2D Artist for Dark Fantasy Roguelike Deckbuilder $

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We are developing a dark fantasy roguelike deckbuilder inspired by Slay the Spire, built in Godot 4.6.

This is a solo-developed project (pre-alpha) with a fully playable prototype, and we are now looking for a talented 2D Artist to establish the gameโ€™s visual identity.

 

๐ŸŽฎ Project Overview

  • Genre: Roguelike Deckbuilder
  • Theme: Dark fantasy dungeon crawler
  • Tone: Ominous and mystical (dark magic, ancient crypts, forbidden power โ€” not gore/horror)
  • Gameplay: Branching map progression, card-based combat, multiple playable characters

The first playable character is a Dark Wizard who channels arcane and corrupt magic.

 

๐ŸŽจ Scope of Work

๐Ÿƒ Card Illustrations (47 total)

  • Types:
    • Attack (red)
    • Skill (blue)
    • Power (gold)
  • Themes: Arcane energy, dark magic, corruption, defensive wards
  • Size: 216 ร— 312 px
  • Must read clearly in-hand (5โ€“7 cards visible)

 

๐Ÿ‘พ Enemy Sprites (Act 1)

Enemies include:

  • Dungeon Imp
  • Dungeon Rat
  • Slime Wisp / Plague Wisp
  • Curse Beetle
  • Mould Blob
  • Crypt Wurm
  • Bone Shambler
  • Bone Colossus (Elite)
  • High Cultist (Elite)
  • The Desecrator (Boss)

 

Each requires:

  • Idle + attack animations
  • Delivered as sprite sheets

 

๐Ÿง™ Player Character โ€” Dark Wizard

  • Visual: Purple robes, staff, arcane/dark magic
  • Required animations:
    • Idle
    • Attack
    • Cast
    • Hit
    • Death

โœจ Additional Assets

 

Spell Icons (21):

  • Offensive, defensive, utility, corruption removal
  • ~48ร—48 display size

 

Combat Backgrounds:

  • Dungeon / crypt environments

 

Map Node Icons (8):

  • Combat, elite, boss, event, shop, rest, treasure

 

UI Elements:

  • Card frames
  • HP / corruption bars
  • Relic icons (22)
  • Potion icons (8)
  • Status effect icons

 

๐ŸŽฏ Art Direction

  • Stylized (not realistic)
  • Must remain clear and readable at small sizes
  • Designed to work on dark backgrounds
  • Strong silhouettes and visual clarity are critical

We are open to your artistic interpretation, but consistency and readability are key.

 

๐Ÿ›  Technical Requirements

  • Format: PNG sprite sheets
  • Consistent frame sizes for animations
  • Clean, organized assets
  • Engine: Godot (SpriteFrames system โ€” integration handled by us)

 

๐Ÿงฉ Current State

  • Fully playable prototype
  • Programmer art / placeholders in place
  • Can provide build or video for context

 

๐Ÿ‘ค Ideal Candidate

  • Strong portfolio in 2D game art / sprite work / card art
  • Experience with animations and sprite sheets
  • Ability to maintain visual consistency across many assets
  • Understanding of game readability and UI clarity
  • Interest in dark fantasy themes

 

๐Ÿค Collaboration

  • Flexible scope (can be phased or milestone-based)
  • Potential for long-term collaboration as the game expands
  • Direct work with the developer

 

Weโ€™re looking for an artist who can help define a strong, cohesive visual identity for a dark fantasy card game while keeping everything clear, readable, and game-ready.

Required languages

English B1 - Intermediate
Ukrainian B1 - Intermediate
Published 1 April
19 views
ยท
3 applications
Last responded 19 minutes ago
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