Principal Unreal Engine Architect / Tech Director
About the role
We are building a next-generation UE5 game with a strong focus on scalable architecture, advanced systems, and AI-driven gameplay.
We are looking for a Principal Unreal Engine Architect / Tech Director who will own the technical foundation of the project and help assemble and guide a senior engineering team.
Responsibilities
- Define and own UE5 project architecture
- Make core technical decisions (engine systems, performance budgets, pipelines)
- Design systems that scale (AI, gameplay, content, tooling)
- Establish coding standards, code review process, and technical guidelines
- Support and mentor senior engineers
- Work closely with gameplay, AI, and content teams
- Identify and mitigate technical risks early
Requirements
- 10+ years professional programming experience
- Strong Unreal Engine 4/5 C++ background
- Experience as Tech Director / Principal Engineer / Lead Architect
- Multiple shipped projects (PC / Console)
- Deep understanding of:
- Engine architecture
- Performance & optimization
- Production pipelines
- Comfortable owning high-impact technical decisions
Nice to have
- Experience with AI gameplay systems
- Multiplayer-aware architecture (even if SP-focused)
- Experience building or scaling teams
- Teaching / mentoring background
How to apply
Please include:
- Short summary of your technical focus
- Your role in shipped projects
- Links to GitHub / demos / talks (if available)
Required domain experience
| Gamedev | more than 10 years |
Required languages
| English | B2 - Upper Intermediate |
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