Unreal Engine AI Programmer
$$$$
Product
We are looking for a Technical AI Programmer to own AI systems for our multiplayer shooter. They will build smart, combat-driven AI for bots, drones, bosses, and gameplay scenarios across PvE and PvPvE modes.
This is a full-time remote role, and we welcome applications from anywhere in the world, provided your working hours align reasonably with our core office time zones (CET).
Key Responsibilities:
- Build AI systems in Unreal Engine 5 using Behavior Trees, EQS, and AI Perception
- Develop AI for bots (TDM, BR, Extraction), drones, turrets, and bosses
- Implement combat behaviors: cover, flanking, aggression, retreat, squad coordination
- Create traversal AI: parachute, grapple, mantle, and navigation systems
- Design boss AI with phases, abilities, and attack patterns
- Support gameplay systems like side quests, hostage rescue, and extraction scenarios
- Tune AI for balance, readability, and combat feel
Ensure AI works correctly in multiplayer (PvPvE and team modes)
Requirements:
- Strong Unreal Engine AI experience (UE4/UE5)
- Experience with Behavior Trees, EQS, AI Perception, Navigation
- Shooter AI experience (FPS/TPS games)
- Understanding of multiplayer AI behavior and replication basics
- Strong Blueprints skills and C++
Nice-to-Haves:
- Experience with extraction or battle royale games
- Boss AI / multi-phase encounter design experience
- Knowledge of traversal systems (grapple, parachute, mantling)
- Shipped multiplayer shooter experience
Required skills experience
Unreal Engine 5
6 years
Behavior trees
6 years
AI-driven
6 years
Blueprints
6 years
C/C++
6 years
Required domain experience
Gamedev
5 years
Required languages
English
B2 - Upper Intermediate
Published 22 July
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