Game Audio Developer (Wwise)
We’re looking for an experienced Game Audio Developer to design and implement a reusable airport ambience audio system using Audiokinetic Wwise for Microsoft Flight Simulator (2020 / 2024).
This is a technical audio systems role — not music composition. You will focus on building scalable, data-driven audio behaviours that react dynamically to the environment, camera, and player context.
✈️ Project Overview
The goal is to create a modular, reusable airport ambience system that can be deployed across multiple airports and locations within MSFS.
The system should adapt intelligently to:
- Player position and proximity
- Camera view (cockpit / external / drone)
- Weather conditions
- Time of day
- Airport zones and activity levels
🛠 Responsibilities
- Design and build Wwise sound banks and audio hierarchies for airport ambience
- Implement spatialized and proximity-based audio (3D positioning, attenuation, occlusion)
- Create state- and parameter-driven audio logic (RTPCs, switches, states)
- Implement dynamic ambience variation based on:
- Location / zones (terminal, apron, runway, ramp)
- Weather (wind, rain, storms)
- Time of day (day/night transitions)
- Camera mode (interior vs exterior)
- Optimize audio performance and memory usage
- Deliver a clean, documented system that can be reused and extended
- Collaborate with developers and designers to ensure seamless integration
✅ Required Experience
- Strong experience with Audiokinetic Wwise
- Proven background in technical sound design or audio programming
- Experience implementing interactive audio systems in games or simulations
- Solid understanding of 3D audio, spatialization, attenuation, and RTPC workflows
- Ability to design scalable, reusable audio systems, not one-off sound setups
⭐ Nice to Have
- Experience with Microsoft Flight Simulator (2020 / 2024)
- Experience with Unity or Unreal Engine audio pipelines
- Familiarity with simulation or realism-focused projects
- Experience optimizing audio for performance in large-scale environments
- Knowledge of aviation soundscapes or airport operations
📦 Deliverables
- Fully implemented Wwise airport ambience audio system
- Organized Wwise project with sound banks and documentation
- Integration-ready setup suitable for MSFS
- Basic usage guide for extending the system to new airports
🕒 Engagement Details
- Project-based contract with potential for long-term collaboration
- Remote-friendly
- Flexible schedule with clear milestones
Required languages
| Ukrainian | C1 - Advanced |
📊
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