Slot Game Designer to $7000
Responsibilities
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Generate and formalize slot concepts: theme, core loop, feature set (free spins, bonus
buy, hold-&-spin, jackpots, crash mechanics, etc.) tailored to target audiences and
regions.
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Perform market and competitor analysis (Pragmatic Play, Play’n GO, NetEnt, BTG,
Hacksaw, etc.), create teardown reports, and justify which ideas to adapt or enhance.
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Develop and maintain GDD/TDD: clear requirements for art, dev, and QA teams, feature
prioritization, MVP scope.
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Together with mathematicians, define target RTP, volatility, hit frequency, and max win;
ensure compliance with regulators (MGA, UKGC, etc.) and responsible-gaming
guidelines.
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Evaluate business potential: forecast GGR, LTV, ROI for features and craft data-driven
product hypotheses.
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Coordinate the cross-functional team (art, code, math, QA): synchronize roadmaps, run
product reviews, and make key decisions.
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After release, analyze KPIs (Bet size, Session length, Retention, GGR/NGR) and initiate
improvements based on data and player feedback.
Requirements
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2+ years in RMG or F2P slot development as a game designer, producer, or product
manager.
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Deep understanding of slot mechanics, certification requirements, and
responsible-gaming practices.
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Ability to translate analytics and business goals into precise feature and UX
requirements.
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Proven experience preparing full design docs and guiding a product through all SDLC
stages.
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Strong competitive-analysis and product-analytics skills.
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Ukrainian or Russian/English B2 or higher (industry communication and documentation).
Nice to have
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A released slot with GGR > $1 M within the first 90 days.
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Leverage generative-AI tools (Midjourney, DALL·E, Stable Diffusion, etc.) to rapidly
produce high-impact visual concepts and collages that clearly communicate slot themes,
feature flows, and mood boards to the team