Senior 2D Artist
About Us
We are building a new mobile game studio from scratch, focused on the hybrid Tower Defense / Roguelike genre.
Our goal is to create and scale mobile games driven by strong visual design, fast prototyping, and idea validation — not by long, data-less production cycles.
A key feature of the studio is an accelerated development process powered by deep automation and a proprietary internal template that allows us to:
- rapidly assemble game prototypes;
- quickly test visual styles and UI solutions;
- scale content without losing stylistic consistency.
The studio is composed exclusively of senior specialists and operates in a fast, flexible environment:
- minimal bureaucracy;
- maximum ownership and impact;
- strong focus on prototypes, iteration, and scaling.
The studio lead has 9+ years of experience in the game industry and long-term collaboration with mobile publishers.
👥 Team
The core team consists of three key roles:
- Unity Developer
- Game Designer
- Artist
Each team member has a clear area of responsibility. Visual decisions are created in close collaboration with the Game Designer and Unity Developer.
🎯 Role — Senior 2D Artist (UI/UX & Generalist)
We are looking for a senior-level 2D artist (4+ years of experience) who will own the entire visual layer of the game.
This is a hands-on generalist artist role with a strong focus on UI/UX for mobile games.
You will shape the visual style of prototypes, design UI, create characters, icons, and backgrounds, and work closely with the team on iterative implementation.
🧠 Responsibilities
- Defining and evolving the game’s visual style
- Designing and drawing UI/UX for mobile games
- Creating UI elements: buttons, panels, cards, HUD, icons
- Drawing characters, enemies, and bosses
- Creating stylized mobile-friendly level backgrounds
- Preparing and delivering assets for Unity integration
- Close collaboration with the Game Designer and Unity Developer
- Participating in iterations and improving visual solutions based on test results
- Maintaining visual consistency and quality across the product
✅ Requirements (Must-have)
- 4+ years of commercial experience as a 2D Artist in mobile games
- Strong expertise in UI/UX and mobile visual hierarchy
- Generalist skill set: UI, characters, icons, backgrounds
- Experience creating a game’s visual concept from scratch
- Excellent sense of color, composition, and style
- Understanding of mobile-specific constraints (readability, simplicity, scale)
- Active use of AI tools to accelerate work:
- quick sketches, variations, concepts;
- conscious quality–speed trade-offs during prototyping
- Ability to unify, refine, and polish AI-generated results
- Ability to work autonomously and take full ownership of outcomes
- Experience working in small teams
📄 What to submit
Please send:
- CV
- Portfolio
- Examples of projects where you built a game’s visual style from scratch (UI, characters, levels)
💼 Work format
- Full-time
- Fully remote
- Working within European time zones
🚀 What we offer
- Participation in building a studio from the ground up
- High level of influence on the product’s visual vision
- Fast, optimized development flow
- Minimal bureaucracy
- Collaboration with a senior-only team