Senior Animator / Technical Animator (Unity)
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About the Role
We’re looking for an experienced Animator / Technical Animator to create and integrate high-quality character and creature animations in Unity.
This role requires both strong animation fundamentals and technical understanding of Unity’s animation systems. You’ll work on gameplay-critical animations, ensuring they are responsive, readable, and production-ready.
Responsibilities
- Create high-quality animations for characters (humanoid & non-humanoid)
- Integrate and configure animations in Unity
- Build and maintain Animator Controllers and state machines
- Ensure animation readability and responsiveness in gameplay
- Collaborate with design and engineering teams
- Deliver clean, structured, and scalable animation systems
Requirements
- 5+ years of commercial experience in game development
- Strong experience with Unity Animator
- Animator Controller, Blend Trees, Layers
- Animation Events, State Machines, State Machine Behaviours
- Strong animation skills in Autodesk Maya (Blender is a plus)
- Understanding of:
- Root Motion vs In-place animation
- Gameplay vs cinematic animation
- Authored vs procedural / IK animation
- Experience with:
- Rigging, retargeting, transitions, additive animation
- Animation parameters (trigger, bool, int, float)
- Experience with version control systems
- Ability to read technical specs and propose solutions
Nice to Have
- Technical Animator background
- Experience with rigging and skinning
- Procedural animation experience
- Familiarity with:
- Final IK, Animation Rigging, Cinemachine, Timeline
- Experience with combat/combo systems
- Experience in genres like: action, ARPG, metroidvania, platformers
- Integration of VFX/SFX via animation events
- Understanding of platform constraints (mobile/console/PC)
- Mocap cleanup experience
- Facial animation experience
- UX animation and gameplay readability awareness
Expected Deliverables
- Production-ready animation clips
- Properly imported and configured assets in Unity
- Structured Animator Controllers
- Clear parameter/state machine setup
- Timeline sequences (if required)
- Animations that feel responsive and polished in gameplay
Required languages
| English | C1 - Advanced |
Published 28 April
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