Unity Technical Artist
We are looking for an experienced Unity Technical Artist to help improve the visual quality and overall presentation of an existing 3D farming game designed for web browsers.
The main goal is to make the game look more polished, attractive, and visually consistent while ensuring smooth performance and efficient resource usage in a browser environment.
Responsibilities:
- Improve the visual quality of existing 3D assets, materials, and textures.
- Enhance lighting, shadows, and environmental visuals.
- Improve the overall look and feel of the game while maintaining its existing art direction.
- Optimize materials, shaders, textures, and rendering settings for WebGL.
- Identify visual and technical bottlenecks affecting browser performance.
- Suggest improvements to the environment, atmosphere, and visual presentation.
- Balance visual quality with performance to ensure smooth gameplay across different devices.
Requirements:
- Strong experience with Unity and Technical Art.
- Experience optimizing 3D games for WebGL and browser environments.
- Good understanding of lighting, materials, shaders, textures, and rendering pipelines.
- Experience with 3D environment art and visual polishing.
- Understanding of performance optimization, draw calls, batching, texture memory, and GPU limitations.
- Ability to evaluate existing projects and suggest practical visual and technical improvements.
Nice to Have:
- Experience with farming, simulation, or casual games.
- Strong artistic sense and understanding of environment composition.
- Experience improving the visuals of existing games without completely rebuilding their assets.
Project Scope:
This is an existing game, so the focus is on improving and polishing what is already there rather than creating everything from scratch. We are also open to your suggestions on how to make the game more visually appealing and technically efficient.
To Apply:
Please share examples of Unity projects where you worked on visual improvements, environment art, lighting, materials, or WebGL optimization. Briefly describe how you would approach improving the visuals and performance of an existing 3D browser game.