Strong Middle Unity Developer
We're looking for a strong middle Unity developer to join our team and work on a large-scale mobile games.
What matters most:
- 3+ years of commercial experience in Unity development
- Solid production experience on large projects (not just prototypes)
- Real team development experience โ code review, git flow, working alongside other devs
- Ability to scope your own work and give accurate estimates
- Hands-on experience with Dependency Injection (Zenject/VContainer or similar)
- Practical experience with Addressables (asset management, loading, bundles)
Also expected:
- Strong C# and Unity fundamentals (lifecycle, coroutines/async, profiling, memory)
- Clean, maintainable, testable code; understanding of SOLID and common patterns
- UI work, optimization for mobile, working with ScriptableObjects and configs
- Comfortable reading and extending someone else's codebase
A big plus:
- Experience with CARDS or PUZZLE games.
To apply: send your CV with a visible list of shipped projects and your role in each (ideally with links to builds/stores or a portfolio).
Applications without a resume showing actual work won't be considered.