Intern Computer Graphics Engineer (Unity Focus) Offline
About the Role
We are looking for an Intern Computer Graphics Engineer who is passionate about Unity and real-time 3D graphics and is eager to grow their skills in a professional environment.
This role is ideal for students, recent graduates, or self-taught developers who want to gain hands-on experience working with Unity, 3D assets, and real-time rendering as part of a supportive and collaborative team. You will work under the guidance of more experienced engineers and designers, contributing to our 3D visualization features while learning industry best practices.
This is an entry-level position. Commercial experience is NOT required.
What Youβll Do
- Assist in developing and improving 3D features in Unity
- Work with basic real-time rendering techniques (materials, lighting, textures)
- Integrate 3D assets into Unity scenes
- Help identify and fix simple graphics-related bugs
- Learn to profile and improve performance with guidance from the team
- Collaborate with designers and developers to implement visual features
What Weβre Looking For
Required (Entry-Level)
- Basic experience with Unity (projects, coursework, personal or academic work)
- Basic knowledge of C# for scripting in Unity
- Understanding of 3D concepts (meshes, materials, lighting, scenes)
- Ability to communicate in English (B2 / Upper Intermediate)Willingness to learn and take feedback
- We welcome candidates without commercial experience
Nice to Have (Not Required)
- Familiarity with Blender or another 3D tool (basic modeling, materials, or lighting)
Important Note for Candidates
This position is designed for interns and early-career developers.
If you have multiple years of commercial Unity or graphics engineering experience, this role may not be a good fit
Required skills experience
| Unity | 1 year |
| C# | 1 year |
| Real-Time Rendering | 6 months |
Required languages
| English | B2 - Upper Intermediate |
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