3D Artist — Unity
About us
We’re working on a groundbreaking mobile gaming project that brings together football and cognitive training. We’re building an experience with a distinctive visual identity, compelling gameplay, and the energy of competitive sport.
We’re looking for a 3D Artist to take ownership of our in-game visuals. This is a hands-on role covering asset creation and scene presentation in Unity, working closely with our engineers and UI/UX designer.
The role
- Help define the game’s art style and maintain consistency across its minigames.
- Create and improve 3D models, textures, and materials.
- Build and polish scenes in Unity through lighting, composition, and visual effects.
- Assess existing artwork and identify where improvements will have the greatest impact.
- Collaborate with engineers to achieve strong visuals within mobile performance budgets.
- Establish practical workflows and reusable assets as the project grows.
About you
- You have a strong portfolio of game art, including finished scenes in Unity.
- You’re confident modelling and texturing in Blender, Maya, or equivalent tools.
- You have a strong eye for lighting, colour, composition, and detail.
- You’ve worked on mobile games and understand the constraints of real-time rendering.
- You’re comfortable taking work from an initial visual direction through to its final appearance in the game.
- You communicate clearly and enjoy collaborating across art, design, and engineering.
Why join
You’ll have meaningful creative ownership and the opportunity to shape the appearance of an ambitious game, with an engineering team alongside you to bring it to life.
Apply
Send your portfolio and a brief introduction. Please highlight work you personally created and include examples running in Unity, ideally on mobile.