Jobs 2D/3D Artist / Illustrator
24-
Β· 122 views Β· 28 applications Β· 12d
3D Stylized Character Artist
Part-time Β· Full Remote Β· Countries of Europe or Ukraine Β· 1 year of experience Β· English - B1[HIRING] 3D Stylized Character Artist Location: Remote Type: Project-based (with potential for long-term contract) Level: Experienced Junior or Middle About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on...[HIRING] 3D Stylized Character Artist
Location: Remote
Type: Project-based (with potential for long-term contract)
Level: Experienced Junior or Middle
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β stylized or realistic, always production-ready.
About the Role
Weβre looking for a Stylized Character Artist. Youβll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with a knowledge of the character pipeline β from blocking out to sculpting, from UV layout to texturing and final engine integration.
Responsibilities
β’ Create high-quality characters for Unreal Engine (β70%) and Unity (β30%)
β’ Sculpt custom elements in ZBrush, including clothing refinement and accessories
β’ Produce textures compatible with Unreal & Unity
β’ Optimize models for real-time usage: clean topology, proper UVs, and texture baking
β’ Collaborate with riggers, animators, and tech artists to ensure engine integration
β’ Deliver character assets ready for gameplay
β’ Create facial expression systems and blendshapes
Ideal Candidate Profile
β’ Expert in anatomy, with a sharp eye for form and proportion
β’ Comfortable optimizing pipeline per task
β’ Maintains high attention to detail, from silhouettes to wrinkles
β’ Loves working on games and understands how characters serve gameplay
β’ Works efficiently under deadlines and thrives in a collaborative environment
Nice to Have
β’ Experience with rigging and skinning (even basic)
β’ Ability to model and texture creatures or semi-realistic characters
β’ Understanding of facial expression systems and blendshape pipelines
Tools & Technologies
β’ ZBrush
β’ Marvelous Designer
β’ Substance Painter / Designer
β’ Unreal Engine 5 / Unity
β’ Blender / Maya
β’ Photoshop, Marmoset (optional)
What We Offer
β’ Work on stylized characters for game and cinematic productions
β’ Fully remote collaboration with a skilled and supportive team
β’ Project-based contract with the potential to grow into a long-term role
β’ Opportunity to work across different styles
β’ Real impact on projects delivered in Unreal and Unity pipelines
How to Apply
Send your CV and Portfolio
More -
Β· 31 views Β· 2 applications Β· 23d
Tech Art Auditor who would shape the Future of Game Ads with Generative AI
Full Remote Β· Worldwide Β· 1.5 years of experience Β· English - B2The company is seeking a creative and detail-oriented Tech Art Auditor to join a team dedicated to producing engaging mobile game ads using cutting-edge AI technology. This role focuses on reviewing, refining, and enhancing AI-generated 2D and 3D assets...The company is seeking a creative and detail-oriented Tech Art Auditor to join a team dedicated to producing engaging mobile game ads using cutting-edge AI technology. This role focuses on reviewing, refining, and enhancing AI-generated 2D and 3D assets to ensure high-quality visual output for mobile game advertisements.
This is an excellent opportunity for candidates eager to gain hands-on experience in tech art, 3D/2D production, and AI-assisted content creation within a dynamic and fast-paced environment.
What Youβll Do:
- Evaluate AI-Generated Content
Review AI outputs, spot imperfections, and provide actionable feedback to improve overall quality. - 3D Editing in Blender
Modify and optimise low-poly 3D models, adjust shading, and ensure assets are production-ready. - 2D Image Editing & Asset Creation
Edit images, create visual elements, and prepare polished assets for mobile game ads. - Work With Generative AI Tools
Use AI-driven software to generate, refine, and enhance art assets efficiently.
What Youβll Bring:
Core Skills Required:
- Blender expertise for model editing, shading, and optimisation
- 2D editing proficiency (image editing & asset creation)
- Familiarity with generative AI tools and workflows
- Strong attention to detail and ability to critique, refine, and polish visual assets
- Passion for mobile gaming - especially casual and mid-core titles
Why This Role Stands Out:
- Work with innovative AI technologies shaping the future of game advertising
- Join a creative, fast-moving environment that encourages experimentation and growth
- Build valuable experience across 3D, 2D, and AI-driven art production
- Ideal for candidates at the beginning of their tech art career who want meaningful, practical hands-on experience
- Long-term cooperation, B2B collaboration, remote flexibility, and loyal management
Why You Should Submit Your CV & Contact Information:
To be considered, candidates must leave their CV and contact details so the team can:
- Evaluate your technical skills and portfolio
- Match your experience to the right projects
- Invite you for next-step discussions
- Keep in touch regarding future AI-art opportunities
Leaving your CV ensures you donβt miss out on a role that can accelerate your growth in tech art and AI-assisted asset creation.
More - Evaluate AI-Generated Content
-
Β· 73 views Β· 11 applications Β· 13d
Concept Artist
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 2 years of experience Β· English - A2Weβre looking for a cool, creative, and idea-driven Concept Artist (2D) with 2+ years of experience. The role focuses on shaping the visual style of slot games β from early concepts and fast exploration to polished final artwork ready for production. If...Weβre looking for a cool, creative, and idea-driven Concept Artist (2D) with 2+ years of experience. The role focuses on shaping the visual style of slot games β from early concepts and fast exploration to polished final artwork ready for production. If you enjoy building worlds, designing memorable characters, and generating fresh visual ideas quickly, this could be a great fit.
Required skills:
- 2+ years of experience as a Concept Artist / 2D Artist (game industry preferred).
- A strong portfolio with clear examples of character and environment concepts.
- Solid understanding of composition, lighting, color, and stylization.
- Ability to generate creative ideas and explore multiple options.
- Flexible mindset and ability to adapt to an existing project style.
- Experience working with stylized graphics.
- Confident use of Photoshop or similar digital art tools.
- Practical experience with AI tools such as Midjourney, ChatGPT, Nanobanana, StableVision, and AI features in Photoshop.
Responsibilities:
- Create 2D concepts for characters, environments, objects, symbols, UI elements, and atmospheric scenes for slot games.
- Prototype visual ideas at the early stages of development.
- Search for references, build moodboards, and propose strong visual directions.
- Develop and support the overall visual direction and style for new game themes.
- Produce moodboards, quick sketches, exploration drawings, and color/composition variations.
- Deliver high-quality final concept artworks ready for production.
- Work closely with the Art Director, Game Designers, and Product teams.
- Bring fresh ideas and suggest themes, trends, and visual solutions for future games.
Π‘ompanΡ offer:
- Engage in a unique international web project, gaining valuable experience.
- Experience a dynamic work environment that avoids monotony.
- Opportunities for professional growth and advancement.
- Join a welcoming international team.
- Remote work or relocation options available.
More
-
Β· 22 views Β· 2 applications Β· 2d
iGaming Artist
Full Remote Β· Worldwide Β· 3 years of experience Β· English - NoneWe are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.
Key Requirements- 3+ years of recent experience as a designer in an iGaming team (must-have)
- Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
- Proven track record working on high-load, successful iGaming products
- Strong understanding of business-oriented product design and user engagement
- High level of ownership and initiative in driving design projects from concept to delivery
Long-term motivation to grow and innovate within a core team
Responsibilities
- Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
- Translate complex game mechanics into seamless user journeys and clear UI elements
- Collaborate with product managers, developers, and stakeholders to align design with business goals
- Conduct user research, usability testing, and iterate designs based on feedback and analytics
- Ensure consistency and scalability of design systems across multiple products
- Take full ownership of the UI/UX process, from ideation to final implementation
-
Β· 25 views Β· 3 applications Β· 2d
Game Artist
Full Remote Β· Worldwide Β· 3 years of experience Β· English - B2We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.
Key Requirements- 3+ years of recent experience as a designer in an iGaming team (must-have)
- Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
- Proven track record working on high-load, successful iGaming products
- Strong understanding of business-oriented product design and user engagement
- High level of ownership and initiative in driving design projects from concept to delivery
Long-term motivation to grow and innovate within a core team
Responsibilities
- Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
- Translate complex game mechanics into seamless user journeys and clear UI elements
- Collaborate with product managers, developers, and stakeholders to align design with business goals
- Conduct user research, usability testing, and iterate designs based on feedback and analytics
- Ensure consistency and scalability of design systems across multiple products
- Take full ownership of the UI/UX process, from ideation to final implementation
-
Β· 10 views Β· 0 applications Β· 2d
Slot Game Artist
Full Remote Β· Worldwide Β· 3 years of experience Β· English - B2We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.
Key Requirements- 3+ years of recent experience as a designer in an iGaming team (must-have)
- Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
- Proven track record working on high-load, successful iGaming products
- Strong understanding of business-oriented product design and user engagement
- High level of ownership and initiative in driving design projects from concept to delivery
Long-term motivation to grow and innovate within a core team
Responsibilities
- Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
- Translate complex game mechanics into seamless user journeys and clear UI elements
- Collaborate with product managers, developers, and stakeholders to align design with business goals
- Conduct user research, usability testing, and iterate designs based on feedback and analytics
- Ensure consistency and scalability of design systems across multiple products
- Take full ownership of the UI/UX process, from ideation to final implementation
-
Β· 27 views Β· 1 application Β· 7d
Freelance Middle Character Hair (Grooming) Artist
Full Remote Β· Ukraine Β· 2 years of experience Β· English - A1Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR...Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.
At N-iX Game & VR Studio, we strive to deliver AAA-quality work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!
We are seeking an experienced Middle Hair (Groom) Artist to join us for a specific project. Your primary responsibility will be to create high-quality, realistic hair, hairstyles, and beards for the 3D characters. The position requires collaboration on a freelance basis.
Responsibilities:
- Create realistic hair, hairstyles, moustaches, beards, fur, and other hair-based elements for in-game character models
- Work with both spline-based and hair-card-based grooming workflows, including creation, styling, and geometry optimisation
- Identify and resolve grooming-related issues across projects
- Optimisation of finished objects in accordance with the specified technical limitations
- Stay current with emerging technologies and trends related to grooming; share relevant information and knowledge with the team to ensure everyone is aligned
- Cooperate with other artists to streamline the art creation process
- Work with the producer to follow the plan and schedule
Required Skills:
- 2+ years of professional experience as a 3D hair (grooming) artist or in a related job
- Good knowledge of photorealistic game art
- Strong knowledge of artistic anatomy
- Strong knowledge of ZBrush, X-Gen (or similar), Maya, 3ds Max or Blender, Substance Painter, Unreal Engine 5
- Experience with game engines, specifically Unreal Engine 5, and a solid understanding of real-time materials and lighting
- Good understanding of sculpting basics: proportion, shapes, color, and material
- Good understanding of composition and lighting
- Ability to rationally distribute polycount at the facility
- Knowledge of modern pipelines and technical limitations
- Familiarity with a game development cycle
- Strong portfolio showing 3D art skills, Ability to follow and correctly interpret the concept
- Understanding of modern pipelines and technical limitations for creating 3D models
- Good organisation, time management, problem-solving, and communication skills
As a plus:
- Character Artist background
- Experience working on shipped AAA titles
- Passion for games
We offer*:
- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
*not applicable for freelancers
More -
Β· 49 views Β· 3 applications Β· 23d
Technical Artist
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 1.5 years of experience Β· English - B1Gamzix company, a dynamic player in the iGaming industry: Was founded in March 2020 with a vision to redefine the world of online slot games Has already successfully produced 60 slot games The team has grown to over 120 skilled professionals, and we...Gamzix company, a dynamic player in the iGaming industry:
- Was founded in March 2020 with a vision to redefine the world of online slot games
- Has already successfully produced 60 slot games
- The team has grown to over 120 skilled professionals, and we continue to grow
- Our main hub is in Warsaw β right in the heart of Europe
With a strong focus on quality and compliance, we hold the prestigious MGA B2B Critical Supply License and certifications from industry leaders iTechLabs and GLI, ensuring the highest standards
Hey there! π
The Gamzix team keeps expanding, and now weβre looking for a Tech Artist to join our creative force and ensure that our slot games look and perform at their best.
Responsibilities:
- Preparation and creation of promotional materials for slot games: banners, icons, splash screens, and marketing visuals..
- Work with UI elements.
- Creation and editing of gamesheets.
- Processing and optimization of raster and vector graphics for various platforms and formats.
- Creation of GIF animations.
- Work in Figma and Illustrator β creating, editing, and adapting designs.
Collaboration with the art lead, artists, developers, and marketing team to align on technical and visual requirements.
Requirements:
- 2+ years of experience as a Graphic Designer or Tech Artist in game development or digital production.
- Ability to work with both raster (Photoshop) and vector (Illustrator / Figma) graphics.
- Understanding of composition, color, interface readability, and visual balance.
- Experience in creating UI elements and adapting them to different screen resolutions.
- A portfolio showcasing promo materials, UI, or graphic design for games.
Will be a plus:
Basic knowledge of After Effects and/or Spine.
What we offer:
- Market-level salary in the IT/Gaming industry.
- Relocation support to Warsaw.
- Referral bonus β bring in awesome people and get rewarded.
- Home-Office coverage.
- 7-hour working day, 10:00β18:00 (including lunch break).
- Hybrid model in Warsaw; full remote β for other locations.
- Paid Sick Leave: up to 10 working days per year.
- Paid Time Off: 18 vacation days, 10 days off, paid state holidays.
- Corporate benefits: medical coverage, sports compensation, compensation for psychological services.
- Professional Development Support: reimbursement for external courses, training & certifications.
- Corporate English classes (Business or General) β flexible timing.
- Buddy Program.
- Internal Gamzix Store (earn coins & exchange for branded gifts).
- Corporate team building and activities.
- Open and transparent communication β accessible C-levels, quick decision-making, humor and friendliness in meetings and within the team
Our people: here youβll find passionate, dedicated experts who love what they do. This is a place where your ideas matter, teamwork drives results, and everyone keeps up with the fast-paced rhythm of our industry.
Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.
I give my consent in accordance with the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.
More -
Β· 37 views Β· 2 applications Β· 7d
Visual Artist
Office Work Β· Ukraine (Lviv) Β· Product Β· 2 years of experience Β· English - B2Role Overview: We are seeking a Visual Artist to join our team, focusing on narrative-driven composition and visual communication. The ideal candidate will possess specific domain knowledge in tools and tech stacks relevant to visual production....Role Overview:
We are seeking a Visual Artist to join our team, focusing on narrative-driven composition and visual communication. The ideal candidate will possess specific domain knowledge in tools and tech stacks relevant to visual production. Depending on seniority, the role ranges from learning fundamentals to leading strategic creative direction.
Required skills:
- 2+ years of experience in video editing;
- Experience in 3D Blender or 3Ds Max;
- English level upper-intermediate or high;
- Experience with non-linear video editing, compositing.
Will be a plus:
- Experience in Unreal Engine
Key Competencies Technical:
- Proficiency in rendering, lighting, camera movements, and animation production pipelines.
- Strategic: Ability to understand project vision constraints and optimize workflows.
- Communication: Ability to break down client briefs to leading client presentations and aligning narrative tone with clients.
Core Responsibilities:
- Visual Storytelling & Composition: Create narrative-driven compositions, focusing on lighting, shot composition, and visual communication.
- Rendering & Design: Produce clean, accurate visual outputs and optimize visuals through rendering basics and standard design principles.
- Pipeline & Workflow: Work within and improve production pipelines, ensuring visual consistency and seamless content integration.
- Collaboration: Collaborate with cross-discipline teams to create unified visual styles and cohesive story structures.
We offer:
- Competitive salary level;
- Career possibilities with growing team;
- English classes;
- Constant corporate events of different types;
- Truly friendly environment and flexible schedule;
- Technical challenges that will help you to grow constantly;
- 20 working days of paid vacation, paid sick leave.
-
Β· 66 views Β· 13 applications Β· 2d
2D Game Artist / Concept Artist (Characters, Props and Assets)
Full Remote Β· Worldwide Β· Product Β· 3 years of experience Β· English - B2We are looking for a 2D Game Artist / Concept Artist to create stylized digital characters and game assets for online games (iGaming / slot games). The focus is on production-ready game art - characters, props and symbols that can be directly used in the...We are looking for a 2D Game Artist / Concept Artist to create stylized digital characters and game assets for online games (iGaming / slot games).
More
The focus is on production-ready game art - characters, props and symbols that can be directly used in the game, not just sketches.
Art Style Focus:
β Stylized digital illustration
β Bright, readable, game-oriented visuals
β Characters with strong silhouettes and personality
β Art similar to modern slot / mobile game visuals
Not traditional paper sketching or print illustration.
What youβll do:
β Create 2D characters for games (heroes, villains, NPCs)
β Design assets & props (weapons, accessories, artifacts)
β Create game symbols (icons, gems, crowns, special symbols)
β Make variations (poses, expressions, outfits)
β Deliver clean, layered artwork ready for production
β Work with animators and developers
Requirements:
β Strong digital illustration skills
β Experience with game-ready 2D art
β Ability to deliver final assets, not only rough concepts
β Confident character drawing (anatomy, proportions, clothing)
β Clean layered files
β Tools: Photoshop / Procreate / Clip Studio / Illustrator or similar
β Ability to adapt to different styles
Nice to have:
β Experience in iGaming / slot games / mobile games
β Understanding of 2D animation pipelines (Spine / sprite-based)
β Experience working with animators
Not a fit if:
β You only do paper sketches or rough concepts
β You donβt prepare art for in-game usage
β You only work in realistic or AI-generated styles
Ideal Candidate:
A 2D Game Artist who can take an idea or reference and turn it into polished, production-ready characters and assets suitable for direct use in a game.
Please include examples of your previous work, such as 2D characters, game assets (props, symbols), and stylized digital illustrations. -
Β· 15 views Β· 1 application Β· 5d
Senior VFX Artist
Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 4 years of experience Β· English - B1At Enjoy Gaming, weβre a passionate team of industry experts, backed by market specialists and foreign investment. Weβre thrilled to create live dealer shows and slots. Weβre making our games to provide an even better gaming experience. Our core values of...At Enjoy Gaming, weβre a passionate team of industry experts, backed by market specialists and foreign investment. Weβre thrilled to create live dealer shows and slots. Weβre making our games to provide an even better gaming experience.
Our core values of ownership, communication, and honesty drive everything we do.
Join us and be part of our innovative journey in the gaming world!
We are currently seeking a skilled and experienced VFX Artist to join our creative team.Responsibilities:
β Design and develop high-quality real-time visual effects using Unreal Engineβs Niagara and Cascade systems
β Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life
β Optimize VFX assets for performance while maintaining visual quality across various platforms
β Create shaders and materials using Unreal Engineβs Material Editor to support complex VFX systems
β Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements
β Iterate based on feedback from team members, balancing artistic vision and technical limitations
β Maintain documentation for workflows, tools, and best practicesSkills:
β Strong proficiency with Unreal Engine, especially the Niagara VFX system
β Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects
β Experience with shader development and material creation in Unreal Engine
β Familiarity with game development pipelines and performance optimization
β Knowledge of 3D software such as Maya, Blender, or Houdini is a plus
β Artistic eye for motion, color, composition, and timing
β Ability to work independently and in a collaborative team environment
β Good written and spoken EnglishWhat you get in return:
β Competitive Salary: A fixed salary in EUR with annual performance reviews to recognize your growth
β Remote Work Option: Enjoy the flexibility and comfort of working remotely
β Comprehensive Benefits: Includes medical insurance, access to a psychologist, and participation in our English-speaking club
β Paid Time Off: 20 vacation days + 10 additional leave, plus national holidays
β Paid Sick Leave: Up to 10 working days per year
β Professional Development Support: We reimburse courses, training, and certifications to help you grow in your career
β Self-Development Perks: Reimbursement available for language classes, sports activities, massages, or sessions with a life coachPlease note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.
I give my consent following the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.
More -
Β· 28 views Β· 0 applications Β· 1d
Middle Graphic Designer
Office Work Β· Ukraine (Kyiv) Β· Product Β· 3 years of experience Β· English - NoneSoftSvit β ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²Π° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ Π½Π΅ ΡΡΠ»ΡΠΊΠΈ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ, Π°Π»Π΅ Ρ ΠΏΡΠΎΡΡΠ²Π°Π½Π½ΡΠΌ Π²Π»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ. ΠΠ°ΡΠ°Π· ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Ρ ΡΠ²ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Graphic Designer-Π°. ΠΠΈΠΌΠΎΠ³ΠΈ: - Π½Π°ΡΠ²Π½ΡΡΡΡ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ° Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π½Π° ΠΏΠΎΠ·ΠΈΡΡΡ Graphic Designer-Π° Π²ΡΠ΄ 3-Ρ ...SoftSvit β ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²Π° IT-ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ Π½Π΅ ΡΡΠ»ΡΠΊΠΈ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΎΡ, Π°Π»Π΅ Ρ ΠΏΡΠΎΡΡΠ²Π°Π½Π½ΡΠΌ Π²Π»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ. ΠΠ°ΡΠ°Π· ΠΌΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Ρ ΡΠ²ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Graphic Designer-Π°.
ΠΠΈΠΌΠΎΠ³ΠΈ:
- Π½Π°ΡΠ²Π½ΡΡΡΡ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ° Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ Π½Π° ΠΏΠΎΠ·ΠΈΡΡΡ Graphic Designer-Π° Π²ΡΠ΄ 3-Ρ ΡΠΎΠΊΡΠ²;
- Π·Π½Π°Π½Π½Ρ Adobe (Photoshop, Illustrator, Figma, After Effects);
- Π·Π°ΡΡΠΊΠ°Π²Π»Π΅Π½ΡΡΡΡ Ρ ΡΡΠ΅Π½Π΄Π°Ρ Π³ΡΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½Ρ, ΠΊΠΎΠ»ΠΎΡΠΈΡΡΠΈΠΊΠΈ, ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΡ;
- Π²ΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π² ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ° Π΄ΠΎΡΡΠΈΠΌΡΠ²Π°ΡΠΈΡΡ Π΄Π΅Π΄Π»Π°ΠΉΠ½ΡΠ²;
- Π΄ΠΎΡΠ²ΡΠ΄ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ 3D Π²ΡΠΆΡΠ°Π»ΡΠ² ΡΠ° ΡΠ»ΡΡΡΡΠ°ΡΡΠΉ β Π±ΡΠ΄Π΅ ΠΏΠ΅ΡΠ΅Π²Π°Π³ΠΎΡ.
ΠΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- ΡΠΎΠ·ΡΠΎΠ±ΠΊΠ° Π³ΡΠ°ΡΡΡΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Π΄Π»Ρ digital ΠΊΠ°Π½Π°Π»ΡΠ² ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ;
- ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΡΠ΅ΠΊΠ»Π°ΠΌΠ½ΠΈΡ ΠΏΡΠΎΡΠ²ΡΠ² ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ² ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ;
- ΡΠΎΡΠΌΡΠ²Π°Π½Π½Ρ Π±Π°Π·ΠΎΠ²ΠΎΡ Π°Π½ΡΠΌΠ°ΡΡΡ (Π±Π°Π½Π΅ΡΠΈ, ΠΊΠΎΠ½ΡΠ΅Π½Ρ Π΄Π»Ρ SMM);
- Π΄ΠΈΠ·Π°ΠΉΠ½ Π»Π΅Π½Π΄ΠΈΠ½Π³ΡΠ².
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:
- ΡΡΡΠ°ΡΠ½ΠΈΠΉ ΠΎΡΡΡ ΠΏΠΎΡΡΡ Π· ΠΌΠ΅ΡΡΠΎ;
- ΠΌΠΎΠ»ΠΎΠ΄ΠΈΠΉ Ρ Π΄ΡΡΠΆΠ½ΡΠΉ ΠΊΠΎΠ»Π΅ΠΊΡΠΈΠ²;
- Π³ΡΠ°ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ Π· 10:00 Π΄ΠΎ 19:00;
- ΠΊΠ°ΡΠ΅ Π½Π° ΡΠ΅ΡΠΈΡΠΎΡΡΡ ΠΎΡΡΡΡ;
- ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΊΠ°Ρ'ΡΡΠ½ΠΎΠ³ΠΎ Ρ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΎΠ³ΠΎ Π·ΡΠΎΡΡΠ°Π½Π½Ρ;
- ΠΎΡΡΡΡΠΉΠ½Π΅ ΠΎΡΠΎΡΠΌΠ»Π΅Π½Π½Ρ, ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½Π° Π²ΡΠ΄ΠΏΡΡΡΠΊΠ° ΡΠ° Π»ΡΠΊΠ°ΡΠ½ΡΠ½Ρ;
- ΠΏΡΡΠ°, Π½Π°ΠΏΠΎΡ, Π½Π°ΡΡΡΠ»ΡΠ½Ρ ΡΠ³ΡΠΈ Π·Π° ΡΠ°Ρ ΡΠ½ΠΎΠΊ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ;
- ΠΌΠΈ Π·Π° ΡΠΏΠΎΡΡ, ΡΠΎΠΌΡ ΡΠΎΡΠΈΠΆΠ½Ρ Π³ΡΠ°ΡΠΌΠΎ Ρ Π²ΠΎΠ»Π΅ΠΉΠ±ΠΎΠ»;
- ΠΊΠ°Π²Π°, ΡΠ°ΠΉ, ΠΏΠ΅ΡΠΈΠ²ΠΎ, ΡΡΡΠΊΡΠΈ ΡΠ° Π³Π°ΡΠ½ΠΈΠΉ Π½Π°ΡΡΡΡΠΉ ΡΠΎΠ΄Π½Ρ.
More -
Β· 17 views Β· 0 applications Β· 9d
Middle-Senior Tech Artist (Photoshop, Spine)
Full Remote Β· Ukraine Β· 4 years of experience Β· English - NoneΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ...ΠΠΎΠΌΠ°Π½Π΄Π° LeaSoft ΡΡΠΊΠ°Ρ Middle-Senior Tech Artist, ΡΠΊΠΈΠΉ ΡΠΏΠ΅ΡΡΠ°Π»ΡΠ·ΡΡΡΡΡΡ Π½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ 2D Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ. Π―ΠΊΡΠΎ ΡΠΈ Π΄ΠΎΠ±ΡΠ΅ ΡΠΎΠ·ΡΠΌΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΠΎΡΠΎΠ½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ², ΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΡΠΎΡΠ΅Ρ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΡΠ° Π²ΠΏΡΠΎΠ²Π°Π΄ΠΆΠ΅Π½Π½Ρ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ Ρ Π³ΡΡ, Ρ Ρ ΠΎΡΠ΅Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΡΠΎΠΏΠΎΠ²ΠΈΠΌΠΈ ΡΠ°Ρ ΡΠ²ΡΡΠΌΠΈ Ρ ΡΡΠ΅ΡΡ iGaming - ΡΡ ΡΠΎΠ»Ρ ΡΠ°ΠΌΠ΅ Π΄Π»Ρ ΡΠ΅Π±Π΅.
ΠΠΈΠΆΡΠ΅ - Π±ΡΠ»ΡΡΠ΅, Ρ ΠΏΠΈΡΠ°Π½Π½ΡΡ ΡΠ° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄ΡΡ
Π₯ΡΠΎ ΠΌΠΈ ΡΠ° ΡΠΎ ΠΌΠΈ ΡΠΎΠ±ΠΈΠΌΠΎ?
LeaSoft - ΡΠ΅ΡΠ²ΡΡΠ½Π° ΠΊΠΎΠΌΠΏΠ°Π½ΡΡ, ΡΠΊΠ° ΠΌΠ°Ρ Π°ΠΌΠ±ΡΡΡΡ ΡΡΠ°ΡΠΈ ΠΊΠΎΠ½ΡΠ°Π»ΡΠΈΠ½Π³ΠΎΠ²ΠΈΠΌ Π»ΡΠ΄Π΅ΡΠΎΠΌ Ρ ΡΡΠ΅ΡΠ°Ρ Payments, eCommerce ΡΠ° GameDev ΠΏΡΠΎΡΡΠ³ΠΎΠΌ Π½Π°ΠΉΠ±Π»ΠΈΠΆΡΠΎΠ³ΠΎ ΡΠΎΠΊΡ. ΠΠΈ ΠΏΠΈΡΠ°ΡΠΌΠΎΡΡ ΡΠ²ΠΎΡΠΌΠΈ Π΄ΠΎΡΡΠ³Π½Π΅Π½Π½ΡΠΌΠΈ Ρ GameDev ΡΠ° Π²ΠΆΠ΅ ΡΡΠ²ΠΎΡΠΈΠ»ΠΈ Π²Π»Π°ΡΠ½ΠΈΠΉ ΡΡΠΏΡΡΠ½ΠΈΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ .
Π’Π°ΠΊΠΎΠΆ ΠΌΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·Π²ΠΈΠ²Π°ΡΠΌΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ²ΠΈΠΉ Π½Π°ΠΏΡΡΠΌΠΎΠΊ, Π·Π°ΠΏΡΡΠΊΠ°ΡΡΠΈ Π½ΠΎΠ²Ρ B2C ΡΠ° B2B ΡΡΡΠ΅Π½Π½Ρ, ΡΠΊΡ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠ½Π΄ΡΡΡΡΡΡ.
ΠΠ°Ρ Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΉ ΠΏΡΡΠΎΡΠΈΡΠ΅Ρ - Π»ΡΠ΄ΠΈ
- Π‘ΠΏΡΠ²ΡΠΎΠ±ΡΡΠ½ΠΈΠΊΠΈ. ΠΠ°ΡΠ½Ρ Π»ΡΠ΄ΠΈ β Π³Π°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ.
- ΠΠ»ΡΡΠ½ΡΠΈ. ΠΠ°ΡΠ½Ρ ΠΊΠ»ΡΡΠ½ΡΠΈ β ΠΏΡΠΈΠ±ΡΡΠΊΠΎΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ ΡΠ° ΡΠΎΠ·Π²ΠΈΡΠΎΠΊ.
Π§ΠΎΠΌΡ ΠΌΠΈ ΡΠ΅ ΡΠΎΠ±ΠΈΠΌΠΎ?
ΠΠΈ Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°ΡΠΌΠΎ ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΈΠΌ ΠΏΠ°ΡΡΠ½Π΅ΡΠ°ΠΌ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΠ½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠ°ΡΠ° ΠΌΡΡΡΡ - ΠΏΡΠ΄Π²ΠΈΡΡΠ²Π°ΡΠΈ ΡΠΊΡΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ΅ΡΠ΅Π· ΡΠΈΠ»ΡΠ½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΡΠ° ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π§ΠΈΠΌ ΠΌΠΈ Π²ΡΠ΄ΡΡΠ·Π½ΡΡΠΌΠΎΡΡ Π²ΡΠ΄ ΡΠ½ΡΠΈΡ ?
- ΠΠΈ Π²ΡΡΠΈΠΌΠΎ, ΡΠΎ Π²Π΅Π»ΠΈΠΊΡ ΡΠ΅ΡΡ ΡΡΠ²ΠΎΡΡΡΡΡΡΡ Π»ΠΈΡΠ΅ Π· Π³Π°ΡΠ½ΠΈΠΌΠΈ Π»ΡΠ΄ΡΠΌΠΈ
- ΠΡΠ΄ΠΊΡΠΈΡΠ°, Π΄Π΅ΠΌΠΎΠΊΡΠ°ΡΠΈΡΠ½Π° ΡΡΡΡΠΊΡΡΡΠ° - ΠΊΠΎΠΆΠ΅Π½ ΠΌΠΎΠΆΠ΅ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΡΡΡΠ°ΡΠ΅Π³ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ.
- ΠΠΈ Π±Π΅ΡΠ΅ΡΠ΅ Π½Π° ΡΠ΅Π±Π΅ Π»ΠΈΡΠ΅ ΡΡ ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ, ΡΠΊΡ Π²Π°ΠΌ ΡΡΠΊΠ°Π²Ρ.
- ΠΡΠ³ΡΠΌΠ΅Π½ΡΠΎΠ²Π°Π½Ρ Π΄ΠΈΡΠΊΡΡΡΡ - ΡΠ°ΡΡΠΈΠ½Π° ΠΊΡΠ»ΡΡΡΡΠΈ.
- ΠΠ½ΡΡΡΠ°ΡΠΈΠ²Π° Π·Π°Π²ΠΆΠ΄ΠΈ Π²ΡΡΠ°ΡΡΡΡΡ ΠΉ Π½ΡΠΊΠΎΠ»ΠΈ Π½Π΅ ΠΊΠ°ΡΠ°ΡΡΡΡΡ
Π‘ΠΊΡΠ»ΡΠΊΠΈ ΡΠΎΠΊΡΠ² ΠΏΡΠΎΡΠΊΡΡ? ΠΠΎΡΠΎΡΠ½Π° ΡΡΠ°Π΄ΡΡ ΠΏΡΠΎΡΠΊΡΡ?
ΠΠ°Ρ ΠΏΠ°ΡΡΠ½Π΅Ρ ΠΏΡΠ°ΡΡΡ Π½Π° ΡΠΈΠ½ΠΊΡ Π²ΠΆΠ΅ 9 ΡΠΎΠΊΡΠ² ΡΠ° Ρ ΠΏΡΠ±Π»ΡΡΠ½ΠΎΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ, ΡΠΊΠ° Π²Ρ ΠΎΠ΄ΠΈΡΡ Π΄ΠΎ ΡΠΏΠΈΡΠΊΡ NASDAQ. ΠΠ°ΡΠ°Π·Ρ Π²ΠΎΠ½ΠΈ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·ΡΠΈΡΡΡΡΡ Π½Π°ΠΏΡΡΠΌΠΎΠΊ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΡΠ³ΠΎΡ Ρ Π²Π½ΡΡΡΡΡΠ½ΡΡ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡΠ², Π΄Π΅ ΠΌΠΈ Π±Π΅ΡΠ΅ΠΌΠΎ ΡΡΠ°ΡΡΡ ΡΠΊ ΠΊΠ»ΡΡΠΎΠ²ΠΈΠΉ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΉ ΠΏΠ°ΡΡΠ½Π΅Ρ.
ΠΡΠΎ ΠΏΡΠΎΡΠΊΡ:
Π¦Π΅ Π΄ΠΎΠ²Π³ΠΎΡΡΠΈΠ²Π°Π»ΠΈΠΉ ΠΏΡΠΎΡΠΊΡ Ρ ΡΡΠ΅ΡΡ iGaming, ΡΠΏΡΡΠΌΠΎΠ²Π°Π½ΠΈΠΉ Π½Π° ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ ΡΠ° ΡΠ³ΠΎΡ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»ΡΠ½Π½Ρ. ΠΠΈ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π· Π΄ΠΎΡΠ²ΡΠ΄ΡΠ΅Π½ΠΈΠΌΠΈ ΡΠ½ΠΆΠ΅Π½Π΅ΡΠ°ΠΌΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΠΌ Π°ΡΡ ΡΡΠ΅ΠΊΡΠΎΡΠΎΠΌ Π· 15+ ΡΠΎΠΊΠ°ΠΌΠΈ Π΄ΠΎΡΠ²ΡΠ΄Ρ.
ΠΠΎΠ΄Π½ΠΎΠ³ΠΎ Π»Π΅Π³Π°ΡΡ - Π²ΠΈ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈΠΌΠ΅ΡΠ΅ Π· ΡΠΈΡΡΠΈΠΌ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΎΠΌ, ΡΡΡΠ°ΡΠ½ΠΈΠΌΠΈ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ°ΠΌΠΈ ΡΠ° ΠΌΠ°ΡΠΈΠΌΠ΅ΡΠ΅ ΠΏΡΡΠΌΠΈΠΉ Π²ΠΏΠ»ΠΈΠ² Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠΈΠ»Ρ ΡΠ° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ ΡΠ³ΡΠΎΠ²ΠΈΡ Π΅Π»Π΅ΠΌΠ΅Π½ΡΡΠ².
Π©ΠΎ ΡΠΎΠ±ΠΈΡΠΈ Ρ ΠΏΡΠΎΡΠΊΡΡ?
Π―ΠΊ Tech Artist, Π²ΠΈ ΡΡΠ°Π½Π΅ΡΠ΅ ΠΊΠ»ΡΡΠΎΠ²ΠΎΡ Π»Π°Π½ΠΊΠΎΡ ΠΌΡΠΆ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΡΠ², Π°Π½ΡΠΌΠ°ΡΠΎΡΡΠ² ΡΠ° ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ². ΠΠ°ΡΠ° Π³ΠΎΠ»ΠΎΠ²Π½Π° Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ - ΡΠ΅Ρ Π½ΡΡΠ½Π° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡ, Π° ΡΠ°ΠΊΠΎΠΆ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²Π° Π΅ΡΠ΅ΠΊΡΠΈΠ²Π½ΠΈΡ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² Π΄Π»Ρ ΡΡ Π½ΡΠΎΠ³ΠΎ Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½Ρ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ.
- ΠΡΠ³Π°Π½ΡΠ·ΠΎΠ²ΡΠ²Π°ΡΠΈ ΡΠ° Π³ΠΎΡΡΠ²Π°ΡΠΈ Π³ΡΠ°ΡΡΡΠ½Ρ Π°ΡΡΠ΅ΡΠΈ, Π½Π°Π΄Π°Π½Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π΄Π»Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Ρ ΡΡΡΡΠΉ
- ΠΠ½ΡΠ΅Π³ΡΡΠ²Π°ΡΠΈ Spine-Π°Π½ΡΠΌΠ°ΡΡΡ ΡΠ° 2D-Π³ΡΠ°ΡΡΠΊΡ Ρ ΠΏΡΠΎΡΠΊΡ, Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΡΡΡΠΈ ΡΡ ΠΊΠΎΡΠ΅ΠΊΡΠ½Ρ ΡΠΎΠ±ΠΎΡΡ Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌΡ ΡΠ°ΡΡ.
- ΠΠΏΡΠΈΠΌΡΠ·ΡΠ²Π°ΡΠΈ ΠΊΠΎΠ½ΡΠ΅Π½Ρ ΠΏΡΠ΄ Π²ΠΈΠΌΠΎΠ³ΠΈ ΡΡΡΡΡ ΡΠ° ΠΏΡΠΎΠ΄ΡΠΊΡΠΈΠ²Π½ΠΎΡΡΡ.
- ΠΠ°Π»Π°ΡΡΠΎΠ²ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΈ ΡΠ° ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΈ Π΄Π»Ρ ΡΠΏΡΠΎΡΠ΅Π½Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
- ΠΠ±ΠΈΡΠ°ΡΠΈ ΡΡΡΡ Ρ Π³ΡΡ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΡΠΈ Π³ΠΎΡΠΎΠ²Ρ Π°Π½ΡΠΌΠ°ΡΡΡ Π· Π²ΠΈΠΊΠΎΡΠΈΡΡΠ°Π½Π½ΡΠΌ Internal No Code AI Framework
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°ΠΌΠΈ, Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ ΡΠ° ΡΡΠΎΠ½ΡΠ΅Π½Π΄-ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ Π΄Π»Ρ ΡΠ·Π³ΠΎΠ΄ΠΆΠ΅Π½Π½Ρ ΡΠ΅Ρ Π½ΡΡΠ½ΠΈΡ ΡΡΡΠ΅Π½Ρ.
- ΠΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° Π²ΡΠ·ΡΠ°Π»ΡΠ½Ρ ΡΠΊΡΡΡΡ ΡΡΠ½Π°Π»ΡΠ½ΠΈΡ ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ² ΡΠ΅ΡΠ΅Π· ΡΠ΅Ρ Π½ΡΡΠ½Ρ Π΅ΠΊΡΠΏΠ΅ΡΡΠΈΠ·Ρ.
Π―ΠΊΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΠΌΠΈ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΡΠΌΠΎ?
- Photoshop
- Spine
- Internal No Code AI Frontend Framework
ΠΠ΅ΡΠ΅Π²Π°ΠΆΠ½ΠΈΠΉ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ
Middle-Senior, Π· Π³Π»ΠΈΠ±ΠΎΠΊΠΈΠΌΠΈ Π·Π½Π°Π½Π½ΡΠΌΠΈ ΡΠ° ΡΠ΅Π°Π»ΡΠ½ΠΈΠΌ Π΄ΠΎΡΠ²ΡΠ΄ΠΎΠΌ Ρ ΠΏΡΠΎΠ΄Π°ΠΊΡΠ΅Π½Ρ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ ΡΠ° Π³ΡΠ°ΡΡΡΠ½ΡΠΉ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΡΡ. ΠΡΠ΄ΠΈΠ½Π°, ΡΠΊΠ° ΠΌΠΎΠΆΠ΅ ΡΠ°ΠΌΠΎΡΡΡΠΉΠ½ΠΎ ΠΎΡΠ³Π°Π½ΡΠ·ΡΠ²Π°ΡΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½, Π·Π½Π°Ρ ΠΎΠ΄ΠΈΡΠΈ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ ΡΠ° Π±ΡΠ°ΡΠΈ ΡΡΠ°ΡΡΡ Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΡ Π· ΠΌΡΠΆΠ½Π°ΡΠΎΠ΄Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ.
Π―ΠΊΡ ΠΏΡΠΎΡΠ΅ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²Ρ?
- 3+ ΡΠΎΠΊΡΠ² Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Tech Artist or Similar
- ΠΠΏΠ΅Π²Π½Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ° Π² Photoshop
- ΠΠΏΠ΅Π²Π½Π΅Π½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ ΡΠΎΠ±ΠΎΡΠΈ Ρ Spine (ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΡΠΊΠ»Π°Π΄Π½ΠΈΡ
Π°Π½ΡΠΌΠ°ΡΡΠΉ, rigging)
Π ΠΎΠ·ΡΠΌΡΠ½Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ Π³ΡΠ°ΡΡΠΊΠΈ Π΄Π»Ρ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ°ΡΡ - ΠΠΎΡΠ²ΡΠ΄ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Spine-Π°Π½ΡΠΌΠ°ΡΡΠΉ Ρ ΠΏΡΠΎΡΠΊΡΠΈ
- ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΡΠ² 2D-ΡΠ³ΠΎΡ
- ΠΡΠ΄ΠΌΡΠ½Π½Ρ ΠΊΠΎΠΌΡΠ½ΡΠΊΠ°ΡΡΠΉΠ½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ
- ΠΠΌΡΠ½Π½Ρ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Π· Π½Π°ΡΠ²Π½ΠΈΠΌΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Π°ΠΌΠΈ ΡΠ° ΠΏΡΠΎΠΏΠΎΠ½ΡΠ²Π°ΡΠΈ ΠΏΠΎΠΊΡΠ°ΡΠ΅Π½Π½Ρ
Π§ΠΈ ΠΏΠΎΡΡΡΠ±Π½Π° Π°Π½Π³Π»ΡΠΉΡΡΠΊΠ°?
- Π’Π°ΠΊ
ΠΡΠ½ΡΠΌΠ°Π»ΡΠ½ΠΈΠΉ ΡΡΠ²Π΅Π½Ρ -Intermediate (ΡΠΎΠ·ΠΌΠΎΠ²Π½ΠΈΠΉ), Π· Π³ΠΎΡΠΎΠ²Π½ΡΡΡΡ ΠΏΡΠ΄Π²ΠΈΡΠΈΡΠΈ Π΄ΠΎ Upper-Intermediate, ΠΎΡΠΊΡΠ»ΡΠΊΠΈ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ°ΡΡΡΡΡ ΡΠ΅Π³ΡΠ»ΡΡΠ½Π° Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ Π· Π°Π½Π³Π»ΠΎΠΌΠΎΠ²Π½ΠΎΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΡ Π² ΠΠΎΠ½Π΄ΠΎΠ½Ρ.
Π©ΠΎ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ Ρ Π»ΡΠ΄ΠΈΠ½Ρ?
ΠΠΈ ΡΡΠΊΠ°ΡΠΌΠΎ Π»ΡΠ΄ΠΈΠ½Ρ, Π· ΡΠΊΠΎΡ ΠΏΡΠΈΡΠΌΠ½ΠΎ ΠΏΡΠ°ΡΡΠ²Π°ΡΠΈ Ρ ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ. Π’ΠΎΠΌΡ Π²Π°ΠΆΠ»ΠΈΠ²Ρ:
- ΠΠΎΠ·ΠΈΡΠΈΠ²Π½Π΅ ΠΌΠΈΡΠ»Π΅Π½Π½Ρ
- ΠΡΠ΄ΠΊΡΠΈΡΡΡΡΡ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ
- ΠΡΠΎΠ°ΠΊΡΠΈΠ²Π½ΡΡΡΡ
- ΠΡΠ°Π³Π½Π΅Π½Π½Ρ ΡΠΎΠ·Π²ΠΈΡΠΊΡ
- ΠΠ²ΡΠΎΠ½ΠΎΠΌΠ½ΡΡΡΡ
- ΠΠΎΠΏΠΈΡΠ»ΠΈΠ²ΡΡΡΡ
- ΠΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΡΡΡΡ
Π§ΠΎΠΌΡ Π²ΡΠ΄ΠΊΡΠΈΡΠΎ ΠΏΠΎΠ·ΠΈΡΡΡ?
Π ΠΎΠ·ΡΠΈΡΠ΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Ρ Π·Π²βΡΠ·ΠΊΡ Π· Π°ΠΊΡΠΈΠ²Π½ΠΈΠΌ ΡΠΎΡΡΠΎΠΌ Π½Π°ΠΏΡΡΠΌΡ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ ΡΠ° Π°Π½ΡΠΌΠ°ΡΡΠΉ.
ΠΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Π° Π·ΡΠΎΡΡΠ°Π½Π½Ρ/ΡΠΎΠ·Π²ΠΈΡΠΊΡ Π·Π° Π΄Π°Π½ΠΎΡ ΠΏΠΎΠ·ΠΈΡΡΡΡ?
- Lead Tech Artist
Π ΠΎΠ·ΠΌΡΡ ΡΠ° ΡΡΡΡΠΊΡΡΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ
- Π£ΠΊΡΠ°ΡΠ½Π°: ΠΠ°ΡΠ°Π· Π½Π°Π΄ ΠΏΡΠΎΡΠΊΡΠΎΠΌ ΠΏΡΠ°ΡΡΡ 11 ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡΡΠ² Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ:
6 Front-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΡΠ²
3 Back-end ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠΈ
4 Π’Π΅ΡΡΡΠ²Π°Π»ΡΠ½ΠΈΠΊΠΈ- ΠΠΎΠ½Π΄ΠΎΠ½: Game Designer, Artists, Back-end Dev
ΠΡΡΠ»Ρ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠ³ΠΈ - ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±Π°Π·ΡΡΡΡΡΡ Ρ Π₯Π°ΡΠΊΠΎΠ²Ρ, Π°Π»Π΅ ΡΠΎΠ·Π³Π»ΡΠ΄Π°ΡΠΌΠΎ Ρ ΠΏΠΎΠ²Π½ΡΡΡΡ Π²ΡΠ΄Π΄Π°Π»Π΅Π½ΠΈΠΉ ΡΠΎΡΠΌΠ°Ρ ΡΠΏΡΠ²ΠΏΡΠ°ΡΡ.
ΠΠ΅ ΠΏΡΠΈΠΉΠΌΠ°ΡΡΡΡΡ ΡΠ΅Ρ Π½ΡΡΠ½Ρ ΡΡΡΠ΅Π½Π½Ρ?
- ΠΠΈΡΠΎΠΊΠΎΡΡΠ²Π½Π΅Π²Ρ ΡΡΡΠ΅Π½Π½Ρ - ΡΠΏΡΠ»ΡΠ½ΠΎ Π· ΠΡΠ΄ΠΎΠΌ Π· Π½Π°ΡΠΎΡ ΡΡΠΎΡΠΎΠ½ΠΈ ΡΠ° ΠΠΎΠ½Π΄ΠΎΠ½ΡΡΠΊΠΎΡ ΡΡΡΠ΄ΡΡΡ
- Π‘Π΅ΡΠ΅Π΄Π½ΡΠΉ ΡΠ° Π½ΠΈΠ·ΡΠΊΠΈΠΉ ΡΡΠ²Π΅Π½Ρ - Π·ΠΎΠ½Π° Π²ΡΠ΄ΠΏΠΎΠ²ΡΠ΄Π°Π»ΡΠ½ΠΎΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, Π²ΠΊΠ»ΡΡΠ½ΠΎ Π· Π²Π°ΠΌΠΈ
ΠΠ° ΡΠΌΠΎΠ²Π°ΠΌΠΈ:
- ΠΠΈΠΏΡΠΎΠ±ΡΠ²Π°Π»ΡΠ½ΠΈΠΉ ΡΠ΅ΡΠΌΡΠ½: 1 ΠΌΡΡΡΡΡ
- ΠΠ²Π΅ΡΡΠ°ΠΉΠΌΠΈ: Π½Π΅ ΠΏΡΠ°ΠΊΡΠΈΠΊΡΡΡΡΡΡ ΡΠ° Π½Π΅ ΠΏΠ»Π°Π½ΡΡΡΡΡΡ
ΠΡΠ°ΡΡΠΊ: Π±Π°Π·ΠΎΠ²ΠΎ 9:00β18:00, Π³Π½ΡΡΠΊΠΎ - ΠΡΠ΄Π΄Π°Π»Π΅Π½Π° ΡΠΎΠ±ΠΎΡΠ°: Π΄Π΅ΠΊΡΠ»ΡΠΊΠ° Π΄Π½ΡΠ² Π½Π° ΡΠΈΠΆΠ΄Π΅Π½Ρ, ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ ΠΏΠΎΠ²Π½ΠΎΠ³ΠΎ ΡΠ΅ΠΌΠΎΡΡΡ ΡΠΈΠΌΡΠ°ΡΠΎΠ²ΠΎ
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ°: 15 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² Π½Π° ΡΡΠΊ (20 ΠΏΡΡΠ»Ρ 3 ΡΠΎΠΊΡΠ²)
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ: Π½Π°ΡΠ°Π·Ρ Π½Π΅ ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΠ΅Π½ΠΎ
- ΠΠ°ΡΠΏΠ»Π°ΡΠ°: Ρ Π³ΡΠΈΠ²Π½Ρ Π·Π° ΠΊΡΡΡΠΎΠΌ ΠΠ²ΡΠΎ Π½Π° Π΄Π΅Π½Ρ ΠΊΠΎΠ½Π²Π΅ΡΡΠ°ΡΡΡ. ΠΠΎΠ΄Π°ΡΠΊΠΈ ΡΠΏΠ»Π°ΡΡΡ ΡΠΏΠ΅ΡΡΠ°Π»ΡΡΡ, Π±ΡΡ Π³Π°Π»ΡΠ΅ΡΡΡ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΡΡΡΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΡΡ
-
Β· 214 views Β· 15 applications Β· 2d
2D Artist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 1 year of experienceΠΠΈ - ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ iGaming-ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ². ΠΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ ΡΠ΅Π»ΡΠ·Ρ - ΠΌΠΈ ΠΏΠΎΡΠ΄Π½ΡΡΠΌΠΎ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΡΡΡΡ, ΡΡΡΠ°ΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΡΠ° Π³Π»ΠΈΠ±ΠΎΠΊΡ Π°Π½Π°Π»ΡΡΠΈΠΊΡ, ΡΠΎΠ± ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠ½ΡΠΊΠ°Π»ΡΠ½ΠΈΠΉ ΡΠ³ΡΠΎΠ²ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄. ΠΠ°ΡΠ° ΠΌΡΡΡΡ - Π·Π°Ρ ΠΎΠΏΠ»ΡΠ²Π°ΡΠΈ, Π½Π°Π΄ΠΈΡ Π°ΡΠΈ ΡΠ°...ΠΠΈ - ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ iGaming-ΠΏΡΠΎΠ΄ΡΠΊΡΡΠ². ΠΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ ΡΠ΅Π»ΡΠ·Ρ - ΠΌΠΈ ΠΏΠΎΡΠ΄Π½ΡΡΠΌΠΎ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΡΡΡΡ, ΡΡΡΠ°ΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ ΡΠ° Π³Π»ΠΈΠ±ΠΎΠΊΡ Π°Π½Π°Π»ΡΡΠΈΠΊΡ, ΡΠΎΠ± ΡΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ ΡΠ½ΡΠΊΠ°Π»ΡΠ½ΠΈΠΉ ΡΠ³ΡΠΎΠ²ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄.
ΠΠ°ΡΠ° ΠΌΡΡΡΡ - Π·Π°Ρ ΠΎΠΏΠ»ΡΠ²Π°ΡΠΈ, Π½Π°Π΄ΠΈΡ Π°ΡΠΈ ΡΠ° ΡΠΎΡΠΌΡΠ²Π°ΡΠΈ ΠΌΠ°ΠΉΠ±ΡΡΠ½Ρ ΡΠ½Π΄ΡΡΡΡΡΡ.
Π‘Π°ΠΌΠ΅ ΡΠΎΠΌΡ ΠΌΠΈ Π² ΠΏΠΎΡΡΠΊΠ°Ρ 2D Artist Π² Π½Π°ΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ²Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄Ρ.
Π©ΠΎ ΡΠΈ Π±ΡΠ΄Π΅Ρ ΡΠΎΠ±ΠΈΡΠΈ:- Π‘ΡΠ²ΠΎΡΡΠ²Π°ΡΠΈ Π΄ΠΈΠ²ΠΎΠ²ΠΈΠΆΠ½Ρ Π°ΡΡ-Π°ΠΊΡΠΈΠ²ΠΈ Π½Π° ΠΎΡΠ½ΠΎΠ²Ρ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΡΡ;
- ΠΡΠ°ΡΡΠ²Π°ΡΠΈ Π· ΠΊΠΎΠ½ΡΠ΅ΠΏΡ-Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΎΠΌ Ρ Π°ΡΡ-Π΄ΠΈΡΠ΅ΠΊΡΠΎΡΠΎΠΌ Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°ΡΡ-Π°ΠΊΡΠΈΠ²ΡΠ² Π΄Π»Ρ ΡΠ³ΠΎΡ;
- Π ΠΎΠ±ΠΎΡΠ° Π· Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ 3D ΡΠ° VFX Π΄Π»Ρ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ;
- ΠΠΎΠΎΠΏΠ΅ΡΠ°ΡΡΡ Π· ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ, ΡΠΎΠ± Π·Π°Π±Π΅Π·ΠΏΠ΅ΡΠΈΡΠΈ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΡΠΉ Ρ Ρ ΡΠ΄ΠΎΠΆΠ½ΡΠΎΠ³ΠΎ ΡΡΠΈΠ»Ρ.
Π£ Π½Π°Ρ Π±ΡΠ΄Π΅ ΠΌΠ΅ΡΡ, ΡΠΊΡΠΎ ΡΠΈ ΠΌΠ°ΡΡ:
- ΠΡΠ΄ 1 ΡΠΎΠΊΡ Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ 2D Π°ΡΡ-Π°ΡΠ΅ΡΡΠ² Π΄Π»Ρ ΡΠ³ΡΠΎΠ²ΠΈΡ Π°Π²ΡΠΎΠΌΠ°ΡΡΠ² (ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ, ΡΠΈΠΌΠ²ΠΎΠ»ΠΈ, ΡΠΎΠ½);
- 1 ΡΡΠΊ Π΄ΠΎΡΠ²ΡΠ΄Ρ ΡΠΎΠ±ΠΎΡΠΈ Π· Adobe Photoshop (Corel Painter);
- Π‘ΡΡΠΏΡΠ½Ρ Π±Π°ΠΊΠ°Π»Π°Π²ΡΠ° Ρ ΠΏΡΠΎΡΡΠ»ΡΠ½ΠΎΠΌΡ ΡΠ½ΡΠ²Π΅ΡΡΠΈΡΠ΅ΡΡ;
- Π‘ΠΎΠ»ΡΠ΄Π½Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π² Π°Π½Π°ΡΠΎΠΌΡΡ, ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΡΡ, ΠΏΡΠΎΠΌΠΈΡΠ»ΠΎΠ²ΠΎΠΌΡ Π΄ΠΈΠ·Π°ΠΉΠ½Ρ;
- ΠΠ»ΠΈΠ±ΠΎΠΊΡ ΠΏΡΠΈΡΡΡΠ°ΡΡΡ Π΄ΠΎ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΊΠ»Π°ΡΠ½ΠΎΠ³ΠΎ ΠΌΠΈΡΡΠ΅ΡΡΠ²Π° Π΄Π»Ρ ΡΠ³ΡΠΎΠ²ΠΈΡ Π°Π²ΡΠΎΠΌΠ°ΡΡΠ²;
- ΠΠ΄Π°ΡΠ½ΡΡΡΡ ΠΆΠΎΠ½Π³Π»ΡΠ²Π°ΡΠΈ ΠΊΡΠ»ΡΠΊΠΎΠΌΠ° ΠΏΡΠΎΠ΅ΠΊΡΠ°ΠΌΠΈ, Ρ
ΠΎΡΠΎΡΡ Π½Π°Π²ΠΈΡΠΊΠΈ ΡΠ°ΠΉΠΌ-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½ΡΡ.
Π€ΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ: FULL-TIME ΠΠ€ΠΠ‘ Π ΠΠΠΠΠ (ΠΎΡΠΊΡΠ»ΡΠΊΠΈ Π² ΡΠ°ΠΊΠΎΠΌΡ ΡΠΎΡΠΌΠ°ΡΡ ΠΏΡΠ°ΡΡΡ Π²ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Π°). Π’Π΅ΡΠΈΡΠΎΡΡΠ°Π»ΡΠ½ΠΎ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡ Π² ΠΏΡΡΡΠΉ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΡΡΡ (5-8 Ρ Π²) Π²ΡΠ΄ ΠΌΠ΅ΡΡΠΎ ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠ°.
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:- ΠΡΠ΄ΡΡΡΠ½ΡΡΡΡ Π±ΡΡΠΎΠΊΡΠ°ΡΡΡ Π² ΠΏΡΠΎΡΠ΅ΡΠ°Ρ ΠΏΡΠΈΠΉΠ½ΡΡΡΡ ΡΡΡΠ΅Π½Ρ Ρ ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π±Π΅Π·ΠΏΠΎΡΠ΅ΡΠ΅Π΄Π½ΡΠΎ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΠΏΡΠΎΠ΄ΡΠΊΡ/ΠΏΡΠΎΡΠΊΡ.
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°Π²ΡΠ°ΡΠΈΡΡ β Π°Π±ΠΎ Π½Π°Π²ΡΠ°ΡΠΈ (ΠΌΠ°ΡΠΌΠΎ ΠΏΡΠΎΡΠΊΡΠΈ Π· ΡΠ½ΡΠ΅ΡΠ½Π°ΡΡΡΠΈ ΡΠ° ΠΌΠ΅Π½ΡΠΎΡΡΡΠ²Π°).
- Π Π΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠ΄Π΅ΠΉ ΡΠ΅ΡΠ΅Π· Π²Π»Π°ΡΠ½Ρ ΠΏΡΠΎΡΠΊΡΠΈ β ΠΠ΅ Π±ΡΠΉΡΠ΅ΡΡ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ²Π°ΡΠΈ! ΠΡΠΎΠΏΠΎΠ½ΡΠΉΡΠ΅ ΡΠ° ΠΎΠ²Π½Π΅ΡΡΡΡ ΠΏΡΠΎΡΠ΅Ρ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ.
- ΠΡΠ΄ΡΡΠΈΠΌΡΡΡΠ΅ ΡΠ΅ΡΠ΅Π΄ΠΎΠ²ΠΈΡΠ΅ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠ· ΡΠΊΠΎΡ ΠΌΠΎΠΆΠ½Π° ΡΠΎΠ±ΠΈΡΠΈ Π΄ΡΠΉΡΠ½ΠΎ ΠΊΡΡΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ, ΡΠΎ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠΈΠ½ΠΎΠΊ.
- ΠΠ°ΡΠΏΠ»Π°ΡΡ ΡΡΠ²Π½Ρ IT-/iGaming-ΡΠΈΠ½ΠΊΡ ΡΠ° ΠΏΠΎΠ²Π½ΠΈΠΉ ΡΠΎΡΠΏΠ°ΠΊΠ΅Ρ (ΠΌΠ΅Π΄ΠΈΡΠ½Π° ΡΡΡΠ°Ρ ΠΎΠ²ΠΊΠ°, ΠΊΠΎΠ½ΡΡΠ»ΡΡΠ°ΡΡΡ ΡΠ΅ΡΠ°ΠΏΠ΅Π²ΡΠ° Π² ΠΎΡΡΡΡ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΡΠΏΠΎΡΡΠ·Π°Π»Ρ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ Π²Π°ΡΡΠΎΡΡΡ Π»Π°Π½ΡΡΠ² Π· Π΄ΠΎΡΡΠ°Π²ΠΊΠΎΡ ΡΠΎΡΠΎ).
- ΠΡΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Ρ ΠΌ. ΠΠΈΡΠ² (ΠΏΡΡΠΊΠΈ Π· ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠΎΡ). ΠΡΠΎΠ±Π»Π΅ΠΌΠ° Π±Π»Π΅ΠΊΠ°ΡΡΡΠ² Π²ΠΈΡΡΡΠ΅Π½Π° Π½Π° 100%.
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ° β Ρ ΡΠ΅Π±Π΅ Π±ΡΠ΄Π΅ 17 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΎΡ Π²ΡΠ΄ΠΏΡΡΡΠΊΠΈ ΡΠ· Π½Π΅ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½ΠΎΡ (ΠΌΠ°ΠΉΠΆΠ΅) ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°ΠΊΠΎΠΏΠΈΡΠ΅Π½Π½Ρ Π΄Π½ΡΠ² Π· ΠΌΠΈΠ½ΡΠ»ΠΎΠ³ΠΎ ΡΠΎΠΊΡ.
- ΠΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ β Π² Π΅ΠΊΡΡΡΠ°Π΄Π½Ρ Π½Π°Π΄Π°ΡΠΌΠΎ Π΅ΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ Π½Π°: ΠΎΠ΄ΡΡΠΆΠ΅Π½Π½Ρ, Π½Π°ΡΠΎΠ΄ΠΆΠ΅Π½Π½Ρ Π΄ΠΈΡΠΈΠ½ΠΈ, Π½Π΅ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΡΠ²Π°Π½Ρ ΠΏΠΎΠ΄ΡΡ ΡΠ° ΡΠ½ΡΠ΅.
- ΠΠΎΠ½ΡΡ Π·Π° ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°ΡΡΡ β ΠΠΈ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠ°Π΄ΡΡΠΌΠΎ ΡΠ° ΡΡΠ½ΡΡΠΌΠΎ ΡΠ΅, ΡΠΎ ΡΡΠΌΠΌΠ΅ΠΉΡΠΈ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΡΡΡ ΡΠ²ΠΎΡΡ Π΄ΡΡΠ·ΡΠ², ΡΠΎΠΌΡ Π΄ΠΎ ΠΏΠ»ΡΡΡΠ² ΡΠΎΠ±ΠΎΡΠΈ Π· ΠΏΠ΅ΡΠ΅Π²ΡΡΠ΅Π½ΠΎΡ ΡΠ° Π½Π°Π΄ΡΠΉΠ½ΠΎΡ Π»ΡΠ΄ΠΈΠ½ΠΎΡ ΠΌΠΈ Π΄ΠΎΠ΄Π°ΡΠΌΠΎ Π±ΠΎΠ½ΡΡ.
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ β Π·ΠΌΡΠ½Π° ΠΌΡΡΡΠ° ΠΏΡΠΎΠΆΠΈΠ²Π°Π½Π½Ρ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠΏΠΎΠ½ΡΠΊΠ°Ρ Π΄ΠΎ Π΄ΠΎΠ΄Π°ΡΠΊΠΎΠ²ΠΈΡ Π²ΠΈΡΡΠ°Ρ, Π° Π½Π°Ρ Π±ΠΎΠ½ΡΡ Π΄ΠΎΠΏΠΎΠΌΠΎΠ³Π°Ρ ΠΏΡΠΎΠΉΡΠΈ ΡΠ΅ΠΉ ΠΏΠ΅ΡΡΠΎΠ΄ Π±Π΅Π· Π·Π°ΠΉΠ²ΠΈΡ ΡΡΡΠ΅ΡΡΠ².
Π₯ΠΎΡΠ΅Ρ Π·ΡΠΎΡΡΠ°ΡΠΈ Π· Π½Π°ΠΌΠΈ? ΠΠ°ΡΡ ΠΏΡΠ°Π³Π½Π΅Π½Π½Ρ Π±ΡΠ°ΡΠΈ Π°ΠΊΡΠΈΠ²Π½Ρ ΡΡΠ°ΡΡΡ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΡ? ΠΡΠ΄ΠΏΡΠ°Π²Π»ΡΠΉ ΡΠ΅Π·ΡΠΌΠ΅ Ρ ΠΏΠΎΡΡΡΠΎΠ»ΡΠΎ ΡΠ° Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ ;)
More -
Β· 155 views Β· 1 application Β· 30d
Technical artist
Office Work Β· Ukraine (Kyiv) Β· Product Β· 0.5 years of experienceΠΠΈ β ΡΡΡΠ°ΡΠ½Π° ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° ΡΡΠ²ΠΎΡΡΡ Π·Π°Ρ ΠΎΠΏΠ»ΠΈΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ Π² ΡΡΠ΅ΡΡ iGaming. ΠΠ°ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ β Π²ΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ Π·Π°ΠΏΡΡΠΊΡ Π³ΠΎΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ, ΠΏΠΎΡΠ΄Π½ΡΡΡΠΈ ΡΠ²ΠΎΡΡΡΡΡΡ, ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΠΉ ΠΏΡΠ΄Ρ ΡΠ΄ ΡΠ° Π½ΠΎΠ²ΡΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ. ΠΠ°ΡΠ° ΠΌΠ΅ΡΠ° β Π΄Π°ΡΡΠ²Π°ΡΠΈ ΡΠ³ΡΠΎΠ²ΠΈΠΉ...ΠΠΈ β ΡΡΡΠ°ΡΠ½Π° ΡΠ³ΡΠΎΠ²Π° ΡΡΡΠ΄ΡΡ, ΡΠΊΠ° ΡΡΠ²ΠΎΡΡΡ Π·Π°Ρ ΠΎΠΏΠ»ΠΈΠ²Ρ ΠΏΡΠΎΡΠΊΡΠΈ Π² ΡΡΠ΅ΡΡ iGaming. ΠΠ°ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π° Π·Π°ΠΉΠΌΠ°ΡΡΡΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠΊΠ»ΠΎΠΌ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ β Π²ΡΠ΄ ΡΠ΄Π΅Ρ Π΄ΠΎ Π·Π°ΠΏΡΡΠΊΡ Π³ΠΎΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΠ΄ΡΠΊΡΡ, ΠΏΠΎΡΠ΄Π½ΡΡΡΠΈ ΡΠ²ΠΎΡΡΡΡΡΡ, ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΠΉ ΠΏΡΠ΄Ρ ΡΠ΄ ΡΠ° Π½ΠΎΠ²ΡΡΠ½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΡ. ΠΠ°ΡΠ° ΠΌΠ΅ΡΠ° β Π΄Π°ΡΡΠ²Π°ΡΠΈ ΡΠ³ΡΠΎΠ²ΠΈΠΉ Π΄ΠΎΡΠ²ΡΠ΄, ΡΠΎ Π½Π°Π΄ΠΈΡ Π°Ρ ΠΌΡΠ»ΡΠΉΠΎΠ½ΠΈ Π³ΡΠ°Π²ΡΡΠ² Ρ Π·Π°Π»ΠΈΡΠ°Ρ Π½Π΅Π·Π°Π±ΡΡΠ½Ρ Π²ΡΠ°ΠΆΠ΅Π½Π½Ρ.
ΠΠ°ΡΠ°Π· ΠΌΠΈ Π² ΠΏΠΎΡΡΠΊΡ Technical Artist!
ΠΠ°ΡΡ ΠΎΡΡΠΊΡΠ²Π°Π½Π½Ρ:- ΠΠΎΡΠ²ΡΠ΄ ΠΏΠΎΠ½Π°Π΄ 1 ΡΡΠΊ ΡΠΎΠ±ΠΎΡΠΈ Π· Π³ΡΠ°ΡΡΡΠ½ΠΈΠΌ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠΎΠΌ Adobe Photoshop.
- ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ Spine.
- ΠΠ°Π·ΠΎΠ²Ρ Π·Π½Π°Π½Π½Ρ Π² ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΡΡ ΡΠ° ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ Π³ΡΠ°ΡΡΡΠ½ΠΈΡ Π°ΡΠ΅ΡΡΠ².
- ΠΠΎΡΠ°ΡΠΊΠΎΠ²Ρ Π½Π°Π²ΠΈΡΠΊΠΈ Π²Π΅ΡΡΡΠΊΠΈ Π² HTML ΡΠ° CSS.
- Π£Π²Π°Π³Π° Π΄ΠΎ Π΄ΡΡΠ±Π½ΠΈΡΡ.
- ΠΡΠ΄Π΅ ΠΏΠ»ΡΡΠΎΠΌ Π΄ΠΎΡΠ²ΡΠ΄ ΡΠΎΠ±ΠΎΡΠΈ ΡΠ· Pixi.JS ΡΠ° TypeScript.
ΠΡΠ½ΠΎΠ²Π½Ρ ΠΎΠ±ΠΎΠ²βΡΠ·ΠΊΠΈ:
- Π£ΡΠ°ΡΡΡ Ρ ΡΠΎΠ·ΡΠΎΠ±ΡΡ ΡΠ»ΠΎΡΡΠ² Π΄Π»Ρ ΡΠ³ΠΎΡ.
- ΠΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ°, ΠΎΠΏΡΠΈΠΌΡΠ·Π°ΡΡΡ ΡΠ° ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π°ΡΡ-ΡΠ΅ΡΡΡΡΡΠ² (2D, Π°Π½ΡΠΌΠ°ΡΡΡ, VFX).
- Π ΠΎΠ±ΠΎΡΠ° Π· ΡΠΈΡΡΠ΅ΠΌΠ°ΠΌΠΈ ΡΠ°ΡΡΠΎΠΊ.
- Π‘ΠΏΡΠ»ΡΠ½Π° ΡΠΎΠ±ΠΎΡΠ° Π· 2D Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠ° Π°Π½ΡΠΌΠ°ΡΠΎΡΠ°ΠΌΠΈ Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π°ΡΡ-ΠΌΠ°ΡΠ΅ΡΡΠ°Π»ΡΠ².
- Π‘ΠΏΡΠ²ΠΏΡΠ°ΡΡ Π· ΡΠΎΠ·ΡΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ ΠΏΡΠ΄ ΡΠ°Ρ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ Π°ΡΡ-ΡΠ΅ΡΡΡΡΡΠ².
- ΠΠΎΠ½ΡΡΠΎΠ»Ρ ΡΠΊΠΎΡΡΡ ΠΏΡΠΎΡΠ΅ΡΡ Π·Π±ΠΈΡΠ°Π½Π½Ρ.
- ΠΠΎΡΠ»ΡΠ΄ΠΆΠ΅Π½Π½Ρ Π½ΠΎΠ²ΡΡΠ½ΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΡΠΉ ΡΠ° ΡΠ΅Π½Π΄Π΅Π½ΡΡΠΉ.
Π€ΠΎΡΠΌΠ°Ρ ΡΠΎΠ±ΠΎΡΠΈ: FULL-TIME ΠΠ€ΠΠ‘ Π ΠΠΠΠΠ (ΠΎΡΠΊΡΠ»ΡΠΊΠΈ Π² ΡΠ°ΠΊΠΎΠΌΡ ΡΠΎΡΠΌΠ°ΡΡ ΠΏΡΠ°ΡΡΡ Π²ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Π°). Π’Π΅ΡΠΈΡΠΎΡΡΠ°Π»ΡΠ½ΠΎ Π·Π½Π°Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡ Π² ΠΏΡΡΡΠΉ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΡΡΡ (5 Ρ Π²) Π²ΡΠ΄ ΠΌΠ΅ΡΡΠΎ ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠ°.
ΠΠΈ ΠΏΡΠΎΠΏΠΎΠ½ΡΡΠΌΠΎ:- ΠΡΠ΄ΡΡΡΠ½ΡΡΡΡ Π±ΡΡΠΎΠΊΡΠ°ΡΡΡ Π² ΠΏΡΠΎΡΠ΅ΡΠ°Ρ ΠΏΡΠΈΠΉΠ½ΡΡΡΡ ΡΡΡΠ΅Π½Ρ Ρ ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π±Π΅Π·ΠΏΠΎΡΠ΅ΡΠ΅Π΄Π½ΡΠΎ Π²ΠΏΠ»ΠΈΠ²Π°ΡΠΈ Π½Π° ΠΏΡΠΎΠ΄ΡΠΊΡ/ΠΏΡΠΎΡΠΊΡ.
- ΠΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°Π²ΡΠ°ΡΠΈΡΡ β Π°Π±ΠΎ Π½Π°Π²ΡΠ°ΡΠΈ (ΠΌΠ°ΡΠΌΠΎ ΠΏΡΠΎΡΠΊΡΠΈ Π· ΡΠ½ΡΠ΅ΡΠ½Π°ΡΡΡΠΈ ΡΠ° ΠΌΠ΅Π½ΡΠΎΡΡΡΠ²Π°).
- Π Π΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠ΄Π΅ΠΉ ΡΠ΅ΡΠ΅Π· Π²Π»Π°ΡΠ½Ρ ΠΏΡΠΎΡΠΊΡΠΈ β ΠΠ΅ Π±ΡΠΉΡΠ΅ΡΡ Π΅ΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡΠ²Π°ΡΠΈ! ΠΡΠΎΠΏΠΎΠ½ΡΠΉΡΠ΅ ΡΠ° ΠΎΠ²Π½Π΅ΡΡΡΡ ΠΏΡΠΎΡΠ΅Ρ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ.
- ΠΡΠ΄ΡΡΠΈΠΌΡΡΡΠ΅ ΡΠ΅ΡΠ΅Π΄ΠΎΠ²ΠΈΡΠ΅ ΡΠ° ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠ· ΡΠΊΠΎΡ ΠΌΠΎΠΆΠ½Π° ΡΠΎΠ±ΠΈΡΠΈ Π΄ΡΠΉΡΠ½ΠΎ ΠΊΡΡΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈ, ΡΠΎ Π·ΠΌΡΠ½ΡΡΡΡ ΡΠΈΠ½ΠΎΠΊ.
- ΠΠ°ΡΠΏΠ»Π°ΡΡ ΡΡΠ²Π½Ρ IT-/iGaming-ΡΠΈΠ½ΠΊΡ ΡΠ° ΠΏΠΎΠ²Π½ΠΈΠΉ ΡΠΎΡΠΏΠ°ΠΊΠ΅Ρ (ΠΌΠ΅Π΄ΠΈΡΠ½Π° ΡΡΡΠ°Ρ ΠΎΠ²ΠΊΠ°, ΠΊΠΎΠ½ΡΡΠ»ΡΡΠ°ΡΡΡ ΡΠ΅ΡΠ°ΠΏΠ΅Π²ΡΠ° Π² ΠΎΡΡΡΡ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ ΡΠΏΠΎΡΡΠ·Π°Π»Ρ, ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΡΡ Π²Π°ΡΡΠΎΡΡΡ Π»Π°Π½ΡΡΠ² Π· Π΄ΠΎΡΡΠ°Π²ΠΊΠΎΡ ΡΠΎΡΠΎ).
- ΠΡΡΡΠ½ΠΈΠΉ ΠΎΡΡΡ Ρ ΠΌ. ΠΠΈΡΠ² (ΠΏΡΡΠΊΠΈ Π· ΠΠ°ΡΠΈΠ»ΡΠΊΡΠ²ΡΡΠΊΠΎΡ). ΠΡΠΎΠ±Π»Π΅ΠΌΠ° Π±Π»Π΅ΠΊΠ°ΡΡΡΠ² Π²ΠΈΡΡΡΠ΅Π½Π° Π½Π° 100%.
- ΠΡΠ΄ΠΏΡΡΡΠΊΠ° β Ρ ΡΠ΅Π±Π΅ Π±ΡΠ΄Π΅ 17 ΡΠΎΠ±ΠΎΡΠΈΡ Π΄Π½ΡΠ² ΠΎΠΏΠ»Π°ΡΡΠ²Π°Π½ΠΎΡ Π²ΡΠ΄ΠΏΡΡΡΠΊΠΈ ΡΠ· Π½Π΅ΠΎΠ±ΠΌΠ΅ΠΆΠ΅Π½ΠΎΡ (ΠΌΠ°ΠΉΠΆΠ΅) ΠΌΠΎΠΆΠ»ΠΈΠ²ΡΡΡΡ Π½Π°ΠΊΠΎΠΏΠΈΡΠ΅Π½Π½Ρ Π΄Π½ΡΠ² Π· ΠΌΠΈΠ½ΡΠ»ΠΎΠ³ΠΎ ΡΠΎΠΊΡ.
- ΠΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ β Π² Π΅ΠΊΡΡΡΠ°Π΄Π½Ρ Π½Π°Π΄Π°ΡΠΌΠΎ Π΅ΠΊΡΡΡΠ°Π²ΠΈΡ ΡΠ΄Π½Ρ Π½Π°: ΠΎΠ΄ΡΡΠΆΠ΅Π½Π½Ρ, Π½Π°ΡΠΎΠ΄ΠΆΠ΅Π½Π½Ρ Π΄ΠΈΡΠΈΠ½ΠΈ, Π½Π΅ΠΏΠ΅ΡΠ΅Π΄Π±Π°ΡΡΠ²Π°Π½Ρ ΠΏΠΎΠ΄ΡΡ ΡΠ° ΡΠ½ΡΠ΅.
- ΠΠΎΠ½ΡΡ Π·Π° ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°ΡΡΡ β ΠΠΈ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠ°Π΄ΡΡΠΌΠΎ ΡΠ° ΡΡΠ½ΡΡΠΌΠΎ ΡΠ΅, ΡΠΎ ΡΡΠΌΠΌΠ΅ΠΉΡΠΈ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΡΡΡ ΡΠ²ΠΎΡΡ Π΄ΡΡΠ·ΡΠ², ΡΠΎΠΌΡ Π΄ΠΎ ΠΏΠ»ΡΡΡΠ² ΡΠΎΠ±ΠΎΡΠΈ Π· ΠΏΠ΅ΡΠ΅Π²ΡΡΠ΅Π½ΠΎΡ ΡΠ° Π½Π°Π΄ΡΠΉΠ½ΠΎΡ Π»ΡΠ΄ΠΈΠ½ΠΎΡ ΠΌΠΈ Π΄ΠΎΠ΄Π°ΡΠΌΠΎ Π±ΠΎΠ½ΡΡ.
- Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ β Π·ΠΌΡΠ½Π° ΠΌΡΡΡΠ° ΠΏΡΠΎΠΆΠΈΠ²Π°Π½Π½Ρ Π·Π°Π²ΠΆΠ΄ΠΈ ΡΠΏΠΎΠ½ΡΠΊΠ°Ρ Π΄ΠΎ Π΄ΠΎΠ΄Π°ΡΠΊΠΎΠ²ΠΈΡ Π²ΠΈΡΡΠ°Ρ, Π° Π½Π°Ρ Π±ΠΎΠ½ΡΡ Π΄ΠΎΠΏΠΎΠΌΠΎΠ³Π°Ρ ΠΏΡΠΎΠΉΡΠΈ ΡΠ΅ΠΉ ΠΏΠ΅ΡΡΠΎΠ΄ Π±Π΅Π· Π·Π°ΠΉΠ²ΠΈΡ ΡΡΡΠ΅ΡΡΠ².
Π₯ΠΎΡΠ΅Ρ Π·ΡΠΎΡΡΠ°ΡΠΈ Π· Π½Π°ΠΌΠΈ? ΠΠ°ΡΡ ΠΏΡΠ°Π³Π½Π΅Π½Π½Ρ Π±ΡΠ°ΡΠΈ Π°ΠΊΡΠΈΠ²Π½Ρ ΡΡΠ°ΡΡΡ Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ ΠΏΡΠΎΠ΄ΡΠΊΡΡ? ΠΡΠ΄ΠΏΡΠ°Π²Π»ΡΠΉ ΡΠ΅Π·ΡΠΌΠ΅ ΡΠ° Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡΠΈΡΡ ;)
More
- 1
- 2