Unity Developer $$$$

About the Role

You will be responsible for creating and maintaining Unity editor tools and plugins for internal

production use. The role involves working with a wide range of gameplay mechanics inspired by

some of the most popular games in the world, building flexible systems that support rapid

development and iteration across different genres.

Responsibilities

  • Develop and iterate on gameplay features in Unity across multiple genres
  • Build and maintain custom editor tools, inspectors, and internal plugins
  • Design and improve scalable, user-friendly workflows for internal teams
  • Maintain and enhance existing systems, resolving bugs and performance issues
  • Collaborate with developers, tech artists, QA, and product stakeholders
  • Contribute to system architecture and technical design decisions
  • Write clean, maintainable, and scalable C# code in complex codebases
  • Work with multiple Unity rendering pipelines (Standard, URP, HDRP)
  • Document systems and support knowledge sharing across the team
    Requirements
  • 5+ years of professional experience in Unity development
  • Strong proficiency in C#/.NET, including architecture, debugging, performance
  • optimization, and asynchronous programming
  • Strong understanding of Unity architecture, patterns, and best practices, with the ability
  • to design scalable and maintainable systems in complex codebases
  • Strong written and spoken English
  • Experience with and enthusiasm for using AI tools in development workflows
  • Advanced GIT & version control systems knowledge
  • Extensive experience building gameplay systems and developer tools in Unity, including
  • custom editor tooling
  • Experience working with multiple Unity rendering pipelines (Standard, URP, HDRP)
  • across both 2D and 3D projects
  • Expertise working with task tracking tools (e.g. Jira, ClickUp, Monday)
  • Experience developing and maintaining Unity packages (internal or public)
  • Experience with common Unity frameworks and systems (e.g. Cinemachine, Zenject,
  • UniRx, tweening libraries)
  • Familiarity with Entity Component System (ECS)
  • Familiarity with Unity Timeline

Nice to Have

  • Experience building visual scripting systems, node-based tools, or blueprint-like
  • workflows for designers
  • Experience contributing to R&D initiatives aimed at improving product quality and team
  • efficiency
  • Experience working with Unreal Engine
  • Experience working with After Effects
  • Experience working with external 3D tools (e.g. Blender, Maya, 3ds Max)

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20 vacation days
10 sick days
public holidays

Required languages

English B2 - Upper Intermediate
Published 25 March
9 views
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2 applications
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