cactuspunch.pro

Technical Animator (Unreal Engine 5.7) โ€” Middle/Senior

to $5000

About the Project

We are developing an original Dark Fantasy Action RPG for PC built with Unreal Engine 5.7.

The project combines skill-based melee combat, RPG progression, and a dark atmospheric world, with a strong focus on responsive combat and high-quality character animation.

We are looking for a Technical Animator who can take ownership of the technical side of character animation and help build a reliable animation pipeline for the project.

Responsibilities

  • Develop and maintain character animation systems in Unreal Engine 5.7.
  • Work with Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and animation logic.
  • Set up and maintain IK Rig, IK Retargeter, Control Rig, and retargeting workflows.
  • Build and support locomotion and combat animation systems.
  • Integrate character animations with gameplay systems in close collaboration with Gameplay Programmers and Game Designers.
  • Work with character rigs, skinning, deformation, and animation setup.
  • Troubleshoot and optimize animation systems for real-time performance.
  • Develop and improve technical animation workflows and tools.
  • Support Animators and Character Artists with technical solutions and pipeline improvements.
  • Help establish technical animation standards and best practices for the project.
  • Identify technical issues in the animation pipeline and provide production-ready solutions.

Requirements

  • 2+ years of professional experience specifically as a Technical Animator in GameDev.
  • Proven experience working as a Technical Animator on game projects, not primarily as a 3D Artist, Character Artist, or general Technical Artist.
  • Strong hands-on experience with Unreal Engine 5 and its animation systems.
  • Solid experience with Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and animation logic.
  • Practical experience with IK Rig, IK Retargeter, Control Rig, and animation retargeting.
  • Experience building and maintaining character animation pipelines for real-time games.
  • Experience with locomotion and/or combat animation systems.
  • Understanding of how animation systems are integrated with gameplay.
  • Experience working directly with Gameplay Programmers, Animators, Character Artists, and Game Designers.
  • Ability to troubleshoot technical animation issues and independently find production-ready solutions.
  • Good understanding of character rigs, skinning, deformation, and real-time animation.
  • English sufficient for professional communication and technical documentation.

Would Be a Plus

  • Experience working on PC or console games.
  • Experience on Action RPG, Soulslike, Action, or other combat-focused projects.
  • Experience with Motion Matching, Motion Warping, Pose Warping, or Distance Matching.
  • Experience with Gameplay Ability System (GAS).
  • Python, MEL, or other scripting experience for animation tools and pipeline automation.
  • Experience with cloth or physics-based character animation.
  • Experience optimizing animation systems for real-time performance.
  • Experience working on a shipped PC or console game.

What You Will Get

  • The opportunity to work on an original Dark Fantasy Action RPG for PC built with Unreal Engine 5.7.
  • A chance to directly influence the animation pipeline and technical quality of the project.
  • A high level of ownership and autonomy within your area of expertise.
  • Close collaboration with Game Design, Programming, Art, and Animation specialists.
  • The opportunity to work on challenging character and combat animation systems.
  • Long-term cooperation and professional growth together with the project.

Required skills experience

Control Rig 2 years
Retargeting 2 years
Animation Blueprints 2 years

Required domain experience

Gamedev 2 years

Required languages

Published 7 August
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