Junior Support Agent
$
Product
For Bullet Echo, we're looking for a Junior Support Agent to join our player experience team.
This role is not just about answering tickets. It's about being the front line of communication with players โ resolving issues, maintaining a positive experience, and representing the game in every interaction. It's a junior role, but not a passive one. We're looking for someone who takes ownership of their queue, communicates clearly, and doesn't need to be told twice.
What You'll Do
- Handle player support tickets via Helpshift (gameplay, account, technical issues)
- Respond to players in a clear, helpful, and structured way
- Moderate player reports related to rule violations (cheating, misconduct)
- Escalate issues when needed and collaborate with the team
- Occasionally report bugs based on player feedback
- Maintain and update internal knowledge base and help center articles
- Flag outdated or missing documentation and contribute to keeping it current
- Maintain consistent performance across response quality and speed
- Support the team with various operational tasks beyond direct player communication
What We're Looking For
- Basic digital literacy (browser, email, Google tools)
- Stress tolerance โ ability to handle direct or aggressive communication
- Service mindset โ empathy, patience, and a positive attitude
- Fluency in both English and Russian would be considered an advantage
- Ability to make decisions independently without constant supervision
- Experience in customer support or service roles is a plus
- Strong written communication skills โ able to explain things clearly and concisely
- Attentive to detail โ able to spot recurring issues and connect the dots across player reports
Nice to Have
- Gaming background (PC, console, or mobile) is a strong plus
- Experience with any helpdesk or ticketing platform (Helpshift, Zendesk, Freshdesk, etc.)
- Moderation experience โ Discord, Telegram, forums, or similar communities
Why this role is interesting
- Our projects are live games with a real, active player base โ which means the work here is never abstract. You're not testing hypothetical scenarios or filling out forms into the void. Every ticket is a real person who ran into a real problem, and your response actually matters to them
- You'll also get an honest look at how a mobile game operates from the inside: what players care about, where things break, how teams coordinate when something goes wrong
Required languages
| English | B2 - Upper Intermediate |
Published 14 April
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