2D Artist for Dark Fantasy Roguelike Deckbuilder $
We are developing a dark fantasy roguelike deckbuilder inspired by Slay the Spire, built in Godot 4.6.
This is a solo-developed project (pre-alpha) with a fully playable prototype, and we are now looking for a talented 2D Artist to establish the gameโs visual identity.
๐ฎ Project Overview
- Genre: Roguelike Deckbuilder
- Theme: Dark fantasy dungeon crawler
- Tone: Ominous and mystical (dark magic, ancient crypts, forbidden power โ not gore/horror)
- Gameplay: Branching map progression, card-based combat, multiple playable characters
The first playable character is a Dark Wizard who channels arcane and corrupt magic.
๐จ Scope of Work
๐ Card Illustrations (47 total)
- Types:
- Attack (red)
- Skill (blue)
- Power (gold)
- Themes: Arcane energy, dark magic, corruption, defensive wards
- Size: 216 ร 312 px
- Must read clearly in-hand (5โ7 cards visible)
๐พ Enemy Sprites (Act 1)
Enemies include:
- Dungeon Imp
- Dungeon Rat
- Slime Wisp / Plague Wisp
- Curse Beetle
- Mould Blob
- Crypt Wurm
- Bone Shambler
- Bone Colossus (Elite)
- High Cultist (Elite)
- The Desecrator (Boss)
Each requires:
- Idle + attack animations
- Delivered as sprite sheets
๐ง Player Character โ Dark Wizard
- Visual: Purple robes, staff, arcane/dark magic
- Required animations:
- Idle
- Attack
- Cast
- Hit
- Death
โจ Additional Assets
Spell Icons (21):
- Offensive, defensive, utility, corruption removal
- ~48ร48 display size
Combat Backgrounds:
- Dungeon / crypt environments
Map Node Icons (8):
- Combat, elite, boss, event, shop, rest, treasure
UI Elements:
- Card frames
- HP / corruption bars
- Relic icons (22)
- Potion icons (8)
- Status effect icons
๐ฏ Art Direction
- Stylized (not realistic)
- Must remain clear and readable at small sizes
- Designed to work on dark backgrounds
- Strong silhouettes and visual clarity are critical
We are open to your artistic interpretation, but consistency and readability are key.
๐ Technical Requirements
- Format: PNG sprite sheets
- Consistent frame sizes for animations
- Clean, organized assets
- Engine: Godot (SpriteFrames system โ integration handled by us)
๐งฉ Current State
- Fully playable prototype
- Programmer art / placeholders in place
- Can provide build or video for context
๐ค Ideal Candidate
- Strong portfolio in 2D game art / sprite work / card art
- Experience with animations and sprite sheets
- Ability to maintain visual consistency across many assets
- Understanding of game readability and UI clarity
- Interest in dark fantasy themes
๐ค Collaboration
- Flexible scope (can be phased or milestone-based)
- Potential for long-term collaboration as the game expands
- Direct work with the developer
Weโre looking for an artist who can help define a strong, cohesive visual identity for a dark fantasy card game while keeping everything clear, readable, and game-ready.
Required languages
| English | B1 - Intermediate |
| Ukrainian | B1 - Intermediate |