Senior Game Designer (Systems / Prototyping)
About Us
We are building a new mobile game studio from scratch, focused on the hybrid Tower Defense / Roguelike genre.
Our goal is to create and scale mobile games based on strong systems design, rapid prototyping, and idea validation โ not on long, data-blind production cycles.
The key strength of the studio is an accelerated development process enabled by deep process automation and our own internal template, which allows us to:
- quickly assemble game prototypes;
- scale content and systems without technical debt;
- rapidly test hypotheses and make data-driven decisions.
The studio is formed exclusively by senior specialists and operates in a fast, flexible format:
- minimal bureaucracy;
- maximum ownership and impact;
- strong focus on prototyping, iteration, and scaling.
The studio lead has 9+ years of experience in the game industry and long-term experience working with mobile publishers.
๐ฅ Team
The core team consists of three key roles:
- Unity Developer
- Game Designer
- Artist
Each team member has a clear area of responsibility. Prototypes are created through close collaboration between the Game Designer and the Unity Developer.
๐ฏ Role โ Senior Game Designer (Systems & Prototyping)
We are looking for a senior-level Game Designer (4+ years of experience) responsible for game ideas, systems, and game design decisions.
This is a hands-on systems design role โ no coding required โ but with deep responsibility for how the game systems actually work.
You will shape the vision of prototypes, design mechanics and economies, define rules and parameters, and work closely with the Unity Developer on iterative implementation.
๐ง Responsibilities
- Creating and developing prototype ideas in the Tower Defense / Roguelike genre
- Designing and balancing core mechanics, upgrade / perk / skill systems, equipment systems, character and meta-progression, and game economies
- Tuning enemy and level difficulty, growth curves, and scaling
- Documenting game systems, rules, and parameters for implementation
- Close collaboration with the Unity Developer on iterative prototypes
- Analyzing feedback and test results, improving the design
- Supporting the transition of validated prototypes into production
- Maintaining a high quality bar for game design decisions
โ Requirements (Must-have)
- 4+ years of commercial experience as a Game Designer
- Strong background in systems design
- Experience with mid-core / hybrid-casual mobile games
- Solid understanding of prototyping and iteration, balance and difficulty, free-to-play economies, and progression systems
- Ability to clearly articulate design decisions and translate them into implementation
- Experience with Tower Defense, Roguelike / Roguelite, or Auto-battler genres
- Experience with A/B testing or soft launches
- Understanding of LiveOps and retention mechanics
- Experience working in small teams
๐ What to Submit
Please send:
- CV
- Portfolio
- Examples of projects with a short description of the systems you worked on, your collaboration format with the team, and the project stage
๐ผ Work Format
- Full-time
- Fully remote
- Working in the European time zone
๐ What We Offer
- Participation in building a studio from scratch
- High level of influence on product and processes
- Fast, optimized development workflow
- Minimal bureaucracy
- Working with a team of senior specialists
- Revenue share for top candidates (discussed individually)