TAP Manager (Team, Account, Project)
TAP stands for Team, Account, and Project. A TAP Manager at Codebridge is a hybrid lead who keeps three plates spinning at once: guiding a design team, owning the client relationship, and steering delivery so projects land on time and with real product value.
This role is ideal for a UI/UX designer ready to grow into leadership. You should have a confident grasp of modern product design practices —speak the language of Figma, evaluate usability and consistency, and translate business goals into clear, testable design work.
What you’ll do
- Review design output for quality and coherence
- Turn fuzzy business needs into crisp design briefs
- Keep clients in the loop and help the team ship usable, on-brand, on-time results
Responsibilities:
What we expect from the candidate in interaction with customers:
- Communicate with clients in fluent English (preferably without accent), in writing and on calls
- Present effectively: run calls, ask the right questions, listen, and present the company and team
- Clarify project details: scope, requirements, expectations, deadlines, budget, etc
- Do follow-ups after meetings; keep the client informed about status and next steps
- Work on customer satisfaction: collect regular feedback and improve quality and client “happiness”
- Handle possible negative feedback and rare conflict situations
- Do account management: see the big picture of the client, understand their strategic goals, and regularly explore how Codebridge can still be helpful
Use AI to speed up client comms (drafting structured follow-ups, summarizing calls, preparing option lists and risk notes)
As part of interaction with UI/UX design teams:
- Set clear tasks for the UI/UX team or for each designer individually
- Review and refine project requirements together with the UI/UX designer
- Work on test assignments together with designers: co-plan the approach, review iterations, and approve the final submission (no “fire-and-forget”)
- Hold daily check-ins with designers (short stand-ups to sync priorities, blockers, next steps
- Run regular 1-to-1s (weekly or biweekly) for feedback, growth, and early issue detection
- Track workload and utilization; balance assignments to avoid idle time and overload
- Maintain designer reporting (utilization, progress, risks, next milestones) and keep data up to date
- Control performance: quality of deliverables sent to the client, meeting deadlines, and staying within budget
- Monitor and maintain team spirit; keep the team aligned and working well together
As part of project management:
- Simple plan & checkpoints. Create a short plan in the tracker: milestones, demo dates, acceptance dates, and who is responsible for what
- Budget control. Track estimate vs. burn-rate; flag variances early and offer options
- Tracker hygiene. Keep tasks owned, estimated, dated, and updated daily (no stale items)
- Monitor project health continuously. Watch scope, timeline, quality, risks every day
- Plan team workload. Balance assignments, know when projects end, prevent idle/overload
- After completion, publish case artifacts. Ensure credentials and case design are created; update Upwork and Behance profiles
Requirements:
- Fluent English for calls and written communication
- UI/UX literacy: you can review Figma files (auto-layout, components/variants, basic design systems), judge usability/consistency, and turn business goals into clear design tasks
- Client comms: run structured calls, ask good questions, write concise follow-ups, keep stakeholders in the loop
- Planning & tracking: keep a simple plan with milestones/checkpoints; maintain tracker hygiene (owners, estimates, dates, statuses updated daily)
- Budget basics: understand estimate vs. burn-rate and flag variances early
- Team routines: daily check-ins, regular 1-to-1s, basic reporting on utilization/progress/risks
- Mindset: Responsibility, Independence, Diligence, Ownership, Critical thinking
- Time overlap: work within agreed core hours and reply within a reasonable response SLA during those hours
Nice to have:
- Hands-on background in UI/UX design or design-ops
- Experience with US/EU clients and multiple parallel projects
- Practice with SOW / Change Requests / Acceptance criteria
- Experience preparing case artifacts (Upwork/Behance/Dribbble) after delivery
We Offer:
- Leadership track: expand your management experience and take ownership of team, client, and project outcomes
- Product impact: influence outcomes, not just pixels—from business goals to shipped product
- Direct client work: regular communication with US/EU clients, transparent interaction without middle layers
- Design-driven culture: we value strong design judgment; decisions are grounded in logic and product impact
- Generous time off: 20 paid vacation days and 15 sick-leave days annually to recharge
- Professional development: compensation for courses, certifications, and other learning opportunities
- Flexible work options: work remotely or join us in our modern Kyiv office
Recruitment Process:
1. Initial Screening (Application Form)
2. English Test & Technical Assignment
3. Final Interview
4. Job Offer
Required languages
| English | B2 - Upper Intermediate |
| Ukrainian | Native |