Game Designer (Middle+) — Hyper-Casual / Hybrid-Casual Mobile Games to $1500
About Us:
We are a small but fast-growing team building and launching hyper-casual and hybrid-casual mobile games.
We work in short iterations: quickly test hypotheses, scale successful mechanics, and bring projects to стабиль product metrics.
We are looking for a Middle+ Game Designer who is ready not just to execute tasks, but to take ownership of game systems and impact product results.
Responsibilities:
- Independently create and develop game concepts, including presenting and justifying design decisions
- Design core gameplay, core loop, progression, and meta systems with a focus on retention and engagement
- Design and balance levels (difficulty curve, pacing, variability, frustration control)
- Own features or game systems end-to-end: from idea and documentation to release and post-launch analysis
- Design and balance game economy (rewards, progression, difficulty) based on data
- Generate hypotheses to improve retention and session depth, инициate product improvements
- Prepare clear and structured game design documentation (GDD, feature specs, balance tables)
- Create tasks for developers and artists, and ensure proper implementation
- Participate in analyzing test results and making data-driven decisions
Requirements:
- 3+ years of experience as a Game Designer in mobile projects
- Proven experience in launching hyper-casual and/or hybrid-casual games (with clear contribution and responsibilities)
- Ability to independently design and develop game systems
- Strong understanding of core loop, progression, difficulty curves, and retention mechanics
- Experience designing game economy and working with balance tables
- Experience working with product metrics (retention, LTV, ARPDAU, session depth, etc.)
- Strong skills in system thinking and decomposition of mechanics
- Portfolio is required (with description of your role and results)
Nice to have:
- Experience leading prototypes to testing or soft launch
- Understanding of F2P monetization and offers/events
- Basic knowledge of Unity (for testing mechanics)
- Experience with A/B testing and analytics
- English sufficient for reading documentation and communication
We offer:
- Remote work with flexible schedule
- High level of ownership and impact on product decisions
- Competitive salary (negotiable)
- Small, fast-moving team with quick decision-making
📩 Please include your portfolio with features and responsibilities when applying.
Required languages
| English | A2 - Elementary |
| Ukrainian | A2 - Elementary |
game design
Published 17 March
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3 applications
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