Team Lead – Mobile Game (4v4 Hero Arena Shooter)
Team Lead – Mobile Game (4v4 Hero Arena Shooter)
Project
We are building a competitive mid-core 4v4 hero arena shooter for mobile — a live-service game focused on fast-paced gameplay, smooth performance, and regular content updates. The project uses a modern Unity tech stack with heavy emphasis on DOTS/ECS and Netcode for Entities.
Responsibilities
• Lead and manage the development team: planning, task distribution, tracking deadlines and quality.
• Set up and maintain development processes (Agile/Scrum, sprints, retros, DevOps practices).
• Conduct code reviews and mentor developers, helping the team grow.
• Work with the tech director/architect to help define the project's technical direction.
• Participate in requirements analysis and task breakdown together with game designers and producers.
• Ensure adherence to code quality, testing, and release standards.
• Balance management responsibilities with hands-on development work as needed.
• Communicate status and risks to stakeholders.
Requirements
• 5+ years of experience building mobile games in Unity.
• 2+ years of experience as a Team Lead or in a similar leadership role.
• Experience managing a development team (task assignment, prioritization, mentoring).
• Strong understanding of software architecture, asynchronous programming, and error handling.
• Hands-on experience with DI, ECS (DOTS), and Netcode for Entities.
• Experience with Addressables, Animator, analytics, and A/B testing tools.
• Full-cycle mobile game development experience with a solid understanding of performance constraints.
• Experience working with high-scale, data-driven projects and backend services.
• Proactive, self-driven, with excellent communication skills.
Nice to Have
• Experience building Unity Editor extensions or content-authoring pipelines.
• Previous work with live ops or games-as-a-service products.
• Experience with DI pattern
and MessagePipe.
• Knowledge of automated testing, CI/CD pipelines, and remote content delivery.