Unreal Engine Technical Artist / 3D Artist

$$$

James Cook Media, Inc. is looking for an Unreal Engine Technical Artist or 3D Artist with strong UE5 skills to compose photorealistic outdoor environments for an internal R&D simulation platform. You will own the visual quality of the project end to end: world building with geospatial terrain streaming and high-fidelity asset libraries, lighting and atmosphere design, asset modeling for in-scene actors, VFX, and the asset pipeline that ties it all together.

 

This is hands-on production work with strict performance constraints. Photorealism is the goal, but it has to ship within frame budget on consumer hardware. If you enjoy the craft of making real-world locations feel believable while staying disciplined about poly count and draw calls, this role is a good fit.

 

Engagement

 

  • Type: Project-based contract or part-time
  • Location: Remote, Ukraine-based
  • Duration: ~3 months with possibility of extension
  • Start date: May 15
  • Compensation: Competitive, discussed during screening call

 

What you'll do

 

  • Build photorealistic outdoor environments combining real-world terrain streaming with high-quality close-range asset libraries
  • Author multiple lighting and weather presets per scene (clear, overcast, dusk, night) with full control over atmospheric and sky systems
  • Model and material a small number of in-scene actors with proper LOD strategy, damage states, and material variants
  • Author VFX for environmental effects and in-scene events
  • Own the asset pipeline: import workflow, naming conventions, folder structure, LOD policy, texture compression, performance budgets
  • Profile and optimize to hit interactive frame rates on consumer-class hardware at 1440p
  • Collaborate closely with the engine programmer on integration, the engineering lead on requirements, and tooling team on in-editor authoring helpers

 

Required skills

 

  • 5+ years of production 3D work in real-time engines, with at least 2 years in Unreal Engine (UE5 specifically preferred)
  • Experience in geospatial streaming workflow (Google 3D Tiles, Cesium ion, georeference origin handling) or willingness to ramp up quickly with strong UE5 fundamentals
  • Strong UE5 environment art skills - terrain blending, foliage placement, material variants, ground integration of imported assets
  • Lighting and atmosphere mastery - dynamic and baked GI, sky and atmosphere systems, post-process, color grading, time-of-day systems
  • Good understanding of performance trade-offs - draw calls, overdraw, shader complexity, LOD strategy, virtualized geometry
  • VFX authoring at production quality
  • Performance profiling with engine tools; ability to diagnose draw call, overdraw, and shader complexity issues
  • Asset pipeline discipline: clean folder structure, naming conventions, version control hygiene
  • Strong sense of composition and craft - the difference between dropped assets and an intentional scene

 

Nice to have

 

  • Cesium for Unreal hands-on experience
  • Quixel Megascans proficiency including Bridge integration
  • Niagara for VFX authoring
  • Lumen and Nanite production experience
  • TSR and DLSS configuration experience
  • Sky Atmosphere, Volumetric Clouds, Exponential Height Fog tuning
  • Material authoring beyond defaults (custom shader graphs, layered materials)
  • World Position Offset / Pivot Painter for foliage wind effects
  • Previous work on simulation, training, or visualization projects (not just games)
  • Familiarity with photogrammetry workflows
  • Comfort with Blueprint scripting for editor utilities
  • Git or Perforce experience

 

If parts of this stack are new to you but UE5 fundamentals are solid, that is fine - we have a structured ramp-up window in the first phase of the project.

 

Application process

 

  1. Send us:
    • Your CV
    • Either a portfolio (link or PDF) demonstrating relevant UE5 outdoor environment work with photorealistic terrain and lighting, or be ready to complete a short test task (~4-8 hours)
    • A short note (5-10 sentences) on your favorite scene you've worked on and why
    • Availability and earliest start date
  2. Initial screening call (30 minutes) - mutual fit, scope discussion, compensation, technical baseline questions
  3. Portfolio review or test task (if no relevant portfolio piece) - a small, focused UE5 scene demonstrating a photoreal outdoor prototype. Detailed brief provided.
  4. Final discussion (60 minutes) - we walk through your work together, discuss decisions, and finalize terms

 

We aim to make decisions within 2 weeks of receiving an application. Honest feedback at every stage.

Required skills experience

Unreal Engine 5 2 years

Required domain experience

Gamedev 5 years

Required languages

English B1 - Intermediate
Ukrainian C2 - Proficient
3D Artist, Unreal Engine 5, Environment Artist, Light, Lighting, VFX, Cesium, Google 3D Tiles
Published 1 May
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