3D Artist
About us
We’re working on a groundbreaking mobile gaming project that combines football with cognitive training. Our ambition is to make focus, quick thinking, and decision-making part of an exciting sports experience.
We’re looking for a 3D Artist to help create a distinctive, polished visual world. You’ll work closely with our development and design team, creating artwork that looks great and performs well on mobile.
The role
- Create high-quality 3D assets, from footballers and kits to stadiums and gameplay props.
- Produce models, UVs, textures, and materials ready for use in Unity.
- Improve existing assets to match the game’s visual direction.
- Maintain a consistent style across different minigames.
- Work within agreed polygon, texture, and memory budgets.
- Collaborate with the team to review and refine your work inside the game.
About you
- You have a strong portfolio of 3D art created for games.
- You’re proficient in Blender, Maya, 3ds Max, or equivalent software.
- You’re comfortable with Substance Painter
- You understand topology, UV mapping, baking, and asset optimisation.
- You have a strong eye for shape, proportion, colour, and materials.
- You welcome feedback and can take assets from a brief through to delivery.
Experience with Unity, mobile games, rigging, or animation would be a plus.
Why join
You’ll create assets that players interact with every day and contribute directly to the visual identity of a growing game. There’s room to bring ideas, explore styles, and develop your work alongside a collaborative team.
Apply
Send your portfolio and a brief introduction. For collaborative projects, explain which assets you created. Selected wireframes and texture breakdowns are welcome.