3D Artist with Character Hair Grooming experience
On behalf of our client, we are looking for a 3D Artist with Character Hair Grooming experience.
About the Role
We are looking for an experienced Hair Groomer / Digital Human Groom Artist to create highly realistic hairstyles and hair assets for next-generation digital humans used in interactive live casino experiences.
The role focuses specifically on hair and hairstyle production for photorealistic digital characters using Unreal Engine and MetaHuman technology.
Responsibilities:
- Create high-quality, photorealistic hair and hairstyles for digital human characters
- Own the hair grooming process from hairstyle references through production-ready assets
- Create and refine scalp hair, hairlines, flyaways, and other details required for realistic characters
- Produce different hairstyles and variations for multiple digital characters
- Ensure hair assets maintain realism from different camera angles and lighting conditions
- Prepare and optimize hair assets for MetaHuman characters and Unreal Engine
- Work closely with character, face, body, and animation specialists
- Troubleshoot visual and technical issues related to digital hair
- Balance visual quality with real-time performance requirements
- Maintain consistency and quality across the character library
Requirements:
- 5+ years of experience as a 3D Artist
- 2+ years of experience with Game / Real-time or VFX Character Pipelines
- 1+ year of Character Hair Grooming experience with examples
- Experience with XGen, Ornatrix, Yeti, Houdini Groom, or similar tools - must-have
- Real production experience with photorealistic human character production
- Experience creating realistic hair, hairlines, eyebrows/facial hair when required
- Understanding of human anatomy and high-end character assets
- Experience taking groom assets through to production
- Strong portfolio demonstrating photorealistic human hairstyles and hair assets
- Strong understanding of hair structure, hairlines, volume, layering, and natural hair behaviour
- Ability to work independently and deliver polished assets from references
- Strong attention to visual detail
Nice to Have:
- Unreal Engine
- MetaHuman
- Real-time character production
- Groom-based hair workflows
- Performance optimization of real-time hair
- Digital humans
- AAA games or high-end game cinematics
- VFX / animation character production
- Photorealistic character pipelines
Company offers:
- Long-term employment with possibilities for professional growth
- Fully remote work
- Reasonably flexible schedule
- 15 days of paid vacation
- Regular performance reviews