Unity Technical Artist / Developer - High-Fidelity Voxel Vertical Slice (Mobile)

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Project: Afro Adventurer WORLDS

Category: High-Fidelity Voxel Sandbox (Mobile)
Timeline: 30–60 Days
Budget: Fixed Price (Milestone-Based)

 

🎯 The Vision

We are building Afro Adventurer WORLDS β€” a culturally grounded, high-fidelity voxel experience that blends:

  • Afro-futuristic sci-fi
  • Cultural anthropology
  • Climate storytelling

This is not a Minecraft clone.
This is a premium vertical slice (30 seconds) designed as a Proof of Life for a larger global project.

The visual direction:
Clean. Quiet. Royal. Cinematic.

 

βš”οΈ Core Concept β€” The Erasure

The world is consumed by The Erasure β€” a glitchy gray static representing cultural and environmental loss.

Players use a Restoration Engine to reclaim regions of the Global South by transforming erased environments into:

  • 24k Gold Chrome architecture
  • Obsidian structures
  • Lush, restored ecosystems

 

πŸ’₯ The Key Moment (Critical Requirement)

The entire project hinges on executing a high-end cinematic transformation event.

The Flow:

1. The Snap
Player places a Gold Sovereign Anchor using a precise grid-based system

2. The Blast
A global shader pulse spreads β€” layered, patterned (Adinkra-inspired), gold & purple energy

3. The Transformation

  • Material swap from gray static β†’ high-fidelity PBR surfaces
  • Gold, obsidian, and polished architecture emerge

4. Eco-Bloom

  • Procedural foliage growth
  • Terrain transforms into lush savanna
  • Water systems refill with patterned ripple effects

5. The Connection
A Global Trade Portal (VFX) opens

πŸ‘‰ This moment must feel cinematic, premium, and β€œexpensive”

🧱 Core MVP Requirements

🌿 World & Biome

  • One high-fidelity African Savanna/Sahel biome
  • Micro-voxel architecture (intricate, not blocky)
  • Strong art direction and material quality

 

πŸ”„ Gameplay Loop

  • Search β†’ Gather β†’ Rebuild β†’ Restore
  • Functional voxel-based restoration cycle

 

πŸ‘€ Sovereign Rig

  • Character controller with two states:
    • Walking
    • Hover-throne (β€œSovereign Chariot”)
  • Smooth transition between states
  • Visual identity:
    • Matte-black + gold
    • Purple energy system

 

🧠 Systems & Integration

  • Snap-to-grid building system
  • Blueprint-based reconstruction
  • Resource gathering loop

 

βš™οΈ Technical Requirements

  • Engine: Unity (HDRP preferred)
  • Strong PBR workflow:
    • Gold reflections
    • Obsidian material fidelity

Rendering & Effects

  • Advanced shaders (transformation ripple)
  • Volumetric lighting
  • Cinematic bloom
  • Global illumination

Optimization

  • Mobile performance (critical)
  • GPU instancing
  • LOD systems
  • Efficient shader design

 

πŸ“¦ Milestones

1️⃣ Foundations

  • Biome base
  • Character controller (walk + hover-throne)
  • Mobile controls
  • Resource gathering

2️⃣ Architecture

  • Snap-to-grid building system
  • Blueprint overlays

3️⃣ Transformation

  • Restoration VFX (core moment)
  • Trade portal
  • Final 30-second high-quality demo video

 

πŸ‘€ Ideal Candidate

We are looking for a rare hybrid (Technical Artist + Developer):

  • Strong Unity experience (HDRP / rendering / shaders)
  • Proven work with high-quality VFX and material transitions
  • Experience with voxel systems or grid-based environments
  • Strong understanding of mobile optimization
  • Ability to deliver cinematic polish, not just functionality

πŸ‘‰ You understand that this project is about impact, not just implementation

⭐ Bonus Skills

  • Experience with voxel tools:
    • MagicaVoxel
    • Voxel Play
    • Custom voxel pipelines
  • Experience with stylized + high-end rendering hybrid
  • Experience building vertical slices or pitch demos

 

⚠️ Important

This is not a basic Unity task.
We are looking for someone who can deliver cinematic quality under technical constraints.

If you can bridge voxel systems + high-end visual storytelling + mobile performance, we want to hear from you.

Required languages

English B1 - Intermediate
Ukrainian B1 - Intermediate
Published 5 May
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3 applications
Last responded 4 hours ago
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