to $1500

We are looking for a 3D Character Artist and Environment Artist to join our project and help create high-quality, game-ready assets for Unreal Engine.

The ideal candidate has proven experience creating optimized characters and environments that meet modern AAA production standards while maintaining excellent real-time performance.

 

๐ŸŽฏ Responsibilities

Character Art

  • Create high-quality, game-ready 3D characters from concept to final asset
  • Model, sculpt, retopologize, UV, texture, and optimize characters
  • Produce clean topology suitable for animation and gameplay
  • Create PBR materials and textures
  • Ensure assets are optimized for real-time performance

Environment Art

  • Design and build visually appealing, optimized Unreal Engine environments
  • Create modular environment assets and props
  • Develop high-quality materials and shaders
  • Optimize scenes to maintain stable performance targets
  • Follow industry best practices for level composition, asset organization, and environment production

 

๐Ÿ›  Required Skills

  • Strong experience with Unreal Engine
  • Proven portfolio showcasing:
    • Game-ready characters
    • Real-time environments
    • PBR workflows
  • Expert knowledge of:
    • Blender, Maya, or 3ds Max
    • ZBrush
    • Substance Painter / Designer
    • Unreal Engine asset pipeline
  • Strong understanding of:
    • Topology
    • UV mapping
    • Baking workflows
    • LOD creation
    • Material optimization
    • Texture optimization

 

โšก Performance Requirements

  • Create assets optimized for real-time gameplay
  • Ability to build environments that consistently target 60 FPS
  • Understanding of:
    • Draw calls
    • Nanite workflows
    • LOD systems
    • Occlusion culling
    • Memory budgets
    • Texture streaming
    • Performance profiling in Unreal Engine

 

๐ŸŒ Environment Standards

Candidates should be familiar with modern AAA environment production practices, including:

  • Modular environment creation
  • World-building workflows
  • Lighting and composition
  • Material optimization
  • Performance-first level design
  • Scalable asset pipelines

 

โญ Nice to Have

  • Experience with Unreal Engine PCG (Procedural Content Generation)
  • Experience with World Partition
  • Experience with foliage systems and large environments
  • Experience working on PC or console games
  • Knowledge of Unreal Engine 5 workflows

 

๐Ÿ‘ค Ideal Candidate

We're looking for someone who:

  • Has a strong artistic eye and technical understanding
  • Can balance visual quality with performance requirements
  • Understands modern game production pipelines
  • Communicates clearly and works independently
  • Takes ownership of asset quality and optimization

 

๐Ÿ“ฉ To Apply

Please include:

  • Portfolio showcasing both character and environment work
  • Examples of Unreal Engine projects
  • Details about your workflow and optimization process
  • Experience with UE5, Nanite, Lumen, or PCG (if applicable)
  • Availability and hourly/project rate

 

We are looking for artists who can deliver visually impressive, production-ready assets while maintaining the technical standards required for modern Unreal Engine games.

Required languages

English B1 - Intermediate
Ukrainian B1 - Intermediate
Published 10 June
42 views
ยท
8 applications
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