3D Generalist (iGaming / WebGL)
We are looking for a talented 3D Generalist to collaborate on vibrant, semi-realistic assets for real-time browser games built in PlayCanvas. Our iGaming titles are visually rich and run directly in WebGL, requiring high-quality but optimized 3D content for seamless player experience.
What You’ll Do:
- Create stylized and semi-realistic 3D game assets: props, UI elements, environment objects
- Work with PBR textures (metalness/roughness workflow)
- Export and prepare assets in .glb/.gltf optimized for WebGL
- Test and iterate assets directly in PlayCanvas in collaboration with developers
First Project Expectations:
- Deliver 5–10 production-ready 3D assets for a live WebGL game
- Work closely with the team to meet both visual and technical constraints
Requirements:
- 3+ years of experience in 3D asset creation for games
- Excellent skills in Blender, Maya, or 3ds Max + Substance Painter, Photoshop
- Confident in low/mid-poly modeling, optimized topology, UV unwrapping, and LODs
- Experience in creating assets for real-time rendering using PBR workflow
- Understanding of WebGL technical limits and how to optimize for them
Nice to Have:
- Familiarity with PlayCanvas, Marmoset Toolbag, Unity, or Unreal Engine
- Basic rigging, lighting setup, and material configuration
- Previous work in the iGaming industry or browser-based games
Collaboration Format:
- Remote collaboration
- Hourly payment based on time logs (rate depends on experience and speed)
- Start ASAP
Want to build 3D content that actually makes it into live games?
Send us your portfolio (Sketchfab, ArtStation, or any playable samples welcome).
Published 26 May
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