Middle + UI/UX Designer (Slots) - iGaming/Betting
Employment: Full-time
Salary: $1,800โ2,500 net (depending on interview results and experience)
Probation Period: 1 month (salary during probation depends on the candidate's actual range)
About the Project
We're building two real-money iGaming products โ a slots experience and a live CCTV-based betting product โ with real-time interaction at their core. You'll design mobile-first interfaces where users place bets, cash out in a single tap, and watch rounds and multipliers unfold live. The work spans game UX, platform flows, and a shared design system, with a strong focus on scenarios and metrics rather than just polished screens.
Responsibilities
- Design user scenarios, wireframes, and interactive prototypes (Figma) for both products.
- Build mobile-first interfaces: vertical screen, live player above the controls, one-tap bet/cash-out, round and multiplier display.
- Design slot game UX: round mechanics, autoplay, bonuses, character states, win/loss screens.
- Build and maintain the design system (components, design tokens) in sync with the front-end (Tailwind/Framer Motion) and deliver clean handoffs.
- Design platform flows: onboarding, KYC, wallet (deposits/withdrawals), VIP, notification center, Provably Fair verification page.
- Improve metrics through design: work with product analytics (PostHog) and take part in A/B tests and hypotheses alongside CRM/Retention.
Requirements (must-have)
- Experience in iGaming/gaming/fintech, with knowledge of gaming and betting mechanics.
- 3+ years in product UI/UX (web/mobile) with a strong portfolio of real products.
- Expert in Figma (auto-layout, components, variants, prototyping) and experience designing design systems.
- Confident mobile-first approach and an understanding of interface responsiveness/performance.
- Ability to think in scenarios and metrics, not just "beautiful screens"; clean developer handoffs.
- Working-level English.
Nice to Have
- Motion/micro-animations (principles, specifications for Framer Motion), UX research.
- HTML/CSS understanding at a "speak the same language as developers" level; familiarity with gamification (missions, tournaments, VIP).
Red Flags
Working solely through AI (inability to think independently), attempts at deception, arrogance, inability to work in a team.