2D Artist / Spine Animator (Casual Games)
Penalty Crash
Responds Quickly
to $1500
We are Penalty Crash, a small studio creating casual mobile and web games. We are looking for a 2D artist who not only draws but also brings characters and objects to life in Spine.
Responsibilities:
- Create modern 2D designs for game screens, UI, characters, objects and effects.
- Prepare assets for animation (slicing, rigging, layers).
- Animate characters, objects and UI in Spine 2D (idle, win/lose, transitions, effects).
- Export animations for game engines and coordinate with developers.
- Keep a consistent project style and suggest your own ideas.
Requirements:
- 2+ years of experience in 2D game art (portfolio required).
- Commercial experience in casual, hyper-casual or mobile games.
- Strong Spine 2D skills (meshes, IK, skins, events).
- Photoshop / Illustrator / Figma or similar tools.
- Understanding of current casual game trends: clean, bright, "juicy" style.
- Attention to detail, independence, ability to meet deadlines.
Nice to have:
- Experience with After Effects and VFX for games.
- Understanding of Spine integration in Unity / Pixi.js / Cocos.
- Experience in small teams or freelancing.
We offer:
- Remote work and a flexible schedule.
- Full-time or project-based work, your choice.
- Up to $1500โ2000 per month for experienced candidates.
- Interesting game projects with no bureaucracy and direct contact with the client.
Please include a link to your portfolio with Spine animation examples in your application.
Required skills experience
Spine 2D
1 year
Adobe Photoshop
6 months
Adobe Illustrator
6 months
Figma
6 months
Adobe After Effects
6 months
Unity
6 months
Pixi.js
6 months
Required languages
English
A1 - Beginner
Ukrainian
B2 - Upper Intermediate
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