Game Designer (Generalist) โ Mobile Game
$$
Product
What are you working on?
The name of the project: Fight For America: Country War / Ultimate Disc
Stage of the project: Release
Genres: Hybrid Casual
Platforms: Mobile, iOS, Android
Responsibilities:
- Design and document game features end-to-end: core mechanics, meta systems, and progression.
- Own game balance and economy tuning โ configure values, model progression curves, and iterate.
- Create clear, actionable design documentation (GDDs, feature specs, flowcharts) for developers and artists.
- Research market trends and competitor titles in the hybrid casual space to generate feature ideas.
- Set up and tune content in Unity (levels, configs, ScriptableObjects) โ no coding required, but hands-on work in the editor is expected.
Qualifications:
- 2+ years of experience as a game designer on mobile projects, ideally hybrid casual or casual.
- Strong generalist skill set: comfortable with systems design, level design, economy balancing, and UX flows.
- Solid understanding of F2P monetization and retention mechanics.
- Hands-on experience with Unity editor (scenes, prefabs, configs).
- Proficiency with spreadsheets for balancing and economy modeling.
- Excellent communication skills and ability to collaborate with cross-functional teams.
- Passion for gaming and a deep understanding of player behavior and preferences.
Nice to have:
- Shipped at least one hybrid casual or casual title.
- Experience with level design tools or procedural content.
Why do we enjoy working here?
- Fully remote position
- The possibility of self-realization
- Creative and career growth
- A friendly team of professionals
- An interesting innovative project
- Competitive salary
- Paid vacations and sick leave
Required skills experience: Game Design
Required languages
English
B1 - Intermediate
Ukrainian
Native
Published 24 July
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