Jobs 2D/3D Artist / Illustrator

24
  • Β· 122 views Β· 28 applications Β· 12d

    3D Stylized Character Artist

    Part-time Β· Full Remote Β· Countries of Europe or Ukraine Β· 1 year of experience Β· English - B1
    [HIRING] 3D Stylized Character Artist Location: Remote Type: Project-based (with potential for long-term contract) Level: Experienced Junior or Middle About Us HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on...

    [HIRING] 3D Stylized Character Artist 

    Location: Remote

    Type: Project-based (with potential for long-term contract)

    Level: Experienced Junior or Middle

     

    About Us

    HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics β€” stylized or realistic, always production-ready.

     

    About the Role

    We’re looking for a Stylized Character Artist. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.

    This is a hands-on, production-focused role for someone with a knowledge of the character pipeline β€” from blocking out to sculpting, from UV layout to texturing and final engine integration.

     

    Responsibilities

    β€’ Create high-quality characters for Unreal Engine (β‰ˆ70%) and Unity (β‰ˆ30%)

    β€’ Sculpt custom elements in ZBrush, including clothing refinement and accessories

    β€’ Produce textures compatible with Unreal & Unity

    β€’ Optimize models for real-time usage: clean topology, proper UVs, and texture baking

    β€’ Collaborate with riggers, animators, and tech artists to ensure engine integration

    β€’ Deliver character assets ready for gameplay

    β€’ Create facial expression systems and blendshapes

     

    Ideal Candidate Profile

    β€’ Expert in anatomy, with a sharp eye for form and proportion

    β€’ Comfortable optimizing pipeline per task

    β€’ Maintains high attention to detail, from silhouettes to wrinkles

    β€’ Loves working on games and understands how characters serve gameplay

    β€’ Works efficiently under deadlines and thrives in a collaborative environment

     

    Nice to Have

    β€’ Experience with rigging and skinning (even basic)

    β€’ Ability to model and texture creatures or semi-realistic characters

    β€’ Understanding of facial expression systems and blendshape pipelines

     

    Tools & Technologies

    β€’ ZBrush

    β€’ Marvelous Designer

    β€’ Substance Painter / Designer

    β€’ Unreal Engine 5 / Unity

    β€’ Blender / Maya

    β€’ Photoshop, Marmoset (optional)

     

    What We Offer

    β€’ Work on stylized characters for game and cinematic productions

    β€’ Fully remote collaboration with a skilled and supportive team

    β€’ Project-based contract with the potential to grow into a long-term role

    β€’ Opportunity to work across different styles

    β€’ Real impact on projects delivered in Unreal and Unity pipelines
     

    How to Apply

    Send your CV and Portfolio

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  • Β· 31 views Β· 2 applications Β· 23d

    Tech Art Auditor who would shape the Future of Game Ads with Generative AI

    Full Remote Β· Worldwide Β· 1.5 years of experience Β· English - B2
    The company is seeking a creative and detail-oriented Tech Art Auditor to join a team dedicated to producing engaging mobile game ads using cutting-edge AI technology. This role focuses on reviewing, refining, and enhancing AI-generated 2D and 3D assets...

    The company is seeking a creative and detail-oriented Tech Art Auditor to join a team dedicated to producing engaging mobile game ads using cutting-edge AI technology. This role focuses on reviewing, refining, and enhancing AI-generated 2D and 3D assets to ensure high-quality visual output for mobile game advertisements.
     

    This is an excellent opportunity for candidates eager to gain hands-on experience in tech art, 3D/2D production, and AI-assisted content creation within a dynamic and fast-paced environment.

     

    What You’ll Do:
     

    • Evaluate AI-Generated Content
      Review AI outputs, spot imperfections, and provide actionable feedback to improve overall quality.
    • 3D Editing in Blender
      Modify and optimise low-poly 3D models, adjust shading, and ensure assets are production-ready.
    • 2D Image Editing & Asset Creation
      Edit images, create visual elements, and prepare polished assets for mobile game ads.
    • Work With Generative AI Tools
      Use AI-driven software to generate, refine, and enhance art assets efficiently.

       

    What You’ll Bring:
     

    Core Skills Required:

    • Blender expertise for model editing, shading, and optimisation
    • 2D editing proficiency (image editing & asset creation)
    • Familiarity with generative AI tools and workflows
    • Strong attention to detail and ability to critique, refine, and polish visual assets
    • Passion for mobile gaming - especially casual and mid-core titles

       

    Why This Role Stands Out:
     

    • Work with innovative AI technologies shaping the future of game advertising
    • Join a creative, fast-moving environment that encourages experimentation and growth
    • Build valuable experience across 3D, 2D, and AI-driven art production
    • Ideal for candidates at the beginning of their tech art career who want meaningful, practical hands-on experience
    • Long-term cooperation, B2B collaboration, remote flexibility, and loyal management

       

    Why You Should Submit Your CV & Contact Information:
     

    To be considered, candidates must leave their CV and contact details so the team can:

    • Evaluate your technical skills and portfolio
    • Match your experience to the right projects
    • Invite you for next-step discussions
    • Keep in touch regarding future AI-art opportunities

       

    Leaving your CV ensures you don’t miss out on a role that can accelerate your growth in tech art and AI-assisted asset creation.

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  • Β· 73 views Β· 11 applications Β· 13d

    Concept Artist

    Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 2 years of experience Β· English - A2
    We’re looking for a cool, creative, and idea-driven Concept Artist (2D) with 2+ years of experience. The role focuses on shaping the visual style of slot games β€” from early concepts and fast exploration to polished final artwork ready for production. If...

    We’re looking for a cool, creative, and idea-driven Concept Artist (2D) with 2+ years of experience. The role focuses on shaping the visual style of slot games β€” from early concepts and fast exploration to polished final artwork ready for production. If you enjoy building worlds, designing memorable characters, and generating fresh visual ideas quickly, this could be a great fit.

     

     

    Required skills:

    • 2+ years of experience as a Concept Artist / 2D Artist (game industry preferred).
    • A strong portfolio with clear examples of character and environment concepts.
    • Solid understanding of composition, lighting, color, and stylization.
    • Ability to generate creative ideas and explore multiple options.
    • Flexible mindset and ability to adapt to an existing project style.
    • Experience working with stylized graphics.
    • Confident use of Photoshop or similar digital art tools.
    • Practical experience with AI tools such as Midjourney, ChatGPT, Nanobanana, StableVision, and AI features in Photoshop.

     

     

    Responsibilities:

    • Create 2D concepts for characters, environments, objects, symbols, UI elements, and atmospheric scenes for slot games.
    • Prototype visual ideas at the early stages of development.
    • Search for references, build moodboards, and propose strong visual directions.
    • Develop and support the overall visual direction and style for new game themes.
    • Produce moodboards, quick sketches, exploration drawings, and color/composition variations.
    • Deliver high-quality final concept artworks ready for production.
    • Work closely with the Art Director, Game Designers, and Product teams.
    • Bring fresh ideas and suggest themes, trends, and visual solutions for future games.

     

    Бompanу offer:

    • Engage in a unique international web project, gaining valuable experience.
    • Experience a dynamic work environment that avoids monotony.
    • Opportunities for professional growth and advancement.
    • Join a welcoming international team.
    • Remote work or relocation options available.


     

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  • Β· 22 views Β· 2 applications Β· 2d

    iGaming Artist

    Full Remote Β· Worldwide Β· 3 years of experience Β· English - None
    We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...

    We are looking for a iGaming Artist to join our  team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.

    Key Requirements

    • 3+ years of recent experience as a designer in an iGaming team (must-have)
    • Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
    • Proven track record working on high-load, successful iGaming products
    • Strong understanding of business-oriented product design and user engagement
    • High level of ownership and initiative in driving design projects from concept to delivery
    • Long-term motivation to grow and innovate within a core team

       

    Responsibilities

    • Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
    • Translate complex game mechanics into seamless user journeys and clear UI elements
    • Collaborate with product managers, developers, and stakeholders to align design with business goals
    • Conduct user research, usability testing, and iterate designs based on feedback and analytics
    • Ensure consistency and scalability of design systems across multiple products
    • Take full ownership of the UI/UX process, from ideation to final implementation
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  • Β· 25 views Β· 3 applications Β· 2d

    Game Artist

    Full Remote Β· Worldwide Β· 3 years of experience Β· English - B2
    We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...

    We are looking for a iGaming Artist to join our  team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.

    Key Requirements

    • 3+ years of recent experience as a designer in an iGaming team (must-have)
    • Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
    • Proven track record working on high-load, successful iGaming products
    • Strong understanding of business-oriented product design and user engagement
    • High level of ownership and initiative in driving design projects from concept to delivery
    • Long-term motivation to grow and innovate within a core team

       

    Responsibilities

    • Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
    • Translate complex game mechanics into seamless user journeys and clear UI elements
    • Collaborate with product managers, developers, and stakeholders to align design with business goals
    • Conduct user research, usability testing, and iterate designs based on feedback and analytics
    • Ensure consistency and scalability of design systems across multiple products
    • Take full ownership of the UI/UX process, from ideation to final implementation
    More
  • Β· 10 views Β· 0 applications Β· 2d

    Slot Game Artist

    Full Remote Β· Worldwide Β· 3 years of experience Β· English - B2
    We are looking for a iGaming Artist to join our team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game...

    We are looking for a iGaming Artist to join our  team and help define the visual and interactive language of the next generation of iGaming products. This is a hands-on, high-ownership role for a candidate with deep experience in designing top-tier game interfaces for high-load, successful products. You will work closely with product, engineering, and business teams to create engaging, business-driven user experiences.

    Key Requirements

    • 3+ years of recent experience as a designer in an iGaming team (must-have)
    • Demonstrated experience designing high-quality game interfaces at the level of Aviator and InOut
    • Proven track record working on high-load, successful iGaming products
    • Strong understanding of business-oriented product design and user engagement
    • High level of ownership and initiative in driving design projects from concept to delivery
    • Long-term motivation to grow and innovate within a core team

       

    Responsibilities

    • Lead the design of engaging, intuitive, and visually stunning game interfaces for new and existing products
    • Translate complex game mechanics into seamless user journeys and clear UI elements
    • Collaborate with product managers, developers, and stakeholders to align design with business goals
    • Conduct user research, usability testing, and iterate designs based on feedback and analytics
    • Ensure consistency and scalability of design systems across multiple products
    • Take full ownership of the UI/UX process, from ideation to final implementation
    More
  • Β· 27 views Β· 1 application Β· 7d

    Freelance Middle Character Hair (Grooming) Artist

    Full Remote Β· Ukraine Β· 2 years of experience Β· English - A1
    Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR...

    Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.

    At N-iX Game & VR Studio, we strive to deliver AAA-quality work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!

    We are seeking an experienced Middle Hair (Groom) Artist to join us for a specific project. Your primary responsibility will be to create high-quality, realistic hair, hairstyles, and beards for the 3D characters. The position requires collaboration on a freelance basis.
     

    Responsibilities:

    • Create realistic hair, hairstyles, moustaches, beards, fur, and other hair-based elements for in-game character models
    • Work with both spline-based and hair-card-based grooming workflows, including creation, styling, and geometry optimisation
    • Identify and resolve grooming-related issues across projects
    • Optimisation of finished objects in accordance with the specified technical limitations
    • Stay current with emerging technologies and trends related to grooming; share relevant information and knowledge with the team to ensure everyone is aligned
    • Cooperate with other artists to streamline the art creation process
    • Work with the producer to follow the plan and schedule

    Required Skills:

    • 2+ years of professional experience as a 3D hair (grooming) artist or in a related job
    • Good knowledge of photorealistic game art
    • Strong knowledge of artistic anatomy
    • Strong knowledge of ZBrush, X-Gen (or similar), Maya, 3ds Max or Blender, Substance Painter, Unreal Engine 5
    • Experience with game engines, specifically Unreal Engine 5, and a solid understanding of real-time materials and lighting
    • Good understanding of sculpting basics: proportion, shapes, color, and material
    • Good understanding of composition and lighting
    • Ability to rationally distribute polycount at the facility
    • Knowledge of modern pipelines and technical limitations
    • Familiarity with a game development cycle
    • Strong portfolio showing 3D art skills, Ability to follow and correctly interpret the concept
    • Understanding of modern pipelines and technical limitations for creating 3D models
    • Good organisation, time management, problem-solving, and communication skills

    As a plus:

    • Character Artist background
    • Experience working on shipped AAA titles
    • Passion for games

    We offer*:

    • Flexible working format - remote, office-based or flexible
    • A competitive salary and good compensation package
    • Personalized career growth
    • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
    • Active tech communities with regular knowledge sharing
    • Education reimbursement
    • Memorable anniversary presents
    • Corporate events and team buildings
    • Other location-specific benefits

    *not applicable for freelancers

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  • Β· 49 views Β· 3 applications Β· 23d

    Technical Artist

    Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 1.5 years of experience Β· English - B1
    Gamzix company, a dynamic player in the iGaming industry: Was founded in March 2020 with a vision to redefine the world of online slot games Has already successfully produced 60 slot games The team has grown to over 120 skilled professionals, and we...

    Gamzix company, a dynamic player in the iGaming industry:

    • Was founded in March 2020 with a vision to redefine the world of online slot games
    • Has already successfully produced 60 slot games
    • The team has grown to over 120 skilled professionals, and we continue to grow
    • Our main hub is in Warsaw β€” right in the heart of Europe
    • With a strong focus on quality and compliance, we hold the prestigious MGA B2B Critical Supply License and certifications from industry leaders iTechLabs and GLI, ensuring the highest standards

       

    Hey there! πŸ‘‹

    The Gamzix team keeps expanding, and now we’re looking for a Tech Artist to join our creative force and ensure that our slot games look and perform at their best.

     

    Responsibilities:

    • Preparation and creation of promotional materials for slot games: banners, icons, splash screens, and marketing visuals..
    • Work with UI elements.
    • Creation and editing of gamesheets.
    • Processing and optimization of raster and vector graphics for various platforms and formats.
    • Creation of GIF animations.
    • Work in Figma and Illustrator β€” creating, editing, and adapting designs.
    • Collaboration with the art lead, artists, developers, and marketing team to align on technical and visual requirements.

       

    Requirements:

    • 2+ years of experience as a Graphic Designer or Tech Artist in game development or digital production.
    • Ability to work with both raster (Photoshop) and vector (Illustrator / Figma) graphics.
    • Understanding of composition, color, interface readability, and visual balance.
    • Experience in creating UI elements and adapting them to different screen resolutions.
    • A portfolio showcasing promo materials, UI, or graphic design for games.

     

    Will be a plus:

    • Basic knowledge of After Effects and/or Spine.

       

    What we offer:

    • Market-level salary in the IT/Gaming industry.
    • Relocation support to Warsaw.
    • Referral bonus β€” bring in awesome people and get rewarded.
    • Home-Office coverage.
    • 7-hour working day, 10:00–18:00 (including lunch break).
    • Hybrid model in Warsaw; full remote β€” for other locations.
    • Paid Sick Leave: up to 10 working days per year.
    • Paid Time Off: 18 vacation days, 10 days off, paid state holidays.
    • Corporate benefits: medical coverage, sports compensation, compensation for psychological services.
    • Professional Development Support: reimbursement for external courses, training & certifications.
    • Corporate English classes (Business or General) β€” flexible timing.
    • Buddy Program.
    • Internal Gamzix Store (earn coins & exchange for branded gifts).
    • Corporate team building and activities.
    • Open and transparent communication β€” accessible C-levels, quick decision-making, humor and friendliness in meetings and within the team

    Our people: here you’ll find passionate, dedicated experts who love what they do. This is a place where your ideas matter, teamwork drives results, and everyone keeps up with the fast-paced rhythm of our industry.

     

    Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.

    I give my consent in accordance with the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.

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  • Β· 37 views Β· 2 applications Β· 7d

    Visual Artist

    Office Work Β· Ukraine (Lviv) Β· Product Β· 2 years of experience Β· English - B2
    Role Overview: We are seeking a Visual Artist to join our team, focusing on narrative-driven composition and visual communication. The ideal candidate will possess specific domain knowledge in tools and tech stacks relevant to visual production....

    Role Overview: 

     

    We are seeking a Visual Artist to join our team, focusing on narrative-driven composition and visual communication. The ideal candidate will possess specific domain knowledge in tools and tech stacks relevant to visual production. Depending on seniority, the role ranges from learning fundamentals to leading strategic creative direction. 

     

    Required skills:  

     

    • 2+ years of experience in video editing;  
    • Experience in 3D Blender or 3Ds Max;  
    • English level upper-intermediate or high;  
    • Experience with non-linear video editing, compositing. 

     

    Will be a plus: 

     

    • Experience in Unreal Engine  

     

    Key Competencies Technical:  

     

    • Proficiency in rendering, lighting, camera movements, and animation production pipelines.  
    • Strategic: Ability to understand project vision constraints and optimize workflows.  
    • Communication: Ability to break down client briefs  to leading client presentations and aligning narrative tone with clients. 

     

    Core Responsibilities:  

     

    • Visual Storytelling & Composition: Create narrative-driven compositions, focusing on lighting, shot composition, and visual communication.  
    • Rendering & Design: Produce clean, accurate visual outputs and optimize visuals through rendering basics and standard design principles.  
    • Pipeline & Workflow: Work within and improve production pipelines, ensuring visual consistency and seamless content integration.  
    • Collaboration: Collaborate with cross-discipline teams to create unified visual styles and cohesive story structures. 

     

    We offer:  

     

    • Competitive salary level;  
    • Career possibilities with growing team;  
    • English classes;  
    • Constant corporate events of different types;  
    • Truly friendly environment and flexible schedule;  
    • Technical challenges that will help you to grow constantly;  
    • 20 working days of paid vacation, paid sick leave. 
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  • Β· 66 views Β· 13 applications Β· 2d

    2D Game Artist / Concept Artist (Characters, Props and Assets)

    Full Remote Β· Worldwide Β· Product Β· 3 years of experience Β· English - B2
    We are looking for a 2D Game Artist / Concept Artist to create stylized digital characters and game assets for online games (iGaming / slot games). The focus is on production-ready game art - characters, props and symbols that can be directly used in the...

    We are looking for a 2D Game Artist / Concept Artist to create stylized digital characters and game assets for online games (iGaming / slot games).
    The focus is on production-ready game art - characters, props and symbols that can be directly used in the game, not just sketches.

    Art Style Focus:
    ⁃ Stylized digital illustration
    ⁃ Bright, readable, game-oriented visuals
    ⁃ Characters with strong silhouettes and personality
    ⁃ Art similar to modern slot / mobile game visuals
    Not traditional paper sketching or print illustration.


    What you’ll do:
    ⁃ Create 2D characters for games (heroes, villains, NPCs)
    ⁃ Design assets & props (weapons, accessories, artifacts)
    ⁃ Create game symbols (icons, gems, crowns, special symbols)
    ⁃ Make variations (poses, expressions, outfits)
    ⁃ Deliver clean, layered artwork ready for production
    ⁃ Work with animators and developers

    Requirements:
    ⁃ Strong digital illustration skills
    ⁃ Experience with game-ready 2D art
    ⁃ Ability to deliver final assets, not only rough concepts
    ⁃ Confident character drawing (anatomy, proportions, clothing)
    ⁃ Clean layered files
    ⁃ Tools: Photoshop / Procreate / Clip Studio / Illustrator or similar
    ⁃ Ability to adapt to different styles

    Nice to have:
    ⁃ Experience in iGaming / slot games / mobile games
    ⁃ Understanding of 2D animation pipelines (Spine / sprite-based)
    ⁃ Experience working with animators

    Not a fit if:
    ⁃ You only do paper sketches or rough concepts
    ⁃ You don’t prepare art for in-game usage
    ⁃ You only work in realistic or AI-generated styles

    Ideal Candidate:
    A 2D Game Artist who can take an idea or reference and turn it into polished, production-ready characters and assets suitable for direct use in a game.

    Please include examples of your previous work, such as 2D characters, game assets (props, symbols), and stylized digital illustrations.

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  • Β· 15 views Β· 1 application Β· 5d

    Senior VFX Artist

    Full Remote Β· Countries of Europe or Ukraine Β· Product Β· 4 years of experience Β· English - B1
    At Enjoy Gaming, we’re a passionate team of industry experts, backed by market specialists and foreign investment. We’re thrilled to create live dealer shows and slots. We’re making our games to provide an even better gaming experience. Our core values of...

    At Enjoy Gaming, we’re a passionate team of industry experts, backed by market specialists and foreign investment. We’re thrilled to create live dealer shows and slots. We’re making our games to provide an even better gaming experience.
    Our core values of ownership, communication, and honesty drive everything we do.

    Join us and be part of our innovative journey in the gaming world!

    We are currently seeking a skilled and experienced VFX Artist to join our creative team.

     

    Responsibilities:
    β€” Design and develop high-quality real-time visual effects using Unreal Engine’s Niagara and Cascade systems
    β€” Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life
    β€” Optimize VFX assets for performance while maintaining visual quality across various platforms
    β€” Create shaders and materials using Unreal Engine’s Material Editor to support complex VFX systems
    β€” Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements
    β€” Iterate based on feedback from team members, balancing artistic vision and technical limitations
    β€” Maintain documentation for workflows, tools, and best practices

     

    Skills:
    β€” Strong proficiency with Unreal Engine, especially the Niagara VFX system
    β€” Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects
    β€” Experience with shader development and material creation in Unreal Engine
    β€” Familiarity with game development pipelines and performance optimization
    β€” Knowledge of 3D software such as Maya, Blender, or Houdini is a plus
    β€” Artistic eye for motion, color, composition, and timing
    β€” Ability to work independently and in a collaborative team environment
    β€” Good written and spoken English

     

    What you get in return:
    β€” Competitive Salary: A fixed salary in EUR with annual performance reviews to recognize your growth
    β€” Remote Work Option: Enjoy the flexibility and comfort of working remotely
    β€” Comprehensive Benefits: Includes medical insurance, access to a psychologist, and participation in our English-speaking club
    β€” Paid Time Off: 20 vacation days + 10 additional leave, plus national holidays
    β€” Paid Sick Leave: Up to 10 working days per year
    β€” Professional Development Support: We reimburse courses, training, and certifications to help you grow in your career
    β€” Self-Development Perks: Reimbursement available for language classes, sports activities, massages, or sessions with a life coach

    Please note that feedback on your application will be provided within two weeks if a positive decision is made regarding your candidacy.

    I give my consent following the Law on the Protection of Personal Data dated June 1, 2010, No. 2297, effective from January 1, 2011, for the processing of information classified as personal data.

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  • Β· 28 views Β· 0 applications Β· 1d

    Middle Graphic Designer

    Office Work Β· Ukraine (Kyiv) Β· Product Β· 3 years of experience Β· English - None
    SoftSvit β€” ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΎΠ²Π° IT-компанія, яка Π·Π°ΠΉΠΌΠ°Ρ”Ρ‚ΡŒΡΡ Π½Π΅ Ρ‚Ρ–Π»ΡŒΠΊΠΈ Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΎΡŽ, Π°Π»Π΅ Ρ– просуванням власного ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρƒ. Π—Π°Ρ€Π°Π· ΠΌΠΈ ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ Ρƒ свою ΠΊΠΎΠΌΠ°Π½Π΄Ρƒ Graphic Designer-Π°. Π’ΠΈΠΌΠΎΠ³ΠΈ: - Π½Π°ΡΠ²Π½Ρ–ΡΡ‚ΡŒ ΠΏΠΎΡ€Ρ‚Ρ„ΠΎΠ»Ρ–ΠΎ Ρ‚Π° досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π½Π° ΠΏΠΎΠ·ΠΈΡ†Ρ–Ρ— Graphic Designer-Π° Π²Ρ–Π΄ 3-Ρ…...

    SoftSvit β€” ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΎΠ²Π° IT-компанія, яка Π·Π°ΠΉΠΌΠ°Ρ”Ρ‚ΡŒΡΡ Π½Π΅ Ρ‚Ρ–Π»ΡŒΠΊΠΈ Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΎΡŽ, Π°Π»Π΅ Ρ– просуванням власного ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρƒ. Π—Π°Ρ€Π°Π· ΠΌΠΈ ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ Ρƒ свою ΠΊΠΎΠΌΠ°Π½Π΄Ρƒ Graphic Designer-Π°.

     

     

    Π’ΠΈΠΌΠΎΠ³ΠΈ:

     

    - Π½Π°ΡΠ²Π½Ρ–ΡΡ‚ΡŒ ΠΏΠΎΡ€Ρ‚Ρ„ΠΎΠ»Ρ–ΠΎ Ρ‚Π° досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π½Π° ΠΏΠΎΠ·ΠΈΡ†Ρ–Ρ— Graphic Designer-Π° Π²Ρ–Π΄ 3-Ρ… Ρ€ΠΎΠΊΡ–Π²;

    - знання Adobe (Photoshop, Illustrator, Figma, After Effects);

    - Π·Π°Ρ†Ρ–ΠΊΠ°Π²Π»Π΅Π½Ρ–ΡΡ‚ΡŒ Ρƒ Ρ‚Ρ€Π΅Π½Π΄Π°Ρ… Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΎΠ³ΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½Ρƒ, колористики, ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡ†Ρ–Ρ— Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ—;

    - вміння ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π² ΠΊΠΎΠΌΠ°Π½Π΄Ρ– Ρ‚Π° Π΄ΠΎΡ‚Ρ€ΠΈΠΌΡƒΠ²Π°Ρ‚ΠΈΡΡŒ Π΄Π΅Π΄Π»Π°ΠΉΠ½Ρ–Π²;

    - досвід Ρƒ створСнні 3D Π²Ρ–ΠΆΡƒΠ°Π»Ρ–Π² Ρ‚Π° Ρ–Π»ΡŽΡΡ‚Ρ€Π°Ρ†Ρ–ΠΉ – Π±ΡƒΠ΄Π΅ ΠΏΠ΅Ρ€Π΅Π²Π°Π³ΠΎΡŽ.

     

     

    ΠžΠ±ΠΎΠ²β€™ΡΠ·ΠΊΠΈ:

     

    - Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠ° Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΎΠ³ΠΎ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ для digital ΠΊΠ°Π½Π°Π»Ρ–Π² ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ†Ρ–Ρ—;

    - створСння Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для Ρ€Π΅ΠΊΠ»Π°ΠΌΠ½ΠΈΡ… проявів ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρ–Π² ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ—;

    - формування Π±Π°Π·ΠΎΠ²ΠΎΡ— Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ— (Π±Π°Π½Π΅Ρ€ΠΈ, ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚ для SMM);

    - Π΄ΠΈΠ·Π°ΠΉΠ½ Π»Π΅Π½Π΄ΠΈΠ½Π³Ρ–Π².

     

    Ми ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΡ”ΠΌΠΎ:

     

    - сучасний офіс ΠΏΠΎΡ€ΡƒΡ‡ Π· ΠΌΠ΅Ρ‚Ρ€ΠΎ;

    - ΠΌΠΎΠ»ΠΎΠ΄ΠΈΠΉ Ρ– Π΄Ρ€ΡƒΠΆΠ½Ρ–ΠΉ ΠΊΠΎΠ»Π΅ΠΊΡ‚ΠΈΠ²;

    - Π³Ρ€Π°Ρ„Ρ–ΠΊ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· 10:00 Π΄ΠΎ 19:00;

    - ΠΊΠ°Ρ„Π΅ Π½Π° Ρ‚Π΅Ρ€ΠΈΡ‚ΠΎΡ€Ρ–Ρ— офісу;

    - ΠΌΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ ΠΊΠ°Ρ€'Ρ”Ρ€Π½ΠΎΠ³ΠΎ Ρ– профСсійного зростання;

    - ΠΎΡ„Ρ–Ρ†Ρ–ΠΉΠ½Π΅ оформлСння, ΠΎΠΏΠ»Π°Ρ‡ΡƒΠ²Π°Π½Π° відпустка Ρ‚Π° лікарняні;

    - ΠΏΡ–Ρ†Π°, Π½Π°ΠΏΠΎΡ—, Π½Π°ΡΡ‚Ρ–Π»ΡŒΠ½Ρ– Ρ–Π³Ρ€ΠΈ Π·Π° Ρ€Π°Ρ…ΡƒΠ½ΠΎΠΊ ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ—;

    - ΠΌΠΈ Π·Π° спорт, Ρ‚ΠΎΠΌΡƒ щотиТня Π³Ρ€Π°Ρ”ΠΌΠΎ Ρƒ Π²ΠΎΠ»Π΅ΠΉΠ±ΠΎΠ»;

    - ΠΊΠ°Π²Π°, Ρ‡Π°ΠΉ, ΠΏΠ΅Ρ‡ΠΈΠ²ΠΎ, Ρ„Ρ€ΡƒΠΊΡ‚ΠΈ Ρ‚Π° Π³Π°Ρ€Π½ΠΈΠΉ настрій щодня.

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  • Β· 17 views Β· 0 applications Β· 9d

    Middle-Senior Tech Artist (Photoshop, Spine)

    Full Remote Β· Ukraine Β· 4 years of experience Β· English - None
    Команда LeaSoft ΡˆΡƒΠΊΠ°Ρ” Middle-Senior Tech Artist, який ΡΠΏΠ΅Ρ†Ρ–Π°Π»Ρ–Π·ΡƒΡ”Ρ‚ΡŒΡΡ Π½Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— 2D Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ. Π―ΠΊΡ‰ΠΎ Ρ‚ΠΈ Π΄ΠΎΠ±Ρ€Π΅ Ρ€ΠΎΠ·ΡƒΠΌΡ–Ρ”Ρˆ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ сторону ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π², моТСш ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ процСс ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠΈ Ρ‚Π° впровадТСння ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρƒ Π³Ρ€Ρƒ, Ρ– Ρ…ΠΎΡ‡Π΅Ρˆ...

    Команда LeaSoft ΡˆΡƒΠΊΠ°Ρ” Middle-Senior Tech Artist, який ΡΠΏΠ΅Ρ†Ρ–Π°Π»Ρ–Π·ΡƒΡ”Ρ‚ΡŒΡΡ Π½Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— 2D Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ. Π―ΠΊΡ‰ΠΎ Ρ‚ΠΈ Π΄ΠΎΠ±Ρ€Π΅ Ρ€ΠΎΠ·ΡƒΠΌΡ–Ρ”Ρˆ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ сторону ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π², моТСш ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ процСс ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠΈ Ρ‚Π° впровадТСння ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρƒ Π³Ρ€Ρƒ, Ρ– Ρ…ΠΎΡ‡Π΅Ρˆ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· Ρ‚ΠΎΠΏΠΎΠ²ΠΈΠΌΠΈ фахівцями Ρƒ сфСрі iGaming - ця Ρ€ΠΎΠ»ΡŒ самС для Ρ‚Π΅Π±Π΅.

    НиТчС - Π±Ρ–Π»ΡŒΡˆΠ΅, Ρƒ питаннях Ρ‚Π° відповідях 
     

    Π₯Ρ‚ΠΎ ΠΌΠΈ Ρ‚Π° Ρ‰ΠΎ ΠΌΠΈ Ρ€ΠΎΠ±ΠΈΠΌΠΎ?

    LeaSoft - сСрвісна компанія, яка ΠΌΠ°Ρ” Π°ΠΌΠ±Ρ–Ρ†Ρ–ΡŽ стати консалтинговим Π»Ρ–Π΄Π΅Ρ€ΠΎΠΌ Ρƒ сфСрах Payments, eCommerce Ρ‚Π° GameDev протягом Π½Π°ΠΉΠ±Π»ΠΈΠΆΡ‡ΠΎΠ³ΠΎ Ρ€ΠΎΠΊΡƒ. Ми ΠΏΠΈΡˆΠ°Ρ”ΠΌΠΎΡΡ своїми досягнСннями Ρƒ GameDev Ρ‚Π° Π²ΠΆΠ΅ створили власний ΡƒΡΠΏΡ–ΡˆΠ½ΠΈΠΉ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ .

    Π’Π°ΠΊΠΎΠΆ ΠΌΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎ Ρ€ΠΎΠ·Π²ΠΈΠ²Π°Ρ”ΠΌΠΎ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΎΠ²ΠΈΠΉ напрямок, Π·Π°ΠΏΡƒΡΠΊΠ°ΡŽΡ‡ΠΈ Π½ΠΎΠ²Ρ– B2C Ρ‚Π° B2B Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ, які Π·ΠΌΡ–Π½ΡŽΡŽΡ‚ΡŒ Ρ–Π½Π΄ΡƒΡΡ‚Ρ€Ρ–ΡŽ.

     

    Наш Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΉ ΠΏΡ€Ρ–ΠΎΡ€ΠΈΡ‚Π΅Ρ‚ - люди 

    • Π‘ΠΏΡ–Π²Ρ€ΠΎΠ±Ρ–Ρ‚Π½ΠΈΠΊΠΈ. Π“Π°Ρ€Π½Ρ– люди β†’ Π³Π°Ρ€Π½Ρ– ΠΊΠ»Ρ–Ρ”Π½Ρ‚ΠΈ.
    • ΠšΠ»Ρ–Ρ”Π½Ρ‚ΠΈ. Π“Π°Ρ€Π½Ρ– ΠΊΠ»Ρ–Ρ”Π½Ρ‚ΠΈ β†’ ΠΏΡ€ΠΈΠ±ΡƒΡ‚ΠΊΠΎΠ²Ρ– ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ Ρ‚Π° Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΎΠΊ.
       

    Π§ΠΎΠΌΡƒ ΠΌΠΈ Ρ†Π΅ Ρ€ΠΎΠ±ΠΈΠΌΠΎ?

    Ми Π΄ΠΎΠΏΠΎΠΌΠ°Π³Π°Ρ”ΠΌΠΎ ΠΌΡ–ΠΆΠ½Π°Ρ€ΠΎΠ΄Π½ΠΈΠΌ ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€Π°ΠΌ ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ якісні ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈ Π½ΠΎΠ²ΠΎΠ³ΠΎ покоління. Наша місія - ΠΏΡ–Π΄Π²ΠΈΡ‰ΡƒΠ²Π°Ρ‚ΠΈ ΡΠΊΡ–ΡΡ‚ΡŒ Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ‡Π΅Ρ€Π΅Π· ΡΠΈΠ»ΡŒΠ½Ρƒ ΠΊΠΎΠΌΠ°Π½Π΄Ρƒ Ρ‚Π° Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ‡Π½Ρƒ СкспСртизу.

     

    Π§ΠΈΠΌ ΠΌΠΈ Π²Ρ–Π΄Ρ€Ρ–Π·Π½ΡΡ”ΠΌΠΎΡΡŒ Π²Ρ–Π΄ Ρ–Π½ΡˆΠΈΡ…?

    • Ми Π²Ρ–Ρ€ΠΈΠΌΠΎ, Ρ‰ΠΎ Π²Π΅Π»ΠΈΠΊΡ– Ρ€Π΅Ρ‡Ρ– ΡΡ‚Π²ΠΎΡ€ΡŽΡŽΡ‚ΡŒΡΡ лишС Π· Π³Π°Ρ€Π½ΠΈΠΌΠΈ людьми 
    • Π’Ρ–Π΄ΠΊΡ€ΠΈΡ‚Π°, Π΄Π΅ΠΌΠΎΠΊΡ€Π°Ρ‚ΠΈΡ‡Π½Π° структура - ΠΊΠΎΠΆΠ΅Π½ ΠΌΠΎΠΆΠ΅ Π²ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° стратСгічні Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ.
    • Π’ΠΈ Π±Π΅Ρ€Π΅Ρ‚Π΅ Π½Π° сСбС лишС Ρ‚Ρ– обов’язки, які Π²Π°ΠΌ Ρ†Ρ–ΠΊΠ°Π²Ρ–.
    • АргумСнтовані дискусії - частина ΠΊΡƒΠ»ΡŒΡ‚ΡƒΡ€ΠΈ.
    • Π†Π½Ρ–Ρ†Ρ–Π°Ρ‚ΠΈΠ²Π° Π·Π°Π²ΠΆΠ΄ΠΈ Π²Ρ–Ρ‚Π°Ρ”Ρ‚ΡŒΡΡ ΠΉ Π½Ρ–ΠΊΠΎΠ»ΠΈ Π½Π΅ ΠΊΠ°Ρ€Π°Ρ”Ρ‚ΡŒΡΡ
       

    Π‘ΠΊΡ–Π»ΡŒΠΊΠΈ Ρ€ΠΎΠΊΡ–Π² ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρƒ? ΠŸΠΎΡ‚ΠΎΡ‡Π½Π° стадія ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρƒ?

    Наш ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€ ΠΏΡ€Π°Ρ†ΡŽΡ” Π½Π° Ρ€ΠΈΠ½ΠΊΡƒ Π²ΠΆΠ΅ 9 Ρ€ΠΎΠΊΡ–Π² Ρ‚Π° Ρ” ΠΏΡƒΠ±Π»Ρ–Ρ‡Π½ΠΎΡŽ ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ”ΡŽ, яка Π²Ρ…ΠΎΠ΄ΠΈΡ‚ΡŒ Π΄ΠΎ списку NASDAQ. Наразі Π²ΠΎΠ½ΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎ Ρ€ΠΎΠ·ΡˆΠΈΡ€ΡŽΡŽΡ‚ΡŒ напрямок Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ Ρ–Π³ΠΎΡ€ Ρ– Π²Π½ΡƒΡ‚Ρ€Ρ–ΡˆΠ½Ρ–Ρ… інструмСнтів, Π΄Π΅ ΠΌΠΈ Π±Π΅Ρ€Π΅ΠΌΠΎ ΡƒΡ‡Π°ΡΡ‚ΡŒ як ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΈΠΉ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΠΉ ΠΏΠ°Ρ€Ρ‚Π½Π΅Ρ€.

     

    ΠŸΡ€ΠΎ ΠΏΡ€ΠΎΡ”ΠΊΡ‚:

    Π¦Π΅ Π΄ΠΎΠ²Π³ΠΎΡ‚Ρ€ΠΈΠ²Π°Π»ΠΈΠΉ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ Ρƒ сфСрі iGaming, спрямований Π½Π° створСння Ρ–Π½Π½ΠΎΠ²Π°Ρ†Ρ–ΠΉΠ½ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ‚Π° Ρ–Π³ΠΎΡ€ Π½ΠΎΠ²ΠΎΠ³ΠΎ покоління. Π’ΠΈ Π±ΡƒΠ΄Π΅Ρ‚Π΅ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Ρƒ ΠΊΠΎΠΌΠ°Π½Π΄Ρ– Π· досвідчСними Ρ–Π½ΠΆΠ΅Π½Π΅Ρ€Π°ΠΌΠΈ Ρ‚Π° Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΠΌ Π°Ρ€Ρ…Ρ–Ρ‚Π΅ΠΊΡ‚ΠΎΡ€ΠΎΠΌ Π· 15+ Ρ€ΠΎΠΊΠ°ΠΌΠΈ досвіду.

    Π–ΠΎΠ΄Π½ΠΎΠ³ΠΎ лСгасі - Π²ΠΈ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈΠΌΠ΅Ρ‚Π΅ Π· Ρ‡ΠΈΡΡ‚ΠΈΠΌ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΎΠΌ, сучасними інструмСнтами Ρ‚Π° ΠΌΠ°Ρ‚ΠΈΠΌΠ΅Ρ‚Π΅ прямий Π²ΠΏΠ»ΠΈΠ² Π½Π° Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΈΠΉ ΡΡ‚ΠΈΠ»ΡŒ Ρ‚Π° Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–ΡŽ Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Π΅Π»Π΅ΠΌΠ΅Π½Ρ‚Ρ–Π².

     

    Π©ΠΎ Ρ€ΠΎΠ±ΠΈΡ‚ΠΈ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚Ρ–?

    Π―ΠΊ Tech Artist, Π²ΠΈ станСтС ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΎΡŽ ланкою ΠΌΡ–ΠΆ командою Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΡ–Π², Π°Π½Ρ–ΠΌΠ°Ρ‚ΠΎΡ€Ρ–Π² Ρ‚Π° Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΡ–Π². Π’Π°ΡˆΠ° Π³ΠΎΠ»ΠΎΠ²Π½Π° Π·ΠΎΠ½Π° Π²Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½ΠΎΡΡ‚Ρ– - Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Π° інтСграція Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚, Π° Ρ‚Π°ΠΊΠΎΠΆ ΠΏΠΎΠ±ΡƒΠ΄ΠΎΠ²Π° Π΅Ρ„Π΅ΠΊΡ‚ΠΈΠ²Π½ΠΈΡ… ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² для Ρ—Ρ…Π½ΡŒΠΎΠ³ΠΎ використання Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ΅Π½Ρ–.

    • ΠžΡ€Π³Π°Π½Ρ–Π·ΠΎΠ²ΡƒΠ²Π°Ρ‚ΠΈ Ρ‚Π° Π³ΠΎΡ‚ΡƒΠ²Π°Ρ‚ΠΈ Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½Ρ– ассСти, Π½Π°Π΄Π°Π½Ρ– Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, для Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Ρƒ Ρ€ΡƒΡˆΡ–ΠΉ
    • Π†Π½Ρ‚Π΅Π³Ρ€ΡƒΠ²Π°Ρ‚ΠΈ Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ— Ρ‚Π° 2D-Π³Ρ€Π°Ρ„Ρ–ΠΊΡƒ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚, Π·Π°Π±Π΅Π·ΠΏΠ΅Ρ‡ΡƒΡŽΡ‡ΠΈ Ρ—Ρ… ΠΊΠΎΡ€Π΅ΠΊΡ‚Π½Ρƒ Ρ€ΠΎΠ±ΠΎΡ‚Ρƒ Π² Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠΌΡƒ часі.
    • ΠžΠΏΡ‚ΠΈΠΌΡ–Π·ΡƒΠ²Π°Ρ‚ΠΈ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚ ΠΏΡ–Π΄ Π²ΠΈΠΌΠΎΠ³ΠΈ Ρ€ΡƒΡˆΡ–Ρ Ρ‚Π° продуктивності.
    • ΠΠ°Π»Π°ΡˆΡ‚ΠΎΠ²ΡƒΠ²Π°Ρ‚ΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½ΠΈ Ρ‚Π° Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– інструмСнти для спрощСння Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ.
    • Π—Π±ΠΈΡ€Π°Ρ‚ΠΈ Ρ„Ρ–Ρ‡Ρ– Ρƒ Π³Ρ€Ρ– Π²ΠΈΠΊΠΎΡ€ΠΈΡΡ‚ΠΎΠ²ΡƒΡŽΡ‡ΠΈ Π³ΠΎΡ‚ΠΎΠ²Ρ– Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ— Π· використанням Internal No Code AI Framework
    • Π‘ΠΏΡ–Π²ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€Π°ΠΌΠΈ, Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, Π°Π½Ρ–ΠΌΠ°Ρ‚ΠΎΡ€Π°ΠΌΠΈ Ρ‚Π° Ρ„Ρ€ΠΎΠ½Ρ‚Π΅Π½Π΄-Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ для узгодТСння Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½ΠΈΡ… Ρ€Ρ–ΡˆΠ΅Π½ΡŒ.
    • Π’ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° Π²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½Ρƒ ΡΠΊΡ–ΡΡ‚ΡŒ Ρ„Ρ–Π½Π°Π»ΡŒΠ½ΠΈΡ… ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρ–Π² Ρ‡Π΅Ρ€Π΅Π· Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρƒ СкспСртизу.

     

    Π―ΠΊΡ– Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ— ΠΌΠΈ використовуємо?

    • Photoshop
    • Spine
    • Internal No Code AI Frontend Framework

     

    ΠŸΠ΅Ρ€Π΅Π²Π°ΠΆΠ½ΠΈΠΉ профСсійний Ρ€Ρ–Π²Π΅Π½ΡŒ

    Middle-Senior, Π· Π³Π»ΠΈΠ±ΠΎΠΊΠΈΠΌΠΈ знаннями Ρ‚Π° Ρ€Π΅Π°Π»ΡŒΠ½ΠΈΠΌ досвідом Ρƒ ΠΏΡ€ΠΎΠ΄Π°ΠΊΡˆΠ΅Π½Ρ– Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρ‚Π° Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½Ρ–ΠΉ ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²Ρ†Ρ–. Π›ΡŽΠ΄ΠΈΠ½Π°, яка ΠΌΠΎΠΆΠ΅ самостійно ΠΎΡ€Π³Π°Π½Ρ–Π·ΡƒΠ²Π°Ρ‚ΠΈ ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½, Π·Π½Π°Ρ…ΠΎΠ΄ΠΈΡ‚ΠΈ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ Ρ‚Π° Π±Ρ€Π°Ρ‚ΠΈ ΡƒΡ‡Π°ΡΡ‚ΡŒ Ρƒ ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ†Ρ–Ρ— Π· ΠΌΡ–ΠΆΠ½Π°Ρ€ΠΎΠ΄Π½ΠΎΡŽ командою.

     

    Π―ΠΊΡ– профСсійні Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²Ρ–?

    • 3+ Ρ€ΠΎΠΊΡ–Π² досвіду Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Tech Artist or Similar
    • Π’ΠΏΠ΅Π²Π½Π΅Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚Π° Π² Photoshop
    • Π’ΠΏΠ΅Π²Π½Π΅Π½ΠΈΠΉ Ρ€Ρ–Π²Π΅Π½ΡŒ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Ρƒ Spine (створСння складних Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ, rigging)
      Розуміння ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏΡ–Π² ΠΎΠΏΡ‚ΠΈΠΌΡ–Π·Π°Ρ†Ρ–Ρ— Π³Ρ€Π°Ρ„Ρ–ΠΊΠΈ для Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠ³ΠΎ часу
    • Досвід Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Spine-Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ Ρƒ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ
    • Π‘Π°Π·ΠΎΠ²Ρ– знання ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Ρ–Π² 2D-Ρ–Π³ΠΎΡ€
    • Π’Ρ–Π΄ΠΌΡ–Π½Π½Ρ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ†Ρ–ΠΉΠ½Ρ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Ρ‚Π° ΠΊΠΎΠΌΠ°Π½Π΄Π½Π° взаємодія
    • Вміння ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· наявними ΠΏΠ°ΠΉΠΏΠ»Π°ΠΉΠ½Π°ΠΌΠΈ Ρ‚Π° ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΠ²Π°Ρ‚ΠΈ покращСння
       

    Π§ΠΈ ΠΏΠΎΡ‚Ρ€Ρ–Π±Π½Π° Π°Π½Π³Π»Ρ–ΠΉΡΡŒΠΊΠ°?

    • Π’Π°ΠΊ 

     ΠœΡ–Π½Ρ–ΠΌΠ°Π»ΡŒΠ½ΠΈΠΉ Ρ€Ρ–Π²Π΅Π½ΡŒ -Intermediate (Ρ€ΠΎΠ·ΠΌΠΎΠ²Π½ΠΈΠΉ), Π· Π³ΠΎΡ‚ΠΎΠ²Π½Ρ–ΡΡ‚ΡŽ ΠΏΡ–Π΄Π²ΠΈΡ‰ΠΈΡ‚ΠΈ Π΄ΠΎ Upper-Intermediate, ΠΎΡΠΊΡ–Π»ΡŒΠΊΠΈ ΠΏΠ΅Ρ€Π΅Π΄Π±Π°Ρ‡Π°Ρ”Ρ‚ΡŒΡΡ рСгулярна взаємодія Π· англомовною командою Π² Π›ΠΎΠ½Π΄ΠΎΠ½Ρ–.

     

    Π©ΠΎ Π½Π°ΠΌ Π²Π°ΠΆΠ»ΠΈΠ²ΠΎ Ρƒ Π»ΡŽΠ΄ΠΈΠ½Ρ–?

    Ми ΡˆΡƒΠΊΠ°Ρ”ΠΌΠΎ Π»ΡŽΠ΄ΠΈΠ½Ρƒ, Π· якою ΠΏΡ€ΠΈΡ”ΠΌΠ½ΠΎ ΠΏΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Ρ– ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ. Π’ΠΎΠΌΡƒ Π²Π°ΠΆΠ»ΠΈΠ²Ρ–:

    • ΠŸΠΎΠ·ΠΈΡ‚ΠΈΠ²Π½Π΅ мислСння
    • Π’Ρ–Π΄ΠΊΡ€ΠΈΡ‚Ρ–ΡΡ‚ΡŒ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ
    • ΠŸΡ€ΠΎΠ°ΠΊΡ‚ΠΈΠ²Π½Ρ–ΡΡ‚ΡŒ
    • ΠŸΡ€Π°Π³Π½Π΅Π½Π½Ρ Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ
    • ΠΠ²Ρ‚ΠΎΠ½ΠΎΠΌΠ½Ρ–ΡΡ‚ΡŒ
    • Π”ΠΎΠΏΠΈΡ‚Π»ΠΈΠ²Ρ–ΡΡ‚ΡŒ
    • Π’Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½Ρ–ΡΡ‚ΡŒ
       

    Π§ΠΎΠΌΡƒ Π²Ρ–Π΄ΠΊΡ€ΠΈΡ‚ΠΎ ΠΏΠΎΠ·ΠΈΡ†Ρ–ΡŽ?

    Π ΠΎΠ·ΡˆΠΈΡ€Π΅Π½Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ Ρƒ зв’язку Π· Π°ΠΊΡ‚ΠΈΠ²Π½ΠΈΠΌ ростом напряму ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΠΉ.

     

    ΠŸΠ΅Ρ€ΡΠΏΠ΅ΠΊΡ‚ΠΈΠ²Π° зростання/Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΊΡƒ Π·Π° даною ΠΏΠΎΠ·ΠΈΡ†Ρ–Ρ”ΡŽ?

    • Lead Tech Artist

     

    Π ΠΎΠ·ΠΌΡ–Ρ€ Ρ‚Π° структура ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ

    • Π£ΠΊΡ€Π°Ρ—Π½Π°: Π—Π°Ρ€Π°Π· Π½Π°Π΄ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΎΠΌ ΠΏΡ€Π°Ρ†ΡŽΡ” 11 спСціалістів Π· Π½Π°ΡˆΠΎΡ— сторони:

    6 Front-end Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΡ–Π²
    3 Back-end Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠΈ
    4 Π’Π΅ΡΡ‚ΡƒΠ²Π°Π»ΡŒΠ½ΠΈΠΊΠΈ

    • Π›ΠΎΠ½Π΄ΠΎΠ½: Game Designer, Artists, Back-end Dev

    ΠŸΡ–ΡΠ»Ρ ΠΏΠ΅Ρ€Π΅ΠΌΠΎΠ³ΠΈ - ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±Π°Π·ΡƒΡ”Ρ‚ΡŒΡΡ Ρƒ Π₯Π°Ρ€ΠΊΠΎΠ²Ρ–, Π°Π»Π΅ розглядаємо Ρ– ΠΏΠΎΠ²Π½Ρ–ΡΡ‚ΡŽ Π²Ρ–Π΄Π΄Π°Π»Π΅Π½ΠΈΠΉ Ρ„ΠΎΡ€ΠΌΠ°Ρ‚ співпраці.

     

    Π”Π΅ ΠΏΡ€ΠΈΠΉΠΌΠ°ΡŽΡ‚ΡŒΡΡ Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Ρ– Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ?

    • ВисокорівнСві Ρ€Ρ–ΡˆΠ΅Π½Π½Ρ - ΡΠΏΡ–Π»ΡŒΠ½ΠΎ Π· Π›Ρ–Π΄ΠΎΠΌ Π· Π½Π°ΡˆΠΎΡ— сторони Ρ‚Π° Π›ΠΎΠ½Π΄ΠΎΠ½ΡΡŒΠΊΠΎΡŽ ΡΡ‚ΡƒΠ΄Ρ–Ρ”ΡŽ
    • Π‘Π΅Ρ€Π΅Π΄Π½Ρ–ΠΉ Ρ‚Π° низький Ρ€Ρ–Π²Π΅Π½ΡŒ - Π·ΠΎΠ½Π° Π²Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Π»ΡŒΠ½ΠΎΡΡ‚Ρ– ΠΊΠΎΠΌΠ°Π½Π΄ΠΈ, Π²ΠΊΠ»ΡŽΡ‡Π½ΠΎ Π· Π²Π°ΠΌΠΈ

     

    Π—Π° ΡƒΠΌΠΎΠ²Π°ΠΌΠΈ:

    • Π’ΠΈΠΏΡ€ΠΎΠ±ΡƒΠ²Π°Π»ΡŒΠ½ΠΈΠΉ Ρ‚Π΅Ρ€ΠΌΡ–Π½: 1 ΠΌΡ–ΡΡΡ†ΡŒ
    • ΠžΠ²Π΅Ρ€Ρ‚Π°ΠΉΠΌΠΈ: Π½Π΅ ΠΏΡ€Π°ΠΊΡ‚ΠΈΠΊΡƒΡŽΡ‚ΡŒΡΡ Ρ‚Π° Π½Π΅ ΠΏΠ»Π°Π½ΡƒΡŽΡ‚ΡŒΡΡ
      Π“Ρ€Π°Ρ„Ρ–ΠΊ: Π±Π°Π·ΠΎΠ²ΠΎ 9:00–18:00, Π³Π½ΡƒΡ‡ΠΊΠΎ
    • Π’Ρ–Π΄Π΄Π°Π»Π΅Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚Π°: Π΄Π΅ΠΊΡ–Π»ΡŒΠΊΠ° Π΄Π½Ρ–Π² Π½Π° Ρ‚ΠΈΠΆΠ΄Π΅Π½ΡŒ, ΠΌΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ ΠΏΠΎΠ²Π½ΠΎΠ³ΠΎ Ρ€Π΅ΠΌΠΎΡƒΡ‚Ρƒ тимчасово
    • Відпустка: 15 Ρ€ΠΎΠ±ΠΎΡ‡ΠΈΡ… Π΄Π½Ρ–Π² Π½Π° Ρ€Ρ–ΠΊ (20 після 3 Ρ€ΠΎΠΊΡ–Π²)
    • Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ‚: Π½Π°Ρ€Π°Π·Ρ– Π½Π΅ ΠΏΠ΅Ρ€Π΅Π΄Π±Π°Ρ‡Π΅Π½ΠΎ
    • Π—Π°Ρ€ΠΏΠ»Π°Ρ‚Π°: Ρƒ Π³Ρ€ΠΈΠ²Π½Ρ– Π·Π° курсом Π„Π²Ρ€ΠΎ Π½Π° дСнь ΠΊΠΎΠ½Π²Π΅Ρ€Ρ‚Π°Ρ†Ρ–Ρ—. ΠŸΠΎΠ΄Π°Ρ‚ΠΊΠΈ сплачує спСціаліст, бухгалтСрія ΠΊΠΎΠΌΠΏΠ΅Π½ΡΡƒΡ”Ρ‚ΡŒΡΡ ΠΊΠΎΠΌΠΏΠ°Π½Ρ–Ρ”ΡŽ
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  • Β· 214 views Β· 15 applications Β· 2d

    2D Artist

    Office Work Β· Ukraine (Kyiv) Β· Product Β· 1 year of experience
    Ми - Ρ–Π³Ρ€ΠΎΠ²Π° студія, яка Π·Π°ΠΉΠΌΠ°Ρ”Ρ‚ΡŒΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ Ρ†ΠΈΠΊΠ»ΠΎΠΌ Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ iGaming-ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρ–Π². Π’Ρ–Π΄ Ρ–Π΄Π΅Ρ— Π΄ΠΎ Ρ€Π΅Π»Ρ–Π·Ρƒ - ΠΌΠΈ ΠΏΠΎΡ”Π΄Π½ΡƒΡ”ΠΌΠΎ ΠΊΡ€Π΅Π°Ρ‚ΠΈΠ²Π½Ρ–ΡΡ‚ΡŒ, сучасні Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ— Ρ‚Π° Π³Π»ΠΈΠ±ΠΎΠΊΡƒ Π°Π½Π°Π»Ρ–Ρ‚ΠΈΠΊΡƒ, Ρ‰ΠΎΠ± ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ ΡƒΠ½Ρ–ΠΊΠ°Π»ΡŒΠ½ΠΈΠΉ Ρ–Π³Ρ€ΠΎΠ²ΠΈΠΉ досвід. Наша місія - Π·Π°Ρ…ΠΎΠΏΠ»ΡŽΠ²Π°Ρ‚ΠΈ, Π½Π°Π΄ΠΈΡ…Π°Ρ‚ΠΈ Ρ‚Π°...

    Ми Ρ–Π³Ρ€ΠΎΠ²Π° студія, яка Π·Π°ΠΉΠΌΠ°Ρ”Ρ‚ΡŒΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ Ρ†ΠΈΠΊΠ»ΠΎΠΌ Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ iGaming-ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρ–Π². Π’Ρ–Π΄ Ρ–Π΄Π΅Ρ— Π΄ΠΎ Ρ€Π΅Π»Ρ–Π·Ρƒ - ΠΌΠΈ ΠΏΠΎΡ”Π΄Π½ΡƒΡ”ΠΌΠΎ ΠΊΡ€Π΅Π°Ρ‚ΠΈΠ²Π½Ρ–ΡΡ‚ΡŒ, сучасні Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ— Ρ‚Π° Π³Π»ΠΈΠ±ΠΎΠΊΡƒ Π°Π½Π°Π»Ρ–Ρ‚ΠΈΠΊΡƒ, Ρ‰ΠΎΠ± ΡΡ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ ΡƒΠ½Ρ–ΠΊΠ°Π»ΡŒΠ½ΠΈΠΉ Ρ–Π³Ρ€ΠΎΠ²ΠΈΠΉ досвід. 
    Наша місія - Π·Π°Ρ…ΠΎΠΏΠ»ΡŽΠ²Π°Ρ‚ΠΈ, Π½Π°Π΄ΠΈΡ…Π°Ρ‚ΠΈ Ρ‚Π° Ρ„ΠΎΡ€ΠΌΡƒΠ²Π°Ρ‚ΠΈ ΠΌΠ°ΠΉΠ±ΡƒΡ‚Π½Ρ” індустрії.
     
    Π‘Π°ΠΌΠ΅ Ρ‚ΠΎΠΌΡƒ ΠΌΠΈ Π² ΠΏΠΎΡˆΡƒΠΊΠ°Ρ… 2D Artist Π² Π½Π°ΡˆΡƒ ΠΊΡ€Π΅Π°Ρ‚ΠΈΠ²Π½Ρƒ ΠΊΠΎΠΌΠ°Π½Π΄Ρƒ.

    Π©ΠΎ Ρ‚ΠΈ Π±ΡƒΠ΄Π΅Ρˆ Ρ€ΠΎΠ±ΠΈΡ‚ΠΈ:

    • Π‘Ρ‚Π²ΠΎΡ€ΡŽΠ²Π°Ρ‚ΠΈ Π΄ΠΈΠ²ΠΎΠ²ΠΈΠΆΠ½Ρ– Π°Ρ€Ρ‚-Π°ΠΊΡ‚ΠΈΠ²ΠΈ Π½Π° основі ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ†Ρ–Ρ—;
    • ΠŸΡ€Π°Ρ†ΡŽΠ²Π°Ρ‚ΠΈ Π· ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚-Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΎΠΌ Ρ– Π°Ρ€Ρ‚-Π΄ΠΈΡ€Π΅ΠΊΡ‚ΠΎΡ€ΠΎΠΌ для створСння Π°Ρ€Ρ‚-Π°ΠΊΡ‚ΠΈΠ²Ρ–Π² для Ρ–Π³ΠΎΡ€;
    • Π ΠΎΠ±ΠΎΡ‚Π° Π· Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ 3D Ρ‚Π° VFX для Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ ΠΊΠΎΠ½Ρ‚Π΅Π½Ρ‚Ρƒ;
    • ΠšΠΎΠΎΠΏΠ΅Ρ€Π°Ρ†Ρ–Ρ Π· Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ, Ρ‰ΠΎΠ± Π·Π°Π±Π΅Π·ΠΏΠ΅Ρ‡ΠΈΡ‚ΠΈ ΠΏΡ€Π°Π²ΠΈΠ»ΡŒΠ½Ρƒ Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–ΡŽ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ†Ρ–ΠΉ Ρ– Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΡŒΠΎΠ³ΠΎ ΡΡ‚ΠΈΠ»ΡŽ. 

     

    Π£ нас Π±ΡƒΠ΄Π΅ ΠΌΠ΅Ρ‚Ρ‡, якщо Ρ‚ΠΈ ΠΌΠ°Ρ”Ρˆ:

    • Π’Ρ–Π΄ 1 Ρ€ΠΎΠΊΡƒ досвіду створСння 2D Π°Ρ€Ρ‚-асСтів для Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Π°Π²Ρ‚ΠΎΠΌΠ°Ρ‚Ρ–Π² (пСрсонаТ, символи, Ρ„ΠΎΠ½);
    • 1 Ρ€Ρ–ΠΊ досвіду Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Adobe Photoshop (Corel Painter);
    • Π‘Ρ‚ΡƒΠΏΡ–Π½ΡŒ Π±Π°ΠΊΠ°Π»Π°Π²Ρ€Π° Ρƒ ΠΏΡ€ΠΎΡ„Ρ–Π»ΡŒΠ½ΠΎΠΌΡƒ унівСрситСті;
    • Π‘ΠΎΠ»Ρ–Π΄Π½Ρ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Π² Π°Π½Π°Ρ‚ΠΎΠΌΡ–Ρ—, ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡ†Ρ–Ρ—, промисловому Π΄ΠΈΠ·Π°ΠΉΠ½Ρ–;
    • Π“Π»ΠΈΠ±ΠΎΠΊΡƒ ΠΏΡ€ΠΈΡΡ‚Ρ€Π°ΡΡ‚ΡŒ Π΄ΠΎ створСння класного мистСцтва для Ρ–Π³Ρ€ΠΎΠ²ΠΈΡ… Π°Π²Ρ‚ΠΎΠΌΠ°Ρ‚Ρ–Π²;
    • Π—Π΄Π°Ρ‚Π½Ρ–ΡΡ‚ΡŒ ΠΆΠΎΠ½Π³Π»ΡŽΠ²Π°Ρ‚ΠΈ ΠΊΡ–Π»ΡŒΠΊΠΎΠΌΠ° ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π°ΠΌΠΈ, Ρ…ΠΎΡ€ΠΎΡˆΡ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ Ρ‚Π°ΠΉΠΌ-ΠΌΠ΅Π½Π΅Π΄ΠΆΠΌΠ΅Π½Ρ‚Ρƒ.
        

    Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ: FULL-TIME ΠžΠ€Π†Π‘ Π’ ΠšΠ˜Π„Π’Π† (ΠΎΡΠΊΡ–Π»ΡŒΠΊΠΈ Π² Ρ‚Π°ΠΊΠΎΠΌΡƒ Ρ„ΠΎΡ€ΠΌΠ°Ρ‚Ρ– ΠΏΡ€Π°Ρ†ΡŽΡ” вся ΠΊΠΎΠΌΠ°Π½Π΄Π°). Π’Π΅Ρ€ΠΈΡ‚ΠΎΡ€Ρ–Π°Π»ΡŒΠ½ΠΎ Π·Π½Π°Ρ…ΠΎΠ΄ΠΈΠΌΠΎΡΡŒ Π² ΠΏΡ–ΡˆΡ–ΠΉ доступності (5-8 Ρ…Π²) Π²Ρ–Π΄ ΠΌΠ΅Ρ‚Ρ€ΠΎ Π’Π°ΡΠΈΠ»ΡŒΠΊΡ–Π²ΡΡŒΠΊΠ°.

    Ми ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΡ”ΠΌΠΎ:

    • Π’Ρ–Π΄ΡΡƒΡ‚Π½Ρ–ΡΡ‚ΡŒ Π±ΡŽΡ€ΠΎΠΊΡ€Π°Ρ‚Ρ–Ρ— Π² ΠΏΡ€ΠΎΡ†Π΅ΡΠ°Ρ… прийняття Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ– ΠΌΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ Π±Π΅Π·ΠΏΠΎΡΠ΅Ρ€Π΅Π΄Π½ΡŒΠΎ Π²ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚/ΠΏΡ€ΠΎΡ”ΠΊΡ‚.
    • ΠœΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ навчатися β€” Π°Π±ΠΎ Π½Π°Π²Ρ‡Π°Ρ‚ΠΈ (ΠΌΠ°Ρ”ΠΌΠΎ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ Π· Ρ–Π½Ρ‚Π΅Ρ€Π½Π°Ρ‚ΡƒΡ€ΠΈ Ρ‚Π° ΠΌΠ΅Π½Ρ‚орства).
    • РСалізація Ρ–Π΄Π΅ΠΉ Ρ‡Π΅Ρ€Π΅Π· власні ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ β€” НС Π±Ρ–ΠΉΡ‚Π΅ΡΡŒ СкспСримСнтувати! ΠŸΡ€ΠΎΠΏΠΎΠ½ΡƒΠΉΡ‚Π΅ Ρ‚Π° ΠΎΠ²Π½Π΅Ρ€Ρ–Ρ‚ΡŒ процСс Ρ€Π΅Π°Π»Ρ–Π·Π°Ρ†Ρ–Ρ—.
    • ΠŸΡ–Π΄Ρ‚Ρ€ΠΈΠΌΡƒΡŽΡ‡Π΅ сСрСдовищС Ρ‚Π° ΠΊΠΎΠΌΠ°Π½Π΄Π°, Ρ–Π· якою ΠΌΠΎΠΆΠ½Π° Ρ€ΠΎΠ±ΠΈΡ‚ΠΈ дійсно ΠΊΡ€ΡƒΡ‚Ρ– ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈ, Ρ‰ΠΎ Π·ΠΌΡ–Π½ΡŽΡŽΡ‚ΡŒ Ρ€ΠΈΠ½ΠΎΠΊ.
    • Π—Π°Ρ€ΠΏΠ»Π°Ρ‚Ρƒ рівня IT-/iGaming-Ρ€ΠΈΠ½ΠΊΡƒ Ρ‚Π° ΠΏΠΎΠ²Π½ΠΈΠΉ соцпакСт (ΠΌΠ΅Π΄ΠΈΡ‡Π½Π° страховка, ΠΊΠΎΠ½ΡΡƒΠ»ΡŒΡ‚Π°Ρ†Ρ–Ρ— Ρ‚Π΅Ρ€Π°ΠΏΠ΅Π²Ρ‚Π° Π² ΠΎΡ„ісі, компСнсація спортзалу, компСнсація вартості Π»Π°Π½Ρ‡Ρ–Π² Π· Π΄ΠΎΡΡ‚Π°Π²ΠΊΠΎΡŽ Ρ‚ΠΎΡ‰ΠΎ).
    • Π—Ρ€ΡƒΡ‡Π½ΠΈΠΉ офіс Ρƒ ΠΌ. ΠšΠΈΡ—Π² (ΠΏΡ–ΡˆΠΊΠΈ Π· Π’Π°ΡΠΈΠ»ΡŒΠΊΡ–Π²ΡΡŒΠΊΠΎΡ—). ΠŸΡ€ΠΎΠ±Π»Π΅ΠΌΠ° Π±Π»Π΅ΠΊΠ°ΡƒΡ‚Ρ–Π² Π²ΠΈΡ€Ρ–ΡˆΠ΅Π½Π° Π½Π° 100%.
    • Відпустка β€” Ρƒ Ρ‚Π΅Π±Π΅ Π±ΡƒΠ΄Π΅ 17 Ρ€ΠΎΠ±ΠΎΡ‡ΠΈΡ… Π΄Π½Ρ–Π² ΠΎΠΏΠ»Π°Ρ‡ΡƒΠ²Π°Π½ΠΎΡ— відпустки Ρ–Π· нСобмСТСною (ΠΌΠ°ΠΉΠΆΠ΅) ΠΌΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŽ накопичСння Π΄Π½Ρ–Π² Π· ΠΌΠΈΠ½ΡƒΠ»ΠΎΠ³ΠΎ Ρ€ΠΎΠΊΡƒ.
    • Екстравихідні β€” Π² Π΅ΠΊΡΡ‚Ρ€Π°Π΄Π½Ρ– Π½Π°Π΄Π°Ρ”ΠΌΠΎ Скстравихідні Π½Π°: одруТСння, народТСння Π΄ΠΈΡ‚ΠΈΠ½ΠΈ, Π½Π΅ΠΏΠ΅Ρ€Π΅Π΄Π±Π°Ρ‡ΡƒΠ²Π°Π½Ρ– ΠΏΠΎΠ΄Ρ–Ρ— Ρ‚Π° Ρ–Π½ΡˆΠ΅.
    • Бонус Π·Π° Ρ€Π΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°Ρ†Ρ–ΡŽ β€” Ми Π·Π°Π²ΠΆΠ΄ΠΈ Ρ€Π°Π΄Ρ–Ρ”ΠΌΠΎ Ρ‚Π° Ρ†Ρ–Π½ΡƒΡ”ΠΌΠΎ Ρ‚Π΅, Ρ‰ΠΎ Ρ‚Ρ–ΠΌΠΌΠ΅ΠΉΡ‚ΠΈ Ρ€Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡƒΡŽΡ‚ΡŒ своїх Π΄Ρ€ΡƒΠ·Ρ–Π², Ρ‚ΠΎΠΌΡƒ Π΄ΠΎ ΠΏΠ»ΡŽΡΡ–Π² Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· ΠΏΠ΅Ρ€Π΅Π²Ρ–Ρ€Π΅Π½ΠΎΡŽ Ρ‚Π° Π½Π°Π΄Ρ–ΠΉΠ½ΠΎΡŽ людиною ΠΌΠΈ Π΄ΠΎΠ΄Π°Ρ”ΠΌΠΎ бонус.
    • Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ‚ β€” Π·ΠΌΡ–Π½Π° міста проТивання Π·Π°Π²ΠΆΠ΄ΠΈ спонукає Π΄ΠΎ Π΄ΠΎΠ΄Π°Ρ‚ΠΊΠΎΠ²ΠΈΡ… Π²ΠΈΡ‚Ρ€Π°Ρ‚, Π° наш бонус Π΄ΠΎΠΏΠΎΠΌΠΎΠ³Π°Ρ” ΠΏΡ€ΠΎΠΉΡ‚ΠΈ Ρ†Π΅ΠΉ ΠΏΠ΅Ρ€Ρ–ΠΎΠ΄ Π±Π΅Π· Π·Π°ΠΉΠ²ΠΈΡ… стрСсів.

     

    Π₯ΠΎΡ‡Π΅Ρˆ зростати Π· Π½Π°ΠΌΠΈ? ΠœΠ°Ρ”Ρˆ прагнСння Π±Ρ€Π°Ρ‚ΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½Ρƒ ΡƒΡ‡Π°ΡΡ‚ΡŒ Ρƒ створСнні ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρƒ? Відправляй Ρ€Π΅Π·ΡŽΠΌΠ΅ Ρ– ΠΏΠΎΡ€Ρ‚Ρ„ΠΎΠ»Ρ–ΠΎ Ρ‚Π° Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡ‚ΠΈΡΡŒ ;)

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  • Β· 155 views Β· 1 application Β· 30d

    Technical artist

    Office Work Β· Ukraine (Kyiv) Β· Product Β· 0.5 years of experience
    Ми – сучасна Ρ–Π³Ρ€ΠΎΠ²Π° студія, яка ΡΡ‚Π²ΠΎΡ€ΡŽΡ” Π·Π°Ρ…ΠΎΠΏΠ»ΠΈΠ²Ρ– ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ Π² сфСрі iGaming. Наша ΠΊΠΎΠΌΠ°Π½Π΄Π° Π·Π°ΠΉΠΌΠ°Ρ”Ρ‚ΡŒΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ Ρ†ΠΈΠΊΠ»ΠΎΠΌ Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ – Π²Ρ–Π΄ Ρ–Π΄Π΅Ρ— Π΄ΠΎ запуску Π³ΠΎΡ‚ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρƒ, ΠΏΠΎΡ”Π΄Π½ΡƒΡŽΡ‡ΠΈ Ρ‚Π²ΠΎΡ€Ρ‡Ρ–ΡΡ‚ΡŒ, Ρ–Π½Π½ΠΎΠ²Π°Ρ†Ρ–ΠΉΠ½ΠΈΠΉ ΠΏΡ–Π΄Ρ…Ρ–Π΄ Ρ‚Π° Π½ΠΎΠ²Ρ–Ρ‚Π½Ρ– Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ—. Наша ΠΌΠ΅Ρ‚Π° – Π΄Π°Ρ€ΡƒΠ²Π°Ρ‚ΠΈ Ρ–Π³Ρ€ΠΎΠ²ΠΈΠΉ...

    Ми – сучасна Ρ–Π³Ρ€ΠΎΠ²Π° студія, яка ΡΡ‚Π²ΠΎΡ€ΡŽΡ” Π·Π°Ρ…ΠΎΠΏΠ»ΠΈΠ²Ρ– ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ Π² сфСрі iGaming. Наша ΠΊΠΎΠΌΠ°Π½Π΄Π° Π·Π°ΠΉΠΌΠ°Ρ”Ρ‚ΡŒΡΡ ΠΏΠΎΠ²Π½ΠΈΠΌ Ρ†ΠΈΠΊΠ»ΠΎΠΌ Ρ€ΠΎΠ·Ρ€ΠΎΠ±ΠΊΠΈ – Π²Ρ–Π΄ Ρ–Π΄Π΅Ρ— Π΄ΠΎ запуску Π³ΠΎΡ‚ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρƒ, ΠΏΠΎΡ”Π΄Π½ΡƒΡŽΡ‡ΠΈ Ρ‚Π²ΠΎΡ€Ρ‡Ρ–ΡΡ‚ΡŒ, Ρ–Π½Π½ΠΎΠ²Π°Ρ†Ρ–ΠΉΠ½ΠΈΠΉ ΠΏΡ–Π΄Ρ…Ρ–Π΄ Ρ‚Π° Π½ΠΎΠ²Ρ–Ρ‚Π½Ρ– Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ—. Наша ΠΌΠ΅Ρ‚Π° – Π΄Π°Ρ€ΡƒΠ²Π°Ρ‚ΠΈ Ρ–Π³Ρ€ΠΎΠ²ΠΈΠΉ досвід, Ρ‰ΠΎ Π½Π°Π΄ΠΈΡ…Π°Ρ” ΠΌΡ–Π»ΡŒΠΉΠΎΠ½ΠΈ Π³Ρ€Π°Π²Ρ†Ρ–Π² Ρ– Π·Π°Π»ΠΈΡˆΠ°Ρ” Π½Π΅Π·Π°Π±ΡƒΡ‚Π½Ρ” враТСння.

    Π—Π°Ρ€Π°Π· ΠΌΠΈ Π² ΠΏΠΎΡˆΡƒΠΊΡƒ Technical Artist!

    ΠΠ°ΡˆΡ– очікування:

    • Досвід ΠΏΠΎΠ½Π°Π΄ 1 Ρ€Ρ–ΠΊ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΈΠΌ Ρ€Π΅Π΄Π°ΠΊΡ‚ΠΎΡ€ΠΎΠΌ Adobe Photoshop.
    • Π‘Π°Π·ΠΎΠ²Ρ– знання Spine.
    • Π‘Π°Π·ΠΎΠ²Ρ– знання Π² ΠΏΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²Ρ†Ρ– Ρ‚Π° ΠΎΠΏΡ‚ΠΈΠΌΡ–Π·Π°Ρ†Ρ–Ρ— Π³Ρ€Π°Ρ„Ρ–Ρ‡Π½ΠΈΡ… асСтів.
    • ΠŸΠΎΡ‡Π°Ρ‚ΠΊΠΎΠ²Ρ– Π½Π°Π²ΠΈΡ‡ΠΊΠΈ вСрстки Π² HTML Ρ‚Π° CSS.
    • Π£Π²Π°Π³Π° Π΄ΠΎ Π΄Ρ€Ρ–Π±Π½ΠΈΡ†ΡŒ.
    • Π‘ΡƒΠ΄Π΅ плюсом досвід Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Ρ–Π· Pixi.JS Ρ‚Π° TypeScript.

     

    ΠžΡΠ½ΠΎΠ²Π½Ρ– обов’язки:

    • Π£Ρ‡Π°ΡΡ‚ΡŒ Ρƒ Ρ€ΠΎΠ·Ρ€ΠΎΠ±Ρ†Ρ– слотів для Ρ–Π³ΠΎΡ€.
    • ΠŸΡ–Π΄Π³ΠΎΡ‚ΠΎΠ²ΠΊΠ°, оптимізація Ρ‚Π° інтСграція Π°Ρ€Ρ‚-рСсурсів (2D, Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–Ρ—, VFX).
    • Π ΠΎΠ±ΠΎΡ‚Π° Π· ΡΠΈΡΡ‚Π΅ΠΌΠ°ΠΌΠΈ часток.
    • Π‘ΠΏΡ–Π»ΡŒΠ½Π° Ρ€ΠΎΠ±ΠΎΡ‚Π° Π· 2D Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ Ρ‚Π° Π°Π½Ρ–ΠΌΠ°Ρ‚ΠΎΡ€Π°ΠΌΠΈ для створСння Π°Ρ€Ρ‚-ΠΌΠ°Ρ‚Π΅Ρ€Ρ–Π°Π»Ρ–Π².
    • Бпівпраця Π· Ρ€ΠΎΠ·Ρ€ΠΎΠ±Π½ΠΈΠΊΠ°ΠΌΠΈ ΠΏΡ–Π΄ час Ρ–Π½Ρ‚Π΅Π³Ρ€Π°Ρ†Ρ–Ρ— Π°Ρ€Ρ‚-рСсурсів.
    • ΠšΠΎΠ½Ρ‚Ρ€ΠΎΠ»ΡŒ якості процСсу збирання.
    • ДослідТСння Π½ΠΎΠ²Ρ–Ρ‚Π½Ρ–Ρ… Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–ΠΉ Ρ‚Π° Ρ‚Π΅Π½Π΄Π΅Π½Ρ†Ρ–ΠΉ.

     

    Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ: FULL-TIME ΠžΠ€Π†Π‘ Π’ ΠšΠ˜Π„Π’Π† (ΠΎΡΠΊΡ–Π»ΡŒΠΊΠΈ Π² Ρ‚Π°ΠΊΠΎΠΌΡƒ Ρ„ΠΎΡ€ΠΌΠ°Ρ‚Ρ– ΠΏΡ€Π°Ρ†ΡŽΡ” вся ΠΊΠΎΠΌΠ°Π½Π΄Π°). Π’Π΅Ρ€ΠΈΡ‚ΠΎΡ€Ρ–Π°Π»ΡŒΠ½ΠΎ Π·Π½Π°Ρ…ΠΎΠ΄ΠΈΠΌΠΎΡΡŒ Π² ΠΏΡ–ΡˆΡ–ΠΉ доступності (5 Ρ…Π²) Π²Ρ–Π΄ ΠΌΠ΅Ρ‚Ρ€ΠΎ Π’Π°ΡΠΈΠ»ΡŒΠΊΡ–Π²ΡΡŒΠΊΠ°.

    Ми ΠΏΡ€ΠΎΠΏΠΎΠ½ΡƒΡ”ΠΌΠΎ:

    • Π’Ρ–Π΄ΡΡƒΡ‚Π½Ρ–ΡΡ‚ΡŒ Π±ΡŽΡ€ΠΎΠΊΡ€Π°Ρ‚Ρ–Ρ— Π² ΠΏΡ€ΠΎΡ†Π΅ΡΠ°Ρ… прийняття Ρ€Ρ–ΡˆΠ΅Π½ΡŒ Ρ– ΠΌΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ Π±Π΅Π·ΠΏΠΎΡΠ΅Ρ€Π΅Π΄Π½ΡŒΠΎ Π²ΠΏΠ»ΠΈΠ²Π°Ρ‚ΠΈ Π½Π° ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚/ΠΏΡ€ΠΎΡ”ΠΊΡ‚.
    • ΠœΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŒ навчатися β€” Π°Π±ΠΎ Π½Π°Π²Ρ‡Π°Ρ‚ΠΈ (ΠΌΠ°Ρ”ΠΌΠΎ ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ Π· Ρ–Π½Ρ‚Π΅Ρ€Π½Π°Ρ‚ΡƒΡ€ΠΈ Ρ‚Π° ΠΌΠ΅Π½Ρ‚орства).
    • РСалізація Ρ–Π΄Π΅ΠΉ Ρ‡Π΅Ρ€Π΅Π· власні ΠΏΡ€ΠΎΡ”ΠΊΡ‚ΠΈ β€” НС Π±Ρ–ΠΉΡ‚Π΅ΡΡŒ СкспСримСнтувати! ΠŸΡ€ΠΎΠΏΠΎΠ½ΡƒΠΉΡ‚Π΅ Ρ‚Π° ΠΎΠ²Π½Π΅Ρ€Ρ–Ρ‚ΡŒ процСс Ρ€Π΅Π°Π»Ρ–Π·Π°Ρ†Ρ–Ρ—.
    • ΠŸΡ–Π΄Ρ‚Ρ€ΠΈΠΌΡƒΡŽΡ‡Π΅ сСрСдовищС Ρ‚Π° ΠΊΠΎΠΌΠ°Π½Π΄Π°, Ρ–Π· якою ΠΌΠΎΠΆΠ½Π° Ρ€ΠΎΠ±ΠΈΡ‚ΠΈ дійсно ΠΊΡ€ΡƒΡ‚Ρ– ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈ, Ρ‰ΠΎ Π·ΠΌΡ–Π½ΡŽΡŽΡ‚ΡŒ Ρ€ΠΈΠ½ΠΎΠΊ.
    • Π—Π°Ρ€ΠΏΠ»Π°Ρ‚Ρƒ рівня IT-/iGaming-Ρ€ΠΈΠ½ΠΊΡƒ Ρ‚Π° ΠΏΠΎΠ²Π½ΠΈΠΉ соцпакСт (ΠΌΠ΅Π΄ΠΈΡ‡Π½Π° страховка, ΠΊΠΎΠ½ΡΡƒΠ»ΡŒΡ‚Π°Ρ†Ρ–Ρ— Ρ‚Π΅Ρ€Π°ΠΏΠ΅Π²Ρ‚Π° Π² ΠΎΡ„ісі, компСнсація спортзалу, компСнсація вартості Π»Π°Π½Ρ‡Ρ–Π² Π· Π΄ΠΎΡΡ‚Π°Π²ΠΊΠΎΡŽ Ρ‚ΠΎΡ‰ΠΎ).
    • Π—Ρ€ΡƒΡ‡Π½ΠΈΠΉ офіс Ρƒ ΠΌ. ΠšΠΈΡ—Π² (ΠΏΡ–ΡˆΠΊΠΈ Π· Π’Π°ΡΠΈΠ»ΡŒΠΊΡ–Π²ΡΡŒΠΊΠΎΡ—). ΠŸΡ€ΠΎΠ±Π»Π΅ΠΌΠ° Π±Π»Π΅ΠΊΠ°ΡƒΡ‚Ρ–Π² Π²ΠΈΡ€Ρ–ΡˆΠ΅Π½Π° Π½Π° 100%.
    • Відпустка β€” Ρƒ Ρ‚Π΅Π±Π΅ Π±ΡƒΠ΄Π΅ 17 Ρ€ΠΎΠ±ΠΎΡ‡ΠΈΡ… Π΄Π½Ρ–Π² ΠΎΠΏΠ»Π°Ρ‡ΡƒΠ²Π°Π½ΠΎΡ— відпустки Ρ–Π· нСобмСТСною (ΠΌΠ°ΠΉΠΆΠ΅) ΠΌΠΎΠΆΠ»ΠΈΠ²Ρ–ΡΡ‚ΡŽ накопичСння Π΄Π½Ρ–Π² Π· ΠΌΠΈΠ½ΡƒΠ»ΠΎΠ³ΠΎ Ρ€ΠΎΠΊΡƒ.
    • Екстравихідні β€” Π² Π΅ΠΊΡΡ‚Ρ€Π°Π΄Π½Ρ– Π½Π°Π΄Π°Ρ”ΠΌΠΎ Скстравихідні Π½Π°: одруТСння, народТСння Π΄ΠΈΡ‚ΠΈΠ½ΠΈ, Π½Π΅ΠΏΠ΅Ρ€Π΅Π΄Π±Π°Ρ‡ΡƒΠ²Π°Π½Ρ– ΠΏΠΎΠ΄Ρ–Ρ— Ρ‚Π° Ρ–Π½ΡˆΠ΅.
    • Бонус Π·Π° Ρ€Π΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°Ρ†Ρ–ΡŽ β€” Ми Π·Π°Π²ΠΆΠ΄ΠΈ Ρ€Π°Π΄Ρ–Ρ”ΠΌΠΎ Ρ‚Π° Ρ†Ρ–Π½ΡƒΡ”ΠΌΠΎ Ρ‚Π΅, Ρ‰ΠΎ Ρ‚Ρ–ΠΌΠΌΠ΅ΠΉΡ‚ΠΈ Ρ€Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡƒΡŽΡ‚ΡŒ своїх Π΄Ρ€ΡƒΠ·Ρ–Π², Ρ‚ΠΎΠΌΡƒ Π΄ΠΎ ΠΏΠ»ΡŽΡΡ–Π² Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ Π· ΠΏΠ΅Ρ€Π΅Π²Ρ–Ρ€Π΅Π½ΠΎΡŽ Ρ‚Π° Π½Π°Π΄Ρ–ΠΉΠ½ΠΎΡŽ людиною ΠΌΠΈ Π΄ΠΎΠ΄Π°Ρ”ΠΌΠΎ бонус.
    • Π Π΅Π»ΠΎΠΊΠ΅ΠΉΡ‚ β€” Π·ΠΌΡ–Π½Π° міста проТивання Π·Π°Π²ΠΆΠ΄ΠΈ спонукає Π΄ΠΎ Π΄ΠΎΠ΄Π°Ρ‚ΠΊΠΎΠ²ΠΈΡ… Π²ΠΈΡ‚Ρ€Π°Ρ‚, Π° наш бонус Π΄ΠΎΠΏΠΎΠΌΠΎΠ³Π°Ρ” ΠΏΡ€ΠΎΠΉΡ‚ΠΈ Ρ†Π΅ΠΉ ΠΏΠ΅Ρ€Ρ–ΠΎΠ΄ Π±Π΅Π· Π·Π°ΠΉΠ²ΠΈΡ… стрСсів.

     

    Π₯ΠΎΡ‡Π΅Ρˆ зростати Π· Π½Π°ΠΌΠΈ? ΠœΠ°Ρ”Ρˆ прагнСння Π±Ρ€Π°Ρ‚ΠΈ Π°ΠΊΡ‚ΠΈΠ²Π½Ρƒ ΡƒΡ‡Π°ΡΡ‚ΡŒ Ρƒ створСнні ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Ρƒ? Відправляй Ρ€Π΅Π·ΡŽΠΌΠ΅ Ρ‚Π° Π΄Π°Π²Π°ΠΉ Π·Π½Π°ΠΉΠΎΠΌΠΈΡ‚ΠΈΡΡŒ ;)

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