2d Artist
About the project
We're an indie studio (US-based LLC) building a mobile
sandbox/dress-up game in the spirit of Avatar World and Toca Boca โ
a colorful, kid-friendly world where players customize characters,
explore scenes, and play out stories. We already run a successful
kids YouTube channel (Vika Play) with an engaged audience, so the
game launches with a built-in community from day one.
Game design doc:
https://docs.google.com/document/d/1gE9ed6ufBUITvLLBQOqNiCMU_mRR3T-duvyYjBcVGCE/edit
The role
2D Artist for ongoing content production. You'll own the visual
identity of the game โ characters, outfits, scenes, props. We're
looking for an illustrator who can maintain a consistent style
across a long content pipeline, not just deliver one beautiful
hero piece.
Visual style reference
- Avatar World / Toca Boca / Sago Mini chibi aesthetic
- Bright, saturated, kid-friendly palette
- Clean vector-style line work, soft shadows, simple shapes
- Cute, expressive characters (we already have a recurring cast
from our YouTube channel)
What you'll be doing
- Character outfits, hairstyles, accessories โ delivered as
Spine-ready layered assets (clean separation of body parts
and clothing pieces)
- Scene and location backgrounds
- Interactive props and items
- Icons and item thumbnails
- Occasional marketing artwork (App Store / Google Play feature
graphics, key art)
- Working closely with our Unity dev on asset specs โ resolutions,
atlases, naming conventions