Technical Animator (Unreal Engine 5.7) โ Middle/Senior
to $5000
About the Project
We are developing an original Dark Fantasy Action RPG for PC built with Unreal Engine 5.7.
The project combines skill-based melee combat, RPG progression, and a dark atmospheric world, with a strong focus on responsive combat and high-quality character animation.
We are looking for a Technical Animator who can take ownership of the technical side of character animation and help build a reliable animation pipeline for the project.
Responsibilities
- Develop and maintain character animation systems in Unreal Engine 5.7.
- Work with Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and animation logic.
- Set up and maintain IK Rig, IK Retargeter, Control Rig, and retargeting workflows.
- Build and support locomotion and combat animation systems.
- Integrate character animations with gameplay systems in close collaboration with Gameplay Programmers and Game Designers.
- Work with character rigs, skinning, deformation, and animation setup.
- Troubleshoot and optimize animation systems for real-time performance.
- Develop and improve technical animation workflows and tools.
- Support Animators and Character Artists with technical solutions and pipeline improvements.
- Help establish technical animation standards and best practices for the project.
- Identify technical issues in the animation pipeline and provide production-ready solutions.
Requirements
- 2+ years of professional experience specifically as a Technical Animator in GameDev.
- Proven experience working as a Technical Animator on game projects, not primarily as a 3D Artist, Character Artist, or general Technical Artist.
- Strong hands-on experience with Unreal Engine 5 and its animation systems.
- Solid experience with Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and animation logic.
- Practical experience with IK Rig, IK Retargeter, Control Rig, and animation retargeting.
- Experience building and maintaining character animation pipelines for real-time games.
- Experience with locomotion and/or combat animation systems.
- Understanding of how animation systems are integrated with gameplay.
- Experience working directly with Gameplay Programmers, Animators, Character Artists, and Game Designers.
- Ability to troubleshoot technical animation issues and independently find production-ready solutions.
- Good understanding of character rigs, skinning, deformation, and real-time animation.
- English sufficient for professional communication and technical documentation.
Would Be a Plus
- Experience working on PC or console games.
- Experience on Action RPG, Soulslike, Action, or other combat-focused projects.
- Experience with Motion Matching, Motion Warping, Pose Warping, or Distance Matching.
- Experience with Gameplay Ability System (GAS).
- Python, MEL, or other scripting experience for animation tools and pipeline automation.
- Experience with cloth or physics-based character animation.
- Experience optimizing animation systems for real-time performance.
- Experience working on a shipped PC or console game.
What You Will Get
- The opportunity to work on an original Dark Fantasy Action RPG for PC built with Unreal Engine 5.7.
- A chance to directly influence the animation pipeline and technical quality of the project.
- A high level of ownership and autonomy within your area of expertise.
- Close collaboration with Game Design, Programming, Art, and Animation specialists.
- The opportunity to work on challenging character and combat animation systems.
- Long-term cooperation and professional growth together with the project.
Required skills experience
Control Rig
2 years
Retargeting
2 years
Animation Blueprints
2 years
Required domain experience
Gamedev
2 years
Required languages
Published 7 August
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