2D Game Artist / UI Designer (Mobile Game)
π About Kilona.io
At Kilona.io, we build high-quality, high-speed web and mobile applications. We work with global startups to create cutting-edge products that are fast, precise, and beautifully engineered.
We are looking for an experienced 2D Game Artist / UI Designer to define the visual direction of a competitive mobile card game.
The game is a poker-hand roguelike deckbuilder with a heist-inspired concept: a crew of specialists, a high-security target, tension, precision, and elegance.
There is no existing art direction yet. You will be responsible for creating the visual identity from scratch β defining the style guide and keeping it consistent across the full game.
β
Requirements
- 3+ years of experience in 2D game art, game UI, or a similar role
- Strong portfolio with mobile game UI screens and iconography
- Strong understanding of UI/UX principles for mobile games
- Experience defining a visual style and maintaining consistency across a large number of assets
- Strong skills in Photoshop and 2D illustration
- Experience preparing production-ready assets for Unity
- Understanding of sprite atlases, 9-slice assets, layered PSD files, and animation-ready asset preparation
- Ability to create clean, consistent, and pixel-perfect UI assets for UGUI
- Experience designing localisation-friendly interfaces with text separated from graphics
- Ability to work with both portrait and landscape layouts
- Ability to work effectively within strict creative and platform-specific content requirements
- Good communication skills in English, at Intermediate level or higher
β¨ Nice to Have
- Experience working on card games, deckbuilders, or similar mobile games
- Character illustration and character design experience
- Experience with art direction or defining a gameβs visual identity from scratch
Familiarity with DOTween
π§βπ» Responsibilities
- Create a style guide and 2β3 key screens to establish the visual direction
- Design card faces and card backs
- Create crew and specialist character portraits
- Design resource, currency, ability, and modifier icons
- Create backgrounds and environments for the game
- Build a complete UI kit, including buttons, panels, states, typography, and other interface elements
- Design the tournament HUD, including live score, efficiency meter, and round progress
- Create the Score Summary screen with score breakdowns, personal records, final score, and CTA
- Prepare a short, skippable reveal storyboard for the Score Summary screen
- Design first-time user experience and tutorial screens
- Create a Skillz platform theme pack, including colour tokens, button states, radii, gradients, and 14 prize artwork assets
- Create cosmetic assets such as card backs, avatar frames, and badges
- Prepare store assets including the app icon, screenshots, and promotional visuals
- Prepare and organise assets for clean Unity implementation
- Maintain visual consistency across 100+ game assets
- Collaborate closely with the development and product teams throughout production
π§βπ» Working Conditions
- Part-time / contract cooperation
- Fully remote β work from anywhere
- Expected project duration: approximately 3β4 months, depending on the final card and character scope
- Hourly-based payment model
- Flexible schedule
- Continuous WIP sharing and regular feedback
- Opportunity to define the visual identity of a mobile game from the ground up
π Hiring Process
- Portfolio and application review
- Video introduction or a quick screening call β 20β30 minutes
- Final interview, if needed
- Offer π
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Interested? Letβs talk! π¨