Middle + UI/UX Designer (Slots) - iGaming/Betting

to $2500

Employment: Full-time

Salary: $1,800โ€“2,500 net (depending on interview results and experience)

Probation Period: 1 month (salary during probation depends on the candidate's actual range)

 

About the Project

We're building two real-money iGaming products โ€” a slots experience and a live CCTV-based betting product โ€” with real-time interaction at their core. You'll design mobile-first interfaces where users place bets, cash out in a single tap, and watch rounds and multipliers unfold live. The work spans game UX, platform flows, and a shared design system, with a strong focus on scenarios and metrics rather than just polished screens.

 

Responsibilities

  • Design user scenarios, wireframes, and interactive prototypes (Figma) for both products.
  • Build mobile-first interfaces: vertical screen, live player above the controls, one-tap bet/cash-out, round and multiplier display.
  • Design slot game UX: round mechanics, autoplay, bonuses, character states, win/loss screens.
  • Build and maintain the design system (components, design tokens) in sync with the front-end (Tailwind/Framer Motion) and deliver clean handoffs.
  • Design platform flows: onboarding, KYC, wallet (deposits/withdrawals), VIP, notification center, Provably Fair verification page.
  • Improve metrics through design: work with product analytics (PostHog) and take part in A/B tests and hypotheses alongside CRM/Retention.

 

Requirements (must-have)

  • Experience in iGaming/gaming/fintech, with knowledge of gaming and betting mechanics.
  • 3+ years in product UI/UX (web/mobile) with a strong portfolio of real products.
  • Expert in Figma (auto-layout, components, variants, prototyping) and experience designing design systems.
  • Confident mobile-first approach and an understanding of interface responsiveness/performance.
  • Ability to think in scenarios and metrics, not just "beautiful screens"; clean developer handoffs.
  • Working-level English.

 

Nice to Have

  • Motion/micro-animations (principles, specifications for Framer Motion), UX research.
  • HTML/CSS understanding at a "speak the same language as developers" level; familiarity with gamification (missions, tournaments, VIP).

 

Red Flags

Working solely through AI (inability to think independently), attempts at deception, arrogance, inability to work in a team.

Required skills experience

Figma 3 years
UI/UX Design 3 years
Product Design 3 years
Design Systems 2 years
Mobile First 2 years
Prototyping 3 years

Required domain experience

Gambling 1 year

Required languages

English B2 - Upper Intermediate
Ukrainian Native
Russian Native
Framer Motion, Motion Design, Micro-animations, HTML/CSS, UX Research, PostHog, Gamification, A/B Testing, Tailwind CSS, iGaming
Published 11 August
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13 applications
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