Senior 2D Artist

About Us
We are building a new mobile game studio from scratch, focused on the hybrid Tower Defense / Roguelike genre.
Our goal is to create and scale mobile games driven by strong visual design, fast prototyping, and idea validation — not by long, data-less production cycles.

A key feature of the studio is an accelerated development process powered by deep automation and a proprietary internal template that allows us to:

  • rapidly assemble game prototypes;
  • quickly test visual styles and UI solutions;
  • scale content without losing stylistic consistency.

The studio is composed exclusively of senior specialists and operates in a fast, flexible environment:

  • minimal bureaucracy;
  • maximum ownership and impact;
  • strong focus on prototypes, iteration, and scaling.

The studio lead has 9+ years of experience in the game industry and long-term collaboration with mobile publishers.
 

👥 Team

The core team consists of three key roles:

  • Unity Developer
  • Game Designer
  • Artist

Each team member has a clear area of responsibility. Visual decisions are created in close collaboration with the Game Designer and Unity Developer.
 

🎯 Role — Senior 2D Artist (UI/UX & Generalist)

We are looking for a senior-level 2D artist (4+ years of experience) who will own the entire visual layer of the game.

This is a hands-on generalist artist role with a strong focus on UI/UX for mobile games.
You will shape the visual style of prototypes, design UI, create characters, icons, and backgrounds, and work closely with the team on iterative implementation.
 

🧠 Responsibilities

  • Defining and evolving the game’s visual style
  • Designing and drawing UI/UX for mobile games
  • Creating UI elements: buttons, panels, cards, HUD, icons
  • Drawing characters, enemies, and bosses
  • Creating stylized mobile-friendly level backgrounds
  • Preparing and delivering assets for Unity integration
  • Close collaboration with the Game Designer and Unity Developer
  • Participating in iterations and improving visual solutions based on test results
  • Maintaining visual consistency and quality across the product
     

✅ Requirements (Must-have)

  • 4+ years of commercial experience as a 2D Artist in mobile games
  • Strong expertise in UI/UX and mobile visual hierarchy
  • Generalist skill set: UI, characters, icons, backgrounds
  • Experience creating a game’s visual concept from scratch
  • Excellent sense of color, composition, and style
  • Understanding of mobile-specific constraints (readability, simplicity, scale)
  • Active use of AI tools to accelerate work:
    • quick sketches, variations, concepts;
    • conscious quality–speed trade-offs during prototyping
  • Ability to unify, refine, and polish AI-generated results
  • Ability to work autonomously and take full ownership of outcomes
  • Experience working in small teams
     

📄 What to submit

Please send:

  • CV
  • Portfolio
  • Examples of projects where you built a game’s visual style from scratch (UI, characters, levels)
     

💼 Work format

  • Full-time
  • Fully remote
  • Working within European time zones
     

🚀 What we offer

  • Participation in building a studio from the ground up
  • High level of influence on the product’s visual vision
  • Fast, optimized development flow
  • Minimal bureaucracy
  • Collaboration with a senior-only team
Published 29 December 2025
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