Jobs
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Β· 32 views Β· 10 applications Β· 4d
2D Game Artist
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 3 years of experience Β· B1 - IntermediateWe are looking for a talented 2D Game Artist who can create high-quality visuals for a fast-growing game project (details under NDA). You will work closely with the team to produce characters, environments, UI elements, and in-game assets that match the...We are looking for a talented 2D Game Artist who can create high-quality visuals for a fast-growing game project (details under NDA). You will work closely with the team to produce characters, environments, UI elements, and in-game assets that match the established style and enhance the overall player experience.
This role suits someone who is proactive, detail-oriented, comfortable working in an iterative Agile environment, and able to translate ideas into polished, production-ready artwork. Youβll be involved in the full art pipeline β from concept to final integration into the game.
Must-Have
- 3β5+ years as a 2D Game Artist / Illustrator / UI Artist in games or interactive products.
- Portfolio with:
- Characters/creatures
- Environments/scenes
- In-game assets (icons, props, items, FX)
- Real in-game UI examples (buttons, panels, HUD, popups)
- Strong Photoshop skills: painting, overpaints, polish, asset prep/export.
- Experience with Figma / Illustrator or other vector tools.
- Ability to follow an established art style and contribute new ideas within it.
- Understanding of game art production basics:
- Resolutions, aspect ratios, safe zones
- Readability and optimization for mobile/web
- Export formats, spritesheets/texture atlases (basic level)
- Hands-on experience with a game engine (Unity, Phaser, Pixi, Godot, etc.) for checking and adjusting assets in-game.
- Experience with task trackers (Jira, Trello, ClickUp) and working with user stories.
- Comfortable with Agile workflows: planning, estimates, dailies, reviews.
- Ability to estimate tasks, manage scope, and meet deadlines.
- Good communication skills and openness to feedback.
- English sufficient for reading specs, UI text, and team communication.
Nice-to-Have
- Basic 2D animation (Spine, After Effects).
- Experience preparing assets for HTML5/mobile games.
- Simple UX flows (menu β shop β game).
- Promo art/banners/store screenshots.
- Background in slots / gambling / P2E / Web3 projects.
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Β· 7 views Β· 1 application Β· 1d
iGaming Artist
Full Remote Β· Worldwide Β· 3 years of experience Β· B2 - Upper IntermediateWe are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.
Key Requirements- 3+ years of recent experience as a designer in an iGaming team (must-have)
- Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
- Proven track record working on high-load, successful iGaming products
- Strong understanding of business-oriented product design and user engagement
- High level of ownership and initiative in driving design projects from concept to delivery
Long-term motivation to grow and innovate within a core team
Responsibilities
- Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
- Translate complex game mechanics into seamless user journeys and clear UI elements
- Collaborate with product managers, developers, and stakeholders to align design with business goals
- Conduct user research, usability testing, and iterate designs based on feedback and analytics
- Ensure consistency and scalability of design systems across multiple products
- Take full ownership of the UI/UX process, from ideation to final implementation
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Β· 5 views Β· 1 application Β· 1d
Game Artist
Full Remote Β· Worldwide Β· 3 years of experience Β· B2 - Upper IntermediateWe are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.
Key Requirements- 3+ years of recent experience as a designer in an iGaming team (must-have)
- Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
- Proven track record working on high-load, successful iGaming products
- Strong understanding of business-oriented product design and user engagement
- High level of ownership and initiative in driving design projects from concept to delivery
Long-term motivation to grow and innovate within a core team
Responsibilities
- Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
- Translate complex game mechanics into seamless user journeys and clear UI elements
- Collaborate with product managers, developers, and stakeholders to align design with business goals
- Conduct user research, usability testing, and iterate designs based on feedback and analytics
- Ensure consistency and scalability of design systems across multiple products
- Take full ownership of the UI/UX process, from ideation to final implementation
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Β· 7 views Β· 1 application Β· 1d
Slot Game Artist
Full Remote Β· Worldwide Β· 3 years of experience Β· B2 - Upper IntermediateWe are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.
Key Requirements- 3+ years of recent experience as a designer in an iGaming team (must-have)
- Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
- Proven track record working on high-load, successful iGaming products
- Strong understanding of business-oriented product design and user engagement
- High level of ownership and initiative in driving design projects from concept to delivery
Long-term motivation to grow and innovate within a core team
Responsibilities
- Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
- Translate complex game mechanics into seamless user journeys and clear UI elements
- Collaborate with product managers, developers, and stakeholders to align design with business goals
- Conduct user research, usability testing, and iterate designs based on feedback and analytics
- Ensure consistency and scalability of design systems across multiple products
- Take full ownership of the UI/UX process, from ideation to final implementation
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Β· 56 views Β· 4 applications Β· 3d
3D Generalist (Game Artist)
Part-time Β· Full Remote Β· Ukraine Β· 3 years of experience Β· B2 - Upper IntermediateWe are a dynamic and innovative team working on a cutting-edge iGaming project, combining high-quality visuals with engaging, fast-paced gameplay. With a strong design and development foundation, we are now looking for a skilled 3D Generalist (Game...We are a dynamic and innovative team working on a cutting-edge iGaming project, combining high-quality visuals with engaging, fast-paced gameplay. With a strong design and development foundation, we are now looking for a skilled 3D Generalist (Game Artist) to take ownership of character and asset creation and contribute to the overall visual direction of the game.
Requirements
- Proven experience as a 3D Artist / 3D Generalist in gaming
- Strong skills in:
- sculpting (ZBrush or similar)
- retopology and clean topology workflows
- texturing (Substance Painter or similar)
- character animation
- basic rigging and skinning
- Experience preparing animation-ready assets for game engines (Unity/Unreal or similar)
- Understanding of optimization for mobile or web platforms
- Ability to deliver polished, production-ready visuals
- Strong attention to detail and aesthetics
- Good communication and collaboration skills
Will be a Plus
- Experience in iGaming / gambling / casual / hyper-casual games
- Knowledge of Unity or Unreal pipelines
- Experience with VFX (particles, environmental effects, sparkles, water FX)
- Ability to work with stylized realism
- Experience creating simple environments or props
Responsibilities:
- Create high-quality 3D characters and game assets
- Sculpt, retopologize, and texture models for production
- Prepare assets for seamless integration into the game engine
- Create or support character animations
- Prepare rigs and animation-ready setups
- Develop supporting visual assets and simple environment elements
- Ensure performance-optimized asset delivery
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Β· 29 views Β· 1 application Β· 3d
Tech Art Auditor
Full Remote Β· Worldwide Β· 1 year of experience Β· B2 - Upper IntermediateWeβre looking for a Junior Tech Art Auditor to help review and polish AI-generated visuals used in mobile game advertisements. If you have a keen eye for detail, a love for both 2D and 3D game art, and curiosity about generative AI tools β this might be...Weβre looking for a Junior Tech Art Auditor to help review and polish AI-generated visuals used in mobile game advertisements. If you have a keen eye for detail, a love for both 2D and 3D game art, and curiosity about generative AI tools β this might be the perfect role for you!
About the Role
As part of a creative team pioneering AI-assisted mobile ad production, you'll work on evaluating and refining visuals created by generative models. Your focus will be to ensure high visual quality and consistency across ad creatives. This is a fantastic opportunity to gain hands-on experience in tech art and AI-driven content creation in a fast-moving, creative environment.
What Youβll Be Doing
- Reviewing AI-Generated Visuals β Evaluate image and asset quality, identify issues, and provide improvement suggestions.
- 3D Editing in Blender β Make tweaks to models, adjust shading, and optimize low-poly geometry.
- Creating & Editing 2D Assets β Work with images and game-ready graphics to refine or build new visuals.
- Using AI Tools β Leverage generative AI platforms to assist with visual production and enhancement.
- Bonus β Basic scripting or coding skills are a plus!
What You Bring
- Proficiency with Blender for model editing, shading, and optimization.
- Skills in 2D asset editing and creation.
- Familiarity with AI art tools (e.g. image or 3D generators).
- A sharp eye for visual quality and detail.
- A passion for mobile games, especially casual and mid-core genres.
- Bonus: Basic understanding of scripting or automation workflows.
Why Join Us?
- Be part of a team driving innovation in AI-powered game advertising.
- Collaborate in a fast-paced, hands-on creative space.
- Build real-world experience with cutting-edge tools in 2D, 3D, and AI art.
- Grow your career in tech art with support from experienced creatives.
This role is a great launchpad for someone starting out in tech art whoβs excited about working at the intersection of games, creativity, and AI.
More -
Β· 7 views Β· 0 applications Β· 1d
Freelance Middle Character Hair (Grooming) Artist
Full Remote Β· Ukraine Β· 2 years of experience Β· A1 - BeginnerFounded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR...Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.
At N-iX Game & VR Studio, we strive to deliver AAA-quality work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!
We are seeking an experienced Middle Hair (Groom) Artist to join us for a specific project. Your primary responsibility will be to create high-quality, realistic hair, hairstyles, and beards for the 3D characters. The position requires collaboration on a freelance basis.
Responsibilities:
- Create realistic hair, hairstyles, moustaches, beards, fur, and other hair-based elements for in-game character models
- Work with both spline-based and hair-card-based grooming workflows, including creation, styling, and geometry optimisation
- Identify and resolve grooming-related issues across projects
- Optimisation of finished objects in accordance with the specified technical limitations
- Stay current with emerging technologies and trends related to grooming; share relevant information and knowledge with the team to ensure everyone is aligned
- Cooperate with other artists to streamline the art creation process
- Work with the producer to follow the plan and schedule
Required Skills:
- 2+ years of professional experience as a 3D hair (grooming) artist or in a related job
- Good knowledge of photorealistic game art
- Strong knowledge of artistic anatomy
- Strong knowledge of ZBrush, X-Gen (or similar), Maya, 3ds Max or Blender, Substance Painter, Unreal Engine 5
- Experience with game engines, specifically Unreal Engine 5, and a solid understanding of real-time materials and lighting
- Good understanding of sculpting basics: proportion, shapes, color, and material
- Good understanding of composition and lighting
- Ability to rationally distribute polycount at the facility
- Knowledge of modern pipelines and technical limitations
- Familiarity with a game development cycle
- Strong portfolio showing 3D art skills, Ability to follow and correctly interpret the concept
- Understanding of modern pipelines and technical limitations for creating 3D models
- Good organisation, time management, problem-solving, and communication skills
As a plus:
- Character Artist background
- Experience working on shipped AAA titles
- Passion for games
We offer*:
- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
*not applicable for freelancers
More -
Β· 45 views Β· 1 application Β· 11d
Middle-Senior Tech Artist (Photoshop, Spine)
Full Remote Β· Ukraine Β· 4 years of experience Β· B1 - IntermediateΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ...ΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΡΠΎΠΏΠΎΠ²ΠΈΠΌΠΈ ΡΠ°Ρ ΡΠ²ΡΡΠΌΠΈ Ρ ΡΡΠ΅ΡΡ iGaming - ΡΡ ΡΠΎΠ»Ρ ΡΠ°ΠΌΠ΅ Π΄Π»Ρ ΡΠ΅Π±Π΅.
ΠΠΈΠΆΡΠ΅ - Π±ΡΠ»ΡΡΠ΅, Ρ ΠΏΠΈΡΠ°Π½Π½ΡΡ ΡΠ° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄ΡΡ
Π₯ΡΠΎ ΠΌΠΈ ΡΠ° ΡΠΎ ΠΌΠΈ ΡΠΎΠ±ΠΈΠΌΠΎ?
LeaSoft - ΡΠ΅ΡΠ²ΡΡΠ½Π° ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΠΌΠ°Ρ Π°ΠΌΠ±ΡΡΡΡ ΡΡΠ°ΡΠΈ ΠΊΠΎΠ½ΡΠ°Π»ΡΠΈΠ½Π³ΠΎΠ²ΠΈΠΌ Π»ΡΠ΄Π΅ΡΠΎΠΌ Ρ ΡΡΠ΅ΡΠ°Ρ Payments, eCommerce ΡΠ° GameDev ΠΏΡΠΎΡΡΠ³ΠΎΠΌ Π½Π°ΠΉΠ±Π»ΠΈΠΆΡΠΎΠ³ΠΎ ΡΠΎΠΊΡ. ΠΠΈ ΠΏΠΈΡΠ°ΡΠΌΠΎΡΡ ΡΠ²ΠΎΡΠΌΠΈ Π΄ΠΎΡΡΠ³Π½Π΅Π½Π½ΡΠΌΠΈ Ρ GameDev ΡΠ° Π²ΠΆΠ΅ ΡΡΠ²ΠΎΡΠΈΠ»ΠΈ Π²Π»Π°ΡΠ½ΠΈΠΉ ΡΡΠΏΡΡΠ½ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ .
Π’Π°ΠΊΠΎΠΆ ΠΌΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΠΌΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΈΠΉ Π½Π°ΠΏΡΡΠΌΠΎΠΊ, Π·Π°ΠΏΡΡΠΊΠ°ΡΡΠΈ Π½ΠΎΠ²Ρ B2C ΡΠ° B2B ΡΡΡΠ΅Π½Π½Ρ, ΡΠΊΡ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠ½Π΄ΡΡΡΡΡΡ.
ΠΠ°Ρ Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΉ ΠΏΡΡΠΎΡΠΈΡΠ΅Ρ - Π»ΡΠ΄ΠΈ
- Π‘ΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΠΈ. ΠΠ°ΡΠ½Ρ Π»ΡΠ΄ΠΈ β Π³Π°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ.
- ΠΠ»ΡΡΠ½ΡΠΈ. ΠΠ°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ β ΠΏΡΠΈΠ±ΡΡΠΊΠΎΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ.
Π§ΠΎΠΌΡ ΠΌΠΈ ΡΠ΅ ΡΠΎΠ±ΠΈΠΌΠΎ?
ΠΠΈ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΈΠΌ ΠΏΠ°ΡΡΠ½Π΅ΡΠ°ΠΌ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΠ½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠ°ΡΠ° ΠΌΡΡΡΡ - ΠΏΡΠ΄Π²ΠΈΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ΅ΡΠ΅Π· ΡΠΈΠ»ΡΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π§ΠΈΠΌ ΠΌΠΈ Π²ΡΠ΄ΡΡΠ·Π½ΡΡΠΌΠΎΡΡ Π²ΡΠ΄ ΡΠ½ΡΠΈΡ ?
- ΠΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ Π²Π΅Π»ΠΈΠΊΡ ΡΠ΅ΡΡ ΡΡΠ²ΠΎΡΡΡΡΡΡΡ Π»ΠΈΡΠ΅ Π· Π³Π°ΡΠ½ΠΈΠΌΠΈ Π»ΡΠ΄ΡΠΌΠΈ
- ΠΡΠ΄ΠΊΡΠΈΡΠ°, Π΄Π΅ΠΌΠΎΠΊΡΠ°ΡΠΈΡΠ½Π° ΡΡΡΡΠΊΡΡΡΠ° - ΠΊΠΎΠΆΠ΅Π½ ΠΌΠΎΠΆΠ΅ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΡΡΡΠ°ΡΠ΅Π³ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ.
- ΠΠΈ Π±Π΅ΡΠ΅ΡΠ΅ Π½Π° ΡΠ΅Π±Π΅ Π»ΠΈΡΠ΅ ΡΡ ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ, ΡΠΊΡ Π²Π°ΠΌ ΡΡΠΊΠ°Π²Ρ.
- ΠΡΠ³ΡΠΌΠ΅Π½ΡΠΎΠ²Π°Π½Ρ Π΄ΠΈΡΠΊΡΡΡΡ - ΡΠ°ΡΡΠΈΠ½Π° ΠΊΡΠ»ΡΡΡΡΠΈ.
- ΠΠ½ΡΡΡΠ°ΡΠΈΠ²Π° Π·Π°Π²ΠΆΠ΄ΠΈ Π²ΡΡΠ°ΡΡΡΡΡ ΠΉ Π½ΡΠΊΠΎΠ»ΠΈ Π½Π΅ ΠΊΠ°ΡΠ°ΡΡΡΡΡ
Π‘ΠΊΡΠ»ΡΠΊΠΈ ΡΠΎΠΊΡΠ² ΠΏΡΠΎΡΠΊΡΡ? ΠΠΎΡΠΎΡΠ½Π° ΡΡΠ°Π΄ΡΡ ΠΏΡΠΎΡΠΊΡΡ?
ΠΠ°Ρ ΠΏΠ°ΡΡΠ½Π΅Ρ ΠΏΡΠ°ΡΡΡ Π½Π° ΡΠΈΠ½ΠΊΡ Π²ΠΆΠ΅ 9 ΡΠΎΠΊΡΠ² ΡΠ° Ρ ΠΏΡΠ±Π»ΡΡΠ½ΠΎΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ, ΡΠΊΠ° Π²Ρ ΠΎΠ΄ΠΈΡΡ Π΄ΠΎ ΡΠΏΠΈΡΠΊΡ NASDAQ. ΠΠ°ΡΠ°Π·Ρ Π²ΠΎΠ½ΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·ΡΠΈΡΡΡΡΡ Π½Π°ΠΏΡΡΠΌΠΎΠΊ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΡΠ³ΠΎΡ Ρ Π²Π½ΡΡΡΡΡΠ½ΡΡ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ², Π΄Π΅ ΠΌΠΈ Π±Π΅ΡΠ΅ΠΌΠΎ ΡΡΠ°ΡΡΡ ΡΠΊ ΠΊΠ»ΡΡΠΎΠ²ΠΈΠΉ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΉ ΠΏΠ°ΡΡΠ½Π΅Ρ.
ΠΡΠΎ ΠΏΡΠΎΡΠΊΡ:
Π¦Π΅ Π΄ΠΎΠ²Π³ΠΎΡΡΠΈΠ²Π°Π»ΠΈΠΉ ΠΏΡΠΎΡΠΊΡ Ρ ΡΡΠ΅ΡΡ iGaming, ΡΠΏΡΡΠΌΠΎΠ²Π°Π½ΠΈΠΉ Π½Π° ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ° ΡΠ³ΠΎΡ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π· Π΄ΠΎΡΠ²ΡΠ΄ΡΠ΅Π½ΠΈΠΌΠΈ ΡΠ½ΠΆΠ΅Π½Π΅ΡΠ°ΠΌΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΌ Π°ΡΡ ΡΡΠ΅ΠΊΡΠΎΡΠΎΠΌ Π· 15+ ΡΠΎΠΊΠ°ΠΌΠΈ Π΄ΠΎΡΠ²ΡΠ΄Ρ.
ΠΠΎΠ΄Π½ΠΎΠ³ΠΎ Π»Π΅Π³Π°ΡΡ - Π²ΠΈ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈΠΌΠ΅ΡΠ΅ Π· ΡΠΈΡΡΠΈΠΌ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΎΠΌ, ΡΡΡΠ°ΡΠ½ΠΈΠΌΠΈ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ ΡΠ° ΠΌΠ°ΡΠΈΠΌΠ΅ΡΠ΅ ΠΏΡΡΠΌΠΈΠΉ Π²ΠΏΠ»ΠΈΠ² Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ ΡΠ° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ².
Π©ΠΎ ΡΠΎΠ±ΠΈΡΠΈ Ρ ΠΏΡΠΎΡΠΊΡΡ?
Π―ΠΊ Tech Artist, Π²ΠΈ ΡΡΠ°Π½Π΅ΡΠ΅ ΠΊΠ»ΡΡΠΎΠ²ΠΎΡ Π»Π°Π½ΠΊΠΎΡ ΠΌΡΠΆ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ², Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ² ΡΠ° ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ². ΠΠ°ΡΠ° Π³ΠΎΠ»ΠΎΠ²Π½Π° Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ - ΡΠ΅Ρ Π½ΡΡΠ½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡ, Π° ΡΠ°ΠΊΠΎΠΆ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²Π° Π΅ΡΠ΅ΠΊΡΠΈΠ²Π½ΠΈΡ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Π΄Π»Ρ ΡΡ Π½ΡΠΎΠ³ΠΎ Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ.
- ΠΡΠ³Π°Π½ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠ° Π³ΠΎΡΡΠ²Π°ΡΠΈ Π³ΡΠ°ΡΡΡΠ½Ρ Π°ΡΡΠ΅ΡΠΈ, Π½Π°Π΄Π°Π½Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π΄Π»Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Ρ ΡΡΡΡΠΉ
- ΠΠ½ΡΠ΅Π³ΡΡΠ²Π°ΡΠΈ Spine-Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° 2D-Π³ΡΠ°ΡΡΠΊΡ Ρ ΠΏΡΠΎΡΠΊΡ, Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΡΡΡΠΈ ΡΡ ΠΊΠΎΡΠ΅ΠΊΡΠ½Ρ ΡΠΎΠ±ΠΎΡΡ Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌΡ ΡΠ°ΡΡ.
- ΠΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ ΠΊΠΎΠ½ΡΠ΅Π½Ρ ΠΏΡΠ΄ Π²ΠΈΠΌΠΎΠ³ΠΈ ΡΡΡΡΡ ΡΠ° ΠΏΡΠΎΠ΄ΡΠΊΡΠΈΠ²Π½ΠΎΡΡΡ.
- ΠΠ°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΈ Π΄Π»Ρ ΡΠΏΡΠΎΡΠ΅Π½Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
- ΠΠ±ΠΈΡΠ°ΡΠΈ ΡΡΡΡ Ρ Π³ΡΡ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΡΠΈ Π³ΠΎΡΠΎΠ²Ρ Π°Π½ΡΠΌΠ°ΡΡΡ Π· Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½ΡΠΌ Internal No Code AI Framework
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ, Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ ΡΠ° ΡΡΠΎΠ½ΡΠ΅Π½Π΄-ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ Π΄Π»Ρ ΡΠ·Π³ΠΎΠ΄ΠΆΠ΅Π½Π½Ρ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ.
- ΠΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ ΡΠΊΡΡΡΡ ΡΡΠ½Π°Π»ΡΠ½ΠΈΡ ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ² ΡΠ΅ΡΠ΅Π· ΡΠ΅Ρ Π½ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π―ΠΊΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΠΌΠΈ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΠΌΠΎ?
- Photoshop
- Spine
- Internal No Code AI Frontend Framework
ΠΠ΅ΡΠ΅Π²Π°ΠΆΠ½ΠΈΠΉ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ
Middle-Senior, Π· Π³Π»ΠΈΠ±ΠΎΠΊΠΈΠΌΠΈ Π·Π½Π°Π½Π½ΡΠΌΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ½ΠΈΠΌ Π΄ΠΎΡΠ²ΡΠ΄ΠΎΠΌ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ ΡΠ° Π³ΡΠ°ΡΡΡΠ½ΡΠΉ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΡΡ. ΠΡΠ΄ΠΈΠ½Π°, ΡΠΊΠ° ΠΌΠΎΠΆΠ΅ ΡΠ°ΠΌΠΎΡΡΡΠΉΠ½ΠΎ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½, Π·Π½Π°Ρ ΠΎΠ΄ΠΈΡΠΈ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ ΡΠ° Π±ΡΠ°ΡΠΈ ΡΡΠ°ΡΡΡ Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ Π· ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ.
Π―ΠΊΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²Ρ?
- 3+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Tech Artist or Similar
- ΠΠΏΠ΅Π²Π½Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ° Π² Photoshop
- ΠΠΏΠ΅Π²Π½Π΅Π½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ Ρ Spine (ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠΊΠ»Π°Π΄Π½ΠΈΡ
Π°Π½ΡΠΌΠ°ΡΡΠΉ, rigging)
Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ°ΡΡ - ΠΠΎΡΠ²ΡΠ΄ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ
- ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² 2D-ΡΠ³ΠΎΡ
- ΠΡΠ΄ΠΌΡΠ½Π½Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ
- ΠΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π½Π°ΡΠ²Π½ΠΈΠΌΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Π°ΠΌΠΈ ΡΠ° ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ ΠΏΠΎΠΊΡΠ°ΡΠ΅Π½Π½Ρ
Π§ΠΈ ΠΏΠΎΡΡΡΠ±Π½Π° Π°Π½Π³Π»ΡΠΉΡΡΠΊΠ°?
- Π’Π°ΠΊ
ΠΡΠ½ΡΠΌΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ -Intermediate (ΡΠΎΠ·ΠΌΠΎΠ²Π½ΠΈΠΉ), Π· Π³ΠΎΡΠΎΠ²Π½ΡΡΡΡ ΠΏΡΠ΄Π²ΠΈΡΠΈΡΠΈ Π΄ΠΎ Upper-Intermediate, ΠΎΡΠΊΡΠ»ΡΠΊΠΈ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ°ΡΡΡΡΡ ΡΠ΅Π³ΡΠ»ΡΡΠ½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ Π· Π°Π½Π³Π»ΠΎΠΌΠΎΠ²Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π² ΠΠΎΠ½Π΄ΠΎΠ½Ρ.
Π©ΠΎ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ Ρ Π»ΡΠ΄ΠΈΠ½Ρ?
ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Π»ΡΠ΄ΠΈΠ½Ρ, Π· ΡΠΊΠΎΡ ΠΏΡΠΈΡΠΌΠ½ΠΎ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ. Π’ΠΎΠΌΡ Π²Π°ΠΆΠ»ΠΈΠ²Ρ:
- ΠΠΎΠ·ΠΈΡΠΈΠ²Π½Π΅ ΠΌΠΈΡΠ»Π΅Π½Π½Ρ
- ΠΡΠ΄ΠΊΡΠΈΡΡΡΡΡ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ
- ΠΡΠΎΠ°ΠΊΡΠΈΠ²Π½ΡΡΡΡ
- ΠΡΠ°Π³Π½Π΅Π½Π½Ρ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΠ²ΡΠΎΠ½ΠΎΠΌΠ½ΡΡΡΡ
- ΠΠΎΠΏΠΈΡΠ»ΠΈΠ²ΡΡΡΡ
- ΠΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΡΡΡΡ
Π§ΠΎΠΌΡ Π²ΡΠ΄ΠΊΡΠΈΡΠΎ ΠΏΠΎΠ·ΠΈΡΡΡ?
Π ΠΎΠ·ΡΠΈΡΠ΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Ρ Π·Π²βΡΠ·ΠΊΡ Π· Π°ΠΊΡΠΈΠ²Π½ΠΈΠΌ ΡΠΎΡΡΠΎΠΌ Π½Π°ΠΏΡΡΠΌΡ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ.
ΠΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Π° Π·ΡΠΎΡΡΠ°Π½Π½Ρ/ΡΠΎΠ·Π²ΠΈΡΠΊΡ Π·Π° Π΄Π°Π½ΠΎΡ ΠΏΠΎΠ·ΠΈΡΡΡΡ?
- Lead Tech Artist
Π ΠΎΠ·ΠΌΡΡ ΡΠ° ΡΡΡΡΠΊΡΡΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ
- Π£ΠΊΡΠ°ΡΠ½Π°: ΠΠ°ΡΠ°Π· Π½Π°Π΄ ΠΏΡΠΎΡΠΊΡΠΎΠΌ ΠΏΡΠ°ΡΡΡ 11 ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡΡΠ² Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ:
6 Front-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ²
3 Back-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠΈ
4 Π’Π΅ΡΡΡΠ²Π°Π»ΡΠ½ΠΈΠΊΠΈ- ΠΠΎΠ½Π΄ΠΎΠ½: Game Designer, Artists, Back-end Dev
ΠΡΡΠ»Ρ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠ³ΠΈ - ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±Π°Π·ΡΡΡΡΡΡ Ρ Π₯Π°ΡΠΊΠΎΠ²Ρ, Π°Π»Π΅ ΡΠΎΠ·Π³Π»ΡΠ΄Π°ΡΠΌΠΎ Ρ ΠΏΠΎΠ²Π½ΡΡΡΡ Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΈΠΉ ΡΠΎΡΠΌΠ°Ρ ΡΠΏΡΠ²ΠΏΡΠ°ΡΡ.
ΠΠ΅ ΠΏΡΠΈΠΉΠΌΠ°ΡΡΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ?
- ΠΠΈΡΠΎΠΊΠΎΡΡΠ²Π½Π΅Π²Ρ ΡΡΡΠ΅Π½Π½Ρ - ΡΠΏΡΠ»ΡΠ½ΠΎ Π· ΠΡΠ΄ΠΎΠΌ Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ ΡΠ° ΠΠΎΠ½Π΄ΠΎΠ½ΡΡΠΊΠΎΡ ΡΡΡΠ΄ΡΡΡ
- Π‘Π΅ΡΠ΅Π΄Π½ΡΠΉ ΡΠ° Π½ΠΈΠ·ΡΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ - Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, Π²ΠΊΠ»ΡΡΠ½ΠΎ Π· Π²Π°ΠΌΠΈ
ΠΠ° ΡΠΌΠΎΠ²Π°ΠΌΠΈ:
- ΠΠΈΠΏΡΠΎΠ±ΡΠ²Π°Π»ΡΠ½ΠΈΠΉ ΡΠ΅ΡΠΌΡΠ½: 1 ΠΌΡΡΡΡΡ
- ΠΠ²Π΅ΡΡΠ°ΠΉΠΌΠΈ: Π½Π΅ ΠΏΡΠ°ΠΊΡΠΈΠΊΡΡΡΡΡΡ ΡΠ° Π½Π΅ ΠΏΠ»Π°Π½ΡΡΡΡΡΡ
ΠΡΠ°ΡΡΠΊ: Π±Π°Π·ΠΎΠ²ΠΎ 9:00β18:00, Π³Π½ΡΡΠΊΠΎ - ΠΡΠ΄Π΄Π°Π»Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ°: Π΄Π΅ΠΊΡΠ»ΡΠΊΠ° Π΄Π½ΡΠ² Π½Π° ΡΠΈΠΆΠ΄Π΅Π½Ρ, ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΠΎΠ²Π½ΠΎΠ³ΠΎ ΡΠ΅ΠΌΠΎΡΡΡ ΡΠΈΠΌΡΠ°ΡΠΎΠ²ΠΎ
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ°: 15 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² Π½Π° ΡΡΠΊ (20 ΠΏΡΡΠ»Ρ 3 ΡΠΎΠΊΡΠ²)
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ: Π½Π°ΡΠ°Π·Ρ Π½Π΅ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ΅Π½ΠΎ
- ΠΠ°ΡΠΏΠ»Π°ΡΠ°: Ρ Π³ΡΠΈΠ²Π½Ρ Π·Π° ΠΊΡΡΡΠΎΠΌ ΠΠ²ΡΠΎ Π½Π° Π΄Π΅Π½Ρ ΠΊΠΎΠ½Π²Π΅ΡΡΠ°ΡΡΡ. ΠΠΎΠ΄Π°ΡΠΊΠΈ ΡΠΏΠ»Π°ΡΡΡ ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡ, Π±ΡΡ Π³Π°Π»ΡΠ΅ΡΡΡ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΡΡΡΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ
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Β· 94 views Β· 4 applications Β· 3d
2D Artist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 1 year of experienceΠΠΈ - ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ iGaming-ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ². ΠΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ ΡΠ΅Π»ΡΠ·Ρ - ΠΌΠΈ ΠΏΠΎΡΠ΄Π½ΡΡΠΌΠΎ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΡΡΡΡ, ΡΡΡΠ°ΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΡΠ° Π³Π»ΠΈΠ±ΠΎΠΊΡ Π°Π½Π°Π»ΡΡΠΈΠΊΡ, ΡΠΎΠ± ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠ½ΡΠΊΠ°Π»ΡΠ½ΠΈΠΉ ΡΠ³ΡΠΎΠ²ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄. ΠΠ°ΡΠ° ΠΌΡΡΡΡ - Π·Π°Ρ ΠΎΠΏΠ»ΡΠ²Π°ΡΠΈ, Π½Π°Π΄ΠΈΡ Π°ΡΠΈ ΡΠ°...ΠΠΈ - ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ iGaming-ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ². ΠΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ ΡΠ΅Π»ΡΠ·Ρ - ΠΌΠΈ ΠΏΠΎΡΠ΄Π½ΡΡΠΌΠΎ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΡΡΡΡ, ΡΡΡΠ°ΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΡΠ° Π³Π»ΠΈΠ±ΠΎΠΊΡ Π°Π½Π°Π»ΡΡΠΈΠΊΡ, ΡΠΎΠ± ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠ½ΡΠΊΠ°Π»ΡΠ½ΠΈΠΉ ΡΠ³ΡΠΎΠ²ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄.
ΠΠ°ΡΠ° ΠΌΡΡΡΡ - Π·Π°Ρ ΠΎΠΏΠ»ΡΠ²Π°ΡΠΈ, Π½Π°Π΄ΠΈΡ Π°ΡΠΈ ΡΠ° ΡΠΎΡΠΌΡΠ²Π°ΡΠΈ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ ΡΠ½Π΄ΡΡΡΡΡΡ.
Π‘Π°ΠΌΠ΅ ΡΠΎΠΌΡ ΠΌΠΈ Π² ΠΏΠΎΡΡΠΊΠ°Ρ 2D Artist Π² Π½Π°ΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ.
Π©ΠΎ ΡΠΈ Π±ΡΠ΄Π΅Ρ ΡΠΎΠ±ΠΈΡΠΈ:- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ Π΄ΠΈΠ²ΠΎΠ²ΠΈΠΆΠ½Ρ Π°ΡΡ-Π°ΠΊΡΠΈΠ²ΠΈ Π½Π° ΠΎΡΠ½ΠΎΠ²Ρ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΡΡ;
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΊΠΎΠ½ΡΠ΅ΠΏΡ-Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΎΠΌ Ρ Π°ΡΡ-Π΄ΠΈΡΠ΅ΠΊΡΠΎΡΠΎΠΌ Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°ΡΡ-Π°ΠΊΡΠΈΠ²ΡΠ² Π΄Π»Ρ ΡΠ³ΠΎΡ;
- Π ΠΎΠ±ΠΎΡΠ° Π· Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ 3D ΡΠ° VFX Π΄Π»Ρ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ;
- ΠΠΎΠΎΠΏΠ΅ΡΠ°ΡΡΡ Π· ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ, ΡΠΎΠ± Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΠΈΡΠΈ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΡΠΉ Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΡΠΎΠ³ΠΎ ΡΡΠΈΠ»Ρ.
Π£ Π½Π°Ρ Π±ΡΠ΄Π΅ ΠΌΠ΅ΡΡ, ΡΠΊΡΠΎ ΡΠΈ ΠΌΠ°ΡΡ:
- ΠΡΠ΄ 1 ΡΠΎΠΊΡ Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ 2D Π°ΡΡ-Π°ΡΠ΅ΡΡΠ² Π΄Π»Ρ ΡΠ³ΡΠΎΠ²ΠΈΡ Π°Π²ΡΠΎΠΌΠ°ΡΡΠ² (ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ, ΡΠΈΠΌΠ²ΠΎΠ»ΠΈ, ΡΠΎΠ½);
- 1 ΡΡΠΊ Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Π· Adobe Photoshop (Corel Painter);
- Π‘ΡΡΠΏΡΠ½Ρ Π±Π°ΠΊΠ°Π»Π°Π²ΡΠ° Ρ ΠΏΡΠΎΡΡΠ»ΡΠ½ΠΎΠΌΡ ΡΠ½ΡΠ²Π΅ΡΡΠΈΡΠ΅ΡΡ;
- Π‘ΠΎΠ»ΡΠ΄Π½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π² Π°Π½Π°ΡΠΎΠΌΡΡ, ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ, ΠΏΡΠΎΠΌΠΈΡΠ»ΠΎΠ²ΠΎΠΌΡ Π΄ΠΈΠ·Π°ΠΉΠ½Ρ;
- ΠΠ»ΠΈΠ±ΠΎΠΊΡ ΠΏΡΠΈΡΡΡΠ°ΡΡΡ Π΄ΠΎ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΊΠ»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΌΠΈΡΡΠ΅ΡΡΠ²Π° Π΄Π»Ρ ΡΠ³ΡΠΎΠ²ΠΈΡ Π°Π²ΡΠΎΠΌΠ°ΡΡΠ²;
- ΠΠ΄Π°ΡΠ½ΡΡΡΡ ΠΆΠΎΠ½Π³Π»ΡΠ²Π°ΡΠΈ ΠΊΡΠ»ΡΠΊΠΎΠΌΠ° ΠΏΡΠΎΠ΅ΠΊΡΠ°ΠΌΠΈ, Ρ
ΠΎΡΠΎΡΡ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΠ°ΠΉΠΌ-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½ΡΡ.
Π€ΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ: FULL-TIME ΠΠ€ΠΠ‘ Π ΠΠΠΠΠ (ΠΎΡΠΊΡΠ»ΡΠΊΠΈ Π² ΡΠ°ΠΊΠΎΠΌΡ ΡΠΎΡΠΌΠ°ΡΡ ΠΏΡΠ°ΡΡΡ Π²ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Π°). Π’Π΅ΡΠΈΡΠΎΡΡΠ°Π»ΡΠ½ΠΎ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡ Π² ΠΏΡΡΡΠΉ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΡΡΡ ( 5-8 Ρ Π²) Π²ΡΠ΄ ΠΌΠ΅ΡΡΠΎ ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠ°.
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:- ΠΡΠ΄ΡΡΡΠ½ΡΡΡΡ Π±ΡΡΠΎΠΊΡΠ°ΡΡΡ Π² ΠΏΡΠΎΡΠ΅ΡΠ°Ρ ΠΏΡΠΈΠΉΠ½ΡΡΡΡ ΡΡΡΠ΅Π½Ρ Ρ ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π±Π΅Π·ΠΏΠΎΡΠ΅ΡΠ΅Π΄Π½ΡΠΎ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΠΏΡΠΎΠ΄ΡΠΊΡ/ΠΏΡΠΎΡΠΊΡ.
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°Π²ΡΠ°ΡΠΈΡΡ β Π°Π±ΠΎ Π½Π°Π²ΡΠ°ΡΠΈ (ΠΌΠ°ΡΠΌΠΎ ΠΏΡΠΎΡΠΊΡΠΈ Π· ΡΠ½ΡΠ΅ΡΠ½Π°ΡΡΡΠΈ ΡΠ° ΠΌΠ΅Π½ΡΠΎΡΡΡΠ²Π°).
- Π Π΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠ΄Π΅ΠΉ ΡΠ΅ΡΠ΅Π· Π²Π»Π°ΡΠ½Ρ ΠΏΡΠΎΡΠΊΡΠΈ β ΠΠ΅ Π±ΡΠΉΡΠ΅ΡΡ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ²Π°ΡΠΈ! ΠΡΠΎΠΏΠΎΠ½ΡΠΉΡΠ΅ ΡΠ° ΠΎΠ²Π½Π΅ΡΡΡΡ ΠΏΡΠΎΡΠ΅Ρ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ.
- ΠΡΠ΄ΡΡΠΈΠΌΡΡΡΠ΅ ΡΠ΅ΡΠ΅Π΄ΠΎΠ²ΠΈΡΠ΅ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠ· ΡΠΊΠΎΡ ΠΌΠΎΠΆΠ½Π° ΡΠΎΠ±ΠΈΡΠΈ Π΄ΡΠΉΡΠ½ΠΎ ΠΊΡΡΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ, ΡΠΎ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠΈΠ½ΠΎΠΊ.
- ΠΠ°ΡΠΏΠ»Π°ΡΡ ΡΡΠ²Π½Ρ IT-/iGaming-ΡΠΈΠ½ΠΊΡ ΡΠ° ΠΏΠΎΠ²Π½ΠΈΠΉ ΡΠΎΡΠΏΠ°ΠΊΠ΅Ρ (ΠΌΠ΅Π΄ΠΈΡΠ½Π° ΡΡΡΠ°Ρ ΠΎΠ²ΠΊΠ°, ΠΊΠΎΠ½ΡΡΠ»ΡΡΠ°ΡΡΡ ΡΠ΅ΡΠ°ΠΏΠ΅Π²ΡΠ° Π² ΠΎΡΡΡΡ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΡΠΏΠΎΡΡΠ·Π°Π»Ρ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ Π²Π°ΡΡΠΎΡΡΡ Π»Π°Π½ΡΡΠ² Π· Π΄ΠΎΡΡΠ°Π²ΠΊΠΎΡ ΡΠΎΡΠΎ).
- ΠΡΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Ρ ΠΌ. ΠΠΈΡΠ² (ΠΏΡΡΠΊΠΈ Π· ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠΎΡ). ΠΡΠΎΠ±Π»Π΅ΠΌΠ° Π±Π»Π΅ΠΊΠ°ΡΡΡΠ² Π²ΠΈΡΡΡΠ΅Π½Π° Π½Π° 100%.
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ° β Ρ ΡΠ΅Π±Π΅ Π±ΡΠ΄Π΅ 17 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΎΡ Π²ΡΠ΄ΠΏΡΡΡΠΊΠΈ ΡΠ· Π½Π΅ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½ΠΎΡ (ΠΌΠ°ΠΉΠΆΠ΅) ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°ΠΊΠΎΠΏΠΈΡΠ΅Π½Π½Ρ Π΄Π½ΡΠ² Π· ΠΌΠΈΠ½ΡΠ»ΠΎΠ³ΠΎ ΡΠΎΠΊΡ.
- ΠΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ β Π² Π΅ΠΊΡΡΡΠ°Π΄Π½Ρ Π½Π°Π΄Π°ΡΠΌΠΎ Π΅ΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ Π½Π°: ΠΎΠ΄ΡΡΠΆΠ΅Π½Π½Ρ, Π½Π°ΡΠΎΠ΄ΠΆΠ΅Π½Π½Ρ Π΄ΠΈΡΠΈΠ½ΠΈ, Π½Π΅ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΡΠ²Π°Π½Ρ ΠΏΠΎΠ΄ΡΡ ΡΠ° ΡΠ½ΡΠ΅.
- ΠΠΎΠ½ΡΡ Π·Π° ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°ΡΡΡ β ΠΠΈ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠ°Π΄ΡΡΠΌΠΎ ΡΠ° ΡΡΠ½ΡΡΠΌΠΎ ΡΠ΅, ΡΠΎ ΡΡΠΌΠΌΠ΅ΠΉΡΠΈ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΡΡΡ ΡΠ²ΠΎΡΡ Π΄ΡΡΠ·ΡΠ², ΡΠΎΠΌΡ Π΄ΠΎ ΠΏΠ»ΡΡΡΠ² ΡΠΎΠ±ΠΎΡΠΈ Π· ΠΏΠ΅ΡΠ΅Π²ΡΡΠ΅Π½ΠΎΡ ΡΠ° Π½Π°Π΄ΡΠΉΠ½ΠΎΡ Π»ΡΠ΄ΠΈΠ½ΠΎΡ ΠΌΠΈ Π΄ΠΎΠ΄Π°ΡΠΌΠΎ Π±ΠΎΠ½ΡΡ.
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ β Π·ΠΌΡΠ½Π° ΠΌΡΡΡΠ° ΠΏΡΠΎΠΆΠΈΠ²Π°Π½Π½Ρ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠΏΠΎΠ½ΡΠΊΠ°Ρ Π΄ΠΎ Π΄ΠΎΠ΄Π°ΡΠΊΠΎΠ²ΠΈΡ Π²ΠΈΡΡΠ°Ρ, Π° Π½Π°Ρ Π±ΠΎΠ½ΡΡ Π΄ΠΎΠΏΠΎΠΌΠΎΠ³Π°Ρ ΠΏΡΠΎΠΉΡΠΈ ΡΠ΅ΠΉ ΠΏΠ΅ΡΡΠΎΠ΄ Π±Π΅Π· Π·Π°ΠΉΠ²ΠΈΡ ΡΡΡΠ΅ΡΡΠ².
Π₯ΠΎΡΠ΅Ρ Π·ΡΠΎΡΡΠ°ΡΠΈ Π· Π½Π°ΠΌΠΈ? ΠΠ°ΡΡ ΠΏΡΠ°Π³Π½Π΅Π½Π½Ρ Π±ΡΠ°ΡΠΈ Π°ΠΊΡΠΈΠ²Π½Ρ ΡΡΠ°ΡΡΡ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΡ? ΠΡΠ΄ΠΏΡΠ°Π²Π»ΡΠΉ ΡΠ΅Π·ΡΠΌΠ΅ Ρ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ° Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ ;)
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Β· 47 views Β· 0 applications Β· 17d
Technical artist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 0.5 years of experienceΠΠΈ β ΡΡΡΠ°ΡΠ½Π° ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° ΡΡΠ²ΠΎΡΡΡ Π·Π°Ρ ΠΎΠΏΠ»ΠΈΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ Π² ΡΡΠ΅ΡΡ iGaming. ΠΠ°ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ β Π²ΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ Π·Π°ΠΏΡΡΠΊΡ Π³ΠΎΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ, ΠΏΠΎΡΠ΄Π½ΡΡΡΠΈ ΡΠ²ΠΎΡΡΡΡΡΡ, ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΠΉ ΠΏΡΠ΄Ρ ΡΠ΄ ΡΠ° Π½ΠΎΠ²ΡΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ. ΠΠ°ΡΠ° ΠΌΠ΅ΡΠ° β Π΄Π°ΡΡΠ²Π°ΡΠΈ ΡΠ³ΡΠΎΠ²ΠΈΠΉ...ΠΠΈ β ΡΡΡΠ°ΡΠ½Π° ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° ΡΡΠ²ΠΎΡΡΡ Π·Π°Ρ ΠΎΠΏΠ»ΠΈΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ Π² ΡΡΠ΅ΡΡ iGaming. ΠΠ°ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ β Π²ΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ Π·Π°ΠΏΡΡΠΊΡ Π³ΠΎΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ, ΠΏΠΎΡΠ΄Π½ΡΡΡΠΈ ΡΠ²ΠΎΡΡΡΡΡΡ, ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΠΉ ΠΏΡΠ΄Ρ ΡΠ΄ ΡΠ° Π½ΠΎΠ²ΡΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ. ΠΠ°ΡΠ° ΠΌΠ΅ΡΠ° β Π΄Π°ΡΡΠ²Π°ΡΠΈ ΡΠ³ΡΠΎΠ²ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄, ΡΠΎ Π½Π°Π΄ΠΈΡ Π°Ρ ΠΌΡΠ»ΡΠΉΠΎΠ½ΠΈ Π³ΡΠ°Π²ΡΡΠ² Ρ Π·Π°Π»ΠΈΡΠ°Ρ Π½Π΅Π·Π°Π±ΡΡΠ½Ρ Π²ΡΠ°ΠΆΠ΅Π½Π½Ρ.
ΠΠ°ΡΠ°Π· ΠΌΠΈ Π² ΠΏΠΎΡΡΠΊΡ Technical Artist!
ΠΠ°ΡΡ ΠΎΡΡΠΊΡΠ²Π°Π½Π½Ρ:- ΠΠΎΡΠ²ΡΠ΄ ΠΏΠΎΠ½Π°Π΄ 1 ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ Π· Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠΎΠΌ Adobe Photoshop.
- ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ Spine.
- ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ Π² ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΡΡ ΡΠ° ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ Π³ΡΠ°ΡΡΡΠ½ΠΈΡ Π°ΡΠ΅ΡΡΠ².
- ΠΠΎΡΠ°ΡΠΊΠΎΠ²Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π²Π΅ΡΡΡΠΊΠΈ Π² HTML ΡΠ° CSS.
- Π£Π²Π°Π³Π° Π΄ΠΎ Π΄ΡΡΠ±Π½ΠΈΡΡ.
- ΠΡΠ΄Π΅ ΠΏΠ»ΡΡΠΎΠΌ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ ΡΠ· Pixi.JS ΡΠ° TypeScript.
ΠΡΠ½ΠΎΠ²Π½Ρ ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- Π£ΡΠ°ΡΡΡ Ρ ΡΠΎΠ·ΡΠΎΠ±ΡΡ ΡΠ»ΠΎΡΡΠ² Π΄Π»Ρ ΡΠ³ΠΎΡ.
- ΠΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ°, ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ ΡΠ° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π°ΡΡ-ΡΠ΅ΡΡΡΡΡΠ² (2D, Π°Π½ΡΠΌΠ°ΡΡΡ, VFX).
- Π ΠΎΠ±ΠΎΡΠ° Π· ΡΠΈΡΡΠ΅ΠΌΠ°ΠΌΠΈ ΡΠ°ΡΡΠΎΠΊ.
- Π‘ΠΏΡΠ»ΡΠ½Π° ΡΠΎΠ±ΠΎΡΠ° Π· 2D Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠ° Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°ΡΡ-ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΡΠ².
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡ Π· ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ ΠΏΡΠ΄ ΡΠ°Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π°ΡΡ-ΡΠ΅ΡΡΡΡΡΠ².
- ΠΠΎΠ½ΡΡΠΎΠ»Ρ ΡΠΊΠΎΡΡΡ ΠΏΡΠΎΡΠ΅ΡΡ Π·Π±ΠΈΡΠ°Π½Π½Ρ.
- ΠΠΎΡΠ»ΡΠ΄ΠΆΠ΅Π½Π½Ρ Π½ΠΎΠ²ΡΡΠ½ΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΠΉ ΡΠ° ΡΠ΅Π½Π΄Π΅Π½ΡΡΠΉ.
Π€ΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ: FULL-TIME ΠΠ€ΠΠ‘ Π ΠΠΠΠΠ (ΠΎΡΠΊΡΠ»ΡΠΊΠΈ Π² ΡΠ°ΠΊΠΎΠΌΡ ΡΠΎΡΠΌΠ°ΡΡ ΠΏΡΠ°ΡΡΡ Π²ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Π°). Π’Π΅ΡΠΈΡΠΎΡΡΠ°Π»ΡΠ½ΠΎ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡ Π² ΠΏΡΡΡΠΉ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΡΡΡ (5 Ρ Π²) Π²ΡΠ΄ ΠΌΠ΅ΡΡΠΎ ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠ°.
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:- ΠΡΠ΄ΡΡΡΠ½ΡΡΡΡ Π±ΡΡΠΎΠΊΡΠ°ΡΡΡ Π² ΠΏΡΠΎΡΠ΅ΡΠ°Ρ ΠΏΡΠΈΠΉΠ½ΡΡΡΡ ΡΡΡΠ΅Π½Ρ Ρ ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π±Π΅Π·ΠΏΠΎΡΠ΅ΡΠ΅Π΄Π½ΡΠΎ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΠΏΡΠΎΠ΄ΡΠΊΡ/ΠΏΡΠΎΡΠΊΡ.
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°Π²ΡΠ°ΡΠΈΡΡ β Π°Π±ΠΎ Π½Π°Π²ΡΠ°ΡΠΈ (ΠΌΠ°ΡΠΌΠΎ ΠΏΡΠΎΡΠΊΡΠΈ Π· ΡΠ½ΡΠ΅ΡΠ½Π°ΡΡΡΠΈ ΡΠ° ΠΌΠ΅Π½ΡΠΎΡΡΡΠ²Π°).
- Π Π΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠ΄Π΅ΠΉ ΡΠ΅ΡΠ΅Π· Π²Π»Π°ΡΠ½Ρ ΠΏΡΠΎΡΠΊΡΠΈ β ΠΠ΅ Π±ΡΠΉΡΠ΅ΡΡ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ²Π°ΡΠΈ! ΠΡΠΎΠΏΠΎΠ½ΡΠΉΡΠ΅ ΡΠ° ΠΎΠ²Π½Π΅ΡΡΡΡ ΠΏΡΠΎΡΠ΅Ρ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ.
- ΠΡΠ΄ΡΡΠΈΠΌΡΡΡΠ΅ ΡΠ΅ΡΠ΅Π΄ΠΎΠ²ΠΈΡΠ΅ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠ· ΡΠΊΠΎΡ ΠΌΠΎΠΆΠ½Π° ΡΠΎΠ±ΠΈΡΠΈ Π΄ΡΠΉΡΠ½ΠΎ ΠΊΡΡΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ, ΡΠΎ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠΈΠ½ΠΎΠΊ.
- ΠΠ°ΡΠΏΠ»Π°ΡΡ ΡΡΠ²Π½Ρ IT-/iGaming-ΡΠΈΠ½ΠΊΡ ΡΠ° ΠΏΠΎΠ²Π½ΠΈΠΉ ΡΠΎΡΠΏΠ°ΠΊΠ΅Ρ (ΠΌΠ΅Π΄ΠΈΡΠ½Π° ΡΡΡΠ°Ρ ΠΎΠ²ΠΊΠ°, ΠΊΠΎΠ½ΡΡΠ»ΡΡΠ°ΡΡΡ ΡΠ΅ΡΠ°ΠΏΠ΅Π²ΡΠ° Π² ΠΎΡΡΡΡ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΡΠΏΠΎΡΡΠ·Π°Π»Ρ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ Π²Π°ΡΡΠΎΡΡΡ Π»Π°Π½ΡΡΠ² Π· Π΄ΠΎΡΡΠ°Π²ΠΊΠΎΡ ΡΠΎΡΠΎ).
- ΠΡΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Ρ ΠΌ. ΠΠΈΡΠ² (ΠΏΡΡΠΊΠΈ Π· ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠΎΡ). ΠΡΠΎΠ±Π»Π΅ΠΌΠ° Π±Π»Π΅ΠΊΠ°ΡΡΡΠ² Π²ΠΈΡΡΡΠ΅Π½Π° Π½Π° 100%.
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ° β Ρ ΡΠ΅Π±Π΅ Π±ΡΠ΄Π΅ 17 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΎΡ Π²ΡΠ΄ΠΏΡΡΡΠΊΠΈ ΡΠ· Π½Π΅ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½ΠΎΡ (ΠΌΠ°ΠΉΠΆΠ΅) ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°ΠΊΠΎΠΏΠΈΡΠ΅Π½Π½Ρ Π΄Π½ΡΠ² Π· ΠΌΠΈΠ½ΡΠ»ΠΎΠ³ΠΎ ΡΠΎΠΊΡ.
- ΠΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ β Π² Π΅ΠΊΡΡΡΠ°Π΄Π½Ρ Π½Π°Π΄Π°ΡΠΌΠΎ Π΅ΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ Π½Π°: ΠΎΠ΄ΡΡΠΆΠ΅Π½Π½Ρ, Π½Π°ΡΠΎΠ΄ΠΆΠ΅Π½Π½Ρ Π΄ΠΈΡΠΈΠ½ΠΈ, Π½Π΅ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΡΠ²Π°Π½Ρ ΠΏΠΎΠ΄ΡΡ ΡΠ° ΡΠ½ΡΠ΅.
- ΠΠΎΠ½ΡΡ Π·Π° ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°ΡΡΡ β ΠΠΈ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠ°Π΄ΡΡΠΌΠΎ ΡΠ° ΡΡΠ½ΡΡΠΌΠΎ ΡΠ΅, ΡΠΎ ΡΡΠΌΠΌΠ΅ΠΉΡΠΈ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΡΡΡ ΡΠ²ΠΎΡΡ Π΄ΡΡΠ·ΡΠ², ΡΠΎΠΌΡ Π΄ΠΎ ΠΏΠ»ΡΡΡΠ² ΡΠΎΠ±ΠΎΡΠΈ Π· ΠΏΠ΅ΡΠ΅Π²ΡΡΠ΅Π½ΠΎΡ ΡΠ° Π½Π°Π΄ΡΠΉΠ½ΠΎΡ Π»ΡΠ΄ΠΈΠ½ΠΎΡ ΠΌΠΈ Π΄ΠΎΠ΄Π°ΡΠΌΠΎ Π±ΠΎΠ½ΡΡ.
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ β Π·ΠΌΡΠ½Π° ΠΌΡΡΡΠ° ΠΏΡΠΎΠΆΠΈΠ²Π°Π½Π½Ρ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠΏΠΎΠ½ΡΠΊΠ°Ρ Π΄ΠΎ Π΄ΠΎΠ΄Π°ΡΠΊΠΎΠ²ΠΈΡ Π²ΠΈΡΡΠ°Ρ, Π° Π½Π°Ρ Π±ΠΎΠ½ΡΡ Π΄ΠΎΠΏΠΎΠΌΠΎΠ³Π°Ρ ΠΏΡΠΎΠΉΡΠΈ ΡΠ΅ΠΉ ΠΏΠ΅ΡΡΠΎΠ΄ Π±Π΅Π· Π·Π°ΠΉΠ²ΠΈΡ ΡΡΡΠ΅ΡΡΠ².
Π₯ΠΎΡΠ΅Ρ Π·ΡΠΎΡΡΠ°ΡΠΈ Π· Π½Π°ΠΌΠΈ? ΠΠ°ΡΡ ΠΏΡΠ°Π³Π½Π΅Π½Π½Ρ Π±ΡΠ°ΡΠΈ Π°ΠΊΡΠΈΠ²Π½Ρ ΡΡΠ°ΡΡΡ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΡ? ΠΡΠ΄ΠΏΡΠ°Π²Π»ΡΠΉ ΡΠ΅Π·ΡΠΌΠ΅ ΡΠ° Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ ;)
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2D AI Artist to $2500
Full Remote Β· WorldwideΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ: ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρ Π³Π΅Π½Π΅ΡΠ°ΡΡΡ ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ ΠΠΈΡΠΎΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΡΠΎΡΠΎΠ±Π°ΡΠΈΠ½Π³ΠΎΠΌ Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ ΠΠ½Π°Π½Π½Ρ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡ Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΠΎΡ ΠΠΎΠ±ΡΡ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΠΈΠ²Π½Ρ ΡΠ°...ΠΠΎΠ³ΠΎ ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ:
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion Ρ Π³Π΅Π½Π΅ΡΠ°ΡΡΡ ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ
- ΠΠΈΡΠΎΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΡΠΎΡΠΎΠ±Π°ΡΠΈΠ½Π³ΠΎΠΌ
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ Π°ΡΡ-ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Ρ Π³Π΅ΠΉΠΌΠ΄Π΅Π²Ρ
- ΠΠ½Π°Π½Π½Ρ ΠΎΡΠ½ΠΎΠ²Π½ΠΈΡ Π²ΠΈΠΌΠΎΠ³ Π΄ΠΎ 2D-Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΠΌΠΎΠ±ΡΠ»ΡΠ½ΠΈΡ ΡΠ³ΠΎΡ
- ΠΠΎΠ±ΡΡ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΠΈΠ²Π½Ρ ΡΠ° ΠΎΡΠ³Π°Π½ΡΠ·Π°ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΠ°ΡΠΊ-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½Ρ ΡΠΈΡΡΠ΅ΠΌΠ°ΠΌΠΈ (Π½Π°ΠΏΡΠΈΠΊΠ»Π°Π΄, Jira, Trello)
ΠΠΏΠ΅Π²Π½Π΅Π½Π΅ Π²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ Photoshop ΡΠ° Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌ ΠΏΠ»Π°Π½ΡΠ΅ΡΠΎΠΌ
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- ΠΠ°Π²ΡΠ°Π½Π½Ρ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ ΠΏΡΠ΄ ΡΠΏΠ΅ΡΠΈΡΡΠΊΡ ΡΡΠ·Π½ΠΈΡ ΠΏΡΠΎΡΠΊΡΡΠ² ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ
- Π‘ΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ° ΠΎΠ±ΡΠΎΠ±ΠΊΠ° Π°ΡΡΡ Π· Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½ΡΠΌ AI
ΠΠΎΠ½ΡΡΠ»ΡΡΡΠ²Π°Π½Π½Ρ, ΠΏΡΠ΄ΡΡΠΈΠΌΠΊΠ° ΡΠ° Π½Π°Π²ΡΠ°Π½Π½Ρ ΠΊΠΎΠ»Π΅Π³ Π· ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ½-ΠΏΡΠΎΡΠ΅ΡΠΈ
ΠΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ:
- ΠΠΎΠΌΠ΅ΡΡΡΠΉΠ½ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆΠ°ΠΌΠΈ Stable Diffusion
- ΠΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π· ΡΡΠ·Π½ΠΎΠΌΠ°Π½ΡΡΠ½ΠΈΠΌ ΡΠΎΡΡΠΎΠΌ Π΄Π»Ρ Π³ΡΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ ΡΠ΅Π΄Π°Π³ΡΠ²Π°Π½Π½Ρ
- Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Π±Π΅Π· Π·Π°ΡΡΠΎΡΡΠ²Π°Π½Π½Ρ Π½Π΅ΠΉΡΠΎΠΌΠ΅ΡΠ΅ΠΆ
Π₯ΡΠ΄ΠΎΠΆΠ½Ρ ΠΎΡΠ²ΡΡΠ°
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:
- ΠΡΠ΄Π΄Π°Π»Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΡ Ρ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΈΡ Π΄ΠΎΠΌΠ°ΡΠ½ΡΡ ΡΠΌΠΎΠ²Π°Ρ
- ΠΡΠ°ΡΡΠΊ Π· 10:00 Π΄ΠΎ 19:00 (8 Π³ΠΎΠ΄ΠΈΠ½ + Π³ΠΎΠ΄ΠΈΠ½Π° ΠΎΠ±ΡΠ΄Ρ) Π·Π° ΡΠ°ΡΠΎΠΌ GMT+2
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΡΠΎΡΡΡΡ Π΄Π»Ρ ΡΠ½ΡΡΡΠ°ΡΠΈΠ²ΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ Π²Π»Π°ΡΠ½ΠΈΡ ΡΠ΄Π΅ΠΉ
- Π‘Π²ΠΎΡΡΠ°ΡΠ½Ρ ΠΎΠΏΠ»Π°ΡΡ ΠΏΡΠ°ΡΡ Π· ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²ΠΎΡ ΠΏΠ΅ΡΠ΅Π³Π»ΡΠ΄Ρ
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