Integrated Support and Feedback Animator Offline
Renderer Studios is a AAA game-art partner delivering concept art, high-fidelity 3D modeling, and in-game animation to top global publishers. With a veteran team and global client base, we are known for our quality, efficiency, and seamless communication across cultures and time zones.
We are currently looking for an Integrated Support and Feedback Animator to support the production and implementation of animation assets for AAA games. You will play a vital role in managing animation asset ingestion, review workflows, and coordination with internal and external teams.
Our core values:
- Excellence in Craft: We ensure every animation asset meets a high bar for quality and consistency.
- Clear Communication: Timely, transparent communication with both internal teams and external vendors.
- Agile Collaboration: We iterate fast, adapt quickly, and keep feedback loops short.
- Ownership and Responsibility: We take initiative and follow through with clarity and accountability.
- Technical and Artistic Balance: We bring equal strength in artistic execution and engine implementation.
We are looking for a professional for the role that requires:
- Full-time position (remote or hybrid)
- Flexible availability across time zones (core CET hours with early/late call flexibility)
Main responsibilities:
Outsource Package Preparation
- Collect and organize references and source files for external vendors
- Review or draft clear instructions and enhance briefs where necessary
- Work with the Animation Outsource Manager to prep and deliver well-scoped packages
Vendor Delivery Support & Feedback
- Receive daily deliveries and verify that all feedback has been addressed
- Prep and export builds; review animations in-game as needed
- Write detailed package summaries and submit to Outsource Manager or Lead for review
- Send clear, actionable feedback to animation vendors
- Provide overlays, draw-overs, and reference assets when useful
Animation Implementation Support
- Create block-in animations to unblock downstream setup teams
- Polish or resolve minor animation issues in existing assets
- Create or update blocking animations for game integration
- Provide polish passes on block-in animations
Our ideal candidate:
- Solid artistic and technical understanding of 3ds Max and Maya animation workflows
- Basic knowledge of asset ingestion for game engines (e.g., Unity, Unreal, or proprietary tools)
- Willingness to learn proprietary pipelines and custom tools
- Strong fundamentals in 3D keyframe animation
- Proficient in collaborative platforms like Jira, Miro, and Confluence
- Excellent communication and time-management skills
- Able to contribute live during reviews and planning sessions
Nice to have:
- Experience exporting and setting up assets for game engines
- Prior experience producing art for shipped games
- Familiarity with motion capture, 3D modeling, rigging, or skinning
- Proficiency in troubleshooting technical animation issues
- Comfortable writing documentation or process notes
- Experience using issue tracking systems like Jira
Why join Renderer Studios?
- AAA Projects: Work on exciting, high-profile games with global studios
- Cross-Cultural Team: Collaborate across time zones with clear and respectful communication
- Creative Ownership: Be part of the core animation QA and integration pipeline
- Continuous Growth: Opportunities to broaden technical skills and deepen artistic understanding
- Trusted Partner: Our clients include Tencent, ZeniMax Online Studios, and other global leaders
We look forward to receiving your application!
Please send a short introduction, your CV/portfolio, and a reel or annotated clips showcasing your animation integration and QA work. We review applications weekly and aim to respond within five business days.
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