3D Artist for Game (props)
We're looking for a 3D artist to create a set of game props (3D environment objects) for a casual game built in Unity. The work is based on a provided reference and is scoped to a few hours.
Scope of work:
Model a defined number of 3D props in a single, consistent visual style that matches the supplied reference. Models should be optimized for a casual game and fully ready for integration into Unity.
Requirements:
- Experience in 3D modeling of game assets (props, environment) for mobile or casual games
- Ability to accurately match a given art style from reference
- Clean topology, correct proportions, optimized polycount for casual/mobile
- Proper UV unwrapping and tidy textures; understanding of PBR workflow (if needed)
- Proficiency in 3D software (Blender, Maya, 3ds Max, etc.)
- Knowledge of Unity's technical requirements: correct export (FBX), scale, pivots, naming, optimization
- Fast turnaround and the ability to deliver within a short timeframe
- Flexibility and quick adaptability to feedback and adjustments during the process
- Punctuality and clear communication
โ ๏ธ Required: a portfolio with relevant 3D work must be attached to your application. Applications without a portfolio will not be considered.
Terms:
A one-off task of a few hours. Ongoing collaboration possible based on results.
If this sounds interesting, get in touch, attach your portfolio, and include your cost per hour.
Looking forward to hearing from you!