π΄Π»Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΡΠ° ΡΡΠΈΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΡΠ΅Π½Π΄Π΅ΡΡΠ²;
- ΠΠ°Ρ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ 3D-Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ² Π΄Π»Ρ motion-Π΄ΠΈΠ·Π°ΠΉΠ½Ρ;
- ΠΠΌΡΡ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π² ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ° Π΄ΠΎΡΡΠΈΠΌΡΠ²Π°ΡΠΈΡΡ Π΄Π΅Π΄Π»Π°ΠΉΠ½ΡΠ²;
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π°Π½ΡΠΌΠ°ΡΡΠΉΠ½ΠΈΠΌΠΈ ΡΡΠ΅Π½Π°ΠΌΠΈ β Π±ΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ.
Π£ΠΌΠΎΠ²ΠΈ ΡΠΎΠ±ΠΎΡΠΈ:
- Π‘ΡΡΠ°ΡΠ½ΠΈΠΉ ΠΎΡΡΡ ΠΏΠΎΡΡΡ Π· ΠΌΠ΅ΡΡΠΎ;
- ΠΡΠ°ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ: ΠΠ½-ΠΡ Π· 10:00 Π΄ΠΎ 19:00;
- ΠΠ°ΡΠ΅ Π½Π° ΡΠ΅ΡΠΈΡΠΎΡΡΡ ΠΎΡΡΡΡ;
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΊΠ°Ρ'ΡΡΠ½ΠΎΠ³ΠΎ Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ Π·ΡΠΎΡΡΠ°Π½Π½Ρ;
- ΠΡΡΡΡΠΉΠ½Π΅ ΠΎΡΠΎΡΠΌΠ»Π΅Π½Π½Ρ, ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½Π° Π²ΡΠ΄ΠΏΡΡΡΠΊΠ° ΡΠ° Π»ΡΠΊΠ°ΡΠ½ΡΠ½Ρ;
- ΠΡΡΠ°, Π½Π°ΠΏΠΎΡ, Π½Π°ΡΡΡΠ»ΡΠ½Ρ ΡΠ³ΡΠΈ Π·Π° ΡΠ°Ρ ΡΠ½ΠΎΠΊ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ;
- ΠΠΈ Π·Π° ΡΠΏΠΎΡΡ, ΡΠΎΠΌΡ ΡΠΎΡΠΈΠΆΠ½Ρ Π³ΡΠ°ΡΠΌΠΎ Ρ Π²ΠΎΠ»Π΅ΠΉΠ±ΠΎΠ»;
- ΠΠ°Π²Π°, ΡΠ°ΠΉ, ΠΏΠ΅ΡΠΈΠ²ΠΎ, ΡΡΡΠΊΡΠΈ ΡΠ° Π³Π°ΡΠ½ΠΈΠΉ Π½Π°ΡΡΡΡΠΉ ΡΠΎΠ΄Π½Ρ.
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ΠΠ΅Π½Π΅Π΄ΠΆΠ΅Ρ Π· ΠΏΡΠ°ΡΠ΅Π²Π»Π°ΡΡΡΠ²Π°Π½Π½Ρ
Part-time Β· Full Remote Β· Ukraine Β· Product Β· 1 year of experienceΠΠΈ Visual360 β ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½Π° ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ°, ΡΠΊΠ° Π²ΠΆΠ΅ ΡΡΠ°Π½ΡΡΠΎΡΠΌΡΡ ΠΆΠΈΡΡΡ ΡΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ Π² Π£ΠΊΡΠ°ΡΠ½Ρ, ΠΠ²ΡΠΎΠΏΡ ΡΠ° Π‘Π¨Π.Visual360 Ρ ΠΎΡΡΡΡΠΉΠ½ΠΈΠΌ ΠΏΠ°ΡΡΠ½Π΅ΡΠΎΠΌ Autodesk, ΡΠΎ Π΄ΠΎΠ·Π²ΠΎΠ»ΡΡ Π²ΠΈΠΏΡΡΠΊΠ½ΠΈΠΊΠ°ΠΌ ΠΎΡΡΠΈΠΌΡΠ²Π°ΡΠΈ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½Ρ ΡΠ΅ΡΡΠΈΡΡΠΊΠ°ΡΠΈ. ΠΠΈ ΠΏΡΠ΄Π³ΠΎΡΡΠ²Π°Π»ΠΈ ΠΏΠΎΠ½Π°Π΄ 13β―500 Π²ΠΈΠΏΡΡΠΊΠ½ΠΈΠΊΡΠ², ΡΠΊΡ...ΠΠΈ Visual360 β ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½Π° ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ°, ΡΠΊΠ° Π²ΠΆΠ΅ ΡΡΠ°Π½ΡΡΠΎΡΠΌΡΡ ΠΆΠΈΡΡΡ ΡΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ Π² Π£ΠΊΡΠ°ΡΠ½Ρ, ΠΠ²ΡΠΎΠΏΡ ΡΠ° Π‘Π¨Π.Visual360 Ρ ΠΎΡΡΡΡΠΉΠ½ΠΈΠΌ ΠΏΠ°ΡΡΠ½Π΅ΡΠΎΠΌ Autodesk, ΡΠΎ Π΄ΠΎΠ·Π²ΠΎΠ»ΡΡ Π²ΠΈΠΏΡΡΠΊΠ½ΠΈΠΊΠ°ΠΌ ΠΎΡΡΠΈΠΌΡΠ²Π°ΡΠΈ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½Ρ ΡΠ΅ΡΡΠΈΡΡΠΊΠ°ΡΠΈ. ΠΠΈ ΠΏΡΠ΄Π³ΠΎΡΡΠ²Π°Π»ΠΈ ΠΏΠΎΠ½Π°Π΄ 13β―500 Π²ΠΈΠΏΡΡΠΊΠ½ΠΈΠΊΡΠ², ΡΠΊΡ ΡΡΠΏΡΡΠ½ΠΎ Π²Π»Π°ΡΡΡΠ²Π°Π»ΠΈΡΡ Π½Π° ΡΠΎΠ±ΠΎΡΡ ΡΠΊ ΡΡΡΠ»Π°Π½ΡΠ΅ΡΠΈ ΡΠ° Π² ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½Ρ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ.
ΠΠΈ Π½Π΅ ΠΏΡΠΎΡΡΠΎ ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ° β ΠΌΠΈ ΠΊΠ°ΡΠ°Π»ΡΠ·Π°ΡΠΎΡ Π·ΠΌΡΠ½, ΡΠΊΠΈΠΉ Π·ΠΌΡΠ½ΡΡ ΠΆΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ, ΡΠΎΠ·Π²ΠΈΠ²Π°Ρ ΡΠ½Π΄ΡΡΡΡΡΡ 3DβΠ΄ΠΈΠ·Π°ΠΉΠ½Ρ Π² Π£ΠΊΡΠ°ΡΠ½Ρ ΡΠ° Π·Π° ΡΡ ΠΌΠ΅ΠΆΠ°ΠΌΠΈ, ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΡΡ Π½ΠΎΠ²ΡΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ Π² Π½Π°Π²ΡΠ°Π½Π½Ρ.
ΠΠ°ΡΠ°Π·Ρ ΠΌΠΈ Ρ ΠΏΠΎΡΡΠΊΡ ΠΠ΅Π½Π΅Π΄ΠΆΠ΅ΡΠ° Π· ΠΏΡΠ°ΡΠ΅Π²Π»Π°ΡΡΡΠ²Π°Π½Π½Ρ, ΡΠΎΠ± Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΈ Π²ΠΈΠΏΡΡΠΊΠ½ΠΈΠΊΠ°ΠΌ ΠΊΡΡΡΡ Π· 3D-ΠΌΠΎΠ΄Π΅Π»ΡΠ²Π°Π½Π½Ρ Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΡΠΈ ΠΏΠ΅ΡΡΡ ΡΠΎΠ±ΠΎΡΡ β ΡΠΊ Ρ ΡΡΡΠ΄ΡΡΡ , ΡΠ°ΠΊ Ρ Π½Π° ΡΡΠΈΠ»Π°Π½ΡΡ. Π ΠΎΠ·Π²ΠΈΠ²Π°ΡΠΈ ΠΏΠ°ΡΡΠ½Π΅ΡΡΡΠ²Π° Π· ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΠΌΠΈ ΡΠ° Π·Π°ΠΌΠΎΠ²Π½ΠΈΠΊΠ°ΠΌΠΈ, Π° ΡΠ°ΠΊΠΎΠΆ Π½Π°Π²ΡΠ°ΡΠΈ ΡΡΡΠ΄Π΅Π½ΡΡΠ² Π½Π°Π²ΠΈΡΠΊΠ°ΠΌ ΡΠ°ΠΌΠΎΠΏΡΠ΅Π·Π΅Π½ΡΠ°ΡΡΡ ΡΠ° ΠΏΠΎΡΡΠΊΡ ΠΊΠ»ΡΡΠ½ΡΡΠ².
π₯ Π©ΠΎ ΡΠΈ ΠΎΡΡΠΈΠΌΠ°ΡΡ Ρ Π½Π°Ρ:
- Π ΠΎΠ±ΠΎΡΠ° ΠΎΠ½Π»Π°ΠΉΠ½: ΠΏΡΠ°ΡΡΠΉ ΡΠ· Π±ΡΠ΄Ρ-ΡΠΊΠΎΡ ΡΠΎΡΠΊΠΈ ΡΠ²ΡΡΡ, Π±Π΅Π· ΠΏΡΠΈΠ²βΡΠ·ΠΊΠΈ Π΄ΠΎ ΠΎΡΡΡΡ.
- ΠΡΡΡΠ½ΠΈΠΉ Π³ΡΠ°ΡΡΠΊ: ΡΡ ΡΠΎΠ»Ρ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ°Ρ part-time Π·Π°ΠΉΠ½ΡΡΡΡΡΡ. ΠΡΠ°ΡΡΠΊ Π³Π½ΡΡΠΊΠΈΠΉ β Π²Π°ΠΆΠ»ΠΈΠ²ΠΈΠΉ ΡΠ΅Π·ΡΠ»ΡΡΠ°Ρ, Π° Π½Π΅ Π³ΠΎΠ΄ΠΈΠ½ΠΈ.
- ΠΡΡΠΆΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°: ΠΊΠΎΠΌΡΠΎΡΡΠ½Π° Π°ΡΠΌΠΎΡΡΠ΅ΡΠ°, Π΄Π΅ ΠΌΠΎΠΆΠ½Π° Π²ΡΠΈΡΠΈΡΡ, ΠΏΠΎΠΌΠΈΠ»ΡΡΠΈΡΡ Ρ Π΄ΠΎΡΡΠ³Π°ΡΠΈ ΡΡΠΏΡΡ Ρ ΡΠ°Π·ΠΎΠΌ.
- Π’ΠΎΠΏΠΎΠ²ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ Π½Π° ΡΠΈΠ½ΠΊΡ: Π½Π°ΡΡ ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈ Π·ΠΌΡΠ½ΡΡΡΡ ΠΆΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ, Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ Π½ΠΈΠΌ β ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π·Π°Π΄ΠΎΠ²ΠΎΠ»Π΅Π½Π½Ρ
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΈΡ ΡΠ΄Π΅ΠΉ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΊΡ ΡΠ°Π·ΠΎΠΌ ΡΠ· ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ.
- ΠΠ΅Π·ΠΏΠ΅ΡΠ΅ΡΠ²Π½ΠΈΠΉ ΠΊΠ°Ρ'ΡΡΠ½ΠΈΠΉ ΡΡΡΡ: ΠΌΠΈ ΠΏΡΠ΄ΡΡΠΈΠΌΡΡΠΌΠΎ ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ ΡΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΡΠ² Ρ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ Π΄ΠΎΡΡΠ³Π°ΡΠΈ Π½ΠΎΠ²ΠΈΡ Π²ΠΈΡΠΎΡ.
β ΠΡΠ½ΠΎΠ²Π½Ρ Π·Π°Π²Π΄Π°Π½Π½Ρ:
- Π¨ΡΠΊΠ°ΡΠΈ ΡΠ° Π½Π°Π»Π°Π³ΠΎΠ΄ΠΆΡΠ²Π°ΡΠΈ ΠΊΠΎΠ½ΡΠ°ΠΊΡ Π· ΡΠ³ΡΠΎΠ²ΠΈΠΌΠΈ ΡΡΡΠ΄ΡΡΠΌΠΈ, HR-ΡΠ°Ρ ΡΠ²ΡΡΠΌΠΈ, ΡΡΠΈΠ»Π°Π½Ρ-ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ°ΠΌΠΈ ΡΠ° ΠΏΡΠΈΠ²Π°ΡΠ½ΠΈΠΌΠΈ Π·Π°ΠΌΠΎΠ²Π½ΠΈΠΊΠ°ΠΌΠΈ.
- ΠΠΎΠΌΠΎΠ²Π»ΡΡΠΈΡΡ ΠΏΡΠΎ ΡΠΏΡΠ²ΠΏΡΠ°ΡΡ ΡΠ° ΠΌΠΎΠΆΠ»ΠΈΠ²ΠΎΡΡΡ ΠΏΡΠ°ΡΠ΅Π²Π»Π°ΡΡΡΠ²Π°Π½Π½Ρ Π΄Π»Ρ Π²ΠΈΠΏΡΡΠΊΠ½ΠΈΠΊΡΠ².
- ΠΡΠΎΠ²ΠΎΠ΄ΠΈΡΠΈ ΠΎΠ½Π»Π°ΠΉΠ½-ΡΠ΅ΡΡΡ Π· ΡΡΠ½ΡΠΌΠΈ Π½Π° ΡΠ΅ΠΌΠΈ ΠΏΠΎΡΡΠΊΡ ΡΠΎΠ±ΠΎΡΠΈ, ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ Π· ΡΠΎΠ±ΠΎΡΠΎΠ΄Π°Π²ΡΡΠΌΠΈ, ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ° ΠΏΡΠΎΡΡΠ»ΡΠ².
- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΡΡ ΠΉ Π΅ΡΠ΅ΠΊΡΠΈΠ²Π½Ρ ΡΠΈΡΡΠ΅ΠΌΡ ΡΡΠΏΡΠΎΠ²ΠΎΠ΄Ρ Π²ΠΈΠΏΡΡΠΊΠ½ΠΈΠΊΡΠ² Π½Π° Π΅ΡΠ°ΠΏΡ Π²ΠΈΡ ΠΎΠ΄Ρ Ρ ΠΏΡΠΎΡΠ΅ΡΡΡ.
π§© ΠΠΎΡΠ²ΡΠ΄ Ρ Π½Π°Π²ΠΈΡΠΊΠΈ:
- ΠΠ½Π°Π½Π½Ρ Π°Π±ΠΎ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ ΡΠ° 3D-ΠΌΠΎΠ΄Π΅Π»ΡΠ²Π°Π½Π½Ρ.
- ΠΠΌΡΠ½Π½Ρ Π·ΡΠΎΠ·ΡΠΌΡΠ»ΠΎ ΠΉ Π½Π°ΡΡ Π½Π΅Π½Π½ΠΎ ΡΠΏΡΠ»ΠΊΡΠ²Π°ΡΠΈΡΡ Π· Π»ΡΠ΄ΡΠΌΠΈ, Π·ΠΎΠΊΡΠ΅ΠΌΠ° ΠΏΡΠ΄ ΡΠ°Ρ ΠΎΠ½Π»Π°ΠΉΠ½-Π·ΡΡΡΡΡΡΠ΅ΠΉ.
- ΠΠΎΡΠ²ΡΠ΄ ΠΏΠΎΡΡΠΊΡ ΠΏΡΠΎΡΠΊΡΡΠ², Π²Π°ΠΊΠ°Π½ΡΡΠΉ, ΠΊΠ»ΡΡΠ½ΡΡΠ² ΡΠ° Π²Π΅Π΄Π΅Π½Π½Ρ ΠΏΠ΅ΡΠ΅Π³ΠΎΠ²ΠΎΡΡΠ².
- ΠΠ°Π·ΠΎΠ²Π΅ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ / ΡΠ½ΡΠ΅ΡΠ΅Ρ Π΄ΠΎ AI-ΡΠ΅ΡΠ²ΡΡΡΠ².
Π―ΠΊ ΠΏΠΎΡΡΠ°ΠΏΠΈΡΠΈ Π΄ΠΎ Π½Π°Ρ:
- ΠΡΠ΅ΡΠΊΡΡΠ½ Π· ΡΠ΅ΠΊΡΡΡΠ΅ΡΠΎΠΌ
- ΠΠ½ΡΠ΅ΡΠ²ΚΌΡ Π· ΠΊΠ΅ΡΡΠ²Π½ΠΈΠΊΠΎΠΌ
ΠΡΠ΅Ρ β Ρ Π²ΠΏΠ΅ΡΠ΅Π΄ Π΄ΠΎ Π²Π΅Π»ΠΈΠΊΠΈΡ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡΠ²! π
Π―ΠΊΡΠΎ ΡΠΈ ΡΠ΅ΠΊΡΡΡΠ΅Ρ ΡΠ· Π΄ΠΎΡΠ²ΡΠ΄ΠΎΠΌ Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ Π°Π±ΠΎ ΡΠ°Π»Π°Π½ΠΎΠ²ΠΈΡΠΈΠΉ 3D-ΠΌΠΎΠ΄Π΅Π»Π΅Ρ β ΡΡ Π²Π°ΠΊΠ°Π½ΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π° ΡΠ°ΠΌΠ΅ Π΄Π»Ρ ΡΠ΅Π±Π΅. ΠΠ΅ Π³Π°ΠΉ ΡΠ°ΡΡ β Π½Π°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠ²ΠΎΡ ΡΠ΅Π·ΡΠΌΠ΅ ΡΠ° ΠΏΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Π½Π°ΡΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ!
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Β· 38 views Β· 3 applications Β· 15d
3d Visualizer (ΠΡΡΠ°ΡΠΎΡ) to $550
Part-time Β· Full Remote Β· Worldwide Β· Product Β· 1 year of experienceΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ! Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ...ΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ!
Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ Π΄Π»Ρ Π½ΠΎΠ²Π°ΡΠΊΡΠ² Ρ ΠΏΠΎΡΡΠΆΠ½ΠΈΠΉ ΡΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π΄Π»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ², ΡΠΎ ΠΏΡΠ°Π³Π½ΡΡΡ ΠΏΡΠ΄ΠΊΠΎΡΡΠ²Π°ΡΠΈ Π½ΠΎΠ²Ρ Π²ΠΈΡΠΎΡΠΈ.
Π¨ΡΠΊΠ°ΡΠΌΠΎ ΠΊΡΡΠ°ΡΠΎΡΠ° (3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ)
Π©ΠΎ ΡΠΈ ΠΎΡΡΠΈΠΌΠ°ΡΡ Ρ Π½Π°Ρ:
πΠ ΠΎΠ±ΠΎΡΠ° ΠΎΠ½Π»Π°ΠΉΠ½: ΠΏΡΠ°ΡΡΠΉ ΡΠ· Π±ΡΠ΄Ρ-ΡΠΊΠΎΡ ΡΠΎΡΠΊΠΈ ΡΠ²ΡΡΡ, Π±Π΅Π· ΠΏΡΠΈΠ²βΡΠ·ΠΊΠΈ Π΄ΠΎ ΠΎΡΡΡΡ.
π₯ΠΡΡΠΆΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°: ΠΊΠΎΠΌΡΠΎΡΡΠ½Π° Π°ΡΠΌΠΎΡΡΠ΅ΡΠ°, Π΄Π΅ ΠΌΠΎΠΆΠ½Π° Π²ΡΠΈΡΠΈΡΡ, ΠΏΠΎΠΌΠΈΠ»ΡΡΠΈΡΡ Ρ Π΄ΠΎΡΡΠ³Π°ΡΠΈ ΡΡΠΏΡΡ Ρ ΡΠ°Π·ΠΎΠΌ.
πΠ’ΠΎΠΏΠΎΠ²ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ Π½Π° ΡΠΈΠ½ΠΊΡ: Π½Π°ΡΡ ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈ Π·ΠΌΡΠ½ΡΡΡΡ ΠΆΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ, Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ Π½ΠΈΠΌ β ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π·Π°Π΄ΠΎΠ²ΠΎΠ»Π΅Π½Π½Ρ
π‘ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΈΡ ΡΠ΄Π΅ΠΉ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΊΡ ΡΠ°Π·ΠΎΠΌ ΡΠ· ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ.
πΠΠ΅Π·ΠΏΠ΅ΡΠ΅ΡΠ²Π½ΠΈΠΉ ΠΊΠ°Ρ'ΡΡΠ½ΠΈΠΉ ΡΡΡΡ: ΠΌΠΈ ΠΏΡΠ΄ΡΡΠΈΠΌΡΡΠΌΠΎ ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ ΡΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΡΠ² Ρ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ Π΄ΠΎΡΡΠ³Π°ΡΠΈ Π½ΠΎΠ²ΠΈΡ Π²ΠΈΡΠΎΡ.
ΠΠ°Π΄Π°ΡΡ:
-ΠΡΠ΄ΡΡΠΈΠΌΠΊΠ° ΡΡΡΠ΄Π΅Π½ΡΡΠ² Ρ ΡΠ°ΡΡ.
-ΠΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°ΡΠΈ Π½Π° Π·Π°ΠΏΠΈΡΠ°Π½Π½Ρ, ΡΠΊΡ ΡΡΠ°Π²Π»ΡΡΡ ΡΡΠ½Ρ Π² ΠΏΡΠΎΡΠ΅ΡΡ Π½Π°Π²ΡΠ°Π½Π½Ρ.
-ΠΠ΅ΡΠ΅Π²ΡΡΠΊΠ° Π΄ΠΎΠΌΠ°ΡΠ½ΡΠΎΠ³ΠΎ Π·Π°Π²Π΄Π°Π½Π½Ρ.
ΠΡΠ°ΡΡΠΊ:
ΠΠΎΠ½Π΅Π΄ΡΠ»ΠΎΠΊ / Π'ΡΡΠ½ΠΈΡΡ / Π‘ΡΠ±ΠΎΡΠ° / ΠΠ΅Π΄ΡΠ»Ρ 18:00- 22:00
ΠΠΈ Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ Π·Π°ΠΏΡΠΎΡΠΈΡΠΈ ΡΠ΅Π±Π΅ Π΄ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, ΡΠΊΡΠΎ ΡΠΈ:
- ΠΠ°ΡΡ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· 3ds Max.
ΠΠ°ΡΡ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ²ΠΎΡΡ ΡΠΎΠ±ΡΡ.
π‘ Π―ΠΊΡΠΎ ΡΠΈ Π²ΡΠ΄ΡΡΠ²Π°ΡΡ, ΡΠΎ ΡΡ ΡΠΎΠ»Ρ ΠΏΡΠΎ ΡΠ΅Π±Π΅ β Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ ΠΏΠΎΠ·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ!
ΠΠ°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠ²ΠΎΡ ΡΠ΅Π·ΡΠΌΠ΅ Ρ Π΄Π°Π²Π°ΠΉ ΠΎΠ±Π³ΠΎΠ²ΠΎΡΠΈΠΌΠΎ, ΡΠΊ ΡΠ°ΠΌΠ΅ ΡΠΈ Π·ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠ΄ΡΠΈΠ»ΠΈΡΠΈ Π½Π°ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ
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Β· 19 views Β· 0 applications Β· 9d
3d Visualizer (Π‘ΠΏΡΠΊΠ΅Ρ ΠΊΡΡΡΡ) to $800
Full Remote Β· Worldwide Β· Product Β· 2 years of experience Β· B1 - IntermediateΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ! Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ...ΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ!
Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ Π΄Π»Ρ Π½ΠΎΠ²Π°ΡΠΊΡΠ² Ρ ΠΏΠΎΡΡΠΆΠ½ΠΈΠΉ ΡΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π΄Π»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ², ΡΠΎ ΠΏΡΠ°Π³Π½ΡΡΡ ΠΏΡΠ΄ΠΊΠΎΡΡΠ²Π°ΡΠΈ Π½ΠΎΠ²Ρ Π²ΠΈΡΠΎΡΠΈ.
Π¨ΡΠΊΠ°ΡΠΌΠΎ Π°Π²ΡΠΎΡΠ° Π½Π°Π²ΡΠ°Π»ΡΠ½ΠΈΡ Π²ΡΠ΄Π΅ΠΎ (3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ)
Π©ΠΎ ΡΠΈ ΠΎΡΡΠΈΠΌΠ°ΡΡ Ρ Π½Π°Ρ:
πΠ ΠΎΠ±ΠΎΡΠ° ΠΎΠ½Π»Π°ΠΉΠ½: ΠΏΡΠ°ΡΡΠΉ ΡΠ· Π±ΡΠ΄Ρ-ΡΠΊΠΎΡ ΡΠΎΡΠΊΠΈ ΡΠ²ΡΡΡ, Π±Π΅Π· ΠΏΡΠΈΠ²βΡΠ·ΠΊΠΈ Π΄ΠΎ ΠΎΡΡΡΡ.
π₯ΠΡΡΠΆΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°: ΠΊΠΎΠΌΡΠΎΡΡΠ½Π° Π°ΡΠΌΠΎΡΡΠ΅ΡΠ°, Π΄Π΅ ΠΌΠΎΠΆΠ½Π° Π²ΡΠΈΡΠΈΡΡ, ΠΏΠΎΠΌΠΈΠ»ΡΡΠΈΡΡ Ρ Π΄ΠΎΡΡΠ³Π°ΡΠΈ ΡΡΠΏΡΡ Ρ ΡΠ°Π·ΠΎΠΌ.
πΠ’ΠΎΠΏΠΎΠ²ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ Π½Π° ΡΠΈΠ½ΠΊΡ: Π½Π°ΡΡ ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈ Π·ΠΌΡΠ½ΡΡΡΡ ΠΆΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ, Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ Π½ΠΈΠΌ β ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π·Π°Π΄ΠΎΠ²ΠΎΠ»Π΅Π½Π½Ρ
π‘ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΈΡ ΡΠ΄Π΅ΠΉ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΊΡ ΡΠ°Π·ΠΎΠΌ ΡΠ· ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ.
πΠΠ΅Π·ΠΏΠ΅ΡΠ΅ΡΠ²Π½ΠΈΠΉ ΠΊΠ°Ρ'ΡΡΠ½ΠΈΠΉ ΡΡΡΡ: ΠΌΠΈ ΠΏΡΠ΄ΡΡΠΈΠΌΡΡΠΌΠΎ ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ ΡΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΡΠ² Ρ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ Π΄ΠΎΡΡΠ³Π°ΡΠΈ Π½ΠΎΠ²ΠΈΡ Π²ΠΈΡΠΎΡ.
ΠΠΈ Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ Π·Π°ΠΏΡΠΎΡΠΈΡΠΈ ΡΠ΅Π±Π΅ Π΄ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, ΡΠΊΡΠΎ ΡΠΈ:
- ΠΠ°ΡΡ Π΄ΠΎΡΠ²ΡΠ΄ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π½Π°Π²ΡΠ°Π»ΡΠ½ΠΈΡ Π²ΡΠ΄Π΅ΠΎ, Π³Π°ΠΉΠ΄ΡΠ², ΡΡΡΠΎΡΡΠ°Π»ΡΠ² Π°Π±ΠΎ ΠΠΎΡΠ²ΡΠ΄ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π½Π°Π²ΡΠ°Π»ΡΠ½ΠΈΡ Π²ΡΠ΄Π΅ΠΎ, Π³Π°ΠΉΠ΄ΡΠ², ΡΡΡΠΎΡΡΠ°Π»ΡΠ² Π°Π±ΠΎ YouTube-ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ.- ΠΠ°ΡΡ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°Π±ΠΎ ΠΏΡΠ°ΠΊΡΠΈΡΠ½ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄ Ρ 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ (3ds Max, Corona, V-Ray, DaVinci, AI-ΡΠ΅ΡΠ²ΡΡΠΈ).
-Π£ΠΌΡΠ½Π½Ρ ΠΏΠΎΡΡΠ½ΡΠ²Π°ΡΠΈ ΡΠΊΠ»Π°Π΄Π½Π΅ ΠΏΡΠΎΡΡΠΎ ΠΉ ΡΡΠΊΠ°Π²ΠΎ.
-Π₯ΠΎΡΠΎΡΠ° Π΄ΠΈΠΊΡΡΡ, Π²ΠΏΠ΅Π²Π½Π΅Π½ΡΡΡΡ ΠΏΠ΅ΡΠ΅Π΄ ΠΊΠ°ΠΌΠ΅ΡΠΎΡ.
-ΠΠ½ΡΡΡΠ°ΡΠΈΠ²Π½ΡΡΡΡ β Π½Π΅ ΡΠ΅ΠΊΠ°ΡΠΈ Π’Π, Π° ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ Π²Π»Π°ΡΠ½Ρ ΡΠ΄Π΅Ρ, ΡΡΡΠΊΠΈ, Π»Π°ΠΉΡΡ Π°ΠΊΠΈ.
ΠΡΠ΄Π΅ ΠΏΠ»ΡΡΠΎΠΌ
-ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π² ΠΎΡΠ²ΡΡΠ½ΡΡ ΠΏΡΠΎΡΠΊΡΠ°Ρ Π°Π±ΠΎ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΊΡΡΡΡΠ².-Π£ΠΌΡΠ½Π½Ρ Π·Π°ΠΏΠΈΡΡΠ²Π°ΡΠΈ Π΅ΠΊΡΠ°Π½, ΠΌΠΎΠ½ΡΡΠ²Π°ΡΠΈ ΡΠ° ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²Π»ΡΠ²Π°ΡΠΈ Π²ΡΠ΄Π΅ΠΎ (DaVinci, Premiere, Camtasia).
-ΠΠ½ΡΠ΅ΡΠ΅Ρ Π΄ΠΎ AI-ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ², Π·Π΄Π°ΡΠ½ΡΡΡΡ ΡΠ½ΡΠ΅Π³ΡΡΠ²Π°ΡΠΈ ΡΡ Ρ ΠΏΡΠΎΡΠ΅Ρ Π½Π°Π²ΡΠ°Π½Π½Ρ.
ΠΠ°Π΄Π°ΡΡ
-ΠΠ°ΠΏΠΈΡΡΠ²Π°ΡΠΈ Π½Π°Π²ΡΠ°Π»ΡΠ½Ρ Π²ΡΠ΄Π΅ΠΎ Π΄Π»Ρ ΠΊΡΡΡΡΠ² (3ds Max, Corona, V-Ray, AI-ΠΊΡΠ΅Π°ΡΠΈΠ², ΡΠΎΡΠΎ).-ΠΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ Π½ΠΎΠ²Ρ ΡΠΎΡΠΌΠ°ΡΠΈ ΡΡΠΎΠΊΡΠ², ΡΠ΄Π΅Ρ, ΠΏΡΠΈΠΊΠ»Π°Π΄ΠΈ, ΡΡΡΠΊΠΈ.
-ΠΠ½ΠΎΠ²Π»ΡΠ²Π°ΡΠΈ Π·Π°ΡΡΠ°ΡΡΠ»Ρ ΡΡΠΎΠΊΠΈ, Π΄ΠΎΠ΄Π°Π²Π°ΡΠΈ ΠΊΠΎΡΠΎΡΠΊΡ ΡΠΎΠ·βΡΡΠ½Π΅Π½Π½Ρ ΡΠ° ΠΏΡΠ°ΠΊΡΠΈΡΠ½Ρ Π΄Π΅ΠΌΠΎΠ½ΡΡΡΠ°ΡΡΡ.-ΠΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΊΡΡΠ°ΡΠΎΡΠ°ΠΌΠΈ Π½Π°Π΄ ΡΡΡΡΠΊΡΡΡΠΎΡ ΠΌΠΎΠ΄ΡΠ»ΡΠ².
-ΠΠ±Π°ΡΠΈ ΠΏΡΠΎ ΡΠΊΡΡΡΡ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ β Π²ΡΠ΄ ΠΏΠΎΠ΄Π°ΡΡ Π΄ΠΎ ΡΠ΅Ρ Π½ΡΡΠ½ΠΎΡ ΡΠ°ΡΡΠΈΠ½ΠΈ.
π‘ Π―ΠΊΡΠΎ ΡΠΈ Π²ΡΠ΄ΡΡΠ²Π°ΡΡ, ΡΠΎ ΡΡ ΡΠΎΠ»Ρ ΠΏΡΠΎ ΡΠ΅Π±Π΅ β Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ ΠΏΠΎΠ·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ!ΠΠ°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠ²ΠΎΡ ΡΠ΅Π·ΡΠΌΠ΅ Ρ Π΄Π°Π²Π°ΠΉ ΠΎΠ±Π³ΠΎΠ²ΠΎΡΠΈΠΌΠΎ, ΡΠΊ ΡΠ°ΠΌΠ΅ ΡΠΈ Π·ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠ΄ΡΠΈΠ»ΠΈΡΠΈ Π½Π°ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ
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Β· 4 views Β· 0 applications Β· 1d
3d Visualizer (Π‘ΠΏΡΠΊΠ΅Ρ ΠΊΡΡΡΡ) to $800
Full Remote Β· Worldwide Β· Product Β· 2 years of experience Β· B1 - IntermediateΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ! Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ...ΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ!
Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ Π΄Π»Ρ Π½ΠΎΠ²Π°ΡΠΊΡΠ² Ρ ΠΏΠΎΡΡΠΆΠ½ΠΈΠΉ ΡΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π΄Π»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ², ΡΠΎ ΠΏΡΠ°Π³Π½ΡΡΡ ΠΏΡΠ΄ΠΊΠΎΡΡΠ²Π°ΡΠΈ Π½ΠΎΠ²Ρ Π²ΠΈΡΠΎΡΠΈ.
Π¨ΡΠΊΠ°ΡΠΌΠΎ Π°Π²ΡΠΎΡΠ° Π½Π°Π²ΡΠ°Π»ΡΠ½ΠΈΡ Π²ΡΠ΄Π΅ΠΎ (3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ)
Π©ΠΎ ΡΠΈ ΠΎΡΡΠΈΠΌΠ°ΡΡ Ρ Π½Π°Ρ:
πΠ ΠΎΠ±ΠΎΡΠ° ΠΎΠ½Π»Π°ΠΉΠ½: ΠΏΡΠ°ΡΡΠΉ ΡΠ· Π±ΡΠ΄Ρ-ΡΠΊΠΎΡ ΡΠΎΡΠΊΠΈ ΡΠ²ΡΡΡ, Π±Π΅Π· ΠΏΡΠΈΠ²βΡΠ·ΠΊΠΈ Π΄ΠΎ ΠΎΡΡΡΡ.
π₯ΠΡΡΠΆΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°: ΠΊΠΎΠΌΡΠΎΡΡΠ½Π° Π°ΡΠΌΠΎΡΡΠ΅ΡΠ°, Π΄Π΅ ΠΌΠΎΠΆΠ½Π° Π²ΡΠΈΡΠΈΡΡ, ΠΏΠΎΠΌΠΈΠ»ΡΡΠΈΡΡ Ρ Π΄ΠΎΡΡΠ³Π°ΡΠΈ ΡΡΠΏΡΡ Ρ ΡΠ°Π·ΠΎΠΌ.
πΠ’ΠΎΠΏΠΎΠ²ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ Π½Π° ΡΠΈΠ½ΠΊΡ: Π½Π°ΡΡ ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈ Π·ΠΌΡΠ½ΡΡΡΡ ΠΆΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ, Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ Π½ΠΈΠΌ β ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π·Π°Π΄ΠΎΠ²ΠΎΠ»Π΅Π½Π½Ρ
π‘ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΈΡ ΡΠ΄Π΅ΠΉ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΊΡ ΡΠ°Π·ΠΎΠΌ ΡΠ· ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ.
πΠΠ΅Π·ΠΏΠ΅ΡΠ΅ΡΠ²Π½ΠΈΠΉ ΠΊΠ°Ρ'ΡΡΠ½ΠΈΠΉ ΡΡΡΡ: ΠΌΠΈ ΠΏΡΠ΄ΡΡΠΈΠΌΡΡΠΌΠΎ ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ ΡΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΡΠ² Ρ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ Π΄ΠΎΡΡΠ³Π°ΡΠΈ Π½ΠΎΠ²ΠΈΡ Π²ΠΈΡΠΎΡ.
ΠΠΈ Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ Π·Π°ΠΏΡΠΎΡΠΈΡΠΈ ΡΠ΅Π±Π΅ Π΄ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, ΡΠΊΡΠΎ ΡΠΈ:
- ΠΠ°ΡΡ Π΄ΠΎΡΠ²ΡΠ΄ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π½Π°Π²ΡΠ°Π»ΡΠ½ΠΈΡ Π²ΡΠ΄Π΅ΠΎ, Π³Π°ΠΉΠ΄ΡΠ², ΡΡΡΠΎΡΡΠ°Π»ΡΠ² Π°Π±ΠΎ ΠΠΎΡΠ²ΡΠ΄ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π½Π°Π²ΡΠ°Π»ΡΠ½ΠΈΡ Π²ΡΠ΄Π΅ΠΎ, Π³Π°ΠΉΠ΄ΡΠ², ΡΡΡΠΎΡΡΠ°Π»ΡΠ² Π°Π±ΠΎ YouTube-ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ.- ΠΠ°ΡΡ ΡΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°Π±ΠΎ ΠΏΡΠ°ΠΊΡΠΈΡΠ½ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄ Ρ 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ (3ds Max, Corona, V-Ray, DaVinci, AI-ΡΠ΅ΡΠ²ΡΡΠΈ).
-Π£ΠΌΡΠ½Π½Ρ ΠΏΠΎΡΡΠ½ΡΠ²Π°ΡΠΈ ΡΠΊΠ»Π°Π΄Π½Π΅ ΠΏΡΠΎΡΡΠΎ ΠΉ ΡΡΠΊΠ°Π²ΠΎ.
-Π₯ΠΎΡΠΎΡΠ° Π΄ΠΈΠΊΡΡΡ, Π²ΠΏΠ΅Π²Π½Π΅Π½ΡΡΡΡ ΠΏΠ΅ΡΠ΅Π΄ ΠΊΠ°ΠΌΠ΅ΡΠΎΡ.
-ΠΠ½ΡΡΡΠ°ΡΠΈΠ²Π½ΡΡΡΡ β Π½Π΅ ΡΠ΅ΠΊΠ°ΡΠΈ Π’Π, Π° ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ Π²Π»Π°ΡΠ½Ρ ΡΠ΄Π΅Ρ, ΡΡΡΠΊΠΈ, Π»Π°ΠΉΡΡ Π°ΠΊΠΈ.
ΠΡΠ΄Π΅ ΠΏΠ»ΡΡΠΎΠΌ
-ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π² ΠΎΡΠ²ΡΡΠ½ΡΡ ΠΏΡΠΎΡΠΊΡΠ°Ρ Π°Π±ΠΎ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΊΡΡΡΡΠ².-Π£ΠΌΡΠ½Π½Ρ Π·Π°ΠΏΠΈΡΡΠ²Π°ΡΠΈ Π΅ΠΊΡΠ°Π½, ΠΌΠΎΠ½ΡΡΠ²Π°ΡΠΈ ΡΠ° ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²Π»ΡΠ²Π°ΡΠΈ Π²ΡΠ΄Π΅ΠΎ (DaVinci, Premiere, Camtasia).
-ΠΠ½ΡΠ΅ΡΠ΅Ρ Π΄ΠΎ AI-ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ², Π·Π΄Π°ΡΠ½ΡΡΡΡ ΡΠ½ΡΠ΅Π³ΡΡΠ²Π°ΡΠΈ ΡΡ Ρ ΠΏΡΠΎΡΠ΅Ρ Π½Π°Π²ΡΠ°Π½Π½Ρ.
ΠΠ°Π΄Π°ΡΡ
-ΠΠ°ΠΏΠΈΡΡΠ²Π°ΡΠΈ Π½Π°Π²ΡΠ°Π»ΡΠ½Ρ Π²ΡΠ΄Π΅ΠΎ Π΄Π»Ρ ΠΊΡΡΡΡΠ² (3ds Max, Corona, V-Ray, AI-ΠΊΡΠ΅Π°ΡΠΈΠ², ΡΠΎΡΠΎ).-ΠΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ Π½ΠΎΠ²Ρ ΡΠΎΡΠΌΠ°ΡΠΈ ΡΡΠΎΠΊΡΠ², ΡΠ΄Π΅Ρ, ΠΏΡΠΈΠΊΠ»Π°Π΄ΠΈ, ΡΡΡΠΊΠΈ.
-ΠΠ½ΠΎΠ²Π»ΡΠ²Π°ΡΠΈ Π·Π°ΡΡΠ°ΡΡΠ»Ρ ΡΡΠΎΠΊΠΈ, Π΄ΠΎΠ΄Π°Π²Π°ΡΠΈ ΠΊΠΎΡΠΎΡΠΊΡ ΡΠΎΠ·βΡΡΠ½Π΅Π½Π½Ρ ΡΠ° ΠΏΡΠ°ΠΊΡΠΈΡΠ½Ρ Π΄Π΅ΠΌΠΎΠ½ΡΡΡΠ°ΡΡΡ.-ΠΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΊΡΡΠ°ΡΠΎΡΠ°ΠΌΠΈ Π½Π°Π΄ ΡΡΡΡΠΊΡΡΡΠΎΡ ΠΌΠΎΠ΄ΡΠ»ΡΠ².
-ΠΠ±Π°ΡΠΈ ΠΏΡΠΎ ΡΠΊΡΡΡΡ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ β Π²ΡΠ΄ ΠΏΠΎΠ΄Π°ΡΡ Π΄ΠΎ ΡΠ΅Ρ Π½ΡΡΠ½ΠΎΡ ΡΠ°ΡΡΠΈΠ½ΠΈ.
π‘ Π―ΠΊΡΠΎ ΡΠΈ Π²ΡΠ΄ΡΡΠ²Π°ΡΡ, ΡΠΎ ΡΡ ΡΠΎΠ»Ρ ΠΏΡΠΎ ΡΠ΅Π±Π΅ β Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ ΠΏΠΎΠ·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ!ΠΠ°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠ²ΠΎΡ ΡΠ΅Π·ΡΠΌΠ΅ Ρ Π΄Π°Π²Π°ΠΉ ΠΎΠ±Π³ΠΎΠ²ΠΎΡΠΈΠΌΠΎ, ΡΠΊ ΡΠ°ΠΌΠ΅ ΡΠΈ Π·ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠ΄ΡΠΈΠ»ΠΈΡΠΈ Π½Π°ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ
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Β· 12 views Β· 1 application Β· 1d
3d Visualizer (ΠΡΡΠ°ΡΠΎΡ) to $550
Part-time Β· Full Remote Β· Worldwide Β· Product Β· 1 year of experience Β· A2 - ElementaryΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ! Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ...ΠΡΠΈΡΠ΄Π½ΡΠΉΡΡ Π΄ΠΎ Visual360 β ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·ΠΌΡΠ½ΡΡ ΡΠ²ΡΡ ΡΠ΅ΡΠ΅Π· 3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ!
Visual360 β ΡΠ΅ Π±ΡΠ»ΡΡΠ΅, Π½ΡΠΆ ΠΎΡΠ²ΡΡΠ½ΡΠΉ ΡΠ΅Π½ΡΡ. ΠΠΈ ΡΡΠ²ΠΎΡΡΡΠΌΠΎ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ Ρ ΡΡΠ΅ΡΡ 3D, Π½Π°Π²ΡΠ°ΡΡΠΈ Π»ΡΠ΄Π΅ΠΉ ΠΌΠ°ΠΉΡΡΠ΅ΡΠ½ΠΎΡΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ΅Π°Π»ΡΡΡΠΈΡΠ½ΠΈΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, ΡΠΊΡ Π·Π°Ρ ΠΎΠΏΠ»ΡΡΡΡ Π΄ΡΡ . ΠΠ°ΡΡ ΠΊΡΡΡΠΈ β ΡΠ΅ ΡΡΠ°ΡΡ Π΄Π»Ρ Π½ΠΎΠ²Π°ΡΠΊΡΠ² Ρ ΠΏΠΎΡΡΠΆΠ½ΠΈΠΉ ΡΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π΄Π»Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΎΠ½Π°Π»ΡΠ², ΡΠΎ ΠΏΡΠ°Π³Π½ΡΡΡ ΠΏΡΠ΄ΠΊΠΎΡΡΠ²Π°ΡΠΈ Π½ΠΎΠ²Ρ Π²ΠΈΡΠΎΡΠΈ.
Π¨ΡΠΊΠ°ΡΠΌΠΎ ΠΊΡΡΠ°ΡΠΎΡΠ° (3D-Π²ΡΠ·ΡΠ°Π»ΡΠ·Π°ΡΡΡ)
Π©ΠΎ ΡΠΈ ΠΎΡΡΠΈΠΌΠ°ΡΡ Ρ Π½Π°Ρ:
πΠ ΠΎΠ±ΠΎΡΠ° ΠΎΠ½Π»Π°ΠΉΠ½: ΠΏΡΠ°ΡΡΠΉ ΡΠ· Π±ΡΠ΄Ρ-ΡΠΊΠΎΡ ΡΠΎΡΠΊΠΈ ΡΠ²ΡΡΡ, Π±Π΅Π· ΠΏΡΠΈΠ²βΡΠ·ΠΊΠΈ Π΄ΠΎ ΠΎΡΡΡΡ.
π₯ΠΡΡΠΆΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°: ΠΊΠΎΠΌΡΠΎΡΡΠ½Π° Π°ΡΠΌΠΎΡΡΠ΅ΡΠ°, Π΄Π΅ ΠΌΠΎΠΆΠ½Π° Π²ΡΠΈΡΠΈΡΡ, ΠΏΠΎΠΌΠΈΠ»ΡΡΠΈΡΡ Ρ Π΄ΠΎΡΡΠ³Π°ΡΠΈ ΡΡΠΏΡΡ Ρ ΡΠ°Π·ΠΎΠΌ.
πΠ’ΠΎΠΏΠΎΠ²ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ Π½Π° ΡΠΈΠ½ΠΊΡ: Π½Π°ΡΡ ΠΎΡΠ²ΡΡΠ½Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΈ Π·ΠΌΡΠ½ΡΡΡΡ ΠΆΠΈΡΡΡ Π»ΡΠ΄Π΅ΠΉ, Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π½Π°Π΄ Π½ΠΈΠΌ β ΡΠΏΡΠ°Π²ΠΆΠ½Ρ Π·Π°Π΄ΠΎΠ²ΠΎΠ»Π΅Π½Π½Ρ
π‘ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΈΡ ΡΠ΄Π΅ΠΉ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΊΡ ΡΠ°Π·ΠΎΠΌ ΡΠ· ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ.
πΠΠ΅Π·ΠΏΠ΅ΡΠ΅ΡΠ²Π½ΠΈΠΉ ΠΊΠ°Ρ'ΡΡΠ½ΠΈΠΉ ΡΡΡΡ: ΠΌΠΈ ΠΏΡΠ΄ΡΡΠΈΠΌΡΡΠΌΠΎ ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ ΡΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΡΠ² Ρ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ Π΄ΠΎΡΡΠ³Π°ΡΠΈ Π½ΠΎΠ²ΠΈΡ Π²ΠΈΡΠΎΡ.
ΠΠ°Π΄Π°ΡΡ:
-ΠΡΠ΄ΡΡΠΈΠΌΠΊΠ° ΡΡΡΠ΄Π΅Π½ΡΡΠ² Ρ ΡΠ°ΡΡ.
-ΠΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°ΡΠΈ Π½Π° Π·Π°ΠΏΠΈΡΠ°Π½Π½Ρ, ΡΠΊΡ ΡΡΠ°Π²Π»ΡΡΡ ΡΡΠ½Ρ Π² ΠΏΡΠΎΡΠ΅ΡΡ Π½Π°Π²ΡΠ°Π½Π½Ρ.
-ΠΠ΅ΡΠ΅Π²ΡΡΠΊΠ° Π΄ΠΎΠΌΠ°ΡΠ½ΡΠΎΠ³ΠΎ Π·Π°Π²Π΄Π°Π½Π½Ρ.
ΠΡΠ°ΡΡΠΊ:
ΠΠΎΠ½Π΅Π΄ΡΠ»ΠΎΠΊ / Π'ΡΡΠ½ΠΈΡΡ / Π‘ΡΠ±ΠΎΡΠ° / ΠΠ΅Π΄ΡΠ»Ρ 18:00- 22:00
ΠΠΈ Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ Π·Π°ΠΏΡΠΎΡΠΈΡΠΈ ΡΠ΅Π±Π΅ Π΄ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, ΡΠΊΡΠΎ ΡΠΈ:
- ΠΠ°ΡΡ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· 3ds Max.
ΠΠ°ΡΡ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ²ΠΎΡΡ ΡΠΎΠ±ΡΡ.
π‘ Π―ΠΊΡΠΎ ΡΠΈ Π²ΡΠ΄ΡΡΠ²Π°ΡΡ, ΡΠΎ ΡΡ ΡΠΎΠ»Ρ ΠΏΡΠΎ ΡΠ΅Π±Π΅ β Π±ΡΠ΄Π΅ΠΌΠΎ ΡΠ°Π΄Ρ ΠΏΠΎΠ·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ!
ΠΠ°Π΄ΡΠΈΠ»Π°ΠΉ ΡΠ²ΠΎΡ ΡΠ΅Π·ΡΠΌΠ΅ Ρ Π΄Π°Π²Π°ΠΉ ΠΎΠ±Π³ΠΎΠ²ΠΎΡΠΈΠΌΠΎ, ΡΠΊ ΡΠ°ΠΌΠ΅ ΡΠΈ Π·ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠ΄ΡΠΈΠ»ΠΈΡΠΈ Π½Π°ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ
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