Roblox Gameplay Scripter (Luau)

to $3000
Product

We're looking for a Roblox Gameplay Scripter to own the development of a game from an empty project to a published and monetized title.

 

You'll be the sole gameplay developer on the project. Art, UI/UX, icons, and marketing are handled by our internal team—you'll focus on building the game according to a detailed written specification.

 

Tech Stack:

  • Luau (Roblox)
  • Roblox Studio + Rojo (code lives locally, synced with Studio)
  • Git
  • Knit (services/controllers)
  • ProfileStore
  • DataStores
  • MarketplaceService
  • AI coding tools (Claude Code, Codex, Cursor) — required and used daily
  • Basic Blender skills (importing/fixing FBX assets) are a plus

     

What We're Looking For:

  • 2+ years of commercial game development experience
  • Strong Luau/Lua skills
  • Solid understanding of OOP, modular architecture, and typed code
  • Strong knowledge of Roblox client-server architecture:
    • server-authoritative state
    • validated RemoteEvents/RemoteFunctions
  • Experience designing robust player persistence systems:
    • save schemas
    • autosaves
    • backups
    • data migrations
  • Experience building game economy and progression systems:
    • multiple currencies
    • exponential progression
    • prestige mechanics
    • offline earnings
  • Monetization experience:
    • Game Passes
    • Developer Products
    • idempotent ProcessReceipt
    • analytics integration
  • Comfortable with CFrames, vectors, raycasting, physics, and camera systems
  • AI-first mindset — you use AI coding assistants extensively, know how to write effective prompts, and can review, validate, and improve AI-generated code

 

  • Nice to have:
    • published Roblox games
    • mobile F2P experience (LiveOps, IAP, retention)

 

Responsibilities:

  • Own a complete Roblox title from architecture to release
  • Implement gameplay, progression, persistence, economy, and monetization
  • Work from detailed written specifications and deliver working, verified implementations
  • Build systems using our internal library of reusable gameplay playbooks and contribute improvements back to it
  • Ship on short, fixed release cycles—from concept to publication—with the next title always ready in the pipeline

 

What We Offer:

  • 💰 Up to $3,000/month
  • 🌍 Fully remote
  • 🎮 Full ownership of your project with no micromanagement
  • 🤖 Paid AI tools and an AI-first development workflow
  • 📈 Live games with real players and real revenue

 

Hiring Process:

We use a paid technical test assignment.

You'll implement a single gameplay system from a written specification and submit:

  • working code;
  • proof that the system runs and functions correctly.

Required languages

English A2 - Elementary
OOP, Lua, Roblox, Roblox Studio
Published 3 August
11 views
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4 applications
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