TAP Manager (Team, Account, Project)

TAP stands for Team, Account, and Project. A TAP Manager at Codebridge is a hybrid lead who keeps three plates spinning at once: guiding a design team, owning the client relationship, and steering delivery so projects land on time and with real product value. 

‍ 

This role is ideal for a UI/UX designer ready to grow into leadership. You should have a confident grasp of modern product design practices—speak the language of Figma, evaluate usability and consistency, and translate business goals into clear, testable design work. 

‍ 

What you’ll do 

Review design output for quality and coherence 

Turn fuzzy business needs into crisp design briefs 

Keep clients in the loop and help the team ship usable, on-brand, on-time results 

 

If you love design – and you’re ready to lead people, grow accounts, and own outcomes – this is your lane. 

 

Responsibilities: 

What we expect from the candidate in interaction with customers: 

  • Communicate with clients in fluent English (preferably without accent), in writing and on calls 
  • Present effectively: run calls, ask the right questions, listen, and present the company and team 
  • Clarify project details: scope, requirements, expectations, deadlines, budget, etc 
  • Do follow-ups after meetings; keep the client informed about status and next steps 
  • Work on customer satisfaction: collect regular feedback and improve quality and client “happiness.” 
  • Handle possible negative feedback and rare conflict situations 
  • Do account management: see the big picture of the client, understand their strategic goals, and regularly explore how Codebridge can still be helpful 
  • Use AI to speed up client comms (drafting structured follow-ups, summarizing calls, preparing option lists and risk notes) 

 

As part of interaction with UI/UX design teams: 

  • Set clear tasks for the UI/UX team or for each designer individually 
  • Review and refine project requirements together with the UI/UX designer 
  • Work on test assignments together with designers: co-plan the approach, review iterations, and approve the final submission (no “fire-and-forget”) 
  • Hold daily check-ins with designers (short stand-ups to sync priorities, blockers, next steps) 
  • Run regular 1-to-1s (weekly or biweekly) for feedback, growth, and early issue detection 
  • Track workload and utilization; balance assignments to avoid idle time and overload 
  • Maintain designer reporting (utilization, progress, risks, next milestones) and keep data up to date 
  • Control performance: quality of deliverables sent to the client, meeting deadlines, and staying within budget 
  • Monitor and maintain team spirit; keep the team aligned and working well together 

 

As part of project management: 

  • Simple plan & checkpoints. Create a short plan in the tracker: milestones, demo dates, acceptance dates, and who is responsible for what 
  • Budget control. Track estimate vs. burn-rate; flag variances early and offer options 
  • Tracker hygiene. Keep tasks owned, estimated, dated, and updated daily (no stale items) 
  • Monitor project health continuously. Watch scope, timeline, quality, risks every day 
  • Plan team workload. Balance assignments, know when projects end, prevent idle/overload 
  • After completion, publish case artifacts. Ensure credentials and case design are created; update Upwork and Behance profiles 

 

Requirements: 

  • Fluent English for calls and written communication 
  • UI/UX literacy: you can review Figma files (auto-layout, components/variants, basic design systems), judge usability/consistency, and turn business goals into clear design tasks 
  • Client comms: run structured calls, ask good questions, write concise follow-ups, keep stakeholders in the loop 
  • Planning & tracking: keep a simple plan with milestones/checkpoints; maintain tracker hygiene (owners, estimates, dates, statuses updated daily) 
  • Budget basics: understand estimate vs. burn-rate and flag variances early 
  • Team routines: daily check-ins, regular 1-to-1s, basic reporting on utilization/progress/risks 
  • Mindset: Responsibility, Independence, Diligence, Ownership, Critical thinking 
  • Time overlap: work within agreed core hours and reply within a reasonable response SLA during those hours 

     

Nice to have 

  • Hands-on background in UI/UX design or design-ops 
  • Experience with US/EU clients and multiple parallel projects 
  • Practice with SOW / Change Requests / Acceptance criteria 
  • Experience preparing case artifacts (Upwork/Behance/Dribbble) after delivery 

 

 

We Offer: 

  • Leadership track: a chance to expand your management experience and take ownership of team, client, and project outcomes 
  • Product impact: you influence outcomes, not just pixels: from business goals to shipped product 
  • Direct client work: regular communication with US/EU clients, transparent interaction without middle layers 
  • Design-driven culture: we value strong design judgment; decisions are made through logic and product impact 
  • Generous Time Off: 20 paid vacation days and 15 sick leave days annually, ensuring you have the time to recharge 
  • Professional Development: We support your growth by compensating for courses, certifications, and other educational opportunities 
  • Flexible Work Options: Work remotely from the comfort of your home or join us in our modern Kyiv office 

 

Recruitment Process:
1. Initial Screening (Application Form)
2. Test Tasks Stage
3. Final Interview
4. Job Offer

 

If you have any questions or need clarifications, feel free to reach out to our Talent Hunter Team by email.

Required languages

English C1 - Advanced
Ukrainian Native
Published 26 November
56 views
·
3 applications
To apply for this and other jobs on Djinni login or signup.
Loading...