Game Designer / Product Owner (Mini-Games, Gambling)

We are looking for a proactive and product-driven Game Designer / Product Owner who can take ownership of mini-game concepts from idea to release. This role combines creative game design with elements of product management: shaping the vision, defining priorities, coordinating production, analyzing performance, and ensuring the final game meets both player expectations and business goals.
You won’t just “create a GDD and hand it off.” You will drive the product end-to-end - from early ideation to launch, iterations, and roadmap planning.


Requirements

  • 3+ years of experience as a Game Designer, Product Owner, Producer, or similar hybrid role
  • Strong understanding of game loops, pacing, balance, and player psychology
  • Experience writing clear, structured documentation (GDDs, feature specs, user flows, roadmaps)
  • Ability to collaborate across disciplines and guide a team through the full game-creation process
  • Experience with Figma, prototyping tools, or basic Unity mock-ups
  • Understanding of analytics, metrics, and A/B testing
  • Ability to think both creatively and strategically, making data-backed decisions

Strong communication, ownership mindset, and leadership qualities

Responsibilities
Game Design

  • Create concepts and documentation for mini-games: core loops, mechanics, features, bonus rounds, and monetization logic
  • Develop simple, engaging, and fast-paced gameplay tailored for real-money gaming
  • Produce wireframes, mock-ups, and UX flows for in-game scenarios
  • Balance gameplay based on analytics, A/B testing, and player behavior
  • Research market trends, competitor games, and iGaming innovations to propose new concepts
     

Product Ownership / Production

  • Own the product vision and ensure games meet business KPIs (retention, CTR, session time, conversion)
  • Build and manage the mini-game roadmap, define priorities, and ensure timely delivery
  • Collaborate closely with artists, developers, QA, and PM throughout the production cycle
  • Align gameplay ideas with business requirements, market regulations, and technical limitations
  • Analyze performance post-release, define improvements, and push iterative updates
  • Act as the main point of contact for the mini-game direction within the team

     Nice to Have
  • Background in mini-games or gambling products
  • Knowledge of math models (RTP, volatility, probability curves)
  • Experience prototyping gameplay in Unity
  • Familiarity with UX/UI for mobile and real-money gaming
  • Understanding of compliance and regulatory aspects in iGaming
     

We Offer

  • Remote and flexible collaboration format
  • The opportunity to fully own the product direction for multiple mini-games
  • High production autonomy with a team that supports fast decision-making
  • The ability to influence the game portfolio and shape new product lines
  • Friendly, open-minded team culture
  • Long-term cooperation.
     

Required languages

English B2 - Upper Intermediate
Published 17 November
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