Unity Developer (Technical Artist) $$$$ Offline
Required skills:
- Experience with HLSL, GLSL or other vendor specific shader programming language;
- Experience with Shader Graph is a must;
- Strong knowledge of OOP;
- 2+ years’ experience C# and .NET;
- Understanding of game development process and best practices;
- Good level software architecture and design experience;
- Good knowledge in multithreading;
- Performance optimization techniques;
- Experience with Oculus Quest;
- Experience integrate, maintain, or create SDKs enabling new features and functionality;
- Experience with AWS, Microsoft Azure;
- Ability to conduct meetings in English.
Will be plus:
- Experience optimizing performance for mobile platforms, diagnosing and fixing performance related issues;
- Experience of Unity plugins usage (UI libraries, third-party services integration, etc.)
Responsibilities:
- Serving as the bridge between the design and engineering;
- Technical shader development and support, creating VFX, setting up lightning, integration and setting up the content;
- Research and development of highly art-directable materials and texture procedurals;
- Design, build and maintain efficient, reusable, and reliable code;
- Ensure the best performance, quality, and of VR based applications and games;
- Participate in release and sprint planning in Agile environment;
- Testing your work before passing it to QA;
- Estimate the features and projects based on the prioritized roadmap;
- Brainstorm and share your ideas on we can make the product better, implement new features faster;
- Participate in demo, customer-facing meetings
We offer:
- Competitive compensation in USD.
- Friendly team.
- Career growth&development.
- Banking support (якщо ведеться Український ФОП)
- 20 days of paid vacations (bi-yearly)
- Paid sick leaves
Required skills experience
The job ad is no longer active
Look at the current jobs 2D/3D Artist / Illustrator →