3D artist
[HIRING] 3D Artist (Hard Surface modeling)
Location: Remote
Type: Project-based (3+ month of full-time workload, with a potential for long-term contract after that period).
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.
ABOUT THE JOB
HiMASTERS — is looking for Hard-surface artists to create assets for Flying simulators, Train simulators, Third-person mech shooters (PC, mobile), weapons for FPS, TPS games.
RESPONSIBILITIES
- Create 3d models and textures of planes, vehicles and machinery with high-level of similarity. Ideally using camera/photo matching techniques. Simulator projects require a high-level of similarity. Ideally there should not be a difference between a photo and a model.
- Create hard-surface models using different techniques and pipelines (high-to-low, mid-poly, low-to-high poly)
- Retopologize and transform 3d scans and CAD models to game ready models.
- Ensure consistency and quality of your work and be able to match the project requirements.
- Receive feedback and modify work based on art direction.
- Report work progress. We require 1 screenshot and 1 sentence report regarding the work progress at the end of the day. We use it to keep our clients up to date.
REQUIREMENTS
- The main requirement is responsibility.
- Knowledge of modern modeling pipelines
- Functional knowledge of articulation and mechanical aptitude
- Experience with creating PBR materials
- Proficiency in 3ds max, blender, Zbrush, Substance painter, Fusion 3d, MOI, Plasticity
- Intermediate English. All the documentations and communications with the clients and your Lead would be held in English.
- Good communication and interpersonal skills and willingness to help everyone
- Ability to create a basic machinery rigging and animations
- Minimum experience with game engine integration (Unity, Unreal)
WILL BE A BIG PLUS
- Desire to develop as a specialist further
- Ability to check the quality of the models and provide feedback.
- Ability to estimate models and projects.
- Good English written and speaking
- Camera matching experience: Image modeler, 3ds max camera matching, Blender fSpy and Perspective Plotter.
- CAD experience.
- Ability to set up the asset for game engine exporting in blender and 3ds max. We do not care where the model was created. But most of the custom engines we work use 3ds max or blender addons for exporting.
- Experience with LODs, collisions, damage model creation, emitters etc.
How to Apply
Send your CV and Portfolio
Required languages
English | B1 - Intermediate |