3D Artist for Game (props)

$$$

We're looking for a 3D artist to create a set of game props (3D environment objects) for a casual game built in Unity. The work is based on a provided reference and is scoped to a few hours.

Scope of work:
Model a defined number of 3D props in a single, consistent visual style that matches the supplied reference. Models should be optimized for a casual game and fully ready for integration into Unity.

Requirements:

  • Experience in 3D modeling of game assets (props, environment) for mobile or casual games
  • Ability to accurately match a given art style from reference
  • Clean topology, correct proportions, optimized polycount for casual/mobile
  • Proper UV unwrapping and tidy textures; understanding of PBR workflow (if needed)
  • Proficiency in 3D software (Blender, Maya, 3ds Max, etc.)
  • Knowledge of Unity's technical requirements: correct export (FBX), scale, pivots, naming, optimization
  • Fast turnaround and the ability to deliver within a short timeframe
  • Flexibility and quick adaptability to feedback and adjustments during the process
  • Punctuality and clear communication

โš ๏ธ Required: a portfolio with relevant 3D work must be attached to your application. Applications without a portfolio will not be considered.

Terms:
A one-off task of a few hours. Ongoing collaboration possible based on results.

If this sounds interesting, get in touch, attach your portfolio, and include your cost per hour.

Looking forward to hearing from you!

Required languages

Published 20 July
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