Android Game Developer (Kotlin + libGDX) โ Middle+/Senior
$$$
Product
About Us: We are a product-driven company. We build high-load, performance-driven mobile products where game mechanics meet complex data infrastructure. We are looking for an expert who treats code performance with the same focus as game logic.
The Role
- Development: Build and maintain mobile game mechanics using Kotlin + libGDX.
- Performance: Optimize frame rates, memory usage, and app footprint for a wide range of Android devices.
- Integrations: Bridge the game engine with native Android services (Firebase, AppsFlyer, WebView, and custom SDKs).
- Architecture: Write clean, modular, and scalable code.
Our Ideal Candidate
- Experience: 3+ years in professional Android development.
- Tech Stack: Proven commercial experience with Kotlin and libGDX.
- English: Upper-Intermediate (B2) or higher for team collaboration and documentation.
- Technical Depth: Solid understanding of the Android lifecycle, memory management, and build systems (Gradle).
- Portfolio: Published projects on the Google Play Store you are proud of.
โ ๏ธ Note: Hands-on libGDX experience is mandatory. Candidates with only Unity experience or purely enterprise/backend backgrounds without game dev experience are not a match for this role.
What We Offer
- Remote: 100% remote-first work environment.
- Product: High-traffic B2C products with real-world impact.
- Autonomy: Fast decisions, no bloated processes, and a direct voice in technical strategy.
- Growth: Competitive compensation and a role that evolves with the business.
How to Apply
Please send a link to your GitHub or Portfolio. We value clean code and technical skills over long resumes.
Required skills experience
| Kotlin | 2 years |
Required languages
| English | B2 - Upper Intermediate |
| Ukrainian | Native |
libGDX Framework
Published 18 May
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