3D Animator

[HIRING] 3D Animator

Location: Fully remote

Type: Project-based (with potential for long-term contract)

About Us:

HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.

About the Role

We are looking for a versatile animator with strong Maya skills and a solid understanding of real-time engines, particularly Unreal Engine. You should be comfortable animating characters, building and skinning rigs, and integrating assets into Unreal.

This is a hands-on role for someone who can move between artistic animation and technical implementation — including simulations, Blueprint logic, and MetaHuman workflows.

Responsibilities
• Animate characters in Maya, including body and facial animation
• Build and skin rigs (bipeds, props, accessories)
• Export and integrate animations into Unreal Engine/Unity
• Set up and refine Animation Blueprints, State Machines, and Control Rigs
• Simulate cloth and hair inside Unreal
• Work with MetaHuman, Character Creator, or other real-time character platforms
• Retarget animations, including Motion Capture cleanup and retargeting
• Handle basic Blueprint setup for animation systems
• Skin and adjust character assets directly inside Unreal if needed

Ideal candidate

  • Has proven experience animating for games (especially FPS/TPP shooters).
  • Proficient in Maya or Blender.
  • Solid knowledge of Unreal Engine animation workflows.
  • Experience with IK systems, weapon bone hierarchy, and animation blueprints.
  • Ability to work with precise technical documentation and deadlines.
  • Be brave enough to jump into whatever task comes related to this field.

Tools & Technologies
• Maya (required)
• Unreal Engine 5 (required)
• MetaHuman / Character Creator / iClone (plus)
• Unity (basic knowledge is a plus)
• Motion Capture workflows (Rokoko, MVN, Xsens, or others)
• Bonus: MotionBuilder, Blender, or custom control rigs

What We Offer
• Remote flexibility and creative autonomy
• High-quality projects for games and real-time cinematic productions
• Professional team of artists and developers
• Fair compensation and potential long-term partnership

How to Apply

Please send:
• Your CV / résumé
• A demo reel or portfolio showcasing animation and rigging

If you’re passionate about bringing game assets to life and enjoy bridging the gap between art and tech — we’d love to hear from you.

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