3D Game Designer (Characters and Avatars)

$$$

About AVY

AVY is a gamified fitness & lifestyle app built around 3D avatars, progression, and competitive duels.

Duels are a core mechanic, not a side feature โ€” they must feel responsive, clear, and satisfying.

This role owns the duel gameplay experience end-to-end.

 

About the Role

We're looking for a 3D Designer with hands-on gamedev experience โ€” not just 3D modeling/visualization. You'll own the character and avatar art pipeline end to end: from the base avatar body and blendshapes to modular outfit skins, purchasable clothing, and animation-ready assets. This is a role at the intersection of art and technology โ€” everything you create goes straight into Unity on mobile.

What You'll Work On

  • Base avatar body with dynamic blendshape-driven customization (body fat, muscle mass, shoulder width, chest, waist, hips, arm/leg thickness)
  • Facial blendshapes for avatar mood states and health indicators
  • Body blendshapes reflecting user's real body composition
  • Avatar skins showing body transformation progress
  • Outfit skin sets as separate wearable 3D assets (training, performance, casual, premium)
  • Adapting purchasable clothing items, accessories, and appearance elements onto the shared base avatar
  • Preparing characters for animation (rigging, skinning, weight painting)
  • Preparing assets for asynchronous duel scenes
  • Meeting mobile runtime budgets (draw calls, RAM per outfit, texture sizes, 30+ FPS)

Requirements

  • 2+ years in game development (not just 3D modeling/visualization)
  • Experience creating stylized character models for game engines / Unity
  • Understanding of game-ready pipeline: topology, UV, materials, export, real-time optimization
  • Hands-on experience with blendshapes / morph targets / shape keys for face and body
  • Experience with rigging / skinning and preparing characters for animation
  • Experience building modular characters: base body, skins, swappable textures, clothing, accessories
  • Ability to adapt purchasable appearance elements (clothing, accessories) onto a custom base avatar
  • Understanding how to build a character not as a single model, but as a system that can be extended with new skins, outfits, and parts

Nice to Have

  • Experience with avatar customization systems or similar character-based systems
  • Experience with mobile / Unity runtime constraints (draw calls, memory, texture budgets)
  • Familiarity with Unity asset import, prefab workflows, Addressables
  • Substance Painter for texturing
  • Understanding of layered avatar composition and shared skeleton/rig architectures

Required languages

Ukrainian C2 - Proficient
English B1 - Intermediate
Published 22 April
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