Android Game Developer (Kotlin + libGDX) โ€” Middle+/Senior

$$$
Product

 

About Us: We are a product-driven company. We build high-load, performance-driven mobile products where game mechanics meet complex data infrastructure. We are looking for an expert who treats code performance with the same focus as game logic.
 

The Role

  • Development: Build and maintain mobile game mechanics using Kotlin + libGDX.
  • Performance: Optimize frame rates, memory usage, and app footprint for a wide range of Android devices.
  • Integrations: Bridge the game engine with native Android services (Firebase, AppsFlyer, WebView, and custom SDKs).
  • Architecture: Write clean, modular, and scalable code.

Our Ideal Candidate

  • Experience: 3+ years in professional Android development.
  • Tech Stack: Proven commercial experience with Kotlin and libGDX.
  • English: Upper-Intermediate (B2) or higher for team collaboration and documentation.
  • Technical Depth: Solid understanding of the Android lifecycle, memory management, and build systems (Gradle).
  • Portfolio: Published projects on the Google Play Store you are proud of.

โš ๏ธ Note: Hands-on libGDX experience is mandatory. Candidates with only Unity experience or purely enterprise/backend backgrounds without game dev experience are not a match for this role.
 

What We Offer

  • Remote: 100% remote-first work environment.
  • Product: High-traffic B2C products with real-world impact.
  • Autonomy: Fast decisions, no bloated processes, and a direct voice in technical strategy.
  • Growth: Competitive compensation and a role that evolves with the business.
     

How to Apply

Please send a link to your GitHub or Portfolio. We value clean code and technical skills over long resumes.

 

Required skills experience

Kotlin 2 years

Required languages

English B2 - Upper Intermediate
Ukrainian Native
libGDX Framework
Published 18 May
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